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British Academy Games Award For Technical Achievement
The British Academy Games Award for Technical Achievement (formerly, British Academy Games Award for Game Innovation) is an award presented annually by the British Academy of Film and Television Arts (BAFTA) as part of the British Academy Games Awards. It is given in honour of "the best innovation in gameplay or technology". The award was initially known as Innovation at the 3rd British Academy Games Awards ceremony, held in 2006, and was awarded to ''Dr. Kawashima's Brain Training: How Old is Your Brain?'', developed and published by Nintendo. The award was absent from ceremonies held in 2008 to 2010. before returning to the 8th ceremony held in 2011, under the name Game Innovation. For the 2020 awards, the category was renamed again for Technical Achievement as to encompass gameplay programming and visual engineering. Since its inception, the award has been given to thirteen games. As developer, Nintendo Entertainment Analysis & Development has won the most awards with two. It i ...
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British Academy Of Film And Television Arts
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also

* Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Brito ...
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RedOctane
RedOctane, Inc. was an American electronic entertainment company best known for producing the ''Guitar Hero'' series, beginning in November 2005. RedOctane became a wholly owned subsidiary of Activision in 2006. In February 2010, Activision closed the RedOctane division. History RedOctane was founded in 1999 by the brothers Kai Huang and Charles Huang. They got their beginnings operating the world's first online video game rental service, called WebGameZone. They soon began to create game accessories such as the Red Octane Ignition dance mat, joysticks, and other accessories to build upon already-existing musical games. After soon realizing that their game accessories were tied to the launch dates of the games they were producing for, Red Octane began producing games. Their first original game was a PlayStation 2 port of Roxor Games' arcade rhythm game '' In the Groove''. RedOctane teamed with developer Harmonix Music Systems to release ''Guitar Hero'' in November 2005 for the P ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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EA DICE
EA Digital Illusions CE AB (trade name: DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the ''Battlefield (video game series), Battlefield'', ''Mirror's Edge'' and ''Star Wars: Battlefront'' series. Through their Frostbite (game engine)#Frostbite Labs, Frostbite Labs division, the company also develops the Frostbite (game engine), Frostbite game engine. History Foundation and early years (1992–2000) Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems. The four studied at Växjö University, thus DICE was established in Växjö. Expansion (2000–2004) In 2000, DICE acquired developer Refraction Games (developers of ''Codename Eagle''). From the acquisition, DICE inherited the in-developm ...
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Battlefield 2142
''Battlefield 2142'' is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the ''Battlefield'' series. ''Battlefield 2142'' is set in 2142, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new ice age. The game was designed primarily for multiplayer gameplay and allows for a maximum of 64 players on a server or a maximum of 16 players in single player mode against bots on Conquest mode. It has its own ranking system to keep track of the user's statistics similar to the one used in its predecessor, '' Battlefield 2''. It opens up new categories of vehicles and weapons not seen in ''Battlefield 2''. ''Battlefield 2142'' has an unlock system that allows the player to choose a new unlock every time they achieve a new rank instead of forcing the player to purchase ...
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Wii Sports
''Wii Sports'' is a 2006 sports simulation video game developed and published by Nintendo for the Wii video game console. The 1.0 (pre-release) version of the game was released in North America along with the Wii on November 19, 2006, and the 1.1 version was released in Japan, Australia, and Europe the following month. Nintendo then changed to selling the 1.1 version in North America a couple months later. It was included as a pack-in game with the console in all territories except Japan, making it the first sports game included with the launch of a Nintendo system since '' Mario's Tennis'' for the Virtual Boy in 1995. The game is available on its own as part of the Nintendo Selects collection of games. ''Wii Sports'' is a collection of five sports simulations, which have been designed to demonstrate the motion-sensing capabilities of the Wii Remote. The five sports included are tennis, baseball, bowling, golf and boxing. Players use the Wii Remote to mimic actions performed in r ...
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4th British Academy Games Awards
The 4th British Academy Video Games Awards (known for the purposes of sponsorship as British Academy Video Games Awards in Association with PC World), awarded by the British Academy of Film and Television Arts, was an award ceremony held on 23 October 2007 in Battersea Evolution. The ceremony honoured achievement in 2007 for games which were released between 6 October 2006 and 5 October 2007 and was hosted by Vic Reeves. ''Wii Sports'' led with the most nominations with seven. ''Wii Sports'' was the major winner on the night, taking six of the seven awards available, equaling the record '' Grand Theft Auto: Vice City'' (2003) and '' Half-Life 2'' (2004) had with the most awards won in any BAFTA Video Games Awards ceremony. '' BioShock'' took the main prize of Best Game. Winners and nominees Winners are shown first in bold. Academy Fellowship * Will Wright Games with multiple nominations and wins Nominations Wins * Two separate franchises (the ''FIFA'' and '' Football ...
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2007 In Video Gaming
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', ''BioShock'', ''Crackdown'', ''Crysis'', ''Mass Effect'', ''Portal'', ''Rock Band'', ''Skate'', '' The Darkness'', ''The Witcher'', and ''Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in the UK (by p ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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We Love Katamari
''We Love Katamari'' is a 2005 third-person puzzle-action video game developed and published by Namco for the PlayStation 2. It is the sequel to the 2004 sleeper hit ''Katamari Damacy''. The player controls a diminutive character named the Prince as he rolls around an adhesive ball called a "katamari" to collect increasingly larger objects, ranging from coins to pencils to buildings, in order to build stars as ordered by his father, the King of All Cosmos. ''Katamari Damacy'' creator Keita Takahashi opposed the idea of a sequel as it went against his ideologies of the industry's reliance on sequels being detrimental to employee creativity. He agreed to direct ''We Love Katamari'' when Namco executives stated they would continue development with or without his input. The game was given a larger budget and staff compared to the original, with Takahashi leading a team of 30 employees to create it. ''We Love Katamari'' is themed around fanservice as a response to the significant supp ...
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Team Ico
Team Ico was a Japanese video game development studio led by game designer Fumito Ueda. It was part of Sony Interactive Entertainment Japan Studio's Product Development Department #1, and had developed the games ''Ico'' and ''Shadow of the Colossus'', both for the PlayStation 2. The team was also initially responsible for ''The Last Guardian'' before Ueda's departure in 2011 and the formation of a new company taking over development in 2014. Their games are usually characterized by minimalist storytelling and gameplay, an atmospheric use of bloom and high dynamic range rendering (HDR) lighting, and use of fictional languages. Their products are frequently cited as examples of video games as an art form. Projects In February 2007, Team Ico took out a full page advertisement in the Japanese gaming magazine ''Famitsu''. The advertisement featured some early concept sketches on note paper, suggesting that the team's new game was then in the early phases of design. The following year, ...
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Shadow Of The Colossus
''Shadow of the Colossus'' is a 2005 action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protagonist traverses by horseback and on foot. The game was directed by Fumito Ueda and developed at Sony Computer Entertainment's International Production Studio 1, also known as Team Ico, the same development team responsible for the acclaimed PlayStation 2 title ''Ico'', to which the game is considered a spiritual successor. Сonceived as an online multiplayer game titled ''NICO'' directly after ''Ico''s completion, ''Shadow of the Coloss ...
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