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Battlefield 2142
''Battlefield 2142'' is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the ''Battlefield'' series. ''Battlefield 2142'' is set in 2142, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new ice age. The game was designed primarily for multiplayer gameplay and allows for a maximum of 64 players on a server or a maximum of 16 players in single player mode against bots on Conquest mode. It has its own ranking system to keep track of the user's statistics similar to the one used in its predecessor, '' Battlefield 2''. It opens up new categories of vehicles and weapons not seen in ''Battlefield 2''. ''Battlefield 2142'' has an unlock system that allows the player to choose a new unlock every time they achieve a new rank instead of forcing the player to purchase ...
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Titan (Battlefield 2142)
''Battlefield 2142'' is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the ''Battlefield'' series. ''Battlefield 2142'' is set in 2142, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new ice age. The game was designed primarily for multiplayer gameplay and allows for a maximum of 64 players on a server or a maximum of 16 players in single player mode against bots on Conquest mode. It has its own ranking system to keep track of the user's statistics similar to the one used in its predecessor, ''Battlefield 2''. It opens up new categories of vehicles and weapons not seen in ''Battlefield 2''. ''Battlefield 2142'' has an unlock system that allows the player to choose a new unlock every time they achieve a new rank instead of forcing the player to purchase it ...
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Northern Strike
''Battlefield 2142'' is a 2006 first-person shooter video game developed by DICE and published by Electronic Arts. It is the fourth game in the ''Battlefield'' series. ''Battlefield 2142'' is set in 2142, depicting a war known as "The Cold War of the 22nd Century", in which two military superpowers – the European Union (EU) and Pan Asian Coalition (PAC) – battle for the remaining unfrozen land during a new ice age. The game was designed primarily for multiplayer gameplay and allows for a maximum of 64 players on a server or a maximum of 16 players in single player mode against bots on Conquest mode. It has its own ranking system to keep track of the user's statistics similar to the one used in its predecessor, ''Battlefield 2''. It opens up new categories of vehicles and weapons not seen in ''Battlefield 2''. ''Battlefield 2142'' has an unlock system that allows the player to choose a new unlock every time they achieve a new rank instead of forcing the player to purchase it ...
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Mod (video Gaming)
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Teamkilling
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Missile Silos
A missile launch facility, also known as an underground missile silo, launch facility (LF), or nuclear silo, is a vertical cylindrical structure constructed underground, for the storage and launching of intercontinental ballistic missiles (ICBMs), intermediate-range ballistic missiles (IRBMs), medium-range ballistic missiles (MRBMs). Similar facilities can be used for anti-ballistic missiles (ABMs). The structures typically have the missile some distance below ground, protected by a large "blast door" on top. They are usually connected, physically and/or electronically, to a missile launch control center. With the introduction of the Soviet UR-100 and the U.S. Titan II missile series, underground silos changed in the 1960s. Both missile series introduced the use of hypergolic propellant, which could be stored in the missiles, allowing for rapid launches. Both countries' liquid-fueled missile systems were moved into underground silos. The introduction of solid fuel systems, ...
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Military Rank
Military ranks are a system of hierarchical relationships, within armed forces, police, intelligence agencies or other institutions organized along military lines. The military rank system defines dominance, authority, and responsibility in a military hierarchy. It incorporates the principles of exercising power and authority into the military chain of command—the succession of commanders superior to subordinates through which command is exercised. The military chain of command constructs an important component for organized collective action. Uniforms denote the bearer's rank by particular insignia affixed to the uniforms on a number of countries. Ranking systems have been known for most of military history to be advantageous for military operations, in particular with regards to logistics, command, and coordination. As time went on and military operations became larger and more complex, military ranks increased and the ranking systems themselves became more complex. Rank ...
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EA Games
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's '' Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and ''Star Wars'', as well as the EA Sports titles ''FIFA'', ''Madden NFL'', '' NBA Live'', '' NHL'', a ...
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HALO Jump
High-altitude military parachuting, or military free fall (MFF), is a method of delivering military personnel, military equipment, and other military supplies from a transport aircraft at a high altitude via free-fall parachute insertion. Two techniques are used: HALO (high altitude – low opening, often called a HALO jump) and HAHO (high altitude – high opening). In the HALO technique, the parachutist opens the parachute at a low altitude after free-falling for a period of time, while in the HAHO technique, the parachutist opens the parachute at a high altitude just a few seconds after jumping from the aircraft. Although HALO techniques were first developed in the 1960s for military use, in recent years HALO parachute designs have been more widely used in non-military applications, including as a form of skydiving. In military operations, HALO is also used for delivering equipment, supplies, or personnel, while HAHO is generally used exclusively for personnel. ...
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Lag (video Games)
In computers, lag is delay ( latency) between the action of the user (input) and the reaction of the server supporting the task, which has to be sent back to the client. The player's ability to tolerate lag depends on the type of game being played. For instance, a strategy game or a turn-based game with a slow pace may have a high threshold or even be mostly unaffected by high lag. A game with twitch gameplay such as a first-person shooter with a considerably faster pace may require a significantly lower lag to provide satisfying gameplay. Ping time Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). The lower one's ping is, the lower the latency is and the less lag the player will experience. ''High ping'' and ''low ping'' are commonly used terms in online gaming, where ''high ping'' refers to a ping that causes a severe amount ...
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Commander
Commander (commonly abbreviated as Cmdr.) is a common naval officer rank. Commander is also used as a rank or title in other formal organizations, including several police forces. In several countries this naval rank is termed frigate captain. Commander is also a generic term for an officer commanding any armed forces unit, for example "platoon commander", "brigade commander" and "squadron commander". In the police, terms such as "borough commander" and "incident commander" are used. Commander as a naval and air force rank Commander is a rank used in navies but is very rarely used as a rank in armies. The title, originally "master and commander", originated in the 18th century to describe naval officers who commanded ships of war too large to be commanded by a lieutenant but too small to warrant the assignment of a post-captain and (before about 1770) a sailing master; the commanding officer served as his own master. In practice, these were usually unrated sloops-of-war of no ...
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Force Field (science Fiction)
In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble or deflector shield, is a barrier made of things like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, electric fields, quantum fields, plasma, particles, radiation, solid light, or pure force. It protects a person, area, or object from attacks or intrusions or even deflects energy attacks back at the attacker. This fictional technology is created as a field of energy without mass that acts as a wall, so that objects affected by the particular force relating to the field are unable to pass through the field and reach the other side, are deflected or destroyed. Actual research in the 21st century has looked into the potential to deflect radiation or cosmic rays, but also more extensive shielding. This concept has become a staple of many science-fiction works, so much so that authors frequently do not even bother to explain or justify them to t ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a sis ...
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