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Clonk
''Clonk'' is a single player and multiplayer video game series. The games feature a mix of the action, real-time strategy and platform game genres. Developed between 1994 and 2014 by RedWolf Design, the games of the series were originally released as shareware and became freeware and later open source software around 2008 and 2014. The game's community has since developed the series under the name ''OpenClonk''. The series was compared and described as a mixture of ''Worms'', ''The Settlers'', ''Tetris'', ''Lemmings'' and ''Minecraft''.Matthes Bender packt aus (echt jetzt!)
on rebell.at by Sigfried Arnold (in German, February 26, 2007)

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OpenClonk
''OpenClonk'' is a free and open-source 2D multiplayer action game, in which the player controls small humanoids called "clonks". The main mechanics of the game include mining, settling, player vs player combat, and tactical gameplay. The game features a single-player and multiplayer mode, and supports cross-platform play across Microsoft Windows, Linux, and MacOS. The ''OpenClonk'' project is a continuation of the Clonk game series and game engine, which are now discontinued. The source code is available under the ISC license and game content is licensed under CC BY-SA, CC BY and CC0. Gameplay The player controls clonks, which can perform various tasks ranging from shoveling through dirt and throwing dynamite to mining gold, constructing buildings, and wielding swords. The game world consists of a dynamic and destructible landscape. The landscape is constructed out of different materials like earth, tunnels, sky, coal, ore, gold, and water. Players can destroy solid materia ...
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Single-player Video Game
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing ...
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Arctic
The Arctic ( or ) is a polar regions of Earth, polar region located at the northernmost part of Earth. The Arctic consists of the Arctic Ocean, adjacent seas, and parts of Canada (Yukon, Northwest Territories, Nunavut), Danish Realm (Greenland), Finland, Iceland, Norway, Russia (Murmansk Oblast, Murmansk, Siberia, Nenets Autonomous Okrug, Nenets Okrug, Novaya Zemlya), Sweden and the United States (Alaska). Land within the Arctic region has seasonally varying snow and sea ice, ice cover, with predominantly treeless permafrost (permanently frozen underground ice) containing tundra. Arctic seas contain seasonal sea ice in many places. The Arctic region is a unique area among Earth's ecosystems. The cultures in the region and the Arctic indigenous peoples have adapted to its cold and extreme conditions. Life in the Arctic includes zooplankton and phytoplankton, fish and marine mammals, birds, land animals, plants and human societies. Arctic land is bordered by the subarctic. De ...
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Jungle
A jungle is land covered with dense forest and tangled vegetation, usually in tropical climates. Application of the term has varied greatly during the past recent century. Etymology The word ''jungle'' originates from the Sanskrit word ''jaṅgala'' (), meaning rough and arid. It came into the English language via Hindi in the 18th century. ''Jāṅgala'' has also been variously transcribed in English as ''jangal'', ''jangla'', ''jungal'', and ''juṅgala''. Although the Sanskrit word refers to dry land, it has been suggested that an Anglo-Indian interpretation led to its connotation as a dense "tangled thicket", while others have argued that a cognate word in Urdu derived from Persian, جنگل (Jangal), did refer to forests. The term is prevalent in many languages of the Indian subcontinent, and the Iranian Plateau, where it is commonly used to refer to the plant growth replacing primeval forest or to the unkempt tropical vegetation that takes over abandoned areas. History ...
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Deep Sea
The deep sea is broadly defined as the ocean depth where light begins to fade, at an approximate depth of 200 metres (656 feet) or the point of transition from continental shelves to continental slopes. Conditions within the deep sea are a combination of low temperatures, darkness and high pressure The deep sea is considered the least explored Earth biome, with the extreme conditions making the environment difficult to access and explore. Organisms living within the deep sea have a variety of adaptations to survive in these conditions. Organisms can survive in the deep sea through a number of feeding methods including scavenging, predation and filtration, with a number of organisms surviving by feeding on marine snow. Marine snow is organic material that has fallen from upper waters into the deep sea. In 1960, the bathyscaphe ''Trieste'' descended to the bottom of the Mariana Trench near Guam, at , the deepest known spot in any ocean. If Mount Everest () were submerged there, it ...
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Gamepad
A gamepad is a type of video game controller held in two hands, where the fingers (especially thumbs) are used to provide input. They are typically the main input device for video game consoles. Features Gamepads generally feature a set of buttons handled with the right thumb and a direction controller handled with the left. The direction controller has traditionally been a four-way digital cross (also named a joypad, or alternatively a D-pad, and never called arrow keys), but most modern controllers additionally (or as a substitute) feature one or more analog sticks. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed ''start'', ''select'', and ''home'' buttons, and an internal motor to provide force feedback. Analog triggers, like that of the GameCube controller, are pressure ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Mouse (computing)
A computer mouse (plural mice, sometimes mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer. The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used two separate wheels to track movement across a surface: one in the X-dimension and one in the Y. Later, the standard design shifted to utilize a ball rolling on a surface to detect motion. Most modern mice use optical sensors that have no moving parts. Though originally all mice were connected to a computer by a cable, many modern mice are cordless, relying on short-range radio communication with the connected system. In addition to moving a cursor, computer mice have one or more buttons to allow operations such as the selection of a menu item on a display. Mice often also feature ...
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Keyboard (computing)
A computer keyboard is a peripheral input device modeled after the typewriter keyboard which uses an arrangement of buttons or keys to act as mechanical levers or electronic switches. Replacing early punched cards and paper tape technology, interaction via teleprinter-style keyboards have been the main input method for computers since the 1970s, supplemented by the computer mouse since the 1980s. Keyboard keys (buttons) typically have a set of characters engraved or printed on them, and each press of a key typically corresponds to a single written symbol. However, producing some symbols may require pressing and holding several keys simultaneously or in sequence. While most keys produce characters (letters, numbers or symbols), other keys (such as the escape key) can prompt the computer to execute system commands. In a modern computer, the interpretation of key presses is generally left to the software: the information sent to the computer, the scan code, tells it only wh ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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