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Amstrad Computer User
''Amstrad Computer User'' was the official magazine for the Amstrad CPC series of 8-bit home computers. This monthly publication, usually referred to as ''ACU'' by its readers, concentrated more on the hardware and technical side of the Amstrad range, although it had a small dedicated games section as well. ACU History ''ACU'' ran from August 1984 to May 1992, producing 90 issues in total. Originally a bi-monthly Amstrad User's club newsletter titled ''CPC464 User'', it was renamed to ''Amstrad Computer User'' when the CPC664 was released in 1985. Its successor was ''CPC Attack'', which was launched in June 1992. August 1984 to April 1985 Amstrad Computer User started out as ''CPC464 User'' (subtitled ‘The Official AMSTRAD Micro Magazine’) and the first issue was dated August September 1984 and was 32 pages long. Published by Amsoft, a division of Amstrad, the first couple of issues were not made available to the general public, but only to members of the Amstrad Us ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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Ranarama
''Ranarama'' (also ''Rana Rama'') is a top-down '' Gauntlet''-like action game developed by Graftgold and published by Hewson Consultants in 1987. It was released for the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum home computers. The title appears to be a pun on ''rana'', a genus of frogs. The game concept is similar to a previous game by Steve Turner for the ZX Spectrum called '' Quazatron'', which was itself inspired by ''Paradroid'', created by Turner's Graftgold colleague Andrew Braybrook. In 2004 it was featured as one of the games on the C64 Direct-to-TV. Plot The main character is Mervyn, a sorcerer's apprentice whose botched spell turns him into a frog just in time to save him from an invasion of evil magic-users who slay his mentors. Mervyn's arcane capabilities are intact, and the game's aim is to hunt down the attackers. Gameplay Mervyn has four types of magic and eight increasingly potent and power-consuming spells for each: ''Offensive'' spells serve ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Magazine
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus '' Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , ...
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Alan Sugar
Alan Michael Sugar, Baron Sugar (born 24 March 1947) is a British business magnate, media personality, author, politician and political adviser. In 1968, he started what would later become his largest business venture, consumer electronics company Amstrad. In 2007, he sold his remaining interest in the company in a deal to BSkyB for £125m. Sugar was the chairman and part-owner of Tottenham Hotspur F.C., Tottenham Hotspur from 1991 to 2001, selling his remaining stake in the club in 2007 as well, for £25m. He is also known for being the host and "Boss" for the BBC reality competition series ''The Apprentice (British TV series), The Apprentice'', which has been broadcast every year, with the exception of 2020, since 2005. He also assumed the role for ''The Celebrity Apprentice Australia'' for Australia's Nine Network in 2021. According to the Sunday Times Rich List 2015, ''Sunday Times'' Rich List, Sugar became a billionaire in 2015. In 2021, his fortune was estimated at £1.2 ...
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Subbuteo
Subbuteo ( ) is a tabletop football game in which players simulate association football by flicking miniature players with their fingers. The name is derived from the neo-Latin scientific name '' Falco subbuteo'' (a bird of prey commonly known as the Eurasian hobby), after a trademark was not granted to its creator Peter Adolph (1916–1994) to call the game "Hobby". While most closely associated with the football game, versions of Subbuteo based on other team sports such as cricket, both codes of rugby and hockey have also been produced. History left, Heritage plaque commemorating Peter Adolph's Subbuteo factory in Tunbridge Wells Subbuteo was invented by Peter Adolph (1916–1994), who was demobbed from the Royal Air Force after the end of World War II. Searching for a new business opportunity he turned his attention to creating a new table-top football game. He adapted his game from Newfooty, a table football game that had been invented in 1929 by William Lane Keeling o ...
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Electronic Zoo
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also *Electronica, an electronic music genre *Consumer electronics Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday ...
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Turrican
''Turrican'' is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed ''Turrican'' on the Commodore 64. A sequel, '' Turrican II: The Final Fight'', followed in 1991 for the Commodore 64 and other platforms. Gameplay ''Turrican'' can be described as a cross between ''Metroid'' and ''Psycho-Nics Oscar''. While the huge levels and the morph-ball function were inspired by ''Metroid'', the overall graphics design and weapons were inspired by ''Psycho-Nics Oscar''. Unlike many other action games of its time, ''Turrican'' did not force the player to complete a linear level. Instead, the player can explore each level and uncover secrets. Plot The lost colony of Alterra is a completely man-made world in a nearby galaxy, abandoned long ago. Alterra consists of five self-contained habitats, separately bio-engineered by a powerful ecos ...
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Laser Squad
''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software, expanding on the ideas applied in their previous ''Rebelstar'' series of games. ''Laser Squad'' originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the '' X-COM'' series, especially the acclaimed '' X-COM: UFO Defense'' which was also created by Julian Gollop and was initially conceived as a sequel to ''Laser Squad''. Gameplay ''Laser Squad'' is a turn-based tactics war game where the player comp ...
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Audiogenic
Audiogenic Software was a British video game development company. It was established in 1985 following an earlier Audiogenic company that had been founded in the late 1970s. It published its last new title in 1997, after the core of the development team were taken over by Codemasters to create ''Brian Lara Cricket'' on the PlayStation. The company is, however, still in existence and continues to license its portfolio of titles to third parties for conversion onto new formats. Though almost unknown in the United States, the company was successful in the United Kingdom and in Australia with a line of cricket and rugby games, some versions of which were licensed to other publishers. Several games were also published under licence in Japan, including ''World Class Rugby'' for the Super NES, and a follow-up, ''World Class Rugby 2'', both of which were published by Imagineer. First company The original company, Audiogenic Limited, was started as a recording studio called Sun in Read ...
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Emlyn Hughes International Soccer
''Emlyn Hughes International Soccer'' (EHIS) is a soccer computer game first released in 1988 by Audiogenic Software Ltd. The game is named after the popular English footballer Emlyn Hughes. It initially appeared on the Commodore 64, with other versions produced for the Amstrad CPC, ZX Spectrum, Atari ST and Amiga. The game was programmed by Graham Blighe with additional coding by Michael McLean. Gameplay included arcade-style action and the management aspect of the sport. Critical response to the game was generally positive with accolades and high ratings from the industry magazines. History It debuted on Commodore 64, but versions were also developed for Amstrad, ZX Spectrum, Atari ST and Amiga as part of Audiogenic's general cross-platform strategy. Upon its release it was hailed by some as the most realistic football simulation ever made, and gathered enthusiastic reviews, in particular from ''ZZAP!64''. The program was in the UK computer games charts for over three ...
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