Bound (video Game)
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Bound (video Game)
''Bound'' is a platform video game developed by Santa Monica Studio and Plastic and published by Sony Interactive Entertainment for the PlayStation 4 on August 16, 2016. The game received mostly positive reviews, with critics praising its art style and originality, but the gameplay was criticized as shallow. Gameplay The player controls an unnamed princess and ballet dancer as she makes her way through surreal, dreamlike environments. She must complete platforming challenges and has the ability to repel enemies with her dancing. The game uses an "Edge Guard" to prevent the player from falling off certain platforms. This was because the developer believed that being able to fall off detracted from the game experience by forcing players to pay closer attention to the character's legs than to the world. There are some places where the princess can fall and die, but she will respawn nearby. Plot The game takes place inside the mind of a pregnant woman who is revisiting her chi ...
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Santa Monica Studio
Santa Monica Studio is an American video game developer based in Los Angeles. A First-party developer, first-party studio for Sony Interactive Entertainment, it is best known for developing the ''God of War (franchise), God of War'' series. The studio was founded in 1999 by Allan Becker and was located in Santa Monica, California, until relocating to Playa Vista in 2014. History Santa Monica Studio was founded in 1999 by Allan Becker, a long-time Sony employee who wanted "to break out of the corporate Foster City, California, Foster City group" of Sony Computer Entertainment. The studio was established in an office next to the developer Naughty Dog before moving into a brick building in the suburbs of Santa Monica, California. The building at Penn Station would be occupied for fifteen years. For its first game, the Racing game, racing title ''Kinetica'', Santa Monica Studio decided to skip the PlayStation (console), PlayStation console and built the game for the console's the ...
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Journey (2012 Video Game)
''Journey'' is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen. It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019 and iOS in August 2019. In ''Journey'', the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emo ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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Contemporary Dance
Contemporary dance is a genre of dance performance that developed during the mid-twentieth century and has since grown to become one of the dominant genres for formally trained dancers throughout the world, with particularly strong popularity in the U.S. and Europe. Although originally informed by and borrowing from classical, modern, and jazz styles, it has come to incorporate elements from many styles of dance. Due to its technical similarities, it is often perceived to be closely related to modern dance, ballet, and other classical concert dance styles. In terms of the focus of its technique, contemporary dance tends to combine the strong but controlled legwork of ballet with modern that stresses on torso. It also employs contract-release, floor work, fall and recovery, and improvisation characteristics of modern dance. Unpredictable changes in rhythm, speed, and direction are often used, as well. Additionally, contemporary dance sometimes incorporates elements of non-western ...
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Ballet
Ballet () is a type of performance dance that originated during the Italian Renaissance in the fifteenth century and later developed into a concert dance form in France and Russia. It has since become a widespread and highly technical form of dance with its own vocabulary. Ballet has been influential globally and has defined the foundational techniques which are used in many other dance genres and cultures. Various schools around the world have incorporated their own cultures. As a result, ballet has evolved in distinct ways. A ''ballet'' as a unified work comprises the choreography and music for a ballet production. Ballets are choreographed and performed by trained ballet dancers. Traditional classical ballets are usually performed with classical music accompaniment and use elaborate costumes and staging, whereas modern ballets are often performed in simple costumes and without elaborate sets or scenery. Etymology Ballet is a French word which had its origin in Italian ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Planet ...
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Jazz
Jazz is a music genre that originated in the African-American communities of New Orleans, Louisiana in the late 19th and early 20th centuries, with its roots in blues and ragtime. Since the 1920s Jazz Age, it has been recognized as a major form of musical expression in traditional and popular music. Jazz is characterized by swing and blue notes, complex chords, call and response vocals, polyrhythms and improvisation. Jazz has roots in European harmony and African rhythmic rituals. As jazz spread around the world, it drew on national, regional, and local musical cultures, which gave rise to different styles. New Orleans jazz began in the early 1910s, combining earlier brass band marches, French quadrilles, biguine, ragtime and blues with collective polyphonic improvisation. But jazz did not begin as a single musical tradition in New Orleans or elsewhere. In the 1930s, arranged dance-oriented swing big bands, Kansas City jazz (a hard-swinging, bluesy, improvisationa ...
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Dance
Dance is a performing art form consisting of sequences of movement, either improvised or purposefully selected. This movement has aesthetic and often symbolic value. Dance can be categorized and described by its choreography, by its repertoire of movements, or by its historical period or place of origin. An important distinction is to be drawn between the contexts of theatrical and participatory dance, although these two categories are not always completely separate; both may have special functions, whether social, ceremonial, competitive, erotic, martial, or sacred/liturgical. Other forms of human movement are sometimes said to have a dance-like quality, including martial arts, gymnastics, cheerleading, figure skating, synchronized swimming, marching bands, and many other forms of athletics. There are many professional athletes like, professional football players and soccer players, who take dance classes to help with their skills. To be more specific professional athlet ...
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Demoscene
The demoscene is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared at festivals known as demoparties, voted on by those who attend and released online. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of video games to remove copy protection, claiming credit by adding introduction screens of their own (" cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes. Demoscene productions can be made with the latest consumer techno ...
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Tale Of Tales (company)
Tale of Tales BVBA is a Belgian developer of art games founded in 2003 by Auriea Harvey and Michaël Samyn, who had been working together in the creation of Web sites and electronic art as Entropy8Zuper! since 1999. In an interview by Nightmare Mode, Michael Samyn explained their motivations to create interactive art and disappointment at the lack of evolution in interaction of games. They live close to the Saint Bavo Cathedral, which they consider one of their greatest influences. The studio is named after Giambattista Basile's book '' The Tale of Tales'' (''Lo Cunto de li cunti''), with their main series being retellings of fairy tales in the form of adventure games, each subtitled "a Tale of Tales" and linked together by a common character referred to as the Deaf-Mute Girl in a Pretty White Dress in the ''8'' Web site and as the Girl in White in ''The Paths user manual. It was hinted in an interview with ZillionMonkey that their next project, following ''The Path'', will in ...
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Modern Art
Modern art includes artistic work produced during the period extending roughly from the 1860s to the 1970s, and denotes the styles and philosophies of the art produced during that era. The term is usually associated with art in which the traditions of the past have been thrown aside in a spirit of experimentation. Modern artists experimented with new ways of seeing and with fresh ideas about the nature of materials and functions of art. A tendency away from the narrative, which was characteristic for the traditional arts, toward abstraction is characteristic of much modern art. More recent artistic production is often called contemporary art or postmodern art. Modern art begins with the heritage of painters like Vincent van Gogh, Paul Cézanne, Paul Gauguin, Georges Seurat and Henri de Toulouse-Lautrec all of whom were essential for the development of modern art. At the beginning of the 20th century Henri Matisse and several other young artists including the Proto-Cubism, pre-c ...
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Wild Hunt
The Wild Hunt is a folklore motif (Motif E501 in Stith Thompson's Motif-Index of Folk-Literature) that occurs in the folklore of various northern European cultures. Wild Hunts typically involve a chase led by a mythological figure escorted by a ghostly or supernatural group of hunters engaged in pursuit. The leader of the hunt is often a named figure associated with Odin in Germanic legends, but may variously be a historical or legendary figure like Theodoric the Great, the Danish king , the Welsh psychopomp , biblical figures such as Herod, Cain, Gabriel, or the Devil, or an unidentified lost soul or spirit either male or female. The hunters are generally the souls of the dead or ghostly dogs, sometimes fairies, Valkyries, or elves. Seeing the Wild Hunt was thought to presage some catastrophe such as war or plague, or at best the death of the one who witnessed it. People encountering the Hunt might also be abducted to the underworld or the fairy kingdom. In some instances, i ...
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