Bayesian-optimal Mechanism
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Bayesian-optimal Mechanism
A Bayesian-optimal mechanism (BOM) is a mechanism in which the designer does not know the valuations of the agents for whom the mechanism is designed, but the designer knows that they are random variables and knows the probability distribution of these variables. A typical application is a seller who wants to sell some items to potential buyers. The seller wants to price the items in a way that will maximize their profit. The optimal prices depend on the amount that each buyer is willing to pay for each item. The seller does not know these amounts, but assumes that they are drawn from a certain known probability distribution. The phrase "Bayesian optimal mechanism design" has the following meaning: * Bayesian means that we know the probability distribution from which the agents' valuations are drawn (in contrast to prior-free mechanism design, which do not assume any prior probability distribution). * Optimal means that we want to maximize the expected revenue of the auctioneer, wher ...
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Mechanism Design
Mechanism design is a field in economics and game theory that takes an objectives-first approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory. It has broad applications, from economics and politics in such fields as market design, auction theory and social choice theory to networked-systems (internet interdomain routing, sponsored search auctions). Mechanism design studies solution concepts for a class of private-information games. Leonid Hurwicz explains that 'in a design problem, the goal function is the main "given", while the mechanism is the unknown. Therefore, the design problem is the "inverse" of traditional economic theory, which is typically devoted to the analysis of the performance of a given mechanism.' So, two distinguishing features of these games are: * that a game "designer" choos ...
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Probability Density Function
In probability theory, a probability density function (PDF), or density of a continuous random variable, is a function whose value at any given sample (or point) in the sample space (the set of possible values taken by the random variable) can be interpreted as providing a ''relative likelihood'' that the value of the random variable would be close to that sample. Probability density is the probability per unit length, in other words, while the ''absolute likelihood'' for a continuous random variable to take on any particular value is 0 (since there is an infinite set of possible values to begin with), the value of the PDF at two different samples can be used to infer, in any particular draw of the random variable, how much more likely it is that the random variable would be close to one sample compared to the other sample. In a more precise sense, the PDF is used to specify the probability of the random variable falling ''within a particular range of values'', as opposed to ...
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Prior-independent Mechanism
A Prior-independent mechanism (PIM) is a mechanism in which the designer knows that the agents' valuations are drawn from some probability distribution, but does not know the distribution. A typical application is a seller who wants to sell some items to potential buyers. The seller wants to price the items in a way that will maximize his profit. The optimal prices depend on the amount that each buyer is willing to pay for each item. The seller does not know these values, but he assumes that the values are random variables with some unknown probability distribution. A PIM usually involves a random sampling process. The seller samples some valuations from the unknown distribution, and based on the samples, constructs an auction that yields approximately-optimal profits. The major research question in PIM design is: what is the sample complexity of the mechanism? I.e, how many agents it needs to sample in order to attain a reasonable approximation of the optimal welfare? Single-it ...
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Expected Value
In probability theory, the expected value (also called expectation, expectancy, mathematical expectation, mean, average, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of a large number of independently selected outcomes of a random variable. The expected value of a random variable with a finite number of outcomes is a weighted average of all possible outcomes. In the case of a continuum of possible outcomes, the expectation is defined by integration. In the axiomatic foundation for probability provided by measure theory, the expectation is given by Lebesgue integration. The expected value of a random variable is often denoted by , , or , with also often stylized as or \mathbb. History The idea of the expected value originated in the middle of the 17th century from the study of the so-called problem of points, which seeks to divide the stakes ''in a fair way'' between two players, who have to end th ...
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Digital Goods Auction
In auction theory, a digital goods auction is an auction in which a seller has an unlimited supply of a certain item. A typical example is when a company sells a digital good, such as a movie. The company can create an unlimited number of copies of that movie in a negligible cost. The company's goal is to maximize its profit; to do this, it has to find the optimal price: if the price is too high, only few people will buy the item; if the price is too low, many people will buy but the total revenue will be low. The optimal price of the movie depends on the ''valuations'' of the potential consumers - how much each consumer is willing to pay to buy a movie. If the valuations of all potential consumers are known, then the company faces a simple optimization problem - selecting the price that maximizes the profit. For concreteness, suppose there is a set S of consumers and that they are ordered by their valuation, so that the consumer with the highest valuation (willing to pay the larg ...
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Myerson Ironing
Mechanism design is a field in economics and game theory that takes an objectives-first approach to designing economic mechanisms or incentives, toward desired objectives, in strategic settings, where players act rationally. Because it starts at the end of the game, then goes backwards, it is also called reverse game theory. It has broad applications, from economics and politics in such fields as market design, auction theory and social choice theory to networked-systems (internet interdomain routing, sponsored search auctions). Mechanism design studies solution concepts for a class of private-information games. Leonid Hurwicz explains that 'in a design problem, the goal function is the main "given", while the mechanism is the unknown. Therefore, the design problem is the "inverse" of traditional economic theory, which is typically devoted to the analysis of the performance of a given mechanism.' So, two distinguishing features of these games are: * that a game "designer" choos ...
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Monotonicity (mechanism Design)
In mechanism design, monotonicity is a property of a social choice function. It is a necessary condition for being able to implement the function using a strategyproof mechanism. Its verbal description is: In other words: Notation There is a set X of possible outcomes. There are n agents which have different valuations for each outcome. The valuation of agent i is represented as a function: v_i : X \longrightarrow R_+ which expresses the value it assigns to each alternative. The vector of all value-functions is denoted by v. For every agent i, the vector of all value-functions of the ''other'' agents is denoted by v_. So v \equiv (v_i,v_). A social choice function is a function that takes as input the value-vector v and returns an outcome x\in X. It is denoted by \text(v) or \text(v_i,v_). In mechanisms without money A social choice function satisfies the strong monotonicity property (SMON) if for every agent i and every v_i,v_i',v_, if: x = \text(v_i, v_) x' = \text ...
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Virtual Valuation
In auction theory, particularly Bayesian-optimal mechanism design, a virtual valuation of an agent is a function that measures the surplus that can be extracted from that agent. A typical application is a seller who wants to sell an item to a potential buyer and wants to decide on the optimal price. The optimal price depends on the ''valuation'' of the buyer to the item, v. The seller does not know v exactly, but he assumes that v is a random variable, with some cumulative distribution function F(v) and probability distribution function f(v) := F'(v). The ''virtual valuation'' of the agent is defined as: ::r(v) := v - \frac Applications A key theorem of Myerson says that: ::The expected profit of any truthful mechanism is equal to its expected virtual surplus. In the case of a single buyer, this implies that the price p should be determined according to the equation: ::r(p) = 0 This guarantees that the buyer will buy the item, if and only if his virtual-valuation is weakly-p ...
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Roger Myerson
Roger Bruce Myerson (born March 29, 1951) is an American economist and professor at the University of Chicago. He holds the title of the David L. Pearson Distinguished Service Professor of Global Conflict Studies at The Pearson Institute for the Study and Resolution of Global Conflicts in the Harris School of Public Policy, the Griffin Department of Economics, and the college. Previously, he held the title The Glen A. Lloyd Distinguished Service Professor of Economics. In 2007, he was the winner of the Sveriges Riksbank Prize in Economic Sciences in Memory of Alfred Nobel with Leonid Hurwicz and Eric Maskin for "having laid the foundations of mechanism design theory." He was elected a Member of the American Philosophical Society in 2019. Biography Roger Myerson was born in 1951 in Boston. He attended Harvard University, where he received his A.B., ''summa cum laude'', and S.M. in applied mathematics in 1973. He completed his Ph.D. in applied mathematics from Harvard University i ...
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Cumulative Distribution Function
In probability theory and statistics, the cumulative distribution function (CDF) of a real-valued random variable X, or just distribution function of X, evaluated at x, is the probability that X will take a value less than or equal to x. Every probability distribution supported on the real numbers, discrete or "mixed" as well as continuous, is uniquely identified by an ''upwards continuous'' ''monotonic increasing'' cumulative distribution function F : \mathbb R \rightarrow ,1/math> satisfying \lim_F(x)=0 and \lim_F(x)=1. In the case of a scalar continuous distribution, it gives the area under the probability density function from minus infinity to x. Cumulative distribution functions are also used to specify the distribution of multivariate random variables. Definition The cumulative distribution function of a real-valued random variable X is the function given by where the right-hand side represents the probability that the random variable X takes on a value less tha ...
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Random Variable
A random variable (also called random quantity, aleatory variable, or stochastic variable) is a mathematical formalization of a quantity or object which depends on random events. It is a mapping or a function from possible outcomes (e.g., the possible upper sides of a flipped coin such as heads H and tails T) in a sample space (e.g., the set \) to a measurable space, often the real numbers (e.g., \ in which 1 corresponding to H and -1 corresponding to T). Informally, randomness typically represents some fundamental element of chance, such as in the roll of a dice; it may also represent uncertainty, such as measurement error. However, the interpretation of probability is philosophically complicated, and even in specific cases is not always straightforward. The purely mathematical analysis of random variables is independent of such interpretational difficulties, and can be based upon a rigorous axiomatic setup. In the formal mathematical language of measure theory, a random var ...
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