Castle Amber (module)
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Castle Amber (module)
''Castle Amber'' is a ''Dungeons & Dragons'' List of Dungeons & Dragons modules, adventure module designed by Tom Moldvay. This was the second module designed for use with the ''Dungeons & Dragons Expert Set, Expert D&D set''. The module is in part an adaptation of Clark Ashton Smith's Averoigne stories, and set in the fictional medieval French province of that name. Plot summary The player characters explore the haunted mansion of the Amber family, and encounter new monsters such as the List of Advanced Dungeons & Dragons 2nd edition monsters#TSR 2501 - Monstrous Compendium - Mystara Appendix (1994), brain collector. The module is an adventure scenario set in a castle surrounded by an unusual gray mist.preview During their night's rest on their way to Glantri, the player characters are unexpectedly drawn into a large castle surrounded by an impenetrable, deadly mist. This is the result of a curse the wizard-noble Stephen Amber (''Etienne d'Amberville'') put on his treacherous ...
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Castle Amber X2
''Castle Amber'' is a ''Dungeons & Dragons'' List of Dungeons & Dragons modules, adventure module designed by Tom Moldvay. This was the second module designed for use with the ''Dungeons & Dragons Expert Set, Expert D&D set''. The module is in part an adaptation of Clark Ashton Smith's Averoigne stories, and set in the fictional medieval French province of that name. Plot summary The player characters explore the haunted mansion of the Amber family, and encounter new monsters such as the List of Advanced Dungeons & Dragons 2nd edition monsters#TSR 2501 - Monstrous Compendium - Mystara Appendix (1994), brain collector. The module is an adventure scenario set in a castle surrounded by an unusual gray mist.preview During their night's rest on their way to Glantri, the player characters are unexpectedly drawn into a large castle surrounded by an impenetrable, deadly mist. This is the result of a curse the wizard-noble Stephen Amber (''Etienne d'Amberville'') put on his treacherous ...
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Quest For The Heartstone
Quest for the Heartstone is a 1984 adventure module for the Basic Rules of the ''Dungeons & Dragons'' fantasy role-playing game. The module was a tie-in with the LJN toy line introduced the previous year. Reviews of the module described it as a poorly written marketing gimmick. Product description ''Quest for the Heartstone'' is a wilderness and dungeon scenario, and includes a frost giant lair, with four pages of illustrations to show the players. XL1 ''Quest for the Heartstone'' was published by TSR in 1984 as a 32-page booklet with an outer folder, and was written by Michael L. Gray, with art by Jeff Easley.Gray, Michael L. ''Quest for the Heartstone'' ( TSR, 1984) The module was designed for use with the LJN and TSR toy ''D&D'' characters, such as Strongheart and Warduke, and includes statistics for all the toy figures. Reception Graham Staplehurst reviewed ''Quest for the Heartstone'' for ''White Dwarf'', and gave it 4/10 overall, calling it, "no more than a sales exerc ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Glantri
The Principalities of Glantri is a fictional nation located within the Mystara campaign setting, in the ''Dungeons & Dragons'' fantasy role-playing game. Located in the northwestern corner of the Known World, Glantri is a Magocracy ruled by powerful magic using princes and princesses. The capital of Glantri is Glantri City. Description Glantri is a country ruled by and for magicians. Designer Ken Rolston called Glantri "Quite an unusual D&D game setting", as it is a nation run by an aristocracy of magic-users, with disguised lycanthropes, vampires, necromancers, liches, and Immortals numbered among them; and "a nation where religion is prohibited, and where being a cleric is a capital offense". In Glantri, various aristocratic clans and houses struggle for control of the Council of Princes. Included among the political factions are medieval Scottish refugees from beyond space and time, blood-sucking nosferatu, liches, albino werewolves, dark-skinned elves in the manner of 17th- ...
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Routledge
Routledge () is a British multinational publisher. It was founded in 1836 by George Routledge, and specialises in providing academic books, journals and online resources in the fields of the humanities, behavioural science, education, law, and social science. The company publishes approximately 1,800 journals and 5,000 new books each year and their backlist encompasses over 70,000 titles. Routledge is claimed to be the largest global academic publisher within humanities and social sciences. In 1998, Routledge became a subdivision and imprint of its former rival, Taylor & Francis Group (T&F), as a result of a £90-million acquisition deal from Cinven, a venture capital group which had purchased it two years previously for £25 million. Following the merger of Informa and T&F in 2004, Routledge became a publishing unit and major imprint within the Informa "academic publishing" division. Routledge is headquartered in the main T&F office in Milton Park, Abingdon, Oxfordshire and ...
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Dicing With Dragons, An Introduction To Role-Playing Games
''Dicing with Dragons'' is a book written by Ian Livingstone and published by Routledge & Kegan Paul in 1982 that explains what role-playing games are. Contents ''Dicing with Dragons'' is an introduction to the then-new world of role-playing games. Livingstone explains how role-playing games work, and includes a solo adventure, "Eye of the Dragon", as an example. Livingstone then details the major role-playing systems that dominated the market in 1982: * ''Dungeons & Dragons'' * ''RuneQuest'' * '' Traveller'' * ''Tunnels & Trolls'' He also briefly describes 31 other role-playing games, including ''Boot Hill'', '' Bushido'', '' Call of Cthulhu'', ''Gamma World'', ''Gangbusters'', and ''Top Secret''. There are also chapters on: * Accessories, including summaries of adventures for the role-playing games previously mentioned, and magazines and fanzines specializing in role-playing games * How to paint miniature figures * How to be a gamemaster * Computer systems and computer games th ...
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List Of Advanced Dungeons & Dragons 2nd Edition Monsters
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Averoigne
Averoigne is a fictional counterpart of a historical province in France, detailed in a series of short stories by the American writer Clark Ashton Smith. Smith may have based Averoigne on the actual province of Auvergne, but its name was probably influenced by the French department of Aveyron, immediately south of Auvergne, due to the similarity in pronunciation. Sixteen of Smith's stories take place in Averoigne. In Smith's fiction, the Southern French province is considered "the most witch-ridden in the entire country." The most well-known citizen is Gaspard du Nord of Vyones, a wizard who translated ''The Book of Eibon'' into Norman French. Fictional history In ancient times, Smith depicts Averoigne as having been settled by the fictional Gallic tribe called the Averones. They established a number of settlements in the region, many of which were fortified when the Roman Empire absorbed the region. When Christianity spread through the Empire, many churches and monasteries ...
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Clark Ashton Smith
Clark Ashton Smith (January 13, 1893 – August 14, 1961) was an American writer and artist. He achieved early local recognition, largely through the enthusiasm of George Sterling, for traditional verse in the vein of Algernon Charles Swinburne, Swinburne. As a poet, Smith is grouped with the West Coast Romantics alongside Joaquin Miller, Sterling, and Nora May French and remembered as "The Last of the Great Romantics" and "The Bard of Auburn". Smith's work was praised by his contemporaries. H. P. Lovecraft stated that "in sheer daemonic strangeness and fertility of conception, Clark Ashton Smith is perhaps unexcelled", and Ray Bradbury said that Smith "filled my mind with incredible worlds, impossibly beautiful cities, and still more fantastic creatures". Smith was one of "the big three of ''Weird Tales'', with Robert E. Howard and H. P. Lovecraft", but some readers objected to his morbidness and violation of pulp traditions. The fantasy critic L. Sprague de Camp said of him th ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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