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Shackled City
''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in ''Dungeon'' magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release. Various elements of the game were revised for the collection; the setting was enlarged to better suit the needs of a typical high-level game. Campaign information Location ''Shackled City'' is primarily set in the city of Cauldron. Cauldron itself is nominally located in the ''World of Greyhawk'', although the series is designed to be easily adapted to other ''D&D'' campaign settings. ''Shackled Citys impact on Cauldron The Adventure Paths were widely lauded throughout the gaming industry, and the collected issues of ''Shackled City'', including extensive background and location notes on Cauldron and its res ...
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Shackled may refer to: * ''Shackled'' (1918 film), a silent American film * ''Shackled'' (2012 British film), a short British film * ''Shackled'' (2012 Indonesian film), an Indonesian horror film See also * Shackle (other) * "Shackled and Drawn", a track from ''Wrecking Ball'' (Bruce Springsteen album) * Shackled City ''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in ''Dungeon'' magazine, and later collected in a ...
, a role-playing game Adventure Path designed for Dungeons & Dragons {{disambiguation ...
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Urban Area
An urban area, built-up area or urban agglomeration is a human settlement with a high population density and infrastructure of built environment. Urban areas are created through urbanization and are categorized by urban morphology as cities, towns, conurbations or suburbs. In urbanism, the term contrasts to rural areas such as villages and hamlets; in urban sociology or urban anthropology it contrasts with natural environment. The creation of earlier predecessors of urban areas during the urban revolution led to the creation of human civilization with modern urban planning, which along with other human activities such as exploitation of natural resources led to a human impact on the environment. "Agglomeration effects" are in the list of the main consequences of increased rates of firm creation since. This is due to conditions created by a greater level of industrial activity in a given region. However, a favorable environment for human capital development would also be genera ...
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Kuo-toa
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition monsters, an important element of that role-playing game. This list only includes monsters from official ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the attributes which player characters had, 2nd edition only listed intellige ...
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Dwarf (Dungeons & Dragons)
A dwarf, in the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the ''D&D'' dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel ''The Lord of the Rings'' (1954-1955), and has been used in ''D&D'' and its predecessor ''Chainmail'' since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings. History The concept of the dwarf comes from Norse and Teutonic mythology. In particular, the dwarves in the Germanic story ''The Ring of the Nibelungen'' and the Brothers Grimm fairy tale "Rumpelstiltskin" have been called "ancestors" of ''Dungeons & Dragons'' dwarves. Along with giants, dwarves were one of the first types of non-humans to be introduced into the ''Chainmail'' game, the forebear of ''D& ...
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Mark Nelson (artist)
Mark A. Nelson (born 1953)Nelson entry
''Who's Who of American Comic Books, 1928–1999''. Accessed Mar. 3, 2013.
is an artist whose work has appeared in s and . Nelson's style has been described as "carefully articulated".


Biography

Nelson attended the and received his



Thomas M
Thomas may refer to: People * List of people with given name Thomas * Thomas (name) * Thomas (surname) * Saint Thomas (other) * Thomas Aquinas (1225–1274) Italian Dominican friar, philosopher, and Doctor of the Church * Thomas the Apostle * Thomas (bishop of the East Angles) (fl. 640s–650s), medieval Bishop of the East Angles * Thomas (Archdeacon of Barnstaple) (fl. 1203), Archdeacon of Barnstaple * Thomas, Count of Perche (1195–1217), Count of Perche * Thomas (bishop of Finland) (1248), first known Bishop of Finland * Thomas, Earl of Mar (1330–1377), 14th-century Earl, Aberdeen, Scotland Geography Places in the United States * Thomas, Illinois * Thomas, Indiana * Thomas, Oklahoma * Thomas, Oregon * Thomas, South Dakota * Thomas, Virginia * Thomas, Washington * Thomas, West Virginia * Thomas County (other) * Thomas Township (other) Elsewhere * Thomas Glacier (Greenland) Arts, entertainment, and media * ''Thomas'' (Burton novel) 1969 novel ...
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Scott Fischer (artist)
Scott M. Fischer is an American artist whose work has appeared in role-playing games and in children's books. Early life Scott Fischer graduated from the Savannah College of Art and Design in 1994."Bio"
Scott M. Fischer. Retrieved October 3, 2014.


Career


Books and comics

Scott Fischer has worked on children's books such as '''', '' Secrets of Dripping Fang'', '''', ''
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Stephen Daniele
Stephen A. Daniele is an artist whose work has appeared in role-playing games. Works Stephen Daniele has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1995, as well as cover art for '' Windriders of the Jagged Cliffs'' (1995), the ''Dark Sun Campaign Setting'' (1995), and '' Den of Thieves'' (1996). He has also produced artwork for other games including ''Extreme Vengeance'' (Archangel Entertainment), ''Sovereign Stone'' (Sovereign Press, Inc), and ''Hollow Earth Expedition'' ( Exile Studios), and illustrated cards for the ''Magic: The Gathering'' collectible card game. Daniele was nominated for a Chesley Award, for Best Monochrome Work – Unpublished, in 1999, for his work "Griffon Rider".(April 1999). "Chesley Award nominations", ''Science Fiction Chronicle DNA Publications was an American publishing company that existed from 1993 to 2007 and was run by the husband-and-wife team of Warren Lapine and Angela Kes ...
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Goblin (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat. Influences Goblins in ''Dungeons & Dragons'' are based primarily on the goblins portrayed in J.R.R. Tolkien's Middle-Earth. Goblins are presented as "evil" and "predisposed towards a society of brutal regimes where the strongest rule" in the game. In turn, D&D's goblins influenced later portrayals in games and fiction, such as the tabletop wargame ''Warhammer Fantasy Battle''. They have also been compared to German kobolds. Unlike the goblins in Tolkien's works, the goblins of D&D are a separate race from orcs; instead, they are a part of the related species collectively referred to as goblinoids, which includes hobgoblins, bugbears, and others. Publication history The goblin first appeared in the fantasy supplement to the original "Chainmail" set, prior to appearing ...
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Underdark
The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. ''Polygon'' called it "one of ''D&D''s most well-known realms". Use in campaign settings The Underdark featured prominently in the campaign settings ''World of Greyhawk'' and the ''Forgotten Realms''. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series. The Underdark was described in detail in the 1986 manual ''Dungeoneer's Survival Guide'', by Doug Niles. It was also part of the ''Eberron'' campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the ag ...
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Cartography
Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an imagined reality) can be modeled in ways that communicate spatial information effectively. The fundamental objectives of traditional cartography are to: * Set the map's agenda and select traits of the object to be mapped. This is the concern of map editing. Traits may be physical, such as roads or land masses, or may be abstract, such as toponyms or political boundaries. * Represent the terrain of the mapped object on flat media. This is the concern of map projections. * Eliminate characteristics of the mapped object that are not relevant to the map's purpose. This is the concern of generalization. * Reduce the complexity of the characteristics that will be mapped. This is also the concern of generalization. * Orchestrate the elements of the ...
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Val Mayerik
Val Mayerik (born March 29, 1950) is an American comic book and commercial artist, best known as co-creator of the satiric character ''Howard the Duck'' for ''Marvel Comics''. Biography Early life and career Val Mayerik was born in Youngstown, Ohio. Upon college graduation, he met and began working as an assistant to Ohio-based comic-book artist Dan Adkins, alongside fellow assistant P. Craig Russell.Val Mayerik
at the
Through Adkins, who was primarily an for