Aqsis - Utah Teapot Displacement Shader
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Aqsis - Utah Teapot Displacement Shader
Aqsis is a free rendering suite compliant with the RenderMan standard. It is available under the BSD, previously under GPL. Its main author and project manager is Paul Gregory. The Aqsis project consists of a renderer, shader compiler and a few other supporting components. Like the original PRMan from Pixar, it is an implementation of the Reyes rendering algorithm, which is famous for its high speed and efficiency in handling even very large scenes, and has good support for displacement shaders. Like many other open source projects, Aqsis is hosted on SourceForge and is in continuous and active development. Because of its Reyes heritage, Aqsis lacks some advanced global illumination features like ray tracing, although active efforts are underway to support some such features. Its current stable version is 1.8.2. The MakeHuman MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a co ...
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Utah Teapot
The Utah teapot, or the Newell teapot, is a 3D test model that has become a standard reference object and an in-joke within the computer graphics community. It is a mathematical model of an ordinary Melitta-brand teapot that appears solid with a nearly rotationally symmetrical body. Using a teapot model is considered the 3D equivalent of a "Hello, World!" program, a way to create an easy 3D scene with a somewhat complex model acting as the basic geometry for a scene with a light setup. Some programming libraries, such as the OpenGL Utility Toolkit, even have functions dedicated to drawing teapots. The teapot model was created in 1975 by early computer graphics researcher Martin Newell, a member of the pioneering graphics program at the University of Utah. It was one of the first to be modeled using bézier curves rather than precisely measured. History For his work, Newell needed a simple mathematical model of a familiar object. His wife, Sandra Newell, suggested mo ...
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RenderMan Interface Specification
The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language. As Pixar's technical specification for a standard communications protocol (or interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to PostScript but for describing 3D scenes rather than 2D page layouts. Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what rendering algorithms are utilized by the latter. The interface was first published in 1988 (version 3.0) and was designed to be sufficiently future proof to encompass advances in technology for a significant number of years. The current revision is 3.2.1, released in November 2005. Wha ...
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Free 3D Graphics Software
Free may refer to: Concept * Freedom, having the ability to do something, without having to obey anyone/anything * Freethought, a position that beliefs should be formed only on the basis of logic, reason, and empiricism * Emancipate, to procure political rights, as for a disenfranchised group * Free will, control exercised by rational agents over their actions and decisions * Free of charge, also known as gratis. See Gratis vs libre. Computing * Free (programming), a function that releases dynamically allocated memory for reuse * Free format, a file format which can be used without restrictions * Free software, software usable and distributable with few restrictions and no payment * Freeware, a broader class of software available at no cost Mathematics * Free object ** Free abelian group ** Free algebra ** Free group ** Free module ** Free semigroup * Free variable People * Free (surname) * Free (rapper) (born 1968), or Free Marie, American rapper and media personality ...
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MakeHuman
MakeHuman is a free and open source 3D computer graphics middleware designed for the prototyping of photorealistic humanoids. It is developed by a community of programmers, artists, and academics interested in 3D character modeling. Technology MakeHuman is developed using 3D morphing technology. Starting from a standard (unique) androgynous human base mesh, it can be transformed into a great variety of characters (male and female), mixing them with linear interpolation. For example, given the four main morphing ''targets'' (baby, teen, young, old), it is possible to obtain all the intermediate shapes. Using this technology, with a large database of morphing targets, it's virtually possible to reproduce any character. It uses a very simple GUI in order to access and easily handle hundreds of morphings. The MakeHuman approach is to use sliders with common parameters like height, weight, gender, ethnicity and muscularity. In order to make it available on all major operating sys ...
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Global Illumination
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (''direct illumination''), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (''indirect illumination''). Theoretically, reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source of light). In practice, however, only the simulation of diffuse inter-reflection or caustics is called global illumination. Algorithms Images rendered using global illumination algorithms often appear more photorealistic than those using only direct illumination algorithms. However, such images are co ...
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SourceForge
SourceForge is a web service that offers software consumers a centralized online location to control and manage open-source software projects and research business software. It provides source code repository hosting, bug tracking, mirroring of downloads for load balancing, a wiki for documentation, developer and user mailing lists, user-support forums, user-written reviews and ratings, a news bulletin, micro-blog for publishing project updates, and other features. SourceForge was one of the first to offer this service free of charge to open-source projects. Since 2012, the website has run on Apache Allura software. SourceForge offers free hosting and free access to tools for developers of free and open-source software. , the SourceForge repository claimed to host more than 502,000 projects and had more than 3.7 million registered users. Concept SourceForge is a web-based source code repository. It acts as a centralized location for free and open-source software pr ...
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Rendering Algorithm
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the graph ...
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Reyes Rendering
Reyes rendering is a computer software architecture used in 3D computer graphics to render photo-realistic images. It was developed in the mid-1980s by Loren Carpenter and Robert L. Cook at Lucasfilm's Computer Graphics Research Group, which is now Pixar. It was first used in 1982 to render images for the ''Genesis effect'' sequence in the movie ''Star Trek II: The Wrath of Khan''. Pixar's RenderMan (software), RenderMan was one implementation of the Reyes algorithm, until its removal in 2016. According to the original paper describing the algorithm, the Reyes image rendering system is "An architecture for fast high-quality rendering of complex images." Reyes was proposed as a collection of algorithms and data processing systems. However, the terms "algorithm" and "architecture" have come to be used synonymously in this context and are used interchangeably in this article. Name ''Reyes'' is an acronym for ''Renders Everything You Ever Saw'' (the name is also a pun on Point Reye ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Free Software
Free software or libre software is computer software distributed under terms that allow users to run the software for any purpose as well as to study, change, and distribute it and any adapted versions. Free software is a matter of liberty, not price; all users are legally free to do what they want with their copies of a free software (including profiting from them) regardless of how much is paid to obtain the program.Selling Free Software
(gnu.org)
Computer programs are deemed "free" if they give end-users (not just the developer) ultimate control over the software and, subsequently, over their devices. The right to study and modify a computer program entails that

Displacement Shader
Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are ''displaced'', often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. It gives surfaces a great sense of depth and detail, permitting in particular self-occlusion, self-shadowing and silhouettes; on the other hand, it is the most costly of this class of techniques owing to the large amount of additional geometry. For years, displacement mapping was a peculiarity of high-end rendering systems like PhotoRealistic RenderMan, while realtime APIs, like OpenGL and DirectX, were only starting to use this feature. One of the reasons for this is that the original implementation of displacement mapping required an adaptive tessellation of the surface in order to obtain enough micro ...
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Menger
Menger is a surname. Notable people with the surname include: * Andreas Menger (born 1972), former German football player * Anton Menger (1841–1906), Austrian economist and author; brother of Carl Menger * Carl Menger (1840–1921), Austrian economist and author; founder of the Austrian School of economics * Howard Menger (1922–2009), American who claimed to have met extraterrestrials * Karl Menger (1902–1985), Austrian-born mathematician and son of economist Carl Menger * Kirsten Menger-Anderson (born 1969), American fiction writer See also * Menger Hotel, San Antonio Texas * Menger sponge, a fractal curve * Menger's theorem * Menger–Urysohn dimension; see Inductive dimension * Cayley–Menger determinant; see Distance geometry * * Manger __NOTOC__ A manger or trough is a rack for fodder, or a structure or feeder used to hold food for animals. The word comes from the Old French ''mangier'' (meaning "to eat"), from Latin ''mandere'' (meaning "to chew"). Mangers a ...
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