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D.I.C.E. Awards
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Academy Awards, Oscar". The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. Format The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (approximately 22,000 members) via a confidential an ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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2nd Annual Interactive Achievement Awards
The ''2nd Annual Interactive Achievement Awards'' is the 2nd edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada. There was not an official host of the award ceremony, but featured a wide variety of presenters. '' The Legend of Zelda: Ocarina of Time'' and ''Half-Life'' were tied with the most nominations. ''The Legend of Zelda: Ocarina of Time'' also won the most awards including Game of the Year. Electronic Arts received the most nominations while Nintendo won the most awards both as a developer and a publisher. Sid Meier was also the received the of the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees Winners are listed first, highlighted in boldface, and indicated with a double dagger (). Hall of Fame Award * Sid Meier Games wi ...
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Microsoft Game Studios
Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, spun out from an internal Games Group, for the development and publishing of video games for Microsoft Windows. It has since expanded to include games and other interactive entertainment for the namesake Xbox platforms, Windows Mobile and other mobile platforms, and web-based portals. History As Microsoft Games and Microsoft Game Studios (2000–2011) In the early 1990s, Microsoft published a few video games. It published subLOGIC's ''Microsoft Flight Simulator'' and several Microsoft Entertainment Pack compilations of minigames, but was best known for MS-DOS and Microsoft Windows. In 1992, the company began increasing its focus on games. It announced ''Microsoft Golf'' for Windows, based on Access Software's '' Links'', and expand ...
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Combat Evolved
''Halo: Combat Evolved'' is a 2001 first-person shooter game developed by Bungie and published by Microsoft Game Studios. It was released as a launch game for Microsoft's Xbox video game console on November 15, 2001. The game was ported to Microsoft Windows and Mac OS X in 2003. It was later released as a downloadable Xbox Original for the Xbox 360. ''Halo'' is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world. Bungie began the development of what would eventually become ''Halo'' ''CE'' in 1997. Initially, the game was a real-time strategy game that morphed into a third-person shooter before becoming a first-person shooter. During development, Microsoft acquired Bungie and turned ''Halo'' into a launch game ...
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5th Annual Interactive Achievement Awards
The ''5th Annual Interactive Achievement Awards'' is the 5th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Hard Rock Hotel and Casino in Las Vegas, Nevada on . It was also held as part of the Academy's 1st annual D.I.C.E. Summit. It was hosted by Patton Oswalt, and featured presenters included Cliff Bleszinski, Richard Garriott, Richard Hilleman, Don James, American McGee, Lorne Lanning, Sid Meier, Shigeru Miyamoto, Ray Muzyka, Natalie Raitano, Lucia Rijker, Jason Rubin, Jez San, George Sanger, and Steve Schirripa. '' Halo: Combat Evolved'' won the most awards, including Game of the Year, and was tied with ''Ico is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in vari ...
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Blizzard North
Blizzard North (formerly known as Condor) was an American video game development studio based in San Mateo, California. The studio was the Bay Area division of Blizzard Entertainment, known for its ''Diablo'' series. The company was originally based in Redwood City, California, before moving a short distance away to San Mateo, with Blizzard proper being based in Irvine, southern California. History Blizzard North was founded in 1993 under the name Condor by David Brevik, Erich Schaefer and Max Schaefer at the request of Brevik. David Brevik served as the president of the company between 1993 and 2003, while the Schaefer brothers held the Vice President positions in the company. The company was purchased and renamed as Blizzard North by Blizzard Entertainment's former owner Davidson & Associates about nine months before the release of their hit PC game '' Diablo'' in 1997. However, Blizzard North had complete autonomy from Blizzard Entertainment while David Brevik and the Schaefer ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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Diablo II
''Diablo II'' is an Action role-playing game, action role-playing hack and slash, hack-and-slash video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror fiction, horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper (video game producer), Bill Roper. The game was developed over a three-year period, with a Crunch time (video gaming), crunch time of a year and a half. Set shortly after the events of ''Diablo (video game), Diablo'', the player controls a new hero, attempting to stop the destruction unleashed by Diablo's return. The game's five acts feature a variety of locations and settings to explore and battle in, as well as an increased cast of characters to play as and interact with. Building on the success of its ...
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4th Annual Interactive Achievement Awards
The ''4th Annual Interactive Achievement Awards'' is the 4th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at Polly Esther's in San Jose, California on . It was hosted by Martin Lewis, and featured presenters included Scott Campbell, Louis Castle, Tony Goodman, Lorne Lanning, Sid Meier, Ray Muzyka, Gabe Newell, Chris Taylor, Will Wright, and Greg Zeschuk. ''Diablo II'' won Game of the Year. ''Jet Grind Radio'' received the most nominations, but did not win a single award. The PlayStation 2 launch title '' SSX'' ended up winning the most awards. Electronic Arts received the most nominations and won the most awards. Some of which were for publishing SquareSoft games outside of Japan. John Carmack was also the received the of the Academy of Interactive Arts & Sciences Hall of Fame Award. Winners and Nominees W ...
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Maxis
Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxis is best known for its simulation games, including ''The Sims'', ''Spore (2008 video game), Spore'' and ''SimCity''. In the late 2010s, Maxis suffered from a series of studio closures and layoffs. This included the shutdown of Maxis Emeryville in 2015, EA Salt Lake in 2017, and a wave of layoffs at Redwood Shores in 2018. With the remainder of Maxis reorganised under EA Mobile, and EA opening new studios under the label from 2019, some commentators have suggested that only the brand name from the original studio survives. History Independent studio (1987-1997) Maxis was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun to help publish ''SimCity (1989 video game), SimCity'' on home computers. Before then, t ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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The Sims (video Game)
''The Sims'' is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life. The game's development was led by Will Wright and the game was a follow-up to Wright's earlier ''SimCity'' series; Wright was inspired to create the game by Christopher Alexander's 1977 book ''A Pattern Language'', and Scott McCloud's 1993 book ''Understanding Comics'' later played a role in the game's design. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features. Upon release, ''The Sims'' garnered widespread ...
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