Athena (video Game)
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Athena (video Game)
is a platform arcade game, produced and published in 1986 by SNK. Conversions were later released for the NES console and ZX Spectrum and Commodore 64 home computers. The game's protagonist, Princess Athena, has gone on to appear in later fighting games by SNK as a secret character or assistant to her descendant Athena Asamiya, a frequent main character in these games. Plot Athena was the young, headstrong princess of the heavenly Kingdom of Victory. She was bored of the monotonous daily life in the palace and desired exciting adventures. One day, she opened the "Door Which Shouldn't Be Opened" in the basement of Castle Victory, said to lead to a savage and deadly place. As she dared cross the doorway, it caused her to fall from the skies and to another realm called Fantasy World, which was dominated by the evil Emperor Dante. After her flowing dress was lost while catching the wind for her fall, the perilous adventures of Princess Athena began as she landed in a wildernes ...
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Micronics
Micronics (マイクロニクス Maikuronikusu) was a Japanese video game developer in 1980s and 1990s. It mostly ported arcade games to the Nintendo Entertainment System. Like many video game developers, Micronics didn't credit itself in its games, displaying instead only the name of the video game publisher (with exception of '' Super Volleyball'' for the Sega Mega Drive). While the company is not well known in the game industry, it has produced some obscure titles like ''89 Dennou Kyusei Uranai''. Kazuo (Kazzo) Yagi was the main programmer for the games during the NES era. The company hired professional musicians to compose music for its games such as Tsugutoshi Goto, Kimio Nomura, and Joe Hisaishi. The company started to develop SNES games, again uncredited. However, some of its games credited Khaos in the ROM, which is believed to have been Micronics's name while developing SNES games. Video games Micronics developed primarily for the Nintendo Entertainment System and, to a ...
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Palace
A palace is a grand residence, especially a royal residence, or the home of a head of state or some other high-ranking dignitary, such as a bishop or archbishop. The word is derived from the Latin name palātium, for Palatine Hill in Rome which housed the Roman Empire, Imperial residences. Most European languages have a version of the term (''palais'', ''palazzo'', ''palacio'', etc.), and many use it for a wider range of buildings than English. In many parts of Europe, the equivalent term is also applied to large private houses in cities, especially of the aristocracy; often the term for a large country house is different. Many historic palaces are now put to other uses such as parliaments, museums, hotels, or office buildings. The word is also sometimes used to describe a lavishly ornate building used for public entertainment or exhibitions such as a movie palace. A palace is distinguished from a castle while the latter clearly is fortified or has the style of a fortification ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Mercury (mythology)
Mercury (; la, Mercurius ) is a major god in Roman religion and mythology, being one of the 12 Dii Consentes within the ancient Roman pantheon. He is the god of financial gain, commerce, eloquence, messages, communication (including divination), travelers, boundaries, luck, trickery, and thieves; he also serves as the guide of souls to the underworld. In Roman mythology, he was considered to be either the son of Maia, one of the seven daughters of the Titan Atlas, and Jupiter, or of Caelus and Dies. In his earliest forms, he appears to have been related to the Etruscan deity Turms; both gods share characteristics with the Greek god Hermes. He is often depicted holding the caduceus in his left hand. Similar to his Greek equivalent Hermes, he was awarded a magic wand by Apollo, which later turned into the caduceus, the staff with intertwined snakes. Etymology The name "Mercury" is possibly related to the Latin words ' ("merchandise"; cf. ''merchant'', ''commerce'', etc ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Hammer
A hammer is a tool, most often a hand tool, consisting of a weighted "head" fixed to a long handle that is swung to deliver an impact to a small area of an object. This can be, for example, to drive nails into wood, to shape metal (as with a forge), or to crush rock. Hammers are used for a wide range of driving, shaping, breaking and non-destructive striking applications. Traditional disciplines include carpentry, blacksmithing, warfare, and percussive musicianship (as with a gong). Hammering is use of a hammer in its strike capacity, as opposed to prying with a secondary claw or grappling with a secondary hook. Carpentry and blacksmithing hammers are generally wielded from a stationary stance against a stationary target as gripped and propelled with one arm, in a lengthy downward planar arc—downward to add kinetic energy to the impact—pivoting mainly around the shoulder and elbow, with a small but brisk wrist rotation shortly before impact; for extreme impact, c ...
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Body Armor
Body armor, also known as body armour, personal armor or armour, or a suit or coat of armor, is protective clothing designed to absorb or deflect physical attacks. Historically used to protect military personnel, today it is also used by various types of police (riot police in particular), private security guards or bodyguards, and occasionally ordinary civilians. Today there are two main types: regular non-plated body armor for moderate to substantial protection, and hard-plate reinforced body armor for maximum protection, such as used by combat soldiers. History Many factors have affected the development of personal armor throughout human history. Significant factors in the development of armor include the economic and technological necessities of armor production. For instance full plate armor first appeared in Medieval Europe when water-powered trip hammers made the formation of plates faster and cheaper. At times the development of armor has run parallel to the develo ...
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Shield
A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of active blocks, as well as to provide passive protection by closing one or more lines of engagement during combat. Shields vary greatly in size and shape, ranging from large panels that protect the user's whole body to small models (such as the buckler) that were intended for hand-to-hand-combat use. Shields also vary a great deal in thickness; whereas some shields were made of relatively deep, absorbent, wooden planking to protect soldiers from the impact of spears and crossbow bolts, others were thinner and lighter and designed mainly for deflecting blade strikes (like the roromaraugi or qauata). Finally, shields vary greatly in shape, ranging in roundness to angularity, proportional length and width, symmetry and edge pattern; different s ...
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Monster
A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fear. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts and spirits, zombies or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process. Animal monsters are outside the moral order, but sometimes have their origin in some human violation of the moral law (e.g. in the Greek myth, Minos does not sacrifice to Poseidon the white bull which the god sent him, so as punishment Poseidon makes Minos' wife, Pasiphaë, fall in love with the bull. She copulat ...
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Nudity
Nudity is the state of being in which a human is without clothing. The loss of body hair was one of the physical characteristics that marked the biological evolution of modern humans from their hominin ancestors. Adaptations related to hairlessness contributed to the increase in brain size, bipedalism, and the variation in human skin color. While estimates vary, for at least 90,000 years anatomically modern humans were naked. The invention of clothing was part of the transition from being not only anatomically but behaviorally modern. Clothing and body adornments were elements in non-verbal communication reflecting social status and individuality. Through much of history until the late modern period, people might be unclothed in public by necessity or convenience either when engaged in effortful activity, including labor and athletics; or when bathing or swimming. Such functional nudity occurred in groups that were usually but not always segregated by sex. Among ancie ...
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Athena
Athena or Athene, often given the epithet Pallas, is an ancient Greek goddess associated with wisdom, warfare, and handicraft who was later syncretized with the Roman goddess Minerva. Athena was regarded as the patron and protectress of various cities across Greece, particularly the city of Athens, from which she most likely received her name. The Parthenon on the Acropolis of Athens is dedicated to her. Her major symbols include owls, olive trees, snakes, and the Gorgoneion. In art, she is generally depicted wearing a helmet and holding a spear. From her origin as an Aegean palace goddess, Athena was closely associated with the city. She was known as ''Polias'' and ''Poliouchos'' (both derived from ''polis'', meaning "city-state"), and her temples were usually located atop the fortified acropolis in the central part of the city. The Parthenon on the Athenian Acropolis is dedicated to her, along with numerous other temples and monuments. As the patron of craft and weav ...
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Ancient Rome
In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 BC), Roman Republic (509–27 BC) and Roman Empire (27 BC–476 AD) until the fall of the western empire. Ancient Rome began as an Italic settlement, traditionally dated to 753 BC, beside the River Tiber in the Italian Peninsula. The settlement grew into the city and polity of Rome, and came to control its neighbours through a combination of treaties and military strength. It eventually dominated the Italian Peninsula, assimilated the Greek culture of southern Italy ( Magna Grecia) and the Etruscan culture and acquired an Empire that took in much of Europe and the lands and peoples surrounding the Mediterranean Sea. It was among the largest empires in the ancient world, with an estimated 50 to 90 million inhabitants, roughly 20% of t ...
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