Adventure Path
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Adventure Path
An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaigns exist for many role-playing game systems, the specific term Adventure Path discussed here applies to published adventures for the ''Dungeons & Dragons'' and ''Pathfinder'' fantasy roleplaying games. Adventure Paths in opposition to normal campaigns usually have an own setting and rule set apart from the basic rules and settings. Origin and ''Dungeon'' magazine Though the term was originally applied to the series of ''Dungeons & Dragons'' 3rd Edition modules beginning with ''The Sunless Citadel'', it later came to refer to several lengthy series, each consisting of 11 or 12 installments, published sequentially in ''Dungeon'' magazine. Typically set in the ''Greyhawk'' campaign setting, the ''Dungeon'' adventure paths are: * ''Shackled C ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Pathfinder (periodical)
''Pathfinder'' is a line of roleplaying game supplements published by Paizo Publishing since 2007. Originally designed for use with the revised 3rd edition of ''Dungeons & Dragons'', they transitioned to the first edition of the ''Pathfinder Roleplaying Game'' in 2009, then to the second edition of ''Pathfinder'' in 2019. Three lines of supplements are produced as of August 2019: *''Pathfinder Adventure Path'' *''Pathfinder Adventures'' *''Pathfinder Lost Omens'' One previous line, ''Pathfinder Player Companion'', has been discontinued. Business model All ''Pathfinder'' books are published under the terms of the Open Game License (OGL). While the magazines ''Dragon'' and ''Dungeon'' were both licensed to make use of certain iconic elements of ''Dungeons & Dragons'' intellectual property, including material drawn from official settings published by Wizards of the Coast and unique monsters such as illithids, the terms of the OGL forbid the use of such "closed" IP elements. Conve ...
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Paizo Publishing
Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived from the Greek word ''paizō'', which means 'I play' or 'to play'. Paizo also runs an Online shop, online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over publication of the ''Dungeons & Dragons'' magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs (game designer), James Jacobs oversees the Pathfinder (periodical), ''Pathfinder'' periodicals. ...
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Savage Tide
The ''Savage Tide'' Adventure Path (or simply ''Savage Tide'') is the third Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from October 2006 through September 2007 in ''Dungeon (magazine), Dungeon'' magazine. It begins in the city of Sasserine, just north of the city of Cauldron (Shackled City), Cauldron, which serves as the setting for the first Adventure Path, ''The Shackled City Adventure Path, Shackled City''. Story From the June 2006 promotional announcement in ''Dungeon Adventures'': [T]he ''Savage Tide'' Adventure Path [is] a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone ''Dungeon'' #150, the ''Savage Tide'' takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes. Setting The story nominally tak ...
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Age Of Worms
The ''Age of Worms'' Adventure Path (or simply ''Age of Worms'') is the second Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from July 2005 through June 2006 in ''Dungeon'' magazine. A campaign designed to take player characters from 1st to 20th level, ''Age of Worms'' was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards. Story The Age of Worms is an age of darkness and despair heard of only in ancient prophecies. According to these prophecies, the Herald of the Age of Worms is said to be the undead deity Kyuss, the Wormgod, who is somehow involved with the Ebon Triad, a cult introduced in the previous Adventure Path, ''Shackled City''. Setting ''Age of Worms'' differs from the first Adventure Path primarily in its use of established ''Greyhawk'' characters, locations such as the Free City of Greyhawk, and items such as the Rod of Seven Parts. Though the series is set in a somewhat abst ...
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Shackled City
''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in ''Dungeon'' magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release. Various elements of the game were revised for the collection; the setting was enlarged to better suit the needs of a typical high-level game. Campaign information Location ''Shackled City'' is primarily set in the city of Cauldron. Cauldron itself is nominally located in the ''World of Greyhawk'', although the series is designed to be easily adapted to other ''D&D'' campaign settings. ''Shackled Citys impact on Cauldron The Adventure Paths were widely lauded throughout the gaming industry, and the collected issues of ''Shackled City'', including extensive background and location notes on Cauldron and its res ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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The Sunless Citadel
''The Sunless Citadel'' is an adventure module for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary This 32-page book begins with a two-page introduction. According to the adventure background provided, the plot involves a fortress that became buried in the earth ages ago, and became known as the Sunless Citadel. In the citadel's core grows the terrible Gulthias Tree, shepherded by the twisted druid, Belak the Outcast. The Tree spawns magical life giving (and life stealing) fruit, as well as evil creatures known as twig blights. The adventure starts with player characters hearing rumors about the citadel while staying in the nearby small town of Oakhurst. The majority of the adventure then focuses on the characters exploring the citadel and encountering the malign creatures that have taken up residence within, such as kobolds and goblins. The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthi ...
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