Acquire (company) Games
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Acquire (company) Games
''Acquire'' is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States. Description ''Acquire'' is a board game for 2–6 players in which players attempt to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It is played with play money, stock certificates, and tiles representing hotels that are arranged on the board. The components of the game have varied over the years. In particular, the tiles have been made from wood, plastic, and cardboard in various editions of the game. Set up Before play begins, the players must decide whether the numbe ...
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Acquire Game
''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It was one of the most popular games in the 1960s 3M bookshelf game series, and the only one still published in the United States. History Acquire started life as the Milton Bradley gambling-themed board game Lotto played in childhood by Sid Sackson, who went on to become a game designer. He reworked the game into a wargame he called "Lotto War". Sackson (along with Alex Randolph) was commissioned by 3M to start a new games division in 1962. When he submitted the g ...
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Acquire Game Play
''Acquire'' is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It was one of the most popular games in the 1960s 3M bookshelf game series, and the only one still published in the United States. History Acquire started life as the Milton Bradley gambling-themed board game Lotto played in childhood by Sid Sackson, who went on to become a game designer. He reworked the game into a wargame he called "Lotto War". Sackson (along with Alex Randolph) was commissioned by 3M to start a new games division in 1962. When he submitted the g ...
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Avalon Hill Games
Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit [or apple] trees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the Arthurian legend that first appeared in Geoffrey of Monmouth's influential 1136 ''Historia Regum Britanniae'' as a place of magic where King Arthur's sword Excalibur was made and later where Arthur was taken to recover from being gravely wounded at the Battle of Camlann. Since then, the island has become a symbol of Arthurian mythology, similar to Arthur's castle of Camelot. Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's half-sister Morgan le Fay, Morgan, cast as the island's ruler by Geoffrey and some of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but King Arthur's messianic return, would ret ...
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Games & Puzzles
''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant editors including Darryl Francis, David Parlett, David Pritchard, Don Turnbull, Eric Solomon, Gyles Brandreth, Nick Palmer, R. C. Bell, Richard Sharp, Sid Sackson and Tony Buzan. This gave it a good reputation; for example, ''Popular Computing'' wrote "Quite simply, ''Games & Puzzles Magazine'' is unique. There is no other publication quite like it anywhere in the world." Its headquarters was in London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow .... The magazine ceased publication in 1981 but was relaunched in 1994, and then stopped ag ...
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Mind Sports Olympiad
The Mind Sports Olympiad (MSO) is an annual international multi-disciplined competition and festival for games of mental skill and mind sports. The inaugural event was held in 1997 in London with £100,000 prize fund''Mind Sports Olympiad Supplement'', The Times, 11 August 1997, online version available from studiogiochi MSO archive and was described as possibly the biggest games festival ever held. The MSO was the first event of its kind celebrating mental skills and awarding gold, silver and bronze medals for each event''The Mind Sports Olympiad Supplement'' s, The Times, July - August 1997 and was highly influential on the mind sports movement and competitions that have followed since. The main MSO tournament has been held every year in England.''Underwater chess is one of the mind games at the Mind Sports Olympiad'', The Toronto Star, Josh Tapper, 12 June 201retrieved 12 July 2012 In 2020, due to the COVID-19 pandemic, for the first time, the entire MSO tournament was hel ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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GAMES Magazine
''GAMES World of Puzzles'' is a puzzle magazine formed from the merger of Games and World of Puzzles in October 2014. The entire magazine interior is now newsprint (as opposed to the part-glossy/part-newsprint format of the original ''Games'') and the puzzles and articles that originally sandwiched the "Pencilwise" section are now themselves sandwiched ''by'' the main puzzle pages, replacing the "feature puzzle" section. (They are still full-color, unlike the two-color "Pencilwise" sections.) Like the original ''World of Puzzles'' (which is now discontinued), the answer key is now at the rear of the magazine. The new combined title remained on the same 9-issue-per-year publication schedule as the original ''Games''. Games ''Games'' magazine (ISSN 0199-9788) was a magazine devoted to games and puzzles, and it was published by Games Publications, a division of Kappa Publishing Group. History Games was originally published by ''Playboy'' (debuting with the September/October 1977 i ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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