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Banjo-Pilot
''Banjo-Pilot'' is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth instalment in Rare (company), Rare's ''Banjo-Kazooie'' series. It plays similarly to the ''Mario Kart'' series by Nintendo: the player races one of nine playable characters around kart circuit, tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts. Rare and Nintendo announced ''Banjo-Pilot'' at E3 2001 under the title ''Diddy Kong Pilot''. At this point, it was the sequel to Rare's ''Diddy Kong Racing'' (1997), and featured characters from Nintendo's ''Donkey Kong'' and ''Mario (franchise), Mario'' series. workplace politics, Company politics and Nintendo's concerns about quality delayed ''Diddy Kong Pilot'' past its planned release date in March 2002. After Microsoft acquired Rare in Sept ...
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Banjo-Kazooie
''Banjo-Kazooie'' is a series of video games developed by Rare (company), Rare. The games feature a male bear named Banjo & Kazooie, Banjo and his friend, a large female red bird named Banjo & Kazooie, Kazooie, who are both controlled by the player. Banjo originally made his debut as a playable character in 1997 as part of the cast of ''Diddy Kong Racing''. Throughout the various games, they are tasked with thwarting the various evil schemes of a witch named Gruntilda. The first game, ''Banjo-Kazooie (video game), Banjo-Kazooie'', was released in 1998 to critical acclaim and was followed by three sequels and a spin-off racing game. The franchise debuted on the Nintendo 64 and subsequent entries in the series also appeared on Game Boy Advance and Xbox 360. The three main titles then saw a release on Xbox One as part of ''Rare Replay''. The franchise has been largely dormant since the release of ''Banjo-Kazooie: Nuts & Bolts'' in 2008. However, Banjo and Kazooie have made occasio ...
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Banjo & Kazooie
Banjo & Kazooie are a pair of fictional video game characters and the eponymous protagonists of the video game series '' Banjo-Kazooie'', created by British video game developer Rare. Banjo and Kazooie were both introduced as player characters in the original '' Banjo-Kazooie'' (1998). Banjo is a honey bear accompanied by Kazooie, a bird who is often seen seeking shelter in Banjo's backpack and emerging to perform various moves and attacks. The pair have gone on numerous adventures together, fighting against the sinister plans of the evil witch Gruntilda. Banjo first made his debut as one of the playable characters in ''Diddy Kong Racing'' (1997). Decades after the release of the original game, Banjo and Kazooie gained widespread attention for their playable appearance in Nintendo's ''Super Smash Bros. Ultimate'' fighting game. Banjo and Kazooie received positive reviews for their humor in the ''Banjo-Kazooie'' series and appearance in ''Super Smash Bros.'', having been one o ...
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Robin Beanland
Robin Beanland is a British composer of video game music, composing music for numerous Rare titles, such as the ''Killer Instinct'' franchise, '' Conker's Bad Fur Day'' (which he also co-wrote the screenplay with Chris Seavor), and many others. Prior to joining Rare, Beanland composed music for TV and films. The only current game that he continues to produce music for is Sea of Thieves.VGM Rush's Beanland profile.


Video game music credits


Awards


See also

* '' DK Jamz''


References


External links



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Donkey Kong
is a video game franchise created by Shigeru Miyamoto and owned by Nintendo. It follows the adventures of a gorilla named Donkey Kong (character), Donkey Kong and his clan of other Ape, apes and monkeys. The franchise primarily consists of platform games—originally single-screen puzzle game#Action puzzle, action puzzle games and later side-scrolling platformers. The first game was the 1981 arcade game ''Donkey Kong (video game), Donkey Kong'', featuring the eponymous character as the main antagonist in an industrial construction setting and the debut of both the Donkey Kong and Mario characters. The game was a massive success and was followed by two sequels released in 1982 and 1983. In 1994, the franchise was relaunched with the platformer ''Donkey Kong Country'', in which Donkey Kong is antagonized by a variety of anthropomorphic enemies, mainly the Kremlings, a clan of crocodiles led by King K. Rool, who has stolen the Kongs' banana hoard. Games outside the platforming gen ...
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Diddy Kong Racing
''Diddy Kong Racing'' is a 1997 racing video game developed and published by Rare for the Nintendo 64. The game is set on Timber's Island and revolves around Diddy Kong and his friends' attempt to defeat the intergalactic antagonist, a wizarding pig named Wizpig, through winning a series of races. The player can take control of any of the featured characters throughout the game. ''Diddy Kong Racing'' features five worlds with four racetracks each, and the ability to drive a car, hovercraft, or pilot an aeroplane. Development began after the release of ''Killer Instinct 2'', and was intended to be a real-time strategy game known as ''Wild Cartoon Kingdom'' in its early stages. As time progressed, the focus of development shifted from a Walt Disney World-influenced racing game to a unique title named ''Pro-Am 64'', in which Nintendo had no involvement. Due to the delays of '' Banjo-Kazooie'', Rare felt that they needed a stronger intellectual property to attract a wider audience ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Mario (franchise)
is a media franchise, produced and published by video game company Nintendo, created by Japanese game designer Shigeru Miyamoto and starring the fictional Italian plumber Mario. It is primarily a video game franchise, but has extended to other forms of media, including television series, comic books, a 1993 feature film, an upcoming 2023 animated film and theme park attractions. The series' first installment was 1983's ''Mario Bros.'', although Mario had made his first appearance in 1981's ''Donkey Kong,'' and had already been featured in several games of the ''Donkey Kong'' and ''Game & Watch'' series. The ''Mario'' games have been developed by a variety of developers including Nintendo, Hudson Soft, and AlphaDream. Most ''Mario'' games have been released exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward. The main ''Mario'' subseries is the ''Super Mario'' series of platform games started with 1985's ''Super Mario ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Barrel Roll
A barrel roll is an aerial maneuver in which an airplane makes a complete rotation on both its longitudinal and lateral axes, causing it to follow a helical path, approximately maintaining its original direction. It is sometimes described as a "combination of a loop and a roll". The g-force is kept positive (but not constant) on the object throughout the maneuver, commonly between 2 and 3''g'', and no less than 0.5''g''. The barrel roll is commonly confused with an aileron roll. Etymology The barrel roll is so named because an aircraft executing this maneuver looks as though it were flying with its wheels running around the inside wall of a cylinder, or an imaginary barrel lying on its side. A more common modern visualization is to imagine an airplane trying to fly in a horizontal corkscrew around the line of the direction of travel. Although the maneuver predates the name, the term was first used in 1917, gaining popularity during the early 1930s. Aviation In aviation, the ...
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Music Note
In music, a note is the representation of a musical sound. Notes can represent the pitch and duration of a sound in musical notation. A note can also represent a pitch class. Notes are the building blocks of much written music: discretizations of musical phenomena that facilitate performance, comprehension, and analysis. The term ''note'' can be used in both generic and specific senses: one might say either "the piece 'Happy Birthday to You' begins with two notes having the same pitch", or "the piece begins with two repetitions of the same note". In the former case, one uses ''note'' to refer to a specific musical event; in the latter, one uses the term to refer to a class of events sharing the same pitch. (See also: Key signature names and translations.) Two notes with fundamental frequencies in a ratio equal to any integer power of two (e.g., half, twice, or four times) are perceived as very similar. Because of that, all notes with these kinds of relations can be grouped ...
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Kart Circuit
A kart circuit is a race track designed for kart racing or other forms of short length motor racing, such as small-scale motorcycle racing, pocketbike racing, or radio-controlled model racing. There are several types of kart circuit, depending on the type of use desired. Unlike regular race tracks intended for auto racing or other forms of motorsports, kart circuits are usually much shorter in length, narrower, and contains numerous turns or corners. Circuit types Short circuit A short circuit is defined as being an outdoor circuit of less than 1,500 meters in length . The average length for a serious racing track for karts is around 1,100 - 1,200 meters, 7 to 9 meters in width. Normally custom-built for karting, they resemble road courses, with left and right turns. They generally allow sprint racing for both gearbox and non-gearbox karts. Temporary circuits can be set in city streets or large parking lots for special events. This is the case for the Junior Monaco Kart Cup ...
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