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Claymates
''Claymates'' is a platform game for the Super Nintendo Entertainment System (SNES). It is one of Interplay's clay animation titles which also included the ''ClayFighter'' series. Overview The protagonist of the game is a boy named Clayton, whose scientist father has developed a serum that can transform people into animals when it's combined with clay. Suddenly, Jobo the witch doctor appears and demands the formula for the serum. The father refuses, to which Jobo replies by changing Clayton into a ball of clay and stealing away both his father and the serum. Clayton vows to save his father in spite of his new form and embarks on a journey through his backyard, the Pacific, Japan, Africa, and finally outer space. The player uses samples of serum lying around in these levels to transform into one of five different animals (Muckster the Cat, Doh-Doh the Duck, Oozy the Mouse, Goopy the Guppy, and Globmeister the Gopher) to best fit with the environment and make it to the end of the ...
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ClayFighter
''ClayFighter'' is a fighting/beat 'em up series of video games. The series is noted for having character sprites rendered from clay-animated figures, and for having humorous parodies of other fighting games such as ''Street Fighter'' and '' Mortal Kombat''. ''ClayFighter: Tournament Edition '' and ''ClayFighter: Sculptor's Cut'' were only released as rental games from Blockbuster LLC in the United States. Recurring characters *Bad Mr. Frosty - appears in all five games in the series, as well as being the only character to appear on all the cover art *Blob - appears in all five games in the series *Bonker - appears in all five games in the series, but only playable in four *Hoppy - appears in three games in the series *Ickybod Clay - appears in four games in the series *Taffy - appears in all five games in the series, but only playable in four *Tiny - appears in three games in the series Games *''ClayFighter'' (Super NES, Genesis) *''ClayFighter: Tournament Edition'' (Sup ...
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Visual Concepts
Visual Concepts Entertainment is an American video game developer based in Novato, California. Founded in May 1988, the company is best known for developing Sports video game, sports games in the ''2K'' franchise, most recently ''NBA 2K'' and ''WWE 2K'', and previously ''NFL 2K'' and ''College Hoops 2K8, College Hoops 2K''. Visual Concepts was acquired by Sega in May 1999 and sold to Take-Two Interactive in January 2005. The acquisition of the company led Take-Two Interactive to open their 2K (company), 2K label which Visual Concepts became part of, on the day following the acquisition. Visual Concepts operates nine studios (in Agoura Hills, Austin, Budapest, Foothill Ranch, Novato, Parksville, San Jose, Seoul and Shanghai.) As of December 2018, the company employs more than 350 people. History Visual Concepts was founded in 1988 by Video game programmer, programmer Scott Patterson and brothers Greg and Jeff Thomas, and was originally based in a small office above a bank in ...
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ClayFighter (video Game)
''ClayFighter'' is a fighting game released for the Super NES in November 1993 and later ported to Sega Genesis in June 1994. The game is a parody of ''Street Fighter''. In 2009, the Genesis version was re-released on the Wii Virtual Console. Most of the game features a circus theme focused more on humor. It features claymation-style graphics that were created by photographing and digitized actual clay models. The game was one of the two "clay"-themed game franchises made by Interplay Productions, the second being a platformer released for the SNES titled ''Claymates''. In July 2020, Megalopolis Toys made a partnership with Interplay to release a line of 6-inch action figures based on the games. Plot A meteor made entirely out of clay crash-lands on the grounds of a humble American circus. The goo from the interstellar object contaminates all of the circus's attractions, transforming them into bizarre caricatures of their former selves, with new superpowers. Characters The ga ...
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Sonic The Hedgehog
is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mostly developed by Sonic Team; other games, developed by various studios, include spin-offs in the racing, fighting, party and sports genres. The franchise also incorporates printed media, animations, feature films, and merchandise. Sega developed the first ''Sonic'' game, released in 1991 for the Sega Genesis, to compete with Nintendo's mascot Mario. Its success helped Sega become one of the leading video game companies during the fourth generation of video game consoles in the early 1990s. Sega Technical Institute developed the next three ''Sonic'' games, plus the spin-off ''Sonic Spinball'' (1993). A number of ''Sonic'' games were also developed for Sega's 8-bit consoles, the Master System and Game Gear. After a hiatus during the unsuc ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Sega Power
''Sega Power'', initially known as ''S: The Sega Magazine'', was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as ''Saturn Power'' when the other Sega consoles were discontinued. ''S: The Sega Magazine'' Edited by Steve Jarratt, Future plc's early Sega incarnation covered the Master System console and the page count was quite small compared to later issues of ''Sega Power''. Issue 10's cover heralded the arrival of the Mega Drive. Issue 1 was sent out to owners who had registered their Sega Master Systems via warranty cards, with further early issues only being available via subscription and through select retailers. The launch issue was also obtainable for free with the purchase of a game from selected retailers. After 6 issues the magazine went on general sale. ''Sega Power'' After 12 issues the magazine was re-launched with its ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Enthusiast Gaming
Enthusiast Gaming is a Canadian digital media company specializing in video game journalism. Founded in 2014 by entrepreneur Menashe Kestenbaum, the company owns the websites ''Destructoid'' and The Escapist (magazine), ''Escapist Magazine'', as well the gaming convention Enthusiast Gaming Live Expo (EGLX). The company went public on the TSX Venture Exchange in October 2018. In January 2020 the company's listing moved to the Toronto Stock Exchange. In April 2021, the company also began trading on the Nasdaq. Brands Enthusiast Gaming owns a number of websites and runs an annual convention in Toronto. Websites * ''Daily Esports'' (founded 2018) * ''DiabloII Net & Wiki'' (acquired 2018) * ''Gaming Street'' (founded 2019) * ''Nintendo Enthusiast'' (founded 2011, by Enthusiast Gaming founder) * ''Gamnesia'' (acquired 2018) * ''Planet Destiny'' (acquired 2019) * ''PlayStation Enthusiast'' (founded 2015) * Steel Media (Pocket Gamer, ''Pocket Gamer'') (acquired 2019) * The Sims Re ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Den Of Geek
''Den of Geek'' is a US and UK-based website covering entertainment with a focus on pop culture Pop or POP may refer to: Arts, entertainment, and media Music * Pop music, a musical genre Artists * POP, a Japanese idol group now known as Gang Parade * Pop!, a UK pop group * Pop! featuring Angie Hart, an Australian band Albums * Pop (Gas al .... The website also issues a bi-annual magazine. History ''Den of Geek'' was founded in 2007 by Simon Brew in London. In 2012, DoG Tech LLC licensed ''Den of Geek'' for the North American markets, opening a New York City office. In 2017, Dennis Publishing entered into a joint venture agreement with DoG Tech, LLC. In 2019, Dennis Publishing divested its share in Den of Geek World Limited to DoG Tech LLC. Website ''Den of Geek'' publishes entertainment news, reviews, interviews, and features. ''Den of Geek'' US is overseen by editor-in-chief Mike Cecchini, while the UK edition of the website is edited by Rosie Fletcher. ''Den of Geek'' ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix ''kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. The u ...
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