Boss (video Gaming)
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Guacamelee! Screenshot E
''Guacamelee!'' is a Metroidvania action platforming video game developed and published by DrinkBox Studios, initially launched in April 2013 for platforms PlayStation 3 and PlayStation Vita and was later ported to Microsoft Windows in August and to OS X and Linux in February 2014. An enhanced edition entitled ''Super Turbo Championship Edition'' was released for Wii U, Windows, PlayStation 4, Xbox One and Xbox 360 in July 2014 and later on the Nintendo Switch in October 2018. The game draws its inspiration from traditional Mexican culture and folklore. A sequel, ''Guacamelee! 2'', which includes four player co-operative gameplay, was released on August 21, 2018. Gameplay ''Guacamelee!'' is a hybrid 2D Metroidvania style action platform and brawler. Players control the luchador Juan and explore an open, non-linear world to complete the central story objectives while collecting necessary character upgrades and battling enemies. Coins collected from defeated enemies are used t ...
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Shooter Game
Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range weapons, and can be used in combination with other tools such as grenades for indirect offense, armor for additional defense, or accessories such as telescopic sights to modify the behavior of the weapons. A common resource found in many shooter games is ammunition, armor or health, or upgrades which augment the player character's weapons. Shooter games test the player's spatial awareness, reflexes, and speed in both isolated single player or networked multiplayer environments. Shooter games encompass many subgenres that have the commonality of focusing on the actions of the avatar engaging in combat with a weapon against both code-driven NPC enemies or other avatars controlled by other players. Subgenres Shoot 'em up Shoot ' ...
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Slate (magazine)
''Slate'' is an online magazine that covers current affairs, politics, and culture in the United States. It was created in 1996 by former '' New Republic'' editor Michael Kinsley, initially under the ownership of Microsoft as part of MSN. In 2004, it was purchased by The Washington Post Company (later renamed the Graham Holdings Company), and since 2008 has been managed by The Slate Group, an online publishing entity created by Graham Holdings. ''Slate'' is based in New York City, with an additional office in Washington, D.C. ''Slate'', which is updated throughout the day, covers politics, arts and culture, sports, and news. According to its former editor-in-chief Julia Turner, the magazine is "not fundamentally a breaking news source", but rather aimed at helping readers to "analyze and understand and interpret the world" with witty and entertaining writing. As of mid-2015, it publishes about 1,500 stories per month. A French version, ''slate.fr'', was launched in February 20 ...
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Warning Forever
''Warning Forever'' is a freeware 2D fixed shooter for the Windows platform written by Japanese indie developer Hikoza T Ohkubo and released under the name of his software house, Hikware. Gameplay The game is broken into stages; each stage is a single boss battle, resulting in a constant stream of bosses. To progress to the next stage, the boss must be completely destroyed within the time limit. The game starts with a default time limit of 180 seconds, with 30 seconds rewarded for every boss defeated and 20 seconds lost for each time the player is destroyed. The player flies a relatively small green ship. There are no power-ups - the player's only weapon is a very rapid-fire revolving cannon which is fired by holding down the shoot button (Z key by default). By default, it fires straight ahead with a small spread. Alternatively, after the switch button (D key by default) is pressed, a green arc is displayed originating from the ship and widening as distance increases. This arc rep ...
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Furi
''Furi'' is a 2016 action shoot 'em up video game developed and published by indie studio The Game Bakers available for Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, and Amazon Luna. The game takes place on a planet in a colorful, retro, science fiction setting and consists entirely of boss fights. The game follows The Stranger (later referred to as Rider) as he fights his way down through a prison composed of ten floating islands each with their own unique boss or “guardian”. There are three possible endings depending on the choices made by the player, including one secret ending. Gameplay ''Furi'' is a fast-paced action game with elements of hack and slash, shoot ‘em up (twin stick and bullet hell) and consists entirely of boss fights. Gameplay focuses around dodging bullets, parrying attacks to regain health, attacking the bosses up close through melee or afar with ranged projectiles, and quick time events. The game is set in a series of l ...
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Cuphead
''Cuphead'' is a run-and-gun video game developed and published by Studio MDHR. The game follows the titular Cuphead who, in a deal with the Devil after losing a game at the Devil's casino, is sent on a quest to repossess the souls of runaway debtors as payment for Cuphead's loss. In the game, up to two players control Cuphead and/or his brother Mugman to fight through several levels and boss fights; the game does not have a rigid narrative structure. As the game progresses, the protagonist acquires more power and abilities, eventually threatening the Devil himself. Players, however, can only equip a limited number of these abilities at a given time. The game's creators, brothers Chad and Jared Moldenhauer, took inspiration from the rubber hose style of the golden age of American animation and the surrealist qualities of works of Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio and Walter Lantz Productions. Reminiscent of the '30s ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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Rhythm Game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. Many rhythm games include multiplayer modes in which players compete for the highest score or cooperate as a simulated musical ensemble. Rhythm games often feature novel game controllers shaped like musical instruments such as guitars and drums to match notes while playing songs. Certain dance-based games require the player to physically dance on a mat, with pressure-sensitive pads acting as the input device. The 1996 title ''PaRappa the Rapper'' has been deemed the first influential rhythm game, whose basic template formed the core of subsequent games in the genre. In 1997, Konami's ''Beatmania'' sparked an emergent market for rhythm games in Japan. The company's music division, Bemani, rele ...
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Dnd (PLATO Video Game)
''dnd'' is a role-playing video game. The name ''dnd'' is derived from the abbreviation "D&D" from the original tabletop role-playing game ''Dungeons & Dragons'', which was released in 1974. ''dnd'' was written in the TUTOR programming language for the PLATO system by Gary Whisenhunt and Ray Wood at Southern Illinois University in 1974 and 1975. Dirk Pellett of Iowa State University and Flint Pellett of the University of Illinois made substantial enhancements to the game from 1976 to 1985. ''dnd'' is notable for being the first interactive game to feature what would later be referred to as bosses. Gameplay In ''dnd'', players create a character and venture into the multi-level Whisenwood Dungeon (a portmanteau of the authors' last names) in search of two ultimate treasures: the grail and the orb. The game presents players with an overhead view of the dungeon, but also implements many basic concepts of ''Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated a ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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