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In
game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (su ...
s, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in
game show A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, ...
s, where scores often are instead measured in units of
currency A currency, "in circulation", from la, currens, -entis, literally meaning "running" or "traversing" is a standardization of money in any form, in use or circulation as a medium of exchange, for example banknotes and coins. A more general ...
), and events in the game can raise or lower the score of different parties. Most games with score use it as a quantitative indicator of success in the game, and in competitive games, a goal is often made of attaining a better score than one's opponents in order to win.


Video games

In
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedb ...
that feature scoring, points are usually an optional, side component of gaming. Players may achieve points through normal gameplay, but their score will often not have an immediate relevance to the game itself. Instead, playing to beat a "high score" set by the game program, another player or oneself becomes an extra challenge, adding replay value. In modern gaming, the presence of a score is not as ubiquitous as it was in the past. During the era of
arcade games An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
, when, because of the technical limitations of the time, games could not be "won" or "completed" but were instead endless cycles of continuous
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
, points had a much greater relevance. Many modern games no longer keep track of scores, and many no longer feature an option to save or record high scores. However, some games, such as
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, have
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Exper ...
s, skill points, and use money or treasure, which can all be used to buy or upgrade skills and objects. In
fighting game A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining atta ...
s, scoring a very high number of points could result in unlockable players or modes. In some games, reaching certain scores gives an
extra life In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest o ...
, or a
continue Continue may refer to: * Continue (video gaming), an option to continue a video game after all the player's lives have been lost *Continue (keyword), a programming language keyword * ''Continue'' (film), a 2022 American drama film Music *''Continu ...
.


Scoring

In puzzle games, scores are usually gained by solving the puzzles quickly. Higher scores can be gained by performing combos of puzzle solving. There is often a time bonus which can add extra points. The level number is often a multiplier on the points, so higher scores are possible on harder levels. Level multipliers can also be picked up in some games, to further multiply your points bonus. In other games, points are typically gained from defeating monsters and enemies. When defeating a boss, a proportionally large number of points is usually rewarded. Extra points can be gained from gathering
items Item may refer to: Organizations * '' Instituto del Tercer Mundo'' (ITeM), the Third World Institute * ITEM club, an economic forecasting group based in the United Kingdom Newspapers * '' The Item'', an American independent, morning newspap ...
, such as power-ups or other pick-ups. Usually, when a player gets a certain number of points, they may get an
extra life In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest o ...
or go on to a higher level. Points can be often used as currency which can be redeemed for rewards and player upgrades.


High score

The high score of a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
is usually the highest logged point value. Many games will have a list of several high scores, called the high score table or leaderboard.


History

The concept of a high score first achieved cultural significance with the rise in popularity of
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
machines and electro-mechanical arcade games. Players who achieve a high score are often greeted with a congratulatory message and are able to enter their
initials In a written or published work, an initial capital, also referred to as a drop capital or simply an initial cap, initial, initcapital, initcap or init or a drop cap or drop, is a letter at the beginning of a word, a chapter, or a paragraph that ...
or name into the machine. Their score and name will remain there until someone "knocks" them off the high score list by achieving a higher score. For this reason, high scores are inherently competitive and may sometimes involve one-upmanship against other players. The high score has a close association to the "free game." When in an arcade, many games will offer a player a free chance at another game if they achieve a high score. This has declined in popularity in recent years, as players are often allowed to play for as long as they can without losing, but not given free games even if they achieve a high score. The first video game to use the term "high score" was Midway's '' Sea Wolf'' (1976). The game saved the highest score achieved on the cabinet, but could be reset by a player at any time by pressing a button on the machine. The high score concept changed in July 1978 with the release of
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It ...
's
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and ...
'', where high scores were determined by gamers playing for as long as they could to stay alive, as high scores kept rising. The popularity of ''Space Invaders'' stemmed in part from players returning to beat the current high score, as players could now compete with each other over who had the highest score. In December 1978, Exidy's ''
Star Fire ''Star Fire'' is a first-person arcade coin-operated space combat video game created by Technical Magic for Midway-Bally and licensed for manufacture to Exidy in December 1978. It was distributed in Japan by Taito and Esco Trading in 1979. Desi ...
'' allowed the player to save their name as initials next to their high score. Since this data was stored in the machine's RAM, it was deleted every time the machine lost power, which in practice would almost invariably happen every night as operators preferred to leave the machines unplugged when the arcade was closed to avoid incurring unnecessary power costs. The popularity of the high score made it nearly ubiquitous and a defining feature for many games.
Magazines A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combina ...
such as
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nint ...
and Sega Visions would often publish high scores submitted by their readers. The high score became most popular when, starting in 1982, the
Twin Galaxies Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements. Twin Galaxi ...
Scoreboard began to appear in the pages of Video Games Magazine, Joystik Magazine,
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
, VideoGiochi Magazine, Video Games Player Magazine and Electronic Fun Magazine. Later, in the 1990s, all performances would have to be
videotape Videotape is magnetic tape used for storing video and usually sound in addition. Information stored can be in the form of either an analog or digital signal. Videotape is used in both video tape recorders (VTRs) and, more commonly, videocasse ...
d to verify the achievement. The high score also exists in online games in various forms. The spread of the Internet has made it possible to compete with the rest of the world, rather than the players of a single machine or game. Many modern games have the ability to post his/her high score to a central webpage. Online multiplayer games, especially first person shooters, real time strategies, and
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s often have ranking systems. These new high score lists and ranking systems often are more complex than conventional high score lists. Some are based on tournaments, while others track game servers continuously, keeping statistics for all players. Some games include default "high scores" that do not actually represent real players, but are displayed whenever the machine's memory is reset, often with generic initials such as "AAA." These scores often represent certain levels of achievement for a player to aspire to, ensuring that there is always something for players to compete with. Many video games also have default high scores built in, sometimes attributed to fictitious entities (e.g. '' Commander Keen'') or to members of the game's development team.


In popular culture

The high score's prominence in video game culture, and even mainstream society has led to various pieces of art and entertainment. There is a
cartoon A cartoon is a type of visual art that is typically drawn, frequently animated, in an unrealistic or semi-realistic style. The specific meaning has evolved over time, but the modern usage usually refers to either: an image or series of imag ...
titled ''High Score''. There is also a
book A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this phys ...
entitled ''High Score! The Illustrated History of Electronic Games''. A 2007 documentary, '' The King of Kong: A Fistful of Quarters'', follows the attempts to beat the high score in ''Donkey Kong''. In an episode of the
TV series A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite, or cable, excluding breaking news, advertisements, or trailers that are typically placed b ...
''
Seinfeld ''Seinfeld'' ( ) is an American television sitcom created by Larry David and Jerry Seinfeld. It aired on NBC from July 5, 1989, to May 14, 1998, over nine seasons and List of Seinfeld episodes, 180 episodes. It stars Seinfeld as Jerry Seinfeld ( ...
'', George is astonished to find that the ''
Frogger is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous ri ...
'' machine he played as a teen still retains his high score. With the owners wanting to get rid of it, George decides to keep the machine for posterity, the catch being that he has to move the game without unplugging it, because if he unplugs the game the high score will be erased. Unfortunately, the machine is destroyed when he unsuccessfully tries to move it across the street in a spoof of the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
. On September 24, 2005, Twin Galaxies issued Poster #59, which publicized a $1,000 prize to the first gamer who could break George Costanza's fictitious Frogger high score of 863,050 points. On August 1, 1982, the
Twin Galaxies Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements. Twin Galaxi ...
Intergalactic Scoreboard issued a colorful poster that listed the world record high scores for more than two dozen arcade video games. The poster was distributed among arcades worldwide. This was the first poster (#1) in a series of colorful posters that continues today, with poster #131 issued in October, 2008.Twin Galaxies' Tradition of Video Game Posters, 1982-2008
In an episode of '' Friends'' Chandler Bing puts in dirty words on all the high score positions on a Pac-Man machine. He then finds out that they are not blanked when the machine is reset so he has to break all his high scores to remove the offending words. (This is not possible on an actual Pac-Man machine; such machines only record one high score and do not allow the winning player to enter initials.)


In the media

According to the
Twin Galaxies Twin Galaxies is an organization and social media platform for people involved in the culture and activity of playing video games. It facilitates their interaction as well as their competition and recognizes their achievements. Twin Galaxi ...
Intergalactic Scoreboard, "high-score" attempts enjoyed as much press coverage as any other video-game-related topic reported in the media during the 1982-1985 period. Though the media was often focused on the amazing growth of the video game industry, it was equally as fascinated with the human side of gaming, as typified by the "player vs machine" showdowns that led to new world record high scores set on nearly a daily basis. In fact, Twin Galaxies reports that during that early era it was not unusual for there to be multiple new world records reported in the media on a single day.


See also

*
Time attack Time attack is a type of motorsport in which the racers compete for the best lap time. Each vehicle is timed through numerous circuits of the track. The racers make a preliminary circuit, then run the timed laps, and then finish with a cool-down ...
* Speedrun * Running up the score


References


External links


High Score
– large online database of user-submitted high scores
Twin Galaxies
– historic authority on video game world records {{DEFAULTSORT:Score (Game) Esports terminology Game terminology Player progress tracking in video games Articles containing video clips