CodeMonkey (software)
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CodeMonkey (software)
CodeMonkey is an educational computer coding environment that allows beginners to learn computer programming concepts and languages. CodeMonkey is intended for students ages 6–14. Students learn text-based coding on languages like Python, Blockly and CoffeeScript, as well as learning the fundamentals of computer science and math. The software was first released in 2014, and was originally developed by Jonathan Schor, Ido Schor and Yishai Pinchover, supported by the Center for Educational Technology in Israel. Development history CodeMonkey software program in form of a game for children was developed by three software engineers from Haifa, Israel: the brothers Jonathan and Ido Schor and Yishai Pinchover. The trio set up a start-up company CodeMonkey Studios Ltd., supported by the Center for Educational Technology. The game was launched in May 2014 and is currently available in 23 languages. The company has offices in Israel and USA. Since 2014, CodeMonkey launched several addi ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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UNESCO
The United Nations Educational, Scientific and Cultural Organization is a specialized agency of the United Nations (UN) aimed at promoting world peace and security through international cooperation in education, arts, sciences and culture. It has 193 member states and 12 associate members, as well as partners in the non-governmental, intergovernmental and private sector. Headquartered at the World Heritage Centre in Paris, France, UNESCO has 53 regional field offices and 199 national commissions that facilitate its global mandate. UNESCO was founded in 1945 as the successor to the League of Nations's International Committee on Intellectual Cooperation.English summary). Its constitution establishes the agency's goals, governing structure, and operating framework. UNESCO's founding mission, which was shaped by the Second World War, is to advance peace, sustainable development and human rights by facilitating collaboration and dialogue among nations. It pursues this objective t ...
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Computer Science Education
Computer science education or computing education is the art of teaching and learning the discipline of computer science, and computational thinking. As a subdiscipline of pedagogy it also addresses the wider impact of computer science in society through its intersection with philosophy, psychology, linguistics, natural sciences, and mathematics. In comparison to science education and mathematics education, computer science (CS) education is a much younger field. In the history of computing, digital computers were only built from around the 1940s – although computation has been around for centuries since the invention of analog computers. Another differentiator of computer science education is that it has primarily only been taught at university level until recently, with some notable exceptions in Israel, Poland and the United Kingdom with the BBC Micro in the 1980s as part of Computer science education in the United Kingdom. Computer science has been a part of the school c ...
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Educational Software
Educational software is a term used for any computer software which is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software. The purpose of all this software is to make some part of education more effective and efficient. History 1946s–1970s The use of computer hardware and software in education and training dates to the early 1940s, when American researchers developed flight simulators which used analog computers to generate simulated onboard instrument data. One such system was the type19 synthetic radar trainer, built in 1943. From these early attempts in the WWII era through the mid-1970s, educational software was directly tied to the hardware, on which it ran. Pioneering educational computer systems in this era included the PLATO system (1960), developed at the University of Illinois, and TICCIT (1969). In 1963, IBM had established a partnership with Stanford University's ...
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Educational Programming Language
An educational programming language is a programming language that is designed mostly as an instrument for learning, and less as a tool for writing programs to perform work. Types of educational programming languages Assembly languages Originally, machine code was the first and only way to program computers. Assembly language was the next type of language used; thus, is one of the oldest families of computer languages in use today. Many dialects and implementations are available, usually some for each computer processor architecture. It is very basic and termed a low level programming language. It is one of the more difficult languages to work with being untyped and rigid, but this is how computers work at low level. Several simplified dialects exist for education. Low level languages must be written for a specific processor architecture and cannot be written or taught in isolation without referencing the processor for which it was written. Unlike higher level languages, usi ...
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Bhutan
Bhutan (; dz, འབྲུག་ཡུལ་, Druk Yul ), officially the Kingdom of Bhutan,), is a landlocked country in South Asia. It is situated in the Eastern Himalayas, between China in the north and India in the south. A mountainous country, Bhutan is known as "Druk Yul," or "Land of the Thunder Dragon". Nepal and Bangladesh are located near Bhutan but do not share a land border. The country has a population of over 727,145 and territory of and ranks 133rd in terms of land area and 160th in population. Bhutan is a Constitutional Democratic Monarchy with King as head of state and Prime Minister as head of government. Mahayana and Vajrayana Buddhism is the state religion and the Je Khenpo is the head of state religion. The subalpine Himalayan mountains in the north rise from the country's lush subtropical plains in the south. In the Bhutanese Himalayas, there are peaks higher than above sea level. Gangkhar Puensum is Bhutan's highest peak and is the highest uncl ...
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India
India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the south, the Arabian Sea on the southwest, and the Bay of Bengal on the southeast, it shares land borders with Pakistan to the west; China, Nepal, and Bhutan to the north; and Bangladesh and Myanmar to the east. In the Indian Ocean, India is in the vicinity of Sri Lanka and the Maldives; its Andaman and Nicobar Islands share a maritime border with Thailand, Myanmar, and Indonesia. Modern humans arrived on the Indian subcontinent from Africa no later than 55,000 years ago., "Y-Chromosome and Mt-DNA data support the colonization of South Asia by modern humans originating in Africa. ... Coalescence dates for most non-European populations average to between 73–55 ka.", "Modern human beings—''Homo sapiens''—originated in Africa. Then, int ...
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China
China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and borders fourteen countries by land, the most of any country in the world, tied with Russia. Covering an area of approximately , it is the world's third largest country by total land area. The country consists of 22 provinces, five autonomous regions, four municipalities, and two Special Administrative Regions (Hong Kong and Macau). The national capital is Beijing, and the most populous city and financial center is Shanghai. Modern Chinese trace their origins to a cradle of civilization in the fertile basin of the Yellow River in the North China Plain. The semi-legendary Xia dynasty in the 21st century BCE and the well-attested Shang and Zhou dynasties developed a bureaucratic political system to serve hereditary monarchies, or dyna ...
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Game-based Learning
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. As educators, governments, and parents realize the psychological need and benefits that gaming has on learning, this educational tool has become mainstream. Games are interactive play that teach goals, rules, adaptation, problem solving, interaction, all represented as a story. They satisfy a fundamental need to learn by providing enjoyment, passionate involvement, structure, motivation, ego gratification, adrenaline, creativity, social interaction and emotion in the game itself while the learning takes place. Vi ...
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Distance Learning
Distance education, also known as distance learning, is the education of students who may not always be physically present at a school, or where the learner and the teacher are separated in both time and distance. Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail. Distance education is a technology mediated modality and has evolved with the evolution of technologies such as video conferencing, TV, and internet. Today, it usually involves online education and the learning is usually mediated by some form of technology. A distance learning program can be completely distance learning, or a combination of distance learning and traditional classroom instruction (called hybrid or blended). Other modalities include distance learning with complementary virtual environment or teaching in virtual environment (e-learning). Massive open online courses (MOOCs), offering large-scale interactive participation and open access ...
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TAL Education Group
TAL Education Group (), which stands for "Tomorrow Advancing Life", is a Chinese holding company that offers after-school education and tutoring for students in primary and secondary school. It is headquartered in Beijing, China. The company was founded in August 2003 by Zhang Bangxin and Cao Yundong, as "Xueersi" (Study and think). The company provides standardized test preparation and consultation services for students studying abroad. It offered help to kids who could not go to school due to the COVID-19 pandemic in subjects including mathematics, Chinese, English English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national ide ..., and coding. After new rules were issued by the Chinese government preventing for-profit tutoring companies from earning a profit, the company's stock went down signif ...
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Ruby (programming Language)
Ruby is an interpreted, high-level, general-purpose programming language which supports multiple programming paradigms. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan. Ruby is dynamically typed and uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, Java and Lisp. History Early concept Matsumoto has said that Ruby was conceived in 1993. In a 1999 post to the ''ruby-talk'' mailing list, he describes some of his early ideas about the language: Matsumoto describes the design of Ruby as being like a simple Lisp language at its core, with an object system like that of Smalltalk, blocks inspired by higher-o ...
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