Age Of Worms
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Age Of Worms
The ''Age of Worms'' Adventure Path (or simply ''Age of Worms'') is the second Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from July 2005 through June 2006 in ''Dungeon'' magazine. A campaign designed to take player characters from 1st to 20th level, ''Age of Worms'' was given an Honorable Mention in the "Best Adventure" category of the 2007 ENnie Awards. Story The Age of Worms is an age of darkness and despair heard of only in ancient prophecies. According to these prophecies, the Herald of the Age of Worms is said to be the undead deity Kyuss, the Wormgod, who is somehow involved with the Ebon Triad, a cult introduced in the previous Adventure Path, ''Shackled City''. Setting ''Age of Worms'' differs from the first Adventure Path primarily in its use of established ''Greyhawk'' characters, locations such as the Free City of Greyhawk, and items such as the Rod of Seven Parts. Though the series is set in a somewhat abst ...
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Dungeon AoW TSR82124 180
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked on the '' Castle Ravenloft'' board game, and various compendium books for 3rd, 4th, and 5th editions ''Dungeons & Dragons''. Education Mearls is an alumnus of Dartmouth College. While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper. Career Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet. He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press. In June 2005, Mearls was hired as a designer by Wizards of the Coast; he came to Wizards through t ...
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Necromancer (Dungeons & Dragons)
The wizard is one of the standard character class in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's ''The Dying Earth'' short stories, and John Bellairs's novel ''The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's ''Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, magic-user was one of the base character classes. Magic-User was one of the three original classes, the other two being Fighting Man (renamed Fighter in later editions) and Cleric. ...
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Calligraphy
Calligraphy (from el, link=y, καλλιγραφία) is a visual art related to writing. It is the design and execution of lettering with a pen, ink brush, or other writing instrument. Contemporary calligraphic practice can be defined as "the art of giving form to signs in an expressive, harmonious, and skillful manner". Modern calligraphy ranges from functional inscriptions and designs to fine-art pieces where the letters may or may not be readable. Classical calligraphy differs from type design and non-classical hand-lettering, though a calligrapher may practice both. CD-ROM Calligraphy continues to flourish in the forms of wedding invitations and event invitations, font design and typography, original hand-lettered logo design, religious art, announcements, graphic design and commissioned calligraphic art, cut stone inscriptions, and memorial documents. It is also used for props and moving images for film and television, and also for testimonials, birth and death cert ...
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Darlene Pekul
Darlene Jean Pekul (born 1954, Wisconsin), now just known as Darlene (she legally dropped her surname in 1984), is an American artist and calligrapher whose artwork appeared in early ''Dungeons & Dragons'' works published by TSR. Her best-known piece, the full-colour map of the Flanaess that accompanied the 1980 folio edition of the World of Greyhawk by Gary Gygax, was used as the basis of all subsequent Greyhawk publications and maps until Greyhawk publications were discontinued by Wizards of the Coast in 2008. Early life Darlene, the third of seven children, grew up on a farm near Elkhorn, Wisconsin. Her mother was an artist, and Darlene followed in her footsteps, becoming a member of the Geneva Lake Arts Association at a young age. She made her first professional gallery sale before the age of 16. After graduating from Elkhorn High School in 1972, she enrolled at Beloit College and majored in art. In 1975, as part of her studies, she spent a term in London, England, where sh ...
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Cartography
Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an imagined reality) can be modeled in ways that communicate spatial information effectively. The fundamental objectives of traditional cartography are to: * Set the map's agenda and select traits of the object to be mapped. This is the concern of map editing. Traits may be physical, such as roads or land masses, or may be abstract, such as toponyms or political boundaries. * Represent the terrain of the mapped object on flat media. This is the concern of map projections. * Eliminate characteristics of the mapped object that are not relevant to the map's purpose. This is the concern of generalization. * Reduce the complexity of the characteristics that will be mapped. This is also the concern of generalization. * Orchestrate the elements of the ...
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Rob Lazzaretti
Rob Lazzaretti is an artist whose work has appeared largely as a cartographer for roleplaying games, particularly the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Biography Rob Lazzaretti was born and raised in central Illinois. His father was an avid wargamer, and introduced him to role-playing games; while they were at a hobby shop, Lazzaretti discovered the first edition ''Advanced Dungeons & Dragons'' books, and as he puts it "was instantly hooked". Lazzaretti was really drawn into the RPG hobby through the game '' Call of Cthulhu'': "In 1984, my father and I went to the Gen Con Game Fair in Racine, Wisconsin. There I met Sandy Petersen, and he introduced me to the game. I was really drawn to the imagery." His interest in the visual elements of RPGs led him to consider a career as an artist: "Everybody in my gaming group had me drawing sketches of their characters. In high school, I was the kid drawing all the weird stuff for people I knew, like Iron Maiden albu ...
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Wayne Reynolds
Wayne Reynolds is a British artist whose work has appeared in comics and role-playing games. Early life and education Wayne Reynolds was born in Leeds, UK. He attended art college in Dewsbury and Middlesbrough. Games Wayne Reynolds has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1999, as well as cover art for ''Deep Dwarven Delve'' (1999), ''Reverse Dungeon'' (2000), '' Complete Warrior'' (2003), and several books for the Eberron campaign setting. He has also produced artwork for many other games including ''Pendragon'' (Chaosium), ''Rolemaster'' (Iron Crown Enterprises), and the ''GameMastery'' line (Paizo Publishing), and illustrated cards for the ''Magic: The Gathering'' collectible card game and the video game '' Hearthstone''. Reynolds has also produced numerous covers for the ''Pathfinder Roleplaying Game''. Comics Reynolds has also done work on British comics, in particular at '' 2000 AD'' on stories lik ...
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Eva Widermann
Eva Widermann (born June 6, 1978) is an illustrator and concept artist whose work appears in role-playing games. Education She went to the Scholastic of Graphic & Design, Munich. Career Widermann started her graphic design career in 1998 and worked for several years in the advertising industry. In 2003 she became a freelance illustrator and concept artist, and her work has been published in books, magazines and games for clients such as Wizards of the Coast, Disney, and Paizo. Her ''Dungeons & Dragons'' work includes ''Player's Handbook II'' (2006), '' Monster Manual IV'' (2006), '' Complete Mage'' (2006), ''Cityscape'' (2006), ''Complete Scoundrel'' (2007), ''Magic Item Compendium'' (2007), ''Drow of the Underdark'' (2007), ''Monster Manual V'' (2007), ''Elder Evils'' (2007), and the 4th edition ''Monster Manual'' (2008). She also illustrates children's books, and has received positive reviews for ''Arctic Giants'' (2011), and ''The Orphan and the Polar bear'' (2011).(December ...
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Steve Prescott (artist)
Steve Prescott is an artist whose work has appeared in role-playing games. Early life and education Steve Prescott grew up in Cleveland, Ohio, and he graduated with a BFA in Illustration from Columbus College of Art and Design. Works Steve Prescott has produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine, as well as cover art for books such as ''Fortress of the Yuan-Ti''. He has also produced artwork for other games such as Paizo Pathfinder, World of Warcraft TCG, '' Werewolf: The Apocalypse'' (White Wolf) and ''Shadowrun'' (FASA Fasa ( fa, فسا, Fasā, also Romanized as Fassa) is a city and capital of Fasa County, Fars Province, Iran. At the 2016 census, its population was 110,825, in 33,379 families. Fasa is the fourth most populous city of the province. The city date ...). Most notable, he has worked on the popular collectible card game Magic: The Gathering since 2006 both in card art form as well as conceptual design. References ...
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Erik Mona
Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the '' Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign setting, and the Editor-in-Chief from issues 2–7. Mona had the opportunity to talk to designers like Robert Kuntz on the GreyTalk mailing list in 1990s, where Kuntz shared stories of the early days of the Greyhawk campaigns. Mona became the head publisher of Paizo in April 2006. Mona served as the editor-in-chief of the ''Dungeons & Dragons'' role-playing game magazines '' Dragon'' beginning in 2004 and ''Dungeon'' from 2004 to 2006; at the time, both magazines were published by Paizo until the license through Wizards of the Coast expired in September 2007. Mona and other editors at Paizo were fans of Greyhawk, and thus featured the setting in ''Dragon'' and ''Dungeon'' magazines while Paizo was publishing the magazines. He has edited, au ...
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