Bruce Heard
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Bruce Heard
Bruce Heard (born March 9, 1957, in Nice, France) is a game designer, and an author of several products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life Heard was born in Nice, France, on March 9, 1957, to his French mother and U.S. Navy officer father. "I grew up in France, England, Morocco, Washington, DC, and Dallas, all before I started school. I speak French, English, Spanish, Portuguese, and a little German," he said. Returning to Nice for his education, he graduated from the lycée (high school) in 1977; "I got passionately interested in wargames when I was attending the Lycée ... primarily in Avalon Hill games like '' Kriegspiel'', ''Luftwaffe'', ''Third Reich'', and '' Panzer Leader''—the classics. There were, of course, no French editions of these games at the time, so we all had to learn the American versions." Heard loved to travel, so he studied hotel management and worked as a concierge in both France and San Francisco. Career While ...
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Kriegsspiel (wargame)
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible. After Prussia's impressive victory over France in the Franco-Prussian War, other countries swiftly began designing ''Kriegsspiel''-like wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginary army, ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Production Planning
Production planning is the planning of production and manufacturing modules in a company or industry. It utilizes the resource allocation of activities of employees, materials and production capacity, in order to serve different customers.Fargher, Hugh E., and Richard A. Smith. "Method and system for production planning." U.S. Patent No. 5,586,021. 17 Dec. 1996. Different types of production methods, such as single item manufacturing, batch production, mass production, continuous production etc. have their own type of production planning. Production planning can be combined with production control into production planning and control, or it can be combined with enterprise resource planning. Overview Production planning is the future of production. It can help in efficient manufacturing or setting up of a production site by facilitating required needs. A production plan is made periodically for a specific time period, called the planning horizon. It can comprise the following ...
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Dragons Of Faith
''Dragons of Faith'' is the second of four parts in the third major story arc of the ''Dungeons & Dragons'' Dragonlance series of game modules. It is one of the 14 Dragonlance adventures published by TSR between 1984 and 1986. Its cover features a painting by Jeff Easley. Plot synopsis ''Dragons of Faith'' is a continuation of the Dragonlance story. It begins about a month after the party leaves the elven forest of Silvanesti and concludes some time after they leave the city of Istar. The prologue gives the background and the story up to that point, as well as an overview of the way events should proceed in the module for the Dungeon Master to reference. In this scenario, the player characters flee the evil city of Flotsam and cross the Blood Sea, where they encounter Istar, the City of the Deep, and become involved in an undersea battle. In the undersea city of Istar, the sea elves are under threat from a group of the dragon armies. At this point, if the ''Battlesystem'' rules ...
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Into The Maelstrom (Dungeons & Dragons)
''Into the Maelstrom'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, set in that game's Mystara campaign setting. TSR, Inc. published the module in 1985 for the ''D&D Master Set'' rules. It is part of the "M" series of modules. The module was designed by Bruce and Beatrice Heard. Its cover art is by Jeff Easley, with interior art by Valerie Valusek and cartography by Dave LaForce. Plot summary ''Into the Maelstrom'' is an adventure scenario in which the player characters lead a fleet of magical flying ships against an evil invading force. The player characters are playthings of the gods as the strive to increase their power. The kingdom of Norwold is plagued by a gray-green poisonous fog that kills everything in its path and acid rain that creates dry barren soil. The player characters are summoned to the king's court, along with other soldiers and fleets, with the intention of attacking the prime suspect country. While crossing the ocean, t ...
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The Tree Of Life (module)
: ''The Tree of Life'' is a 1986 adventure module for the ''Dungeons & Dragons'' roleplaying game. Its associated code is CM7. Plot synopsis ''The Tree of Life'' is an adventure scenario for elf player characters who seek a cure for the ailment which is killing their Tree of Life. The Feadiel clan's Tree of Life is dying. The best warriors in the clan are recruited to cure the tree; if it dies, all the elves will perish as well. The elves soon go to the deepest part of ancient Selinar, Elvenhome, to find the guarded grave of the first Treekeeper. Publication history CM7 ''The Tree of Life'' was written by Bruce A. Heard, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1986 as a 32-page booklet with an outer folder. ...
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Strategy & Tactics
''Strategy & Tactics'' (''S&T'') is a wargaming magazine now published by Decision Games, notable for publishing a complete new wargame in each issue. Beginnings ''Strategy & Tactics'' was first published in January 1967 under its original editor, Chris Wagner, intended as a better alternative to Avalon Hill's magazine, '' The General''. ''Strategy & Tactics'' began life as a wargaming fanzine published by Wagner (then a staff sergeant with the US Air Force in Japan), at first in Japan, then moving to the United States with Wagner. Graphic designer Redmond Simonsen was hired soon after to improve the quality of the magazine. When subscriptions became stagnant, debts began to accumulate. Jim Dunnigan created the company Simulations Publications to save ''Strategy & Tactics''; Dunnigan had been contributing to the magazine since issue #2 (February 1967), and when Wagner was having financial difficulties he sold the rights to the magazine to Dunnigan for $1. A persistent rumor tha ...
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Jon Pickens
Jon Pickens is an American game designer and editor who has worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR and later Wizards of the Coast. Early life and education Jon Pickens was born in Mishawaka, Indiana on August 12, 1954. In 1968, he was introduced to miniatures wargaming, and his parents bought him the '' Blitzkrieg'' wargame for Christmas that year. A couple of months later, Pickens responded to an ad in ''Popular Mechanics'' for a magazine titled '' Strategy & Tactics''. He wrote in for a sample copy, and “spent the rest of the summer mowing lawns to get enough money to buy some wargames advertised in the magazine, and to get all the back issues.” The publishers did not carry back issues, “So I wrote a letter to this collector, whose name was Gary Gygax, and arranged to buy the back issues from him. Gary invited me to attend a gaming convention in Madison. By a coincidence, my father had a speaking engagement in Delav ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Dungeons & Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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Panzer Leader (game)
''Panzer Leader'' is the sequel to Avalon Hill's ''PanzerBlitz'' game. Gameplay Like its predecessor, it is a tactical platoon level hex and counter board wargame depicting ''WWII'' tank and infantry combat on the Western European front. It features 4 geomorphic map tiles, which can be put together in a variety of ways to play the provided scenarios (which are printed on cardstock, showing all the necessary information for a scenario) or home-made scenarios. The 20 provided scenarios cover various battles on the Western Front, with most of the scenarios involving the Normandy campaign or the Battle of the Bulge. Two scenarios cover the amphibious assaults on Omaha and Gold beaches and include special rules for naval fire. While based on PanzerBlitz, the rules were cleaned up and included additional mechanics such as for air attacks and engineers, as well new spotting rules to prevent PanzerBush" tactics - units could no longer fire from concealment without revealing themselves ...
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