Castle Shikigami 2
   HOME
*





Castle Shikigami 2
is a vertically scrolling shooter developed by Alfa System for the Sega NAOMI arcade system board. It was subsequently ported in Japan to GameCube, and then later to Dreamcast, PlayStation 2, Xbox, and Microsoft Windows. The game was released in North America on the PlayStation 2 by XS Games as ''Castle Shikigami 2'', and in Europe as ''Castle Shikigami 2: War of the Worlds''. XS Games also published the first game in the series in North America and Europe under the name ''Mobile Light Force 2''. Gameplay The game mechanisms are generally carried over from the original ''Shikigami No Shiro'', with the addition of more playable characters. The game consists of five stages, each with two parts, with a boss at the end of each part. At the end of each stage, dialogue between the player character(s) and the bosses are shown in cut scenes; a unique sequence of dialogue is shown for every different character or combination of two characters. Each character has a primary weapon, used by ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Alfa System
''Alfa System'' is a video game development and planning company from Kumamoto City, Japan. The company was founded in 1988. In their early years Alfa System developed exclusively for NEC consoles with Hudson Soft and other publishers. They later worked closely with Sony Computer Entertainment and Bandai Namco on the ''Tales (video game series), Tales'' of series. In February 2021, Alfa System was acquired by Meteorise. Games Note References

Video game companies of Japan Video game companies established in 1988 Video game development companies Japanese companies established in 1988 Companies based in Kumamoto Prefecture Kumamoto {{Japan-videogame-company-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Sega NAOMI
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes. Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.Translationby Shmuplations. ). Sega released '' Pong-Tron'', its first video-based game, in 1973.Horowitz 2018, pp. 14-16 The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over  million by 1979. Nagai has stated that ''Hang-On'' and ''Out Run'' helped to pull the arcade game market out of the 1983 downturn and created new genres of video games. In terms of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Engrish
''Engrish'' is a slang term for the inaccurate, nonsensical or ungrammatical use of the English language by native speakers of Japanese, as well as Chinese and other Asian languages. The word itself relates to Japanese speakers' tendency to struggle to pronounce the English and distinctly arising from the fact Japanese has only one liquid phoneme (usually romanized ''r''), but its definition encompasses many more errors. Terms such as ''Japanglish'', ''Japlish'', ''Jinglish'', or ''Janglish'' are more specific to Japanese Engrish. The related Japanese term ''wasei-eigo'' ('Japanese-made English') refers to pseudo-anglicisms that have entered into everyday Japanese. The term ''Engrish'' first appears in the 1940s (suggestive of a mispronunciation of ''English'') but it was not until the 1980s that it began to be used as a byname for defective Asian English. While the term may refer to spoken English, it often describes written English. In Japan, it is common to add English te ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Xbox Live
The Xbox network, formerly and still sometimes branded as Xbox Live, is an Internet, online multiplayer video game, multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox (console), Xbox system on November 15, 2002. An updated version of the service became available for the Xbox 360 console at the system's launch in November 2005, and a further enhanced version was released in 2013 with the Xbox One. This same version is also used with Xbox Series X and Series S. This service, in addition to a Microsoft account, is the account for Xbox consoles; accounts can store games and other content. The service was extended in 2007 on the Microsoft Windows, Windows platform, named Games for Windows – Live, which makes most aspects of the system available on Windows computers. Microsoft has announced plans to extend Live to other platforms such as Mobile device, handhelds and mobile phones as part of the Live Anywhe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Telephone Card
A telephone card, calling card or phonecard for short, is a credit card-size plastic or paper card, used to pay for telephone services (often international or long-distance calling). It is not necessary to have the physical card except with a stored-value system; knowledge of the access telephone number to dial and the PIN is sufficient. Standard cards which can be purchased and used without any sort of account facility give a fixed amount of credit and are discarded when used up; rechargeable cards can be topped up, or collect payment in arrears. The system for payment and the way in which the card is used to place a telephone call vary from card to card. Calling cards usually come equipped with PIN for user protection and security. Most companies require user to enter the PIN before granting access to the calling card's funds. PINs often are printed on a piece of paper found inside the calling card's packaging. Once the users makes their first call, some companies offer the op ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports (baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail pro ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Super Deformed
Chibi, also known as super deformation, or S.D. is a style of caricature originating in Japan, and common in anime and manga where characters are drawn in an exaggerated way, typically small and chubby with stubby limbs, oversized heads, and minimal detail. The style has found its way into the anime and manga fandom through its usage in manga works. Word usage and etymology The English term "chibi" derives from the Japanese , where is a colloquial word for very short people and children, itself deriving from , and is loaned from the English "character." "Super deformed" and "S.D." come from Japanese , itself from French . Proportions and appearance Compared to the average anime character, usually about seven to eight heads tall, the head of a super-deformed character is normally anywhere between one third and one half the character's height. In addition to their modified proportions, super-deformed characters typically lack the detail of their normal counterparts. As a res ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Alternate Character
In role-playing games, an alternate character, often referred to in slang as alt, alt char, or less commonly multi, is a character in addition to one's "primary" or "main" player character. Players are generally not secretive about their alternate characters, unless having multiple characters is illegal, or in a role-playing environment where alternate characters might be judged by the actions of the primary character. In games where multiple characters are illegal, enforcement of this restriction can be difficult, especially without specialized tools. Typically, alternate characters are used less frequently than the "primary" characters, but sometimes players may use them just as often. They should be distinguished from completely unused (dormant) characters, which may even get deleted for lack of activity. Alternate characters can be used to try out the different abilities of different player races, or character classes. Also, one frequent use is to play characters of opposit ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


High Score
In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win. Video games In video games that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of arcade games, w ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]