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The ''Age of Worms'' Adventure Path (or simply ''Age of Worms'') is the second
Adventure Path An Adventure Path is a series of interlinked adventures (campaign) for tabletop role-playing games which can be played in succession and lead characters to advance from lower to higher levels, through a particular path of events. While campaign ...
for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
, published over twelve installments from July 2005 through June 2006 in ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine. A campaign designed to take
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s from 1st to 20th level, ''Age of Worms'' was given an Honorable Mention in the "Best Adventure" category of the 2007
ENnie Awards The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World i ...
.


Story

The Age of Worms is an age of darkness and despair heard of only in ancient
prophecies In religion, a prophecy is a message that has been communicated to a person (typically called a ''prophet'') by a supernatural entity. Prophecies are a feature of many cultures and belief systems and usually contain divine will or law, or prete ...
. According to these prophecies, the Herald of the Age of Worms is said to be the undead deity
Kyuss Kyuss ( ) was an American rock band, formed in Palm Desert, California, in 1987. The band disbanded in 1995, and since then, members of Kyuss have gone on to form or play in several notable bands including Queens of the Stone Age, Fu Manchu, D ...
, the Wormgod, who is somehow involved with the
Ebon Triad The ''Age of Worms'' Adventure Path (or simply ''Age of Worms'') is the second Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from July 2005 through June 2006 in ''Dungeon'' magazine. A campai ...
, a cult introduced in the previous Adventure Path, ''
Shackled City ''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in ''Dungeon'' magazine, and later collected in a ...
''.


Setting

''Age of Worms'' differs from the first Adventure Path primarily in its use of established ''
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson ...
'' characters, locations such as the
Free City of Greyhawk The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Since the setting was original ...
, and items such as the
Rod of Seven Parts ''The Rod of Seven Parts'' is a 1996 accessory for the Editions of Dungeons & Dragons#Advanced Dungeons & Dragons 2nd edition, 2nd edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, written by Skip Willia ...
. Though the series is set in a somewhat abstracted ''World of Greyhawk'' (the Free City of Greyhawk becomes the Free City, etc.), supplements were made available online that gave conversion notes for Dungeon Masters wishing to adapt it to other ''Dungeons & Dragons'' campaign settings such as ''
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
'' or ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
''.


Summary

''Age of Worms'' develops from a small town of Diamond Lake, leads to intrigue in the Free City, and then on to a mysterious cult that serves as a front to bring about the events leading up to the Age of Worms. As the players encounter the various architects of the plot, they uncover the nature of the coming age, and battle the ultimate masterminds behind it. In the end, they face off against the two primary antagonists:
Dragotha This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acerera ...
, a powerful undead dragon, and his master, Kyuss. The entire Adventure Path consists of the following installments:


References

{{D&D topics Dungeon Adventure Paths Greyhawk modules