A Boy And His Blob
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A Boy And His Blob
''A Boy and His Blob'' is a puzzle-platform game developed by WayForward Technologies and published by Majesco Entertainment. It is a re-imagining of the 1989 video game, '' A Boy and His Blob: Trouble on Blobolonia'', which was originally developed by Imagineering for the NES. The game was released for the Wii in North America on October 13 and in Europe on November 6, 2009. A high-definition port of the game developed by Abstraction Games was released on Xbox One, PlayStation 4, PlayStation Vita, Microsoft Windows, OS X, and Linux on January 20, 2016. A PlayStation 3 version was made available on June 28 of the same year as a cross-purchase with the PS4 and Vita versions. Mobile ports for iOS and Android were later released worldwide on November 17 and September 26 of 2017 respectively. A Nintendo Switch version was released on November 4, 2021 by WayForward and Ziggurat Interactive. WayForward's director Sean Velasco, a fan of the original NES title, expressed a desire to re- ...
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WayForward
WayForward Technologies, Inc. is an American independent video game developer and publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets. The company has created a variety of original game properties such as their flagship ''Shantae'' series, including the first title in the series which appeared on the Game Boy Color and was published by Capcom. WayForward Technologies has worked on games for the Game Boy Advance, Nintendo DS, Nintendo 3DS and PlayStation Vita handheld consoles, WiiWare games for Nintendo's Wii and Wii U, Nintendo Switch consoles and games for personal computer and mobile phones. History WayForward Technologies was founded in 1990 by V ...
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WayForward Technologies
WayForward Technologies, Inc. is an American independent video game developer and video game publisher, publisher based in Valencia, California. Founded in March 1990 by technology entrepreneur Voldi Way, WayForward started by developing games for consoles such as the Super NES and Sega Genesis, as well as TV games and PC educational software. In 1997, they relaunched their video games arm, placing the company as a contractor for publishers and working on a variety of licensed assets. The company has created a variety of original game properties such as their flagship Shantae, ''Shantae'' series, including the first title in the series which appeared on the Game Boy Color and was published by Capcom. WayForward Technologies has worked on games for the Game Boy Advance, Nintendo DS, Nintendo 3DS and PlayStation Vita handheld consoles, WiiWare games for Nintendo's Wii and Wii U, Nintendo Switch consoles and games for personal computer and mobile phones. History WayForward Technol ...
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Absolute Entertainment
Absolute Entertainment was an American Video game publisher, video game publishing company. Through its video game developer, development house, Imagineering (company), Imagineering, Absolute Entertainment produced titles for the Amiga, Atari 2600, Atari 7800, Sega Game Gear, Sega Genesis, Sega Genesis/Mega Drive, Sega CD, Game Boy, Nintendo Entertainment System, and Super Nintendo Entertainment System video game consoles, as well as for the PC. After leaving his position as a video game developer and Game designer, designer at Activision, Garry Kitchen founded the company in 1986 with his brother Dan Kitchen, along with Alex DeMeo, John Van Ryzin. The company's headquarters was in Glen Rock, New Jersey, but later moved to another New Jersey Borough (New Jersey), borough, Upper Saddle River, New Jersey, Upper Saddle River. While the company was based in New Jersey, David Crane worked out of his home on the West Coast of the United States, West Coast. The company's name was chose ...
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Animation
Animation is a method by which image, still figures are manipulated to appear as Motion picture, moving images. In traditional animation, images are drawn or painted by hand on transparent cel, celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed Computer animation#Animation methods, 3D animation, while Traditional animation#Computers and traditional animation, 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like cutout animation, paper cutouts, puppets, or Clay animation, clay figures. A cartoon is an animated film, usually a short film, featuring an cartoon, exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphi ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Jelly Bean
Jelly beans are small bean shaped sugar candies with soft candy shells and thick gel interiors (see gelatin and jelly). The confection is primarily made of sugar and sold in a wide variety of colors and flavors. History It has been claimed that jelly beans were first mentioned during 1861, when Boston confectioner William Schrafft urged people to send his jelly beans to soldiers during the American Civil War. It was not until July 5, 1905, that jelly beans were mentioned in the ''Chicago Daily News''. The advertisement publicized bulk beans sold by volume for ten cents per pound, according to the book ''The Century in Food: America's Fads and Favorites''. Most historians contend that jelly beans were first associated with celebrations of Easter in the United States sometime during the 1930s due to their egg-like shape. Manufacture The basic ingredients of jelly beans include sugar, tapioca or corn syrup, and pectin or starch. Relatively minor amounts of the emulsif ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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High-definition Video
High-definition video (HD video) is video of higher resolution and quality than standard-definition. While there is no standardized meaning for ''high-definition'', generally any video image with considerably more than 480 vertical scan lines (North America) or 576 vertical lines (Europe) is considered high-definition. 480 scan lines is generally the minimum even though the majority of systems greatly exceed that. Images of standard resolution captured at rates faster than normal (60 frames/second North America, 50 fps Europe), by a high-speed camera may be considered high-definition in some contexts. Some television series shot on high-definition video are made to look as if they have been shot on film, a technique which is often known as filmizing. History The first electronic scanning format, 405 lines, was the first ''high definition'' television system, since the mechanical systems it replaced had far fewer. From 1939, Europe and the US tried 605 and 441 lines until, in 1 ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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