Acquire (company) Games
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''Acquire'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a comp ...
published by 3M in 1964 that involves multi-player mergers and acquisitions. It was one of the most popular games in the 3M Bookshelf games series published in the 1960s, and the only one still published in the United States.


Description

''Acquire'' is a board game for 2–6 players in which players attempt to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It is played with play money, stock certificates, and tiles representing hotels that are arranged on the board. The components of the game have varied over the years. In particular, the tiles have been made from wood, plastic, and cardboard in various editions of the game.


Set up

Before play begins, the players must decide whether the numbers of players' shares will be public or private information. Keeping this information private can greatly extend the game since players will be less certain of their status, and therefore less willing to end the game. Each player receives play cash and a small random set of playing tiles and becomes the founder of a nascent hotel chain by drawing and placing a tile representing a hotel on the board. Tiles are ordered, and correspond to spaces on the board. Position of the starting tiles determines order of play.


Gameplay

Play consists of placing a tile on the board and optionally buying stock. The placed tile may found a new hotel chain, grow an existing one or merge two or more chains. Chains are sets of edge-wise adjacent tiles. Founders receive a share of stock in new chains. A chain can become "safe", immune to acquisition, by attaining a specified size. Following placement of a tile, the player may then buy a limited number of shares of stock in existing chains. Shares have a market value determined by the size and stature of the hotel chain. At the end of his or her turn, the player receives a new tile to replace the one played. When mergers occur, the smaller chain becomes defunct, and its tiles are then part of the acquiring chain. The two largest shareholders in the acquired chain receive cash bonuses; players may sell their shares in the defunct chain, trade them in for shares of the acquiring chain, or keep them. Mergers between 3 or more chains are handled in order from larger to smaller.


Ending the game

A player during their turn may declare the game at an end if the largest chain exceeds a specified size (about 40% of the board), or all chains on the board are too large to be acquired. When the game ends, shareholder bonuses are paid to the two largest shareholders of each chain, and players cash out their shares at market price (shares in any defunct chains are worthless). The player with the most money wins.


Publication history

When
Sid Sackson Sid Sackson (February 4, 1920 in Chicago – November 6, 2002) was an American board game designer and collector, best known as the creator of the business game ''Acquire''. Career Sackson's most popular creation is probably the business game ''Ac ...
was a child, he played a
Milton Bradley Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and ...
gambling-themed board game titled ''Lotto''. When he became a game designer, Sackson reworked the game into a wargame he called ''Lotto War''. In 1962, Sackson and
Alex Randolph Alexander Randolph (4 May 1922 – 27 April 2004) was a Bohemian-American designer of board games and writer. Randolph's game creations include ''TwixT'', '' Breakthru'', '' Hol's der Geier'', '' Inkognito'' (with Leo Colovini), ''Raj'', ''Ri ...
were commissioned by 3M to start a new games division. When Sackson submitted ''Lotto War'' to 3M the following year, he retitled the game ''Vacation''. 3M suggested changing the name to ''Acquire'', and Sackson agreed. The game was test marketed in several U.S. cities in 1963, and production began in 1964 as a part of the 3M Bookshelf games series. In 1976, the 3M game division was sold to
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
and ''Acquire'' became part of their bookcase game series. Four years later, Avalon Hill published the computer game ''
Computer Acquire ''Computer Acquire'' is a 1980 video game published by Avalon Hill for the Apple II, Atari 8-bit family, Commodore PET, and TRS-80. Gameplay ''Computer Acquire'' is an adaptation of the board game ''Acquire'' that allows the player to play against ...
'' for the
PET A pet, or companion animal, is an animal kept primarily for a person's company or entertainment rather than as a working animal, livestock, or a laboratory animal. Popular pets are often considered to have attractive appearances, intelligence, ...
,
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
and
TRS-80 The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of '' ...
. In 1998, Avalon Hill became part of Hasbro. The new owners reissued a slightly revised version of ''Acquire'' in 2000, in which the hotel chains were replaced by fictitious corporations, though the actual gameplay was unchanged. Hasbro soon thereafter discontinued it. In the mid-2000s, the game was transferred to a Hasbro subsidiary,
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
(WotC). In 2008, WotC celebrated "''50 years of Avalon Hill Games"'' with the release of a new edition of ''Acquire'', although the game was not yet 50 years old. In 2016, the game was transferred back to the Hasbro games division and republished in 2016 under the Avalon label, with hotels chains reinstated.


Reception

''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' magazine included ''Acquire'' in their "Top 100 Games of 1980", praising it as a "classic game of getting in on the ground floor" and "proof that you need money to make money", noting that "a delicate sense of timing is important, but greed and a lust for power also help." ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' magazine included ''Acquire'' in their "Top 100 Games of 1981", noting that it "combines the flavors of Monopoly and the stock market" and cautioned that "Since the object is to acquire cash, careful timing of investments (and raids on competitors' chains!) is critical to winning". ''
Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' magazine included ''Acquire'' in their "Top 100 Games of 1982", noting that "Among family games, this is one of the most strategic." In the December 1993 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' (Issue 200),
Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
advised readers to ignore the hotel theme: "Supposedly a game of hotel acquisitions and mergers, this is actually a superb abstract game of strategy and capital." Varney called the game "An early masterpiece from idSackson, game historian and one of the great designers of our time."


Awards

The game was short-listed for the first
Spiel des Jahres The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence ...
board game awards in 1979.Spiel des Jahres page for Acquire in German ''
GAMES A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
'' magazine has inducted ''Acquire'' into their buyers' guide
Hall of Fame A hall, wall, or walk of fame is a list of individuals, achievements, or other entities, usually chosen by a group of electors, to mark their excellence or Wiktionary:fame, fame in their field. In some cases, these halls of fame consist of actu ...
.GAMES Magazine Hall of Fame
. Retrieved 2010-07-26
The magazine's stated criteria for the Hall of Fame encompasses "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics." ''Acquire'' was inducted into the Academy of Adventure Gaming Arts & Design's Hall of Fame, along with game designer Sid Sackson, in 2011.Origins Awards Hall of Fame for Acquir
Academy Hall of Fame
/ref> It is also one of the
Mind Sports Olympiad The Mind Sports Olympiad (MSO) is an annual international multi-disciplined competition and festival for games of mental skill and mind sports. The inaugural event was held in 1997 in London with £100,000 prize fund''Mind Sports Olympiad Supp ...
games.


Reviews

*'' Jeux & Stratégie'' #1 (as "Trust") *'' Jeux & Stratégie'' #6 *'' Jeux & Stratégie'' #51 *''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant edi ...
'' #11 *''
Games & Puzzles ''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant edi ...
'' #69


References


External links

*
''Acquire''
Wizards of the Coast page

Webnoir page
"The Origin of ACQUIRE"
Acquisition Games page {{Avalon Hill 3M bookshelf game series Avalon Hill games Board games introduced in 1964 Economic simulation board games Multiplayer games Sid Sackson games Stock market in popular culture Tile-laying board games