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''SSX Tricky'', also known as ''SSX 2'' or ''SSX 2: Tricky'', is a snowboarding video game, the second game in the ''SSX'' series published by Electronic Arts under the EA Sports BIG label and developed by EA Vancouver. A direct sequel to ''SSX'', the game was originally released in 2001 for PlayStation 2, GameCube, and Xbox, It was later ported to the Game Boy Advance in October 2002. '' SSX 3'' followed in 2003. In ''SSX Tricky'', players can choose among twelve characters, participate in races or trick competitions, and earn rewards. It is named after Run-D.M.C.'s " It's Tricky", a song that is featured throughout the game. Additionally, the game includes a behind-the-scenes making-of video, which is labelled DVD Content in the main menu. One of the major new features is the addition of Uber Tricks, absurdly unrealistic and exaggerated tricks, often involving detaching the board from the snowboarder's feet. The player can gain access to Uber Tricks during play after ...
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EA Canada
EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and oldest studio. EA Vancouver employs approximately 1,300 people, and houses the world's largest video game test operation. Premises The campus consists of a motion-capture studio, twenty-two rooms for composing, fourteen video editing suites, three production studios, a wing for audio compositions, and a quality assurance department. There are also facilities such as fitness rooms, two theatres, a cafeteria, coffee bars, a soccer field, and several arcades. The building is situated next to Discovery Park. History EA Vancouver is a major studio of the American gaming software giant Electronic Arts (EA) which has many studios around the globe. EA, based in Redwood City, California, had acquired Distinctive Software in 1991 for $11 million ...
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SSX (2000 Video Game)
''SSX'' is a snowboarding video game, the first in the '' SSX'' series. It was developed by EA Canada and published by Electronic Arts under the EA Sports BIG label for the PlayStation 2 in October 2000. It was the first title released under the EA Sports Big publishing label, which specialized in extreme sports titles with an arcade feel. ''SSX'' received widespread critical acclaim and commercial success, while also receiving numerous industry awards and was widely regarded by critics as one of the standouts of the PlayStation 2's launch games. The Academy of Interactive Arts & Sciences gave the game five awards, including "Console Sports Game of the Year" and "Console Racing Game of the Year". The executive producer and creative leader was Steve Rechtschaffner, who was also the inventor of the Olympic snowboard event called boardercross, which served as the inspiration for the game. Subsequent titles in the ''SSX'' series include, in order of release, ''SSX Tricky'' (2001), '' ...
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Bronze Medal
A bronze medal in sports and other similar areas involving competition is a medal made of bronze awarded to the third-place finisher of contests or competitions such as the Olympic Games, Commonwealth Games, etc. The outright winner receives a gold medal and the second place a silver medal. More generally, bronze is traditionally the most common metal used for all types of high-quality medals, including artistic ones. The practice of awarding bronze third place medals began at the 1904 Olympic Games in St. Louis, Missouri, before which only first and second places were awarded. Olympic Games Minting Olympic medals is the responsibility of the host city. From 1928– 1968 the design was always the same: the obverse showed a generic design by Florentine artist Giuseppe Cassioli with text giving the host city; the reverse showed another generic design of an Olympic champion. From 1972– 2000, Cassioli's design (or a slight reworking) remained on the obverse with a cu ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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NTSC
The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplementary references cited in the Reports, and the Petition for adoption of transmission standards for color television before the Federal Communications Commission, n.p., 1953], 17 v. illus., diagrs., tables. 28 cm. LC Control No.:5402138Library of Congress Online Catalog/ref> in 1941. In 1961, it was assigned the designation CCIR System M, System M. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. NTSC color is usually associated with the System M. The only other broadcast television system to use NTSC color was the System J. Since the introdu ...
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Remix
A remix (or reorchestration) is a piece of media which has been altered or contorted from its original state by adding, removing, or changing pieces of the item. A song, piece of artwork, book, video, poem, or photograph can all be remixes. The only characteristic of a remix is that it appropriates and changes other materials to create something new. Most commonly, remixes are a subset of audio mixing in music and song recordings. Songs may be remixed for a large variety of reasons: * to adapt or revise a song for radio or nightclub play * to create a stereo or surround sound version of a song where none was previously available * to improve the fidelity of an older song for which the original master has been lost or degraded * to alter a song to suit a specific music genre or radio format * to use some of the original song's materials in a new context, allowing the original song to reach a different audience * to alter a song for artistic purposes * to provide additional version ...
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Remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same story as the original but uses a different cast, and may alter the theme or change the story's setting. A similar but not synonymous term is reimagining, which indicates a greater discrepancy between, for example, a movie and the movie it is based on. Film A film remake uses an earlier movie as its main source material, rather than returning to the earlier movie's source material. 2001's ''Ocean's Eleven'' is a remake of 1960's ''Ocean's 11'', while 1989's '' Batman'' is a re-interpretation of the comic book source material which also inspired 1966's '' Batman''. In 1998, Gus Van Sant produced an almost shot-for-shot remake of Alfred Hitchcock's 1960 film '' Psycho''. With the exception of shot-for-shot remakes, most remakes make sig ...
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Essentials (PlayStation)
Essentials is the Sony PlayStation budget range in the PAL region, which covers Europe, the Middle East and Africa as well as Australia and South Asia. It was launched in January 1997 as the Platinum range but was later renamed for PlayStation Portable, PlayStation Vita, PlayStation 3 and PlayStation 4. Similar budget ranges from Sony include the ''Greatest Hits'' and '' The Best'' labels for the North American and Japanese markets, respectively. Platinum Range titles were recognisable by a platinum/silver coloured band on the game's casing, both the front and the spine. The PlayStation design used the same logo that was introduced in early 1997 for all PAL region game cases, the differences being the colouring and that it indicates itself as Platinum. The PlayStation 2 design of the platinum games had a silver band to act as a border and to contain the game's original cover, which is shrunk to fill about 75% of the platinum cover. The early platinum games that were re ...
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