BloodNet
   HOME
*





BloodNet
''BloodNet'' is a cyberpunk-themed role-playing video game video game developed and published by MicroProse for MS-DOS in 1993. An Amiga port was released in 1994 by Catfish and Teeny Weeny Games. An emulated version for Microsoft Windows, Mac OS X and Linux was released in 2014. Gameplay The interface in ''BloodNet'' is standard point and click with some icon-based commands available from a drop down menu. The game features written dialog and puzzles, in addition to an open-ended travel system and random encounters. An alternate "cyberspace universe" is also part of the gameplay, where codewords are needed to travel to different "wells" (cyberspace locations). Role-playing elements are also present in ''Bloodnet'': the player character and other recruitable characters for the player's party have number-based stats (such as Perception, Hacking, etc.), and combat is based on the player character's attributes and stats. Plot A mix of future tech and gothic vampire story, in the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Teeny Weeny Games
Perfect Entertainment was an independent British computer game developer, which ceased production in 1999. It began in 1991 as Teeny Weeny Games headed by Angela Sutherland but changed names when merging exclusively with Gregg Barnett's Perfect 10 Productions, a company previously known as Beam Software (UK). Perfect Entertainment is notable for its popular point-and-click adventure games ''Discworld'', '' Discworld II: Missing Presumed...!?'' and ''Discworld Noir'', which are based on the Terry Pratchett novels. Teeny Weeny Games was the initial funding source of Perfect Entertainment's speculative product demo of Discworld. Perfect Entertainment produced the majority of Psygnosis games ported to the Sega Saturn, since Sony (who owned Psygnosis at that time) wasn't willing to fund games for a rival console. Most of the assets, staff and risks of Perfect Entertainment were absorbed into what became Teeny Weeny Games' second incarnation in 1999 on the completion of the ''Discwo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like '' Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Betrayal At Krondor
''Betrayal at Krondor'' is an MS-DOS-based role-playing video game developed by Dynamix and released by Sierra Entertainment, Sierra On-Line in the summer of 1993 in video gaming, 1993. ''Betrayal at Krondor'' takes place largely in Midkemia, the fantasy literature, fantasy world developed by Raymond E. Feist in his ''Riftwar'' novels. The game is designed to resemble a book, separated into chapters and narrated in the third-person with a quick-save bookmark feature. Although neither the dialog nor narrative were written by Feist himself, the game is considered canon, having been novelized as ''Krondor: The Betrayal'' five years later. Events in the game were also written into the ''Riftwar'' novels. PyroTechnix completed a sequel, ''Return to Krondor'', which was released by Sierra in 1998. Its protracted development experienced development hell, considerable delay, and the finished product was not nearly as warmly received as ''Betrayal''. GOG.com released an Emulator, emulated ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE