PhyreEngine Games
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PhyreEngine Games
PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 5, PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows (for OpenGL and DirectX 11), Google Android and Apple iOS. PhyreEngine has been adopted by several game studios and has been used in over 200 published titles. Features PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform. The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures. PhyreEngi ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal li ...
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Rugby League Live
''Rugby League Live'' is a sports game based on Rugby league. It was released in Australia on September 2, New Zealand on August 27, and United Kingdom and France on November 5, 2010 for PlayStation 3 and Xbox 360. The Microsoft Windows port of game was released in February 2011. Version 5 was rumored to be released in March, 2020, however this appears to have been delayed. Development The title was developed by Australian company Big Ant Studios and published in Australia by Tru Blu Entertainment. Developers of the preceding title Sidhe Interactive stated on their online forum that they supported the new developers by providing commentary, stadium and motion capture data (which may or may not have been used) as well as QA testing. As with all preceding home console titles, former New Zealand Warrior captain Steve Price & St Helens R.F.C. Scrum-Half Kyle Eastmond feature on the covers, depending on which country the game is bought. Features Key features of this installment in ...
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Alvion
{{nihongo, Alvion Co., Ltd., 株式会社アルヴィオン, Kabushiki-gaisha Aruvion is a Japanese video game developer and publishing company. *Alvion Group ( Alvion & ULLUCUS HEAVEN ) Alvion is an APP and publishing company. Corporate history *September 1996 - Alvion formed. *1998 - Headquarters founded in Suita, Osaka. *2004 - Established ACE, a career preparation school. *2005 - Alvion founded Ullucus Ltd. *2006 - Relocated to Alvion building of Suita, Osaka. Renamed as Alvion Co., Ltd. Games developed PlayStation *''Circadia'' (1999) PlayStation 2 *''ChainDive'' (2003) *''Poinie's Poin'' (2002) PlayStation 3 *''Malicious'' (2010) PlayStation Vita *'' Malicious Rebirth'' (2012) PlayStation 4 *'' Malicious Fallen'' (2017) Nintendo DS *''Poupée Girl DS'' (2009) *''Poupée Girl DS2'' (2010) Mobile phones *''Dragon Tactics'' ( iOS, Android) *''Fragment's Note'' (iOS, Android, PlayStation Mobile) *''Fragment's Note2 Side: Shizuku'' (iOS, Android) *''Fragment's Not ...
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Malicious (video Game)
is an action video game developed by Alvion for the PlayStation 3. ''Malicious'' was released on October 27, 2010 in Japan and worldwide in 2012 by Sony Computer Entertainment. Because of the game's critical success, an enhanced port of the game was announced for the PlayStation Vita titled ''Malicious Rebirth'', featuring a new “Rebirth” chapter with new levels, new bosses and new moves. Another enhanced port, titled ''Malicious Fallen'', was released for the PlayStation 4 in 2017. Gameplay The game is meant to offer a simple play experience. The main goal is to defeat a dangerous group of enemies known as the Keepers, and a great evil entity called the Malicious. There is no actual stage progression in ''Malicious''. Instead, all stages start the player directly in fights against a boss and their subordinates. The player makes use of a special black mantle that hangs from the main character's neck called the Mantle Of Cinders. The mantle, created using technology from th ...
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Undead & Undressed
The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supernatural means, technology, or disease. In some cases (for example in Dungeons & Dragons) the term also includes incorporeal forms of the dead, such as ghosts. The undead are featured in the belief systems of most cultures, and appear in many works of fantasy and horror fiction. The term is also occasionally used for real-life attempts to resurrect the dead with science and technology, from early experiments like Robert E. Cornish's to future sciences such as "chemical brain preservation" and " cryonics." History Bram Stoker considered using the title, ''The Un-Dead'', for his novel ''Dracula'' (1897), and use of the term in the novel is mostly responsible for the modern sense of the word. The word does appear in English befo ...
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Deferred Shading
In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. It was first suggested by Michael Deering in 1988. On the first pass of a deferred shader, only data that is required for shading computation is gathered. Positions, normals, and materials for each surface are rendered into the geometry buffer ( G-buffer) using "render to texture". After this, a pixel shader computes the direct and indirect lighting at each pixel using the information of the texture buffers in screen space. Screen space directional occlusion can be made part of the deferred shading pipeline to give directionality to shadows and interreflections. Advantages The primary advantage of deferred shading is the decoupling of scene geometry from lighting. Only one geometry pass is required, and each light is only computed for those pixels that it actually affects. This gives the a ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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Bullet (software)
Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award for his work on Bullet. He worked for Sony Computer Entertainment US R&D from 2003 until 2010, for AMD until 2014, for Google until 2022 and he now works for Nvidia. The Bullet physics library is free and open-source software subject to the terms of the zlib License. The source code is hosted on GitHub; before 2014 it was hosted on Google Code. Features * Rigid body and soft body simulation with discrete and continuous collision detection * Collision shapes include: sphere, box, cylinder, cone, convex hull using GJK, non-convex and triangle mesh * Soft body support: cloth, rope and deformable objects * A rich set of rigid body and soft body constraints with constraint limits and motors * Plugins for Maya, Softimage, integrated into Ho ...
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Physx
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite. Initially, video games supporting PhysX were meant to be accelerated by PhysX PPU (expansion cards designed by Ageia). However, after Ageia's acquisition by Nvidia, dedicated PhysX cards have been discontinued in favor of the API being run on CUDA-enabled GeForce GPUs. In both cases, hardware acceleration allowed for the offloading of physics calculations from the CPU, allowing it to perform other tasks instead. PhysX and other middleware physics engines are used in a large majority of today's video games because they free game developers from having to write their own code that implements classical mechanics (Newtonian physics) to do, for example, soft body dynamics. History What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. In 2004, ...
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Havok (software)
Havok is a middleware software suite developed by the Irish company Havok. Havok provides a physics engine component and related functions to video games. In September 2007, Intel announced it had signed a definitive agreement to acquire Havok Inc. In 2008, Havok was honored at the 59th Annual Technology & Engineering Emmy Awards for advancing the development of physics engines in electronic entertainment. In October 2015, Microsoft announced it had acquired Havok. Products The Havok middleware suite consists of the following modules: * Havok Physics: It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies (e.g. for ragdoll physics), and has a highly optimized collision detection library. By using dynamical simulation, Havok Physics allows for more realistic virtual worlds in games. The company was developing a specialized version of Ha ...
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PlayStation 3 System Software
The PlayStation 3 system software, is the updatable firmware and operating system of the PlayStation 3. The base operating system used by Sony for the PlayStation 3 is a fork of both FreeBSD and NetBSD known internally as ''CellOS'' or ''GameOS''. It uses XrossMediaBar as its graphical shell. The process of updating is almost identical to that of the PlayStation Portable, PlayStation Vita, and PlayStation 4. The software may be updated by downloading the update directly on the PlayStation 3, downloading it from the user's local Official PlayStation website to a PC and using a USB storage device to transfer it to the PlayStation 3, or installing the update from game discs containing update data. The initial slim PS3s Stock-keeping unit, SKU shipped with a unique firmware with new features, also seen in software 3.00. Technology System The native operating system of the PlayStation 3 is ''CellOS'', which is believed to be a Fork (software development), fork of FreeBSD; TCP/IP sta ...
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