Banjo-Tooie
''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the ''Banjo-Kazooie'' series and the sequel to ''Banjo-Kazooie''. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode where up to four players can compete in several minigames repurposed from the main campaign. Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. Upon release, ''Ban ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Banjo-Tooie Gameplay
''Banjo-Tooie'' is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the ''Banjo-Kazooie'' series and the sequel to ''Banjo-Kazooie''. The game follows the returning protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and two of her sisters, who intend to vaporise the inhabitants of the game's island setting. The game features worlds significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating opponents. It also includes a multiplayer mode where up to four players can compete in several minigames repurposed from the main campaign. Development of the game started in June 1998, directly after the release of its predecessor. Several new features were cut from the game due to time constraints and limitations of the Nintendo 64 hardware. Upon release, ''Ban ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Banjo-Kazooie
''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the player. Banjo originally made his debut as a playable character in 1997 as part of the cast of ''Diddy Kong Racing''. Throughout the various games, they are tasked with thwarting the various evil schemes of a witch named Gruntilda. The first game, ''Banjo-Kazooie (video game), Banjo-Kazooie'', was released in 1998 to critical acclaim and was followed by three sequels and a spin-off racing game. The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360. The three main titles then saw a release on Xbox One as part of ''Rare Replay''. The franchise has been largely dormant since the release of ''Banjo-Kazooie: Nuts & Bolts'' in 2008. However, Banjo and Kazooie have made occasio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Banjo-Kazooie (video Game)
''Banjo-Kazooie'' is a 1998 platform game developed by Rare and published by Nintendo for the Nintendo 64. Controlling the player characters, the bear Banjo and the bird Kazooie, the player attempts to save Banjo's kidnapped sister Tooty from the witch Gruntilda. The player explores nine nonlinear worlds to gather items and progress. Using Banjo and Kazooie's traversal and combat abilities, they complete challenges such as solving puzzles, jumping over obstacles, and defeating bosses. Rare conceived ''Banjo-Kazooie'' as a role-playing video game, ''Dream'', for the Super Nintendo Entertainment System following the completion of ''Donkey Kong Country 2: Diddy's Kong Quest'' (1995). The 15-member team, led by Gregg Mayles, transitioned development to the Nintendo 64 and retooled the game as a platformer after the role-playing format proved too complex. ''Banjo-Kazooie'' was inspired by ''Super Mario 64'' (1996) and designed to appeal to a broad audience, similar to Walt Disne ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Banjo & Kazooie
Banjo & Kazooie are a pair of fictional video game characters and the eponymous protagonists of the video game series '' Banjo-Kazooie'', created by British video game developer Rare. Banjo and Kazooie were both introduced as player characters in the original '' Banjo-Kazooie'' (1998). Banjo is a honey bear accompanied by Kazooie, a bird who is often seen seeking shelter in Banjo's backpack and emerging to perform various moves and attacks. The pair have gone on numerous adventures together, fighting against the sinister plans of the evil witch Gruntilda. Banjo first made his debut as one of the playable characters in ''Diddy Kong Racing'' (1997). Decades after the release of the original game, Banjo and Kazooie gained widespread attention for their playable appearance in Nintendo's ''Super Smash Bros. Ultimate'' fighting game. Banjo and Kazooie received positive reviews for their humor in the ''Banjo-Kazooie'' series and appearance in ''Super Smash Bros.'', having been one o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Gregg Mayles
Gregg Mayles (born 29 April) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began his career as a designer of the ''Battletoads'' series and the ''Donkey Kong Country'' series and was one of the creators of the characters Diddy Kong and King K. Rool. After his work on ''DKC'', he came up with an idea about an action-adventure game influenced by his recent work on the series. The project was greenlit for release first on the Super Nintendo Entertainment System and then on the Nintendo 64. Codenamed ''Project Dream'', the game was to be about a boy who went up on a magical adventure to a pirate island. The concept was scrapped, and the hero was changed to bear based on one from ''Diddy Kong Racing'' with a backpack, with the latter winnowed by Mayles's trip to Japan. There went the critically acclaimed ''Banjo-Kazooie'' s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Grant Kirkhope
Grant Kirkhope is a Scottish-American composer and voice actor for video games and film. Some of his notable works include '' GoldenEye 007'', '' Banjo-Kazooie'', ''Donkey Kong 64'', and ''Perfect Dark'', among many others. He has been nominated for various BAFTA, ASCAP, and IFMCA awards. Early life and education Kirkhope was born in Edinburgh, Scotland, where his mother worked as a music hall dancer. Kirkhope's father was an avid music fan and exposed him to early influences such as Frank Sinatra and Glenn Miller. Kirkhope taught himself to play guitar at age 11 and is classically trained in the trumpet. Kirkhope was brought up in Knaresborough, North Yorkshire from the age of five, and attended King James's School. Kirkhope played in various bands after leaving the Royal Northern College of Music, including Zoot and the Roots along with the saxophonist Snake Davis. Kirkhope also spent many years as part of "the Big Bad Horns" which were part of UK rock band Little Angels. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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4J Studios
4J Studios Limited is a British video game developer based in Dundee. It has a second office located in East Linton. Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known for porting ''Minecraft'' to consoles and handheld platforms. History 4J Studios was founded by Chris van der Kuyl, Paddy Burns and Frank Arnot on 19 April 2005, twelve days after van der Kuyl's previous video game venture, VIS Entertainment, entered into administration. All three were previously employed by that company, of which van der Kuyl as president and chief executive officer. In November 2012, co-founder and studio director Arnot announced that he had left 4J Studios to establish Stormcloud Games with co-workers Andy West and Pat McGovern. In March 2018, 4J Studios invested a "six-figure sum" in Puny Astronaut, a Dundee-based developer founded by Abertay University alumni. 4J Studios' van der Kuyl and Burns subsequently joined th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nintendo 64
The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Australia. It was the last major home console to use cartridges as its primary storage format until the Nintendo Switch in 2017. It competed primarily with the Sony PlayStation and the Sega Saturn. Development began in 1993 in partnership with Silicon Graphics, using the codename Project Reality, then a test model and arcade platform called Ultra 64. The final design was named after its 64-bit CPU, which aided in the console's 3D capabilities. Its design was mostly complete by mid-1995 and launch was delayed until 1996 for the completion of the launch games '' Super Mario 64'', ''Pilotwings 64'', and '' Saikyō Habu Shōgi'' (exclusive to Japan). The charcoal-gray console was followed by a series of color variants. Some games require th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Skeleton (undead)
A skeleton is a type of physically manifested undead often found in fantasy, gothic and horror fiction, and mythical art. Most are human skeletons, but they can also be from any creature or race found on Earth or in the fantasy world. Myth and folklore Animated human skeletons have been used as a personification of death in Western culture since the Middle Ages, a personification perhaps influenced by the valley of the dry bones in the Book of Ezekiel. The Grim Reaper is often depicted as a hooded skeleton holding a scythe (and occasionally an hourglass), which has been attributed to Hans Holbein the Younger (1538). Death as one of the biblical horsemen of the Apocalypse has been depicted as a skeleton riding a horse. ''The Triumph of Death'' is a 1562 painting by Pieter Bruegel the Elder depicting an army of skeletons raiding a town and slaughtering its occupants. " The Boy Who Wanted the Willies" is a Brothers Grimm fairy tale in which a boy named Hans joins a circle of danc ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Poker
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards.Parlett (2008), pp. 568–570. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting. In most modern poker games, the first round of betting begins with one or more of the players making some form of a forced bet (the '' blind'' or ''ante''). In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players. The action then proceeds clockwise as each play ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |