Chris Crawford On Game Design
''Chris Crawford on Game Design'' () is a book about computer and video game design by Chris Crawford. Although referred to as the second edition of '' The Art of Computer Game Design'', it is in fact a completely new book. It was published by Peachpit under the New Riders imprint in 2003. It includes Crawford's response to recent game developments, such as ''The Sims'', and dedicates a chapter to each of his first 14 published games: ''Tanktics'', ''Legionnaire'', '' Wizard'', ''Energy Czar'', ''Scram'', ''Eastern Front (1941)'', ''Gossip'', ''Excalibur'', '' Balance of Power'', '' Patton Versus Rommel'', '' Siboot'', '' The Global Dilemma: Guns & Butter'', '' Balance of the Planet'' and '' Patton Strikes Back''. See also * List of books on computer and video games * People games External linksPeachpit's catalog entry for ''Chris Crawford on Game Design'' [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chris Crawford (game Designer)
Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame ''Eastern Front (1941)'' for the Atari 8-bit family which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992 Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concluding ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Balance Of Power (computer Game)
Balance of power may refer to: Politics and international relations * Balance of power (international relations), parity or stability between competing forces * Balance of power (federalism), distribution of power between a central government and its subnational governments * Balance of power (parliament), power exercised by a minor political party whose support enables a minority government to obtain office * European balance of power, European international relations before the First World War Arts and entertainment * ''Balance of Power'' (album), by Electric Light Orchestra, 1986 * Balance of Power (band), a British melodic progressive metal group formed in 1995 * ''Balance of Power'' (novel), by Brian Stableford, 1979 * "Balance of Power" (''Red Dwarf''), a 1988 TV episode * "The Balance of Power" (''Minder''), a 1984 TV episode * ''Balance of Power'' (Star Trek), a 1994 novel by Dafydd Ab Hugh * ''Balance of Power'' (video game), 1985 **'' Balance of Power: The 1990 Edi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Culture
Video game culture is a worldwide new media subculture formed by video gamers. As video games have exponentially increased in popularity over time, they have had a significant influence on popular culture. Video game culture has also evolved with Internet culture and the increasing popularity of mobile games. Many people who play video games identify as gamers, which can mean anything from someone who enjoys games to someone passionate about it. As video games become more social with multiplayer and online capability, gamers find themselves in growing social networks. Playing video games can both be entertainment as well as competition, as the trend known as electronic sports has become more widely accepted. Definition Video game culture is broadly considered a description of the subculture of those who play video games. This not only includes gamers, players that frequently dedicate time and effort to playing video games, but also those players that participate less frequently ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2003 Non-fiction Books
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Google Book Search
Google Books (previously known as Google Book Search, Google Print, and by its code-name Project Ocean) is a service from Google Inc. that searches the full text of books and magazines that Google has scanned, converted to text using optical character recognition (OCR), and stored in its digital database.The basic Google book link is found at: https://books.google.com/ . The "advanced" interface allowing more specific searches is found at: https://books.google.com/advanced_book_search Books are provided either by publishers and authors through the Google Books Partner Program, or by Google's library partners through the Library Project. Additionally, Google has partnered with a number of magazine publishers to digitize their archives. The Publisher Program was first known as Google Print when it was introduced at the Frankfurt Book Fair in October 2004. The Google Books Library Project, which scans works in the collections of library partners and adds them to the digital invent ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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People Games
Christopher Crawford (born June 1, 1950) is an American video game designer and writer. Hired by Alan Kay to work at Atari, Inc., he wrote the computer wargame ''Eastern Front (1941)'' for the Atari 8-bit family which was sold through the Atari Program Exchange and later Atari's official product line. After leaving Atari, he wrote a string of games beginning with '' Balance of Power'' for Macintosh. Writing about the process of developing games, he became known among other creators in the nascent home computer game industry for his passionate advocacy of game design as an art form. He self-published '' The Journal of Computer Game Design'' and founded the Computer Game Developers Conference (later renamed to the Game Developers Conference). In 1992 Crawford withdrew from commercial game development and began experimenting with ideas for a next generation interactive storytelling system. In 2018, Crawford announced that he had halted his work on interactive storytelling, concludin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Books On Computer And Video Games
The following is a list of books about video games, which range from development, theory, history, to game art design books. Business ; ''Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made'': () by Jason Schreier ; ''Business & Legal Primer for Game Development'': () by Brian Green and S. Gregory Boyd ; ''Changing the Game: How Video Games Are Transforming the Future of Business'': () by David Edery and Ethan Mollick ; ''Gamers at Work: Stories Behind the Games People Play'': () by Morgan Ramsay ; ''Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap'': () by David Wesley and Gloria Barczak ; ''Online Game Pioneers at Work'': () by Morgan Ramsay ; ''Opening the Xbox: Inside Microsoft's Plan to Unleash an Entertainment Revolution'': () by Dean Takahashi. The behind-the-scenes story of Microsoft's first gaming console reported by an award-winning journalist and gaming-industry expert. ; ''Not All Fairy Tales H ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Patton Strikes Back
''Patton Strikes Back: The Battle of the Bulge'' is a 1991 computer wargame designed by Chris Crawford and published by Broderbund for the Macintosh and MS-DOS. Gameplay ''Patton Strikes Back'' is a computer wargame that simulates the Battle of the Bulge during World War II. Development ''Patton Strikes Back'' was developed by designer Chris Crawford and released in December 1991. Reception Alan Emrich reviewed the game for '' Computer Gaming World'', and stated that "When a professional critic like this reviewer can't find some chink in a game's armor, the design and development work must have been thoroughly executed." In ''Game Players PC Entertainment'', William R. Trotter wrote that "Chris Crawford has given ''all'' computer games something wonderful to behold". He described ''Patton Strikes Back'' as "a potential classic". ''Game Players PC Entertainment'' named ''Patton Strikes Back'' the year's best wargame, and praised it for "rethinking the concept of what a war gam ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Balance Of The Planet
''Balance of the Planet'' is a simulation video game developed by Chris Crawford. He self-published it in 1990 for Macintosh. It was ported to MS-DOS and PC-98. Development Chris Crawford was approached in early 1989 by Epyx's Joe Miller about working on an environmental game to coincide with the film ''Voice of the Planet'' to be released for Earth Day in 1990. While wary of licensed games, he developed a design concept that explored the intricate connections between ecological and economic factors. He created a hypertext system to house his game. In order to place values into the game (e.g. whether the economic value of a factory is worth the deaths from air pollution), Crawford was forced to place a value on human life; he spent a lot of time treading on eggshells before conceding that no matter what value-based decisions he made he would be accused of bias. Crawford designed the title as a serious game; to be very educational but not necessarily a lot of fun. He self-pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Guns & Butter
A gun is a ranged weapon designed to use a shooting tube (gun barrel) to launch projectiles. The projectiles are typically solid, but can also be pressurized liquid (e.g. in water guns/cannons, spray guns for painting or pressure washing, projected water disruptors, and technically also flamethrowers), gas (e.g. light-gas gun) or even charged particles (e.g. plasma gun). Solid projectiles may be free-flying (as with bullets and artillery shells) or tethered (as with Taser guns, spearguns and harpoon guns). A large-caliber gun is also called a ''cannon''. The means of projectile propulsion vary according to designs, but are traditionally effected pneumatically by a high gas pressure contained within the barrel tube, produced either through the rapid exothermic combustion of propellants (as with firearms), or by mechanical compression (as with air guns). The high-pressure gas is introduced behind the projectile, pushing and accelerating it down the length of the tube, imparti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Siboot
''Trust & Betrayal: The Legacy of Siboot'', often abbreviated simply to ''Siboot'', was a game designed and programmed by Chris Crawford for the Macintosh and published by Mindscape in 1987. Gameplay The player, an alien creature named Vetvel, must compete with six other acolytes (each a different alien species) for the Shepherdship. Each of these characters has a distinct personality. Each morning, the acolytes wake up knowing one of each of the three "auras" the others possess. They must trade knowledge with each other in order to try to gain enough knowledge for the "mind combat" that takes place every night, which is basically a fancy Rock, Paper, Scissors game that depends on the aura counts for the players involved. The game is won when a player gets eight auras in all three categories. However, in giving away somebody's aura count, the player betrays that person, which angers them and may make them less likely to trade aura counts with the player. Therefore, a player has ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Patton Versus Rommel
''Patton vs. Rommel'' is a computer wargame designed and programmed by Chris Crawford for the Macintosh and published by Electronic Arts in 1986. Versions for MS-DOS compatible operating systems and Commodore 64 were developed by Sculptured Software and published in 1987. Plot ''Patton vs. Rommel'' is set in and around the Normandy beachhead shortly after the D-Day invasion of June, 1944. American, Canadian and British forces are placed in the correct positions as the Allied advance started to bog down. The German forces of Rommel are likewise in place defending Caen and other cities. Gameplay To win the game, the Allied player must advance farther and faster than the real-life Allied forces. For the Rommel-side player to win, he or she must defend more territory longer than the actual German defenders. If the German side can effectively counter and stall the Allied attacks and prevent a breakthrough, the Rommel player will usually win. This creates a dynamic where the Pa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |