Arcana Heart 2
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Arcana Heart 2
is a 2D arcade fighting game series developed by Team Arcana (originally co-owned with its former parent company Examu). The first edition was released to arcades (mostly in Japan, but a few in other countries) in late 2007. The games feature an original all-female cast, and after choosing a character, the player chooses an "elemental alignment," or Arcana, which determines the character's special moves. Games ''Arcana Heart'' ''Arcana Heart 2'' ''Arcana Heart 2'' is the sequel to ''Arcana Heart''. It was the first game in the series to be developed and published by Examu after the rights of the franchise had been transferred to the company from Yuki Enterprise. It was also the first game for Examu's proprietary eX-Board, an arcade board based on Windows XP Embedded that would become the standard platform for the rest of the series and other arcade games published by Examu. The game was unveiled at the AOU2008 Amusement Expo. Andamiro demonstrated the original version of Ar ...
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Examu
Examu, formerly known as Yuki Enterprise, was a Japanese video game company founded in 2000. It mostly produced fighting games for arcades and home consoles. It is known for owning Team Arcana, the developer of the original intellectual property series '' Arcana Heart''. Initially, they developed games for their own arcade system board called eX-Board, to release their games mostly on Taito's NESiCAxLive arcade delivery system. Support for eX-Board ceased in December, 2013. At the end of February 2020, Examu suspended their business operations. Any ongoing development works and product supports (most particularly ongoing supported fighting games (including licensed fighting games)) has since migrated to its rebranded successor since 2019, Team Arcana Team Arcana is a Japanese video game developer and a successor of Examu, which mostly produce fighting games for arcades and home console A home video game console is a video game console that is designed to be connected t ...
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Arcana Heart TGS 2010
Arcana may refer to: Music * Arcana (American band), an American jazz band * Arcana (Swedish band), a Swedish dark wave band * Arcana (record label), a French classical record label * ''Arcana'' (album), a 2001 album by Edenbridge * ''Arcana'' (Varèse), a classical composition by Edgard Varèse Other uses * Arcana, Indiana, an unincorporated town in the United States * Arcana (convention), a Minnesota dark fantasy/horror convention * ''Arcana'' (film), a 1972 Italian horror-drama film * ''Arcana'' (manga), a 2000 manga series by Yua Kotegawa * ''Arcana'' (video game), a 1992 card-themed role-playing game * ''Arcana'', a collection of poems by A. W. Yrjänä * Arcanacon, an Australian role-playing game convention * Arcana Studio, a comic book company * Major Arcana, the trumps of Tarot cards * Minor Arcana, the numbered pip Tarot cards * ''Knowledge (Arcana)'', a skill in the tabletop role-playing game ''Dungeons & Dragons'' See also * Arcanna, a fictional superheroi ...
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Sony Music Entertainment Japan
, often abbreviated as SMEJ or simply SME, and also known as Sony Music Japan for short (stylized as ''SonyMusic''), is a Japanese music arm for Sony. Founded in 1968 as CBS/Sony, SMEJ is directly owned by Sony Group Corporation and is operating independently from the United States-based Sony Music Entertainment due to its strength in the Japanese music industry. Its subsidiaries include the Japanese animation production enterprise, Aniplex, which was established in September 1995 as a joint-venture between Sony Music Entertainment Japan and Sony Pictures Entertainment Japan, but which in 2001 became a wholly owned subsidiary of Sony Music Entertainment Japan. It was prominent in the early to mid '90s producing and licensing music for animated series such as ''Roujin Z'' from acclaimed Japanese comic artist Katsuhiro Otomo and Capcom's ''Street Fighter'' animated series. Until March 2007, Sony Music Japan also had its own North American sublabel, Tofu Records. Releases of So ...
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Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular medi ...
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Yuyuko Takemiya
is a Japanese writer of light novels, novels and manga. Biography Takemiya debuted in September 2004 with her light novel series '' Watashitachi no Tamura-kun (Our Tamura-kun)'' which first appeared in the autumn 2004 issue of ''Dengeki hp Special'', a special edition version of '' Dengeki hp''. That same month, Takemiya worked on the scenario for the bishōjo game ''Noel'' by FlyingShine (also known for creating '' Cross Channel''). Following the completion of '' Watashitachi no Tamura-kun'', Takemiya began her best-known series, ''Toradora!'', which she declared to be complete in April 2010 after ten volumes and three spin-off books. The first book of her next series, '' Golden Time'', was Dengeki Bunko's 2000th published light novel. Takemiya launched the manga series ''Evergreen'' with artist Akira Caskabe on July 19, 2011 in ASCII Media Works' ''Dengeki Daioh Genesis'' quarterly magazine. Works ;Light novels * (under Dengeki Bunko, illustration by Yasu) **''Watashitac ...
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Comp Ace
is a Japanese PC game, computer game and manga magazine published by Kadokawa Shoten. ''Comp Ace'' began as a special edition version of another one of Kadokawa Shoten's magazines, ''Comptiq''. The first issue was released on March 26, 2005, and was published quarterly for the first three volumes which had cover illustrations by Itaru Hinoue of Key (company), Key. Volumes four through nine were published bimonthly with cover art provided by Aoi Nishimata of Navel (company), Navel. Volume ten was published three months after volume nine, and from ten on the magazine was published monthly, now with new cover art by Naru Nanao, Hiro Suzuhira, and illustrators from Type-Moon and August (company), August. Starting with the August 2007 issue published on June 26, 2007, ''Comp Ace'' broke off from ''Comptiq'' and became its own magazine. Its main focus is on bishōjo games and manga that are based on said games. Serialized manga *''11eyes: Tsumi to Batsu to Aganai no Shōjo'' *''Underba ...
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I-mode
NTT DoCoMo's i-mode is a mobile internet (distinct from wireless internet) service popular in Japan. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the packet-switched network that delivers the data. i-mode users also have access to other various services such as: sports results, weather forecasts, games, financial services, and ticket booking. Content is provided by specialised services, typically from the mobile carrier, which allows them to have tighter control over billing. Like WAP, i-mode delivers only those services that are specifically converted for the service, or are converted through gateways. Description In contrast with the Wireless Application Protocol (WAP) standard, which used Wireless Markup Language (WML) on top of a protocol stack for wireless handheld devices, i-mode borrows from DoCoMo proprietary protocols ALP (HTTP) and TLP ( TCP, UDP), as well as fixed Internet data ...
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Cave (company)
is a Japanese video game company founded in 1994 by former employees of Toaplan Co., Ltd., Toaplan following its bankruptcy. They are known primarily for their "bullet hell" shoot 'em ups; from 1995 up to 2013, CAVE was one of the most prolific shoot 'em up developers in the Japanese market. Alongside this, CAVE has produced a variety of other types games for arcades, home consoles, PCs, and smartphones, also dating back to 1995. "CAVE" is an acronym for "Computer Art Visual Entertainment". History During a stockholder meeting in August 2011, the company changed the English company name to 'CAVE Interactive Co., Ltd'. However, the foreign www.caveinteractive.com domain name had already been established on May 15, 2011. Key staff members include Tsuneki Ikeda (director and COO) and Makoto Asada (game development department head) who left the company in 2013. On January 24, 2014, community manager "Masa-King" announced that the Cave-World Twitter and blog were shutting down on F ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Amusement Expo
Amusement Expo is an annual convention featuring and showcasing vendors, developers and businesses having to do with coin activated amusements such as video arcade machines, electro-mechanical games, ticket/redemption skill and chance games, and jukeboxes. The show is held annually in March at the Las Vegas Convention Center. History The history of the Amusement Expo can be traced back to March 1980 when ''Play Meter'' magazine founder, Ralph Lally established the industry's first spring trade show, the Amusement Operators Expo (AOE). The AOE ran for five years before merging with the Amusement Showcase International (ASI)–a spring trade show run by the American Amusement Machine Association (AAMA) in 1986. The AOE-ASI merger was renamed the American Coin Machine Exposition (ACME) and operated under this name for ten years. In 1997 the ACME was again renamed as the Amusement Showcase International (ASI)–a name that was used from 1997 to 2009. In 2009, ASI merged with a show he ...
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Windows XP Embedded
Windows XP, which is the next version of Windows NT after Windows 2000 and the successor to the consumer-oriented Windows Me, has been released in several editions since its original release in 2001. Windows XP is available in many languages. In addition, add-ons translating the user interface are also available for certain languages. Home and Professional The first two editions released by Microsoft are Windows XP Home Edition, designed for home users, and Windows XP Professional, designed for business and power users. Windows XP Professional offers a number of features unavailable in the Home Edition, including: * The ability to become part of a Windows Server domain, a group of computers that are remotely managed by one or more central servers. * An access control scheme that allows specific permissions on files to be granted to specific users under normal circumstances. However, users can use tools other than Windows Explorer (like cacls or File Manager), or restart to ...
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