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Canon (game)
Evernight Games is a gaming website that ceased hosting browser-based video games in 2009. It was one of the earliest providers of online browser-based games. History From Monarchy to Canon In June 2000, Audyssey Magazine, a gaming magazine for blind people, introduced Evernight Design Corporation in one of its issues. The article stated that, in 1998, the online game ''Monarchy'' had become part of the Shareplay Network of Games, and that the original creators—Dustin Collis, Daniel Crowe, and Brian Goff—were now working for Shareplay. ''Monarchy'' was voted as Multiplayer Online Game Directory's January 2000 Game of the Month and ran at Shareplay until 2001.MPoGD Game of the Month List
, mpogd.com, January 2000.
On November 1, 2000, Evernight Games returned, having split from Shareplay, and ''Canon'' was born. Like '' ...
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Multiplayer Computer Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ea ...
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Browser Game
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Ado ...
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Dot-com Bubble
The dot-com bubble (dot-com boom, tech bubble, or the Internet bubble) was a stock market bubble in the late 1990s, a period of massive growth in the use and adoption of the Internet. Between 1995 and its peak in March 2000, the Nasdaq Composite stock market index rose 400%, only to fall 78% from its peak by October 2002, giving up all its gains during the bubble. During the dot-com crash, many online shopping companies, such as Pets.com, Webvan, and Boo.com, as well as several communication companies, such as Worldcom, NorthPoint Communications, and Global Crossing, failed and shut down. Some companies that survived, such as Amazon, lost large portions of their market capitalization, with Cisco Systems alone losing 80% of its stock value. Background Historically, the dot-com boom can be seen as similar to a number of other technology-inspired booms of the past including railroads in the 1840s, automobiles in the early 20th century, radio in the 1920s, television in the 19 ...
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