SSX (2000 Video Game)
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''SSX'' is a
snowboarding video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
, the first in the '' SSX'' series. It was developed by
EA Canada EA Vancouver (formerly known as EA Burnaby, then EA Canada) is a Canadian video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983, and is also Electronic Arts's largest and ...
and published by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
under the
EA Sports BIG Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
label for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in October 2000. It was the first title released under the EA Sports Big publishing label, which specialized in
extreme sports Action sports, adventure sports or extreme sports are activities perceived as involving a high degree of risk. These activities often involve speed, height, a high level of physical exertion and highly specialized gear. Extreme tourism overl ...
titles with an arcade feel. ''SSX'' received widespread critical acclaim and commercial success, while also receiving numerous industry awards and was widely regarded by critics as one of the standouts of the PlayStation 2's
launch game This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
s. The
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
gave the game five awards, including "Console Sports Game of the Year" and "Console Racing Game of the Year". The executive producer and creative leader was Steve Rechtschaffner, who was also the inventor of the Olympic snowboard event called
boardercross Snowboard cross, also known as boardercross, is a snowboard competition in which four to six competitors race down a course. Snowboard cross courses are typically quite narrow and include cambered turns, various types of jumps, berms, rollers, ...
, which served as the inspiration for the game. Subsequent titles in the ''SSX'' series include, in order of release, ''
SSX Tricky ''SSX Tricky'', also known as ''SSX 2'' or ''SSX 2: Tricky'', is a snowboarding video game, the second game in the ''SSX'' series published by Electronic Arts under the EA Sports BIG label and developed by EA Vancouver. A direct sequel to ''S ...
'' (2001), ''
SSX 3 ''SSX 3'' is a snowboarding video game developed by EA Vancouver and published by Electronic Arts under the EA Sports BIG label. The game was originally released on October 20, 2003, for the GameCube, PlayStation 2, and Xbox. It was later ported ...
'' (2003), ''
SSX on Tour ''SSX on Tour'' is a snowboarding and skiing game, the fourth title in the '' SSX'' series of video games for the GameCube, PlayStation 2, Xbox and PlayStation Portable. It was released in North America on October 11, 2005 and in the PAL region o ...
'' (2005), ''
SSX Blur ''SSX Blur'' is a snowboarding and skiing video game, published by Electronic Arts under the EA Sports BIG label and developed by EA Montreal for the Wii. It is the fifth installment in the ''SSX'' series. The game was released in the United State ...
'' (2007), and '' SSX'' (2012), a reboot. Rechtschaffner led the development of ''SSX'', ''SSX Tricky'', and ''SSX 3'', before moving into the chief creative officer role for EA Canada. He had no involvement in the other titles in the series.


Gameplay

Players may choose one of a number of riders, each with their own statistics and boarding style. A course is selected, and the player is given the option of racing down the course or participating in a competition to do tricks. There are a total of eight playable characters: Mac Fraser, Moby Jones, Elise Riggs, Kaori Nishidake, Jurgen Angermann, JP Arsenault, Zoe Payne, and Hiro Karamatsu. Mac, Moby, Elise, and Kaori are available at the start, while the other four are unlocked by earning gold medals. Earning the first gold medal unlocks Jurgen, the second gold medal unlocks JP, the third gold medal unlocks Zoe, and the fourth gold medal unlocks Hiro. Each course is filled with ramps, rails, jumps, and other assorted objects. Performing tricks fills up the player's boost meter, which can be used for additional acceleration, making tricks important even in a race. While some tricks have origins in
snowboarding Snowboarding is a recreational and competitive activity that involves descending a snow-covered surface while standing on a snowboard that is almost always attached to a rider's feet. It features in the Winter Olympic Games and Winter Paralympi ...
, many of the more advanced tricks are not realistic to actual physics. This matters little in games of this style, as the larger and more extreme tricks count for the most points and are the most spectacular to execute. Players also have the option of practicing or exploring courses in freeride mode.


Development

''SSX''s development started on the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, N ...
. When
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
decided to end its relationship with
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
, the development was moved to the PlayStation 2. The game was announced on February 17, 2000, and had an estimated development budget of $8 million.


Reception

The game received universal acclaim according to
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, a video game
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
. Eric Bratcher of '' NextGen'' called it "The best game on PS2 to date. End of story." In Japan, where the game was ported for release under the title on October 26, 2000 (the same release date as the North American PlayStation 2 launch), ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' gave it a score of 32 out of 40. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s early review praised the game's smooth graphics and direct controls, while also drawing attention to the game's dynamic soundtrack, which adjusts the intensity of the background music based on the player's current performance. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s review drew attention to the game's deft balancing of tricks and racing, saying that a mastery of both is a requirement of success in the game. The game's tracks were seen as a strong point, calling the Tokyo Megaplex course "a festival of lights, color and one of the most ingeniously designed levels that have ever been in a game." Both reviews mentioned the presence of some graphical slowdown but stated that it was a rare occurrence and only a minor issue. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by ...
'' gave it eight out of ten and said of the game: "You'll win races by fractions of seconds, and you'll lose them by less, but either way you'll find yourself tearing down another hillside within minutes. It's addictive and instinctive, and it's that seemingly rare thing: a PlayStation2 title that values entertainment over image." ''GameCritics'' cited the scope of the game's tracks as a strength, and said that there is little revolutionary in the game's overall premise of snowboard races. The pre-wind jump system was also criticised, in that to ensure a good jump, the player must sacrifice the ability to steer long before they reach the ramp. The site praised the simplicity of the trick system, and called the game "an all-around solid title". The game won the title of the PlayStation 2 Game of the Year at ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s 2000 Gamers' Choice Awards and Readers' Choice Awards. It also won the "Best Sound" and "Best PlayStation 2 Game" awards at ''GameSpot''s Best and Worst of 2000 Awards; and was a runner-up for "Best Game Music", "Best Graphics, Technical", "Best Sports Game (Alternative)", and overall "Game of the Year" awards. The staff dubbed it a "
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
" for the PlayStation 2. The game additionally won the awards for "Console Racing Game of the Year", "Console Sports Game of the Year", "Outstanding Gameplay Engineering", "Outstanding Visual Engineering", and "Overall Console Game of the Year" awards at the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
' Fourth Interactive Achievement Awards, and was a runner-up for the "Outstanding Original Music Composition" award, which went to '' Medal of Honor: Underground''. The game won the awards for Sports Game of 2000 in Editors' Choice (it was a runner-up in Readers' Choice), Graphics of 2000, Sound of 2000, and PlayStation 2 Game of the Year at ''IGN''s Best of 2000 Awards. It also won the awards for "Game of the Year", "Best Soundtrack", and "Best Extreme Sports Game" at the ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine, published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
'' 2000 Editors' Awards, and was a runner-up for the "Best Multiplayer Game" award, which went to ''
TimeSplitters ''TimeSplitters'' is a series of first-person shooter video games developed by Free Radical Design. The games are often considered spiritual successors to '' GoldenEye 007'' and '' Perfect Dark'', due to overlapping elements in gameplay, design, ...
''.


Notes


References


External links

* {{DEFAULTSORT:Ssx 2000 video games Cancelled Dreamcast games EA Sports Big games Interactive Achievement Award winners Multiplayer and single-player video games PlayStation 2 games PlayStation 2-only games SSX Video games developed in Canada D.I.C.E. Award for Racing Game of the Year winners D.I.C.E. Award for Sports Game of the Year winners