Balance Of The Planet
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''Balance of the Planet'' is a
simulation video game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
developed by Chris Crawford. He self-published it in 1990 for
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software en ...
. It was ported to
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
and
PC-98 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
.


Development

Chris Crawford was approached in early 1989 by
Epyx Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before ren ...
's Joe Miller about working on an environmental game to coincide with the film ''Voice of the Planet'' to be released for Earth Day in 1990. While wary of licensed games, he developed a design concept that explored the intricate connections between ecological and economic factors. He created a hypertext system to house his game. In order to place values into the game (e.g. whether the economic value of a factory is worth the deaths from air pollution), Crawford was forced to place a value on human life; he spent a lot of time treading on eggshells before conceding that no matter what value-based decisions he made he would be accused of bias. Crawford designed the title as a
serious game A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, he ...
; to be very educational but not necessarily a lot of fun. He self-published the game in April 1990. Incredible Technologies ported the game to MS-DOS from the original Macintosh version.


Gameplay

''Balance of the Planet'' sees the player balance global economic and ecological forces through taxation and expenditure, with each policy change having a runoff effect to other areas. For instance, clearing forests changes the level of CO2 in the air, which affects
global warming In common usage, climate change describes global warming—the ongoing increase in global average temperature—and its effects on Earth's climate system. Climate change in a broader sense also includes previous long-term changes to E ...
. The game has a procedural system with limited user interaction. Crawford notes that it is difficult to "win" level one due to the state the planet is already in.


Reception

Chris Lombardi reviewed the game for '' Computer Gaming World'', and stated that "I respect the designer for having the courage to risk everything for his convictions. Still, if the game is not fun, it simply wouldn't be right to endorse it for gamers who expect to be entertained by their entertainment software." In the July 1990 edition of ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines. History The magazine ran head to head wi ...
'', the reviewer thought the game would be perfect to play in schools and colleges due to being educational, easy to use, and quick to play. In the July 1990 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' (Issue 16), Brian Walker liked the tone of the game, commenting, "The stylised messages on each screen advising of all the nasties around us are superbly rendered while the content strikes just the right note: neither hectoring or patronising." He did find "heavy-handed humour in the manual gets to be a bit wearing but otherwise it is a fine and comprehensive effort." Walker concluded by giving the game above average ratings of 8 out of 10 for both gameplay and graphics, saying, "You'd have to be a right plonker not to find ''Balance of the Planet'' fascinating in some way." In the November 1990 edition of ''Macworld'', Tom Moran noted the serious nature of the game, stating that "the results are rather grim ... you'll get some improvements in the state of the ecology, but you'll most likely get the soul-shivering message that millions have starved to death during your administration." They noted that ''Balance of the Planet'' contains some interesting information in regards to ecology, but criticized its "uninteresting interface" and "too little information on how the simulation works", remarking that " e most obvious way to find out the gross effects of any of the more than 20 variables is to slog it out with the empirical method: change only one variable to its maximum value, step through all nine stages of the game, note the results, start over, change the same variable to its minimum value, and repeat the process." ''Macworld'' was frustrated by this trial and error tedium to discern the meaning behind the manipulatable variables. In the January 1991 edition of ''
Compute! ''Compute!'' (), often stylized as ''COMPUTE!'', was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's ''PET Gazette'', one of the first magazines for the Commodore PET ...
'', Richard O. Mann wrote that the game offered a challenging, intellectual, effective, and thoughtful consideration of the "ultimate puzzle" that world leaders face on a day-to-day basis. In December 1991 edition of ''Environmental History Review'', Dan Holder appreciated that the title challenged the common desire for people to find simple solutions to complex problems. In a retrospective reviews in the 2010 book ''Persuasive Games: The Expressive Power of Videogames'', Ian Bogost felt the game was sophisticated, complex, and expressive.


Legacy

In 2012, Crawford created a Kickstarter project for a remake of ''Balance of the Planet'', which would be made free on the internet. He did not take into account that donors would be wary to pay for a project that might never be released or fall way behind schedule. For this reason, he stated that ''Balance of the Planet'''s Kickstarter became a dismal failure. 264 backers pledged a total of $13,594 out of a $150,000 fund goal.


References


External links


Mobygames
{{Chris Crawford 1990 video games Environmental education video games Simulation video games DOS games Classic Mac OS games NEC PC-9801 games Video games developed in the United States Incredible Technologies games