Emlyn Hughes International Soccer
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Emlyn Hughes International Soccer
''Emlyn Hughes International Soccer'' (EHIS) is a soccer computer game first released in 1988 by Audiogenic Software Ltd. The game is named after the popular English footballer Emlyn Hughes. It initially appeared on the Commodore 64, with other versions produced for the Amstrad CPC, ZX Spectrum, Atari ST and Amiga. The game was programmed by Graham Blighe with additional coding by Michael McLean. Gameplay included arcade-style action and the management aspect of the sport. Critical response to the game was generally positive with accolades and high ratings from the industry magazines. History It debuted on Commodore 64, but versions were also developed for Amstrad, ZX Spectrum, Atari ST and Amiga as part of Audiogenic's general cross-platform strategy. Upon its release it was hailed by some as the most realistic football simulation ever made, and gathered enthusiastic reviews, in particular from ''ZZAP!64''. The program was in the UK computer games charts for over three ...
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Amstrad
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefront ...
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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Sensible Soccer
''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game ''MicroProse Soccer'' (1988), which in turn was inspired by the arcade video game ''Tehkan World Cup'' (1985). It featured a zoomed-out bird's-eye view (the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''Amiga Powers "All Time Top 100". The graphic style of the game was used in ...
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Microprose Soccer
''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith Van Eron's Pro Soccer'', named after Keith Van Eron. Designed by Jon Hare and programmed by Chris Yates, they adapted the gameplay format of arcade video game ''Tehkan World Cup'' (1985) while adding their own elements to create ''MicroProse Soccer''. It is the forerunner of the 16-bit ''Sensible Soccer'' series. Gameplay The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player can work through a World Cup (or Indoor League) tournament, or take on a series of increasingly tougher computer teams. A two-player friendly can be played head to head. The control method was designed to be as simple as possible, lending itself to fast and fl ...
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Kick Off (video Game)
The ''Kick Off'' franchise is a series of football simulation video games, In 1988 Dino Dini was hired to code a top down football game from a Steve Screech idea. in 1989 ''Kick Off was then'' published by Anil Gupta's publishing house Anco Software for the Atari ST and Commodore Amiga. The original version was programmed by Dino Dini with graphics, playtesting and tuning by Steve Screech. First released in 1989, '' Kick Off'' was well-received and won awards. After the release of Kick Off several sequels were released. ''Player Manager'' was released in 1990. The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on that of ''Kick Off''). '' Kick Off 2'' was released in 1990 as a sequel to ''Kick Off''. The game introduced a number of new features as well as several small alterations. In 1992, Dino Dini left Anco and signed a contract for Virgin Games, which ...
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Match Day II
''Match Day II'' is a football sports game part of the Match Day series released for the Amstrad CPC, Amstrad PCW, ZX Spectrum, MSX and Commodore 64 platforms. It was created in 1987 by Jon Ritman with graphics by Bernie Drummond and music and sound by Guy Stevens (except for the Commodore version, which was a line-by-line conversion by John Darnell). It is the sequel to 1984's '' Match Day''. Gameplay The controls consist of four directions (allowing eight directions including diagonals) and a shot button. Each team has seven players, including goalkeeper and there are league and cup options available. The game is considered highly addictive due to its difficulty level, the complete control over ball direction, power and elevation (using a Diamond Deflection System), and the importance of tactics and player positioning over the field (barging if necessary), which makes it challenging to break strong defences. Was the first game to use a kickometer. Some versions of the gam ...
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International Soccer
''International Soccer'', also known as ''International Football'' is a sports video game written by Andrew Spencer for the Commodore 64 and published by Commodore International in 1983. Originally only available on cartridge, CRL re-released the game on cassette and disc in 1988. Gameplay ''International Soccer'' can be played by two players or one player against an AI opponent. Each team can select one of a number of colored shirts, and the AI opponent is graded into 9 different difficulty levels. The game itself is a relatively simple game of soccer - there is no offside rule and no possibility to foul opponents. Each game is divided into two 200-second halves. There are no overtimes or shootouts. There are also six colors a person can choose from for play: red, yellow, blue, grey, white, and orange. The winning team is presented a gold trophy after the game by a dark-haired woman. The game includes a gray-scale mode that is more suited for black-and-white television sets. ...
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