History
From Monarchy to Canon
In June 2000, Audyssey Magazine, a gaming magazine for blind people, introduced Evernight Design Corporation in one of its issues. The article stated that, in 1998, the online game ''Monarchy'' had become part of the Shareplay Network of Games, and that the original creators—Dustin Collis, Daniel Crowe, and Brian Goff—were now working for Shareplay. ''Monarchy'' was voted as Multiplayer Online Game Directory's January 2000 Game of the Month and ran at Shareplay until 2001.MPoGD Game of the Month ListFrom Canon to Monarchy
Following a decision by Dustin Collis in September 2009 to finally close Evernight Games, the community returned to the name ''Monarchy''. Tempers Ball was left online to ensure that players could find their way to the new incarnation. In 2011, in conjunction with Table Warfare Limited, a miniature range set in the Tonan world was created, including miniatures commissioned by and based on some of the well-known players from the games' history.Stories of Tonan
Recent changes have also seen an attempt to bring back the historical role-play roots of the site. They are attempting to pull together the strands of several different story-lines into one cohesive overarching story. Along with the game, the Stories of Tonan forums have moved back to Monarchy.Games
Following closure of the site in 2009, no games are now played from evernight.com.Games that closed before 2009
Monarchy Games
While under the name Monarchy there were several instances available, these included Guilded (which went on to become Guilds), Non-Guilded (which went on to become Solo) and Chaos (which went on to become Turmoil). These were later joined by a second guilded game where roleplay was a requirement, called Mo-Pri.Unfinished Alphas
Following the return to Evernight Games two games were planned but never released. These included Godsign (a kingdom fantasy game planned to be more complex than the classic game) and Exodus Seven (a space game which existed for a while as a roleplay game on messageboards called 'Comsat Station')Multiple Kingdom Games
Through the years, 2 variations existed where a player could create up to 8 kingdoms at the same time. These included the short-lived Castaway, and Turmoil which ran through to 2008 when it was closed due to lack of active players.Single Kingdom Games
A few special single kingdom variations existed at one time or another. To take part in Last Prophet Standing, a player needed to sign up during a short period when New Player Protection was enforced. Once that sign-up window was over, NPP was lifted and the winner was the last kingdom to survive. In 2003, a special Christmas game was created during the holidays where you could select between Snowmen, Elves and Reindeer instead of the usual races.Guilded Games
Over the years ran several guilded games, some of which ran alongside each other, until eventually being merged into Unity. These included Last Guild Standing (LGS), a short-lived guilded variation of the LPS game; Maxim and Covenant, guilded games with a requirement to roleplay; Valid, the only guilded game to include a high turn-rate; Debacle, a concept game introducing functionality where players that are killed, were converted to the faith of the kingdom that killed them; and Guilds, the all time classic and player favourite.Games that closed in 2009
''Canon: Unity''
''Unity'' was the final game in the ''Canon'' genre that allowed for players to work together in Guilds. The game allows you to create two different kingdoms and provides four turns an hour, with a maximum of 150. ''Unity'' includes several features unusual-to-guilded games. Firstly, all 'scouts' of enemy kingdoms are stored in a central database, called Ultimabase, to be referred to later by other followers of your chosen Faith. Guild Leaders are also able to access the news from any of their Guild's member realms, rather than having to wait for the player to log in and tell them.''Canon: Massacre''
''Massacre'' takes the turn-based gaming idea and turns it on its head. Instead of giving you a set number of turns each hour, the Evernight coders have given you all of your turns up front. This has created a King-of-the-Hill-type game, where players see how long they can survive. The game introduced only one way of getting new turns, killing other players and claiming their turns as bounty.''Canon: Solo''
''Solo'' was the oldest remaining ''Canon'' game. Players were allowed to create one realm only, and are expected to work alone in their quest to top the scrolls. Recent developments aimed at making the game harder include an added limit in the ability to declare war. Player are now unable to attack targets that are less than 10% landmass smaller.''Canon: Last Quad Standing''
''LQS'' allowed players to create up to four kingdoms, and spend approximately 4,500 turns building a kingdom in safety. After a week, sign-ups are turned off and new player protection is removed for all realms. The game incorporates several of the features from other games—from ''Unity'', it includes the Ultimabase, and from ''Massacre'', the bounty claims for dead and additional ranking scores. ''LQS'' also introduced a new method of alliances—similar but smaller—than Guilds, called Quads.''Canon: Duo''
The last of the ''Canon'' games was ''Duo''. ''Duo'' allows you to create two kingdoms and play with the highest turn rate of any of the games, 10 turns per hour. With a turn cap of 250 turns, this creates a very fast-paced environment. The ability to make alliances has been removed like in ''Solo'', however, unlike ''Solo'', there is no rule preventing working with other players. ''Duo'' includes the preventions in declaring war on small targets that was introduced for ''Solo''.References
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