Alcherio Martinoli
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Alcherio Martinoli
Alcherio Martinoli is a roboticist and an associate professor at the École polytechnique fédérale de Lausanne (EPFL) in the School of Architecture, Civil and Environmental Engineering where he heads the Distributed Systems and Algorithms Laboratory. Biography Martinoli received his PhD degree in computer science in 1999 at the École polytechnique fédérale de Lausanne (EPFL) working under Jean-Daniel Nicoud. Martinoli did a post-doc with Rodney M. Goodman at Caltech, where he headed the Collective Robotics Group. In 2007, he joined EPFL as an SNSF Assistant Professor in School of Information and Communication. He has moved to School of Architecture, Civil and Environmental Engineering in 2008, where he is an associate professor. He is the recipient of a Swiss National Science Foundation Young Investigator Award as well as the 2001 KiTi prize for young Swiss-Italian researchers who have distinguished themselves in the field of science, art, or humanities, as well as a "Best ...
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Robotics
Robotics is an interdisciplinary branch of computer science and engineering. Robotics involves design, construction, operation, and use of robots. The goal of robotics is to design machines that can help and assist humans. Robotics integrates fields of mechanical engineering, electrical engineering, information engineering, mechatronics, electronics, bioengineering, computer engineering, control engineering, software engineering, mathematics, etc. Robotics develops machines that can substitute for humans and replicate human actions. Robots can be used in many situations for many purposes, but today many are used in dangerous environments (including inspection of radioactive materials, bomb detection and deactivation), manufacturing processes, or where humans cannot survive (e.g. in space, underwater, in high heat, and clean up and containment of hazardous materials and radiation). Robots can take any form, but some are made to resemble humans in appearance. This is claim ...
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Swistrack
SwisTrack is a tool for tracking robots, humans, animals and objects using a camera or a recorded video as input source. It uses Intel's OpenCV library for fast image processing and contains interfaces for USB, FireWire and GigE cameras, as well as AVI files. The architecture of SwisTrack is flexible to allow the user to track (marked and marker-less) objects in many situations. So-called components are stuck together within the component pipeline (like Lego bricks) and configured. Each component then performs one processing step, which can be visualized in real-time. SwisTrack already comes with a series of components, but for specialized tasks, programmers are free to implement their own components. Position and trajectory information can be retrieved via TCP/IP in NMEA 0183 NMEA 0183 is a combined electrical and data specification for communication between marine electronics such as echo sounder, sonars, anemometer, gyrocompass, autopilot, GPS receivers and many other types of ...
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Swiss Roboticists
Swiss may refer to: * the adjectival form of Switzerland *Swiss people Places *Swiss, Missouri * Swiss, North Carolina *Swiss, West Virginia *Swiss, Wisconsin Other uses *Swiss-system tournament, in various games and sports *Swiss International Air Lines **Swiss Global Air Lines, a subsidiary *Swissair, former national air line of Switzerland *.swiss alternative TLD for Switzerland See also *Swiss made, label for Swiss products *Swiss cheese (other) *Switzerland (other) *Languages of Switzerland, none of which are called "Swiss" *International Typographic Style, also known as Swiss Style, in graphic design *Schweizer (other), meaning Swiss in German *Schweitzer, a family name meaning Swiss in German *Swisse Swisse is a vitamin, supplement, and skincare brand. Founded in Australia in 1969 and globally headquartered in Melbourne, and was sold to Health & Happiness, a Chinese company based in Hong Kong previously known as Biostime International, in a ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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École Polytechnique Fédérale De Lausanne Alumni
École may refer to: * an elementary school in the French educational stages normally followed by secondary education establishments (collège and lycée) * École (river), a tributary of the Seine flowing in région Île-de-France * École, Savoie, a French commune * École-Valentin, a French commune in the Doubs département * Grandes écoles, higher education establishments in France * The École, a French-American bilingual school in New York City Ecole may refer to: * Ecole Software This is a list of Notability, notable video game companies that have made games for either computers (like PC or Mac), video game consoles, handheld or mobile devices, and includes companies that currently exist as well as now-defunct companies. ...
, a Japanese video-games developer/publisher {{disambiguation, geo ...
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ETH Zurich Alumni
(colloquially) , former_name = eidgenössische polytechnische Schule , image = ETHZ.JPG , image_size = , established = , type = Public , budget = CHF 1.896 billion (2021) , rector = Günther Dissertori , president = Joël Mesot , academic_staff = 6,612 (including doctoral students, excluding 527 professors of all ranks, 34% female, 65% foreign nationals) (full-time equivalents 2021) , administrative_staff = 3,106 (40% female, 19% foreign nationals, full-time equivalents 2021) , students = 24,534 (headcount 2021, 33.3% female, 37% foreign nationals) , undergrad = 10,642 , postgrad = 8,299 , doctoral = 4,460 , other = 1,133 , address = Rämistrasse 101CH-8092 ZürichSwitzerland , city = Zürich , coor = , campus = Urban , language = German, English (Masters and upwards, sometimes Bachelor) , affiliations = CESAER, EUA, GlobalTech, IARU, IDEA League, UNITECH , website ethz.ch, colors = Black and White , logo = ETH Zürich Logo black.svg ETH Züric ...
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Francesco Mondada
Francesco Mondada (born 17 March 1967) is a Swiss professor in artificial intelligence and robotics. He got a Master's degree in Microengineering at the EPFL in 1991 and a PhD degree in 1997. He is one of the creators of the Khepera and directed the design of the S-bot, the e-puck, the marXbot and the Thymio Thymio II is an educational robot in the 100 Euros price range. The robot was developed at the EPFL in collaboration with ECAL, both in Lausanne, Switzerland. A purely-visual programming language was developed at ETH Zurich . All components, bo ... mobile robots. Together, these robots are mentioned in more than 9000 research articles. In particular the Khepera robot is a milestone in the field of bio-inspired and evolutionary robotics. He was one of the founders and director oK-team SAfrom its creation 1995 to 2000, and one of the founders of Calerga Sarl in 2001 and Mobsya in 2010. His recent work concerns collective robotics and education. Awards and honours * U ...
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E-puck Mobile Robot
The e-puck is a small (7 cm) differential wheeled mobile robot. It was originally designed for micro-engineering education by Michael Bonani and Francesco Mondada at the ASL laboratory of Prof. Roland Siegwart at EPFL (Lausanne, Switzerland). The e-puck is open hardware and its onboard software is open-source, and is built * a turret that simulates 1D omnidirectional vision, to study optic flow, * ground sensors, for instance to follow a line, * color LED turret, for color-based communication, * Zigbee communication, * 2D omnidirectional vision, * magnetic wheels, for vertical climbing, * Pi-puck extension board, for interfacing with a Raspberry Pi single-board computer. Scientific use Since the e-puck is open hardware, its price is lower than competitors.the e-puck costs around 950 CHF at time of writing, while the Khepera is around 3000 CHF This is leading to a rapid adoption by the scientific community in research
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Khepera Mobile Robot
The Khepera is a small (5.5 cm) differential wheeled mobile robot that was developed at the LAMI laboratory of Professor Jean-Daniel Nicoud at EPFL (Lausanne, Switzerland) in the mid 1990s. It was developed by Edo. Franzi, Francesco Mondada, André Guignard and others. Small, fast, and architectured around a Motorola 68331, it has served researchers for 10 years, widely used by over 500 universities worldwide. Scientific impact The Khepera was sold to a thousand research labs and featured on the cover of the 31 August 2000 issue of Nature. It appeared again in a 2003 article. The Khepera helped in the emergence of evolutionary robotics. Technical details Original version * Diameter: 55 mm * Height: 30 mm * Empty weight: 80 g * Speed: 0.02 to 1.0 m/s * Autonomy: 45 minutes moving * Motorola 68331 CPU @ 16 MHz * 256 KB RAM * 512 KB EEPROM * Running µKOS RTOS * 2 DC brushed servo motors with incremental encoders * 8 infrared proximity and ambie ...
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Self-organization
Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order arises from local interactions between parts of an initially disordered system. The process can be spontaneous when sufficient energy is available, not needing control by any external agent. It is often triggered by seemingly random fluctuations, amplified by positive feedback. The resulting organization is wholly decentralized, distributed over all the components of the system. As such, the organization is typically robust and able to survive or self-repair substantial perturbation. Chaos theory discusses self-organization in terms of islands of predictability in a sea of chaotic unpredictability. Self-organization occurs in many physical, chemical, biological, robotic, and cognitive systems. Examples of self-organization include crystallization, thermal convection of fluids, chemical oscillation, animal swarming, neural circuits, and black markets. ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Swarm Intelligence
Swarm intelligence (SI) is the collective behavior of decentralized, self-organized systems, natural or artificial. The concept is employed in work on artificial intelligence. The expression was introduced by Gerardo Beni and Jing Wang in 1989, in the context of cellular robotic systems. SI systems consist typically of a population of simple agents or boids interacting locally with one another and with their environment.Hu, J.; Turgut, A.; Krajnik, T.; Lennox, B.; Arvin, F.,Occlusion-Based Coordination Protocol Design for Autonomous Robotic Shepherding Tasks IEEE Transactions on Cognitive and Developmental Systems, 2020. The inspiration often comes from nature, especially biological systems. The agents follow very simple rules, and although there is no centralized control structure dictating how individual agents should behave, local, and to a certain degree random, interactions between such agents lead to the emergence of "intelligent" global behavior, unknown to the individual a ...
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