''Journey'' is an
indie adventure game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
developed by
Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
, published by
Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, and directed by
Jenova Chen. It was released for the
PlayStation 3
The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
via
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
in March 2012 and ported to
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
in July 2015. It was later ported to
Microsoft Windows in June 2019 and
iOS in August 2019.
In ''Journey'', the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by
Austin Wintory
Austin Wintory (born September 9, 1984) is an American composer for film and video games. He is known for scoring the video games '' Flow'' and ''Journey'', which made history as the only video game soundtrack to be nominated for the Grammy Award ...
, dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.
Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the
greatest video games of all time. ''Journey'' won several "
game of the year" awards and received several other awards and nominations, including a
Best Score Soundtrack for Visual Media nomination for the
2013 Grammy Awards
The 55th Annual Grammy Awards were held on February 10, 2013, at the Staples Center in Los Angeles honoring the best in music for the recording year beginning October 1, 2011 through September 30, 2012. The show was broadcast on CBS at 8 p.m. E ...
. A retail "Collector's Edition", including ''Journey'', Thatgamecompany's two previous titles, and additional media, was released in August 2012.
Gameplay
In ''Journey'', the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance.
The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the
analog stick
An analog stick (or analogue stick in British English), sometimes called a control stick or thumbstick, is an input device for a controller (often a game controller) that is used for two-dimensional input. An analog stick is a variation of a joy ...
or by tilting the
motion-sensitive controller.
The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music.
These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken.
The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means.
Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of magic cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly.
Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf.
In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing paths, but cannot hinder each other and are not necessary for completing any level.
When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times.
Players may also gain decorative patterns on their robe with successive playthroughs which can be distinguishing.
The entire game takes two to three hours to complete.
Story
''Journey'' is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons left over from a war that ended the civilization.
A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who shared part of the journey.
Development
''Journey'' was the last game made under a three-game contract between
Thatgamecompany
Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
and
Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, the first two being ''
Flow
Flow may refer to:
Science and technology
* Fluid flow, the motion of a gas or liquid
* Flow (geomorphology), a type of mass wasting or slope movement in geomorphology
* Flow (mathematics), a group action of the real numbers on a set
* Flow (psych ...
'' and ''
Flower
A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechanism ...
''. Development of the game began in 2009, after the release of ''Flower''. The 18-person development team for ''Journey'' was composed mainly of creators of the company's previous games; co-founder
Jenova Chen was the creative director and Nick Clark returned as lead designer.
Kellee Santiago, producer of ''Flow'' and ''Flower'', did not reprise her duties, concentrating instead on her role as the company's president, and was replaced by
Robin Hunicke.
When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took.
Thatgamecompany always expected to need an extension; according to Hunicke, they believed finishing the game within a year was "unrealistic".
Development ended up taking even longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication.
Over the course of development the team grew from seven to eighteen people.
At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that.
The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th annual
D.I.C.E. Awards in 2013, Chen admitted the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time.
Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other".
The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings.
The basic idea, as designed by Chen, was to create something that moved beyond the "typical defeat/kill/win mentality" of most video games.
The team initially created a prototype named ''Dragon'' that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives.
The developers designed ''Journey'' like a
Japanese garden
are traditional gardens whose designs are accompanied by Japanese aesthetics and philosophical ideas, avoid artificial ornamentation, and highlight the natural landscape. Plants and worn, aged materials are generally used by Japanese garden desig ...
, where they attempted to remove all the elements that did not fit, so the emotions they wanted to evoke would come through.
This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc is designed to explicitly follow
Joseph Campbell
Joseph John Campbell (March 26, 1904 – October 30, 1987) was an American writer. He was a professor of literature at Sarah Lawrence College who worked in comparative mythology and comparative religion. His work covers many aspects of th ...
's
monomyth theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together.
In his D.I.C.E. speech, Chen noted that 3 of their 25 testers had cried upon completing the game.
The game's desert setting is largely based on the
Middle East
The Middle East ( ar, الشرق الأوسط, ISO 233: ) is a geopolitical region commonly encompassing Arabia (including the Arabian Peninsula and Bahrain), Asia Minor (Asian part of Turkey except Hatay Province), East Thrace (Europ ...
, and incorporates
Arabic culture
Arab culture is the culture of the Arabs, from the Atlantic Ocean in the west to the Arabian Sea in the east, and from the Mediterranean Sea in the north to the Horn of Africa and the Indian Ocean in the southeast. The various religions the Arab ...
,
art and
architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings ...
. Jenova Chen and art director Matt Nava did not want the setting to be too Western or Eastern, so they felt the Middle East was an ideal middle ground. In addition, ''Journey'' also incorporates
Chinese and
Tibetan cultural influences, drawing from Chen's childhood in China.
The multiplayer component of ''Journey'' was designed to facilitate cooperation between players without forcing it, and without allowing competition.
It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them.
The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them".
The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player.
They also felt having text or voice communication or showing usernames would allow players' biases and preconceptions to come between them and the other player.
''Journey'' was released on March 13, 2012, for download on the
PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smar ...
.
A
PlayStation Home
PlayStation Home was a virtual 3D social gaming platform developed by Sony Computer Entertainment's London Studio for the PlayStation 3 (PS3) on the PlayStation Network (PSN). It was accessible from the PS3's XrossMediaBar (XMB). Membership was ...
Game Space, or themed area, based on ''Journey'' was released on March 14, 2012, and is similar in appearance to the game.
A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to ''Journey'', the disc-based title includes ''Flow'' and ''Flower''; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3.
In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics.
On July 21, 2015, ''Journey'' was released on the PlayStation Network for the
PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
, ported by United Kingdom studio Tricky Pixels;
owners of the digital PlayStation 3 version of the game were able to download the new version for free.
The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and
frame rate
Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also ...
and improved texture quality.
According to Tricky Pixels, the original PlayStation 3 game was "a masterpiece of PlayStation 3 programming" and porting the game to the PlayStation 4 was "an immense technical challenge".
Annapurna Interactive
Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Rout ...
published ports of ''Journey'' for
Microsoft Windows and
iOS in 2019, developed by Inline Assembly.
Music
The music in ''Journey'' was composed and orchestrated by
Austin Wintory
Austin Wintory (born September 9, 1984) is an American composer for film and video games. He is known for scoring the video games '' Flow'' and ''Journey'', which made history as the only video game soundtrack to be nominated for the Grammy Award ...
, who had previously worked with Thatgamecompany on the soundtrack for ''Flow''. Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time".
Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night. He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back. Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts.
Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects.
The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain.
Whenever the player meets another person, harps and viola are dynamically incorporated into the music.
While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible".
Tina Guo
Tina Guo () (born 28 October 1985) is a Chinese-born American cellist and erhuist from San Diego. Her international career as a cellist, electric cellist, erhuist, and composer is characterized by videos featuring theatrical backdrops and elabora ...
features as the cellist for the soundtrack. She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the ''Journey'' soundtrack.
All the non-electronic instruments in the soundtrack were recorded with the Macedonia Radio Symphonic Orchestra in
Skopje
Skopje ( , , ; mk, Скопје ; sq, Shkup) is the capital and largest city of North Macedonia. It is the country's political, cultural, economic, and academic centre.
The territory of Skopje has been inhabited since at least 4000 BC; ...
,
North Macedonia
North Macedonia, ; sq, Maqedonia e Veriut, (Macedonia before February 2019), officially the Republic of North Macedonia,, is a country in Southeast Europe. It gained independence in 1991 as one of the successor states of Socialist Feder ...
.
A "Woven Variations" performance influenced the ending of the game: at the conclusion of development, Wintory was having difficulty with the ending to "Apotheosis", the final track of the game, while the development team was unsure how to end the player's journey at the top of the mountain. While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance. Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player.
The soundtrack was released as an album on April 10 on
iTunes and the PlayStation Network.
The album is a collection of the soundtrack's "most important" pieces, arranged by Wintory to stand alone without the context of the player's actions.
The album comprises 18 tracks and is over 58 minutes long. It features the voice of
Lisbeth Scott for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries.
It also reached No. 116 on the
''Billboard'' sales charts, with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date.
The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012.
In 2012 Wintory released a download-only album of music on
Bandcamp
Bandcamp is an American online audio distribution platform founded in 2007 by Oddpost co-founder Ethan Diamond and programmers Shawn Grunberger, Joe Holt and Neal Tucker, with headquarters in Oakland, California, US. On March 2, 2022, Bandcamp ...
titled ''Journey Bonus Bundle'', which includes variations on themes from ''Journey'' and ''Flow''.
The soundtrack itself was subsequently released on Bandcamp on June 19, 2013.
An album of piano arrangements titled ''Transfiguration'' was released on May 1, 2014, on Bandcamp as both a digital and a physical album.
A two-record vinyl version of the album was released in 2015.
In January 2016, Wintory started a
Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, K ...
for a ''Journey Live'' concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game. The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction. Wintory had wanted to do a performance of the ''Journey'' soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose. Wintory came to know
Dan Visconti
Dan or DAN may refer to:
People
* Dan (name), including a list of people with the name
** Dan (king), several kings of Denmark
* Dan people, an ethnic group located in West Africa
**Dan language, a Mande language spoken primarily in Côte d'Ivoi ...
, the composer for
Fifth House Ensemble
Fifth is the ordinal form of the number five.
Fifth or The Fifth may refer to:
* Fifth Amendment to the United States Constitution, as in the expression "pleading the Fifth"
* Fifth column, a political term
* Fifth disease, a contagious rash that ...
, after Visconti published his praise for the ''Journey'' soundtrack and had encouraged other members of the ensemble to play the game. The group saw how ''Journey''s soundtrack had been used for various ''
Video Games Live
Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized light ...
'' concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction.
Sony provided Wintory with a modified version of the game with the music disabled for the concert performance.
The Kickstarter was launched for $9,000 in funding for a four-city tour, but within a few days already surpassed its funding levels, allowing for more cities to be included.
In March 2022, on the game's tenth anniversary, Wintory released a re-arranged version of Journey's soundtrack for a full orchestra performed by the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo. Titled ''Traveller: A Journey Symphony'', Wintory re-imagined elements of the soundtrack to use a larger set of instruments and players and a greater number of vocalists, taking the number of performers from around 30 on the original soundtrack to around 130, while trying to stay true to the original compositions. The album was funded and co-produced by Wintory and Andrea Pessino, co-founder of video game developer
Ready at Dawn, for whose games Wintory has composed. It was released as a digital album and on vinyl.
Reception
''Journey'' received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on
PlayStation Store
The PlayStation Store (PS Store) is a digital media store available to users of Sony's PlayStation 3, PlayStation Vita, PlayStation 4 and PlayStation 5 game consoles via the PlayStation Network.
The store offers a range of downloadable conte ...
in both North America and Europe.
At
E3 2011, prior to release, the game won awards for best downloadable game from
1UP.com
''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
,
GameSpy, and
GameTrailers
''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
.
After publication, the game was heavily honored at end of the year awards. At the 16th Annual
D.I.C.E. Awards, formerly known as the
Interactive Achievement Awards
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Int ...
, ''Journey'' won eight awards, the most honors received of the night, which includes "Game of the Year", "Outstanding Innovation in Gaming", "Casual Game of the Year", "Outstanding Achievement in Game Direction", "Outstanding Achievement in Art Direction", "Outstanding Achievement in Online Gameplay", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design"; it was additionally nominated for "Downloadable Game of the Year", "Outstanding Achievement in Gameplay Engineering", and "Outstanding Achievement in Story".
''Journey'' was selected as the best game of the year by
IGN and
GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
, among others.
The soundtrack was nominated for the
Best Score Soundtrack for Visual Media at the
2013 Grammy Awards
The 55th Annual Grammy Awards were held on February 10, 2013, at the Staples Center in Los Angeles honoring the best in music for the recording year beginning October 1, 2011 through September 30, 2012. The show was broadcast on CBS at 8 p.m. E ...
, the first video game soundtrack to be nominated for that category, though it did not win.
Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot.
At the
Spike Video Game Awards, ''Journey'' won awards as the best PlayStation 3 game,
the best indie game,
and the game with the best music,
and was additionally nominated for game of the year,
best downloadable game,
best graphics,
and best song in a game for "I Was Born For This".
It received the 2013
Annie Award
The Annie Awards are accolades which the Los Angeles branch of the International Animated Film Association, ASIFA-Hollywood, has presented each year since 1972 to recognize excellence in animation shown in cinema and television. Originally d ...
for video game animation.
[ It won five awards at the 2013 ]British Academy of Film and Television Arts
British may refer to:
Peoples, culture, and language
* British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies.
** Britishness, the British identity and common culture
* British English, ...
awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. In March 2013, it won six awards at the annual Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games.
Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were ...
: Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year.
''Journey'' received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best Overall Game Award for 2012 and Ryan Clements of IGN described the game as "the most beautiful game of its time", saying, "each moment is like a painting, expertly framed and lit". Jane Douglas of GameSpot concurred, calling it "relentlessly beautiful" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of ''Game Informer
''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' added praise for the animation of the sand and creatures, saying the game was visually stunning. The music was also complimented, with Miller describing it as a "breathtaking musical score" and Douglas calling it "moving, dynamic music".
Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson.
Since 2008, it is known for the formerly eponymous games trade fair EGX ...
described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. A reviewer writing for ''Edge
Edge or EDGE may refer to:
Technology Computing
* Edge computing, a network load-balancing system
* Edge device, an entry point to a computer network
* Adobe Edge, a graphical development application
* Microsoft Edge, a web browser developed b ...
'' magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from ''Wired
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fran ...
'' said the game made him feel a "wide range of emotions ... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". Joel Gregory of '' PlayStation Official Magazine'' praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and ''Edge'' said it made for "a more absorbing, more atmospheric experience". In 2019, ''Journey'' was ranked 48th on ''The Guardian
''The Guardian'' is a British daily newspaper
A newspaper is a periodical publication containing written information about current events and is often typed in black ink with a white or gray background.
Newspapers can cover a wide ...
'' newspaper's The 50 Best Video Games of the 21st Century list.
The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the ''Edge'' review. Miller noted the lack of complex gameplay elements in ''Journey'', and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing ''Journey'' will create memories that last for years".
Notes
References
External links
*
{{Featured article
2012 video games
Adventure games
AIAS Game of the Year winners
Art games
Fantasy video games
Indie video games
PlayStation 3 games
PlayStation 4 games
PlayStation Network games
Sony Interactive Entertainment games
Thatgamecompany
Video games developed in the United States
Video games scored by Austin Wintory
PhyreEngine games
Windows games
IOS games
Multiplayer and single-player video games
Annapurna Interactive games
Video games with commentaries
Game Developers Choice Award for Game of the Year winners
British Academy Games Award for Game Design winners
Annie Award for Best Animated Video Game winners
British Academy Games Award for Multiplayer winners
Spike Video Game Award winners
D.I.C.E. Award for Online Game of the Year winners