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Sensible Soccer
''Sensible Soccer'', often called ''Sensi'', is an association football video game series which was highly popular in the early 1990s and which still retains a cult following. It was developed by Sensible Software and first released for Amiga and Atari ST computers in 1992 as well as for the PC. The series was created by Jon Hare and Chris Yates, as a successor to their previous football game ''MicroProse Soccer'' (1988), which in turn was inspired by the arcade video game ''Tehkan World Cup'' (1985). It featured a zoomed-out bird's-eye view (the majority of games until then such as '' Kick Off'' and '' Match Day'' used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves. The game topped charts such as ''Amiga Powers "All Time Top 100". The graphic style of the game was used in ...
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Sensible Soccer Cover
Sensible may refer to: * Captain Sensible (born 1954), English rock guitarist * French frigate Sensible (1787), French frigate ''Sensible'' (1787), a 32-gun ''Magicienne''-class frigate * Sensible Sentencing Trust, a lobby group * Sensible Software, a defunct video game company * ''Sensible'', an album by Zayda y los Culpables See also

* Sense (other) * Sensibility {{disambiguation ...
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MicroProse Soccer
''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith Van Eron's Pro Soccer'', named after Keith Van Eron. Designed by Jon Hare and programmed by Chris Yates, they adapted the gameplay format of arcade video game ''Tehkan World Cup'' (1985) while adding their own elements to create ''MicroProse Soccer''. It is the forerunner of the 16-bit ''Sensible Soccer'' series. Gameplay The game can simulate a full 11-a-side game of football on a grass pitch, or 6-a-side soccer, based on the American indoor league of the time. A single player can work through a World Cup (or Indoor League) tournament, or take on a series of increasingly tougher computer teams. A two-player friendly can be played head to head. The control method was designed to be as simple as possible, lending itself to fast and fl ...
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Kickstarter
Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, Kickstarter has received $6.6 billion in pledges from 21 million backers to fund 222,000 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, where artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's NEA". ''Time'' named it one of the "Best Inventions of 2010" and "Best Websites of 2011". Kickstarter repo ...
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London Science Museum
The Science Museum is a major museum on Exhibition Road in South Kensington, London. It was founded in 1857 and is one of the city's major tourist attractions, attracting 3.3 million visitors annually in 2019. Like other publicly funded national museums in the United Kingdom, the Science Museum does not charge visitors for admission, although visitors are requested to make a donation if they are able. Temporary exhibitions may incur an admission fee. It is one of the five museums in the Science Museum Group. Founding and history The museum was founded in 1857 under Bennet Woodcroft from the collection of the Royal Society of Arts and surplus items from the Great Exhibition as part of the South Kensington Museum, together with what is now the Victoria and Albert Museum. It included a collection of machinery which became the ''Museum of Patents'' in 1858, and the ''Patent Office Museum'' in 1863. This collection contained many of the most famous exhibits of what is now t ...
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Gamescom
Gamescom (stylized as gamescom) is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Since 2018, it has been organised by ''game – Verband der deutschen Games-Branche'' (English: Association of the German video game industry); and before that, by the ''Bundesverband Interaktive Unterhaltungssoftware'' (BIU). It supersedes Games Convention, held in Leipzig, Saxony, Germany. Gamescom is used by many video game developers to exhibit upcoming games and game-related hardware. Alongside Gamescom is Devcom, a portion of the convention dedicated to video game development, though activities of Devcom continue year-round. Gamescom is the world's largest gaming event (measured by exhibition space and number of visitors), with 370,000 visitors and 1037 exhibitors from 56 countries attending the show in 2018. Areas *Entertainment area *Indie area *Cosplay village *Retro Gaming *Gamescom Campus *Family and friends *Fanshop area *Busi ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Mobile Phone
A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the switching systems of a mobile phone operator, which provides access to the public switched telephone network (PSTN). Modern mobile telephone services use a cellular network architecture and, therefore, mobile telephones are called ''cellular telephones'' or ''cell phones'' in North America. In addition to telephony, digital mobile phones ( 2G) support a variety of other services, such as text messaging, multimedia messagIng, email, Internet access, short-range wireless communications (infrared, Bluetooth), business applications, video games and digital photography. Mobile phones offering only those capabilities are known as fea ...
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Cannon Fodder (video Game)
''Cannon Fodder'' is a shoot 'em up developed by Sensible Software and published by Virgin Interactive Entertainment for the Amiga in 1993. Virgin ported the game to MS-DOS, the Atari ST and the Acorn Archimedes, as well as the Atari Jaguar, Mega Drive, SNES and 3DO. The game is military-themed and based on shooting action with squad-based tactics. The player directs troops through numerous missions, battling enemy infantry, vehicles and installations. ''Cannon Fodder'' has a darkly humorous tone which commentators variously praised and condemned. Its creators intended it to convey an anti-war message, which some reviewers recognised, but the '' Daily Star'' and a number of public figures derided the game. Other reviewers highly praised the game, which widely achieved scores of over 90% in Amiga magazines. ''Amiga Action'' awarded it an unprecedented score, calling it the best game of the year. Gameplay ''Cannon Fodder'' is a military-themed action game with strategy and shoot ' ...
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Mega-Lo-Mania
''Mega-Lo-Mania'' is a real-time strategy video game developed by Sensible Software. It was released for the Amiga in 1991 and ported to other systems. It was released as ''Tyrants: Fight Through Time'' in North America and ''Mega-Lo-Mania: Jikū Daisenryaku'' (''メガロマニア時空大戦略'') in Japan. The game was re-released on ZOOM-Platform.com via Electronic Arts on August 31st, 2022. Gameplay ''Mega-Lo-Mania'' is an early real-time strategy game that predates ''Dune II'' by a year. The player takes control of one of four gods; Scarlet (red), Caesar (green), Oberon (yellow) and Madcap (blue). There are no differences between them except colour and AI behaviour when opposing. Each level takes place on an island divided into two to sixteen "sectors". The objective is to defeat up to three opposing gods and conquer the island. Before a level begins, the player decides which sector to place their first tower in, and how many men to deploy. The men can perform various tas ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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Match Day (video Game)
''Match Day'' is a football computer game, published by Ocean Software in 1984 for the ZX Spectrum. It is the first game in the ''Match Day'' series, and was the creation of programmer Jon Ritman and Chris Clarke. Versions were later released for the Amstrad CPC and PCW, BBC Micro, Commodore 64 and MSX systems. Background Jon Ritman met Chris Clarke, formerly of Crystal Computing, at Artic Computing in 1983 where Clarke was marketing '' Bear Bovver'', Ritman's latest game for the company. They decided on going freelance to produce a football game after discovering that distributors wanted to see a ZX Spectrum game comparable to ''International Soccer'' on the Commodore 64. By chance Ritman met David Ward, co-founder of Ocean Software, at a computer show and told him what he was working on. Several months later Ward called Ritman and offered him a £20,000 advance for the game which he accepted immediately. Ocean licensed the theme tune from ''Match of the Day'' from the BBC ...
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Kick Off (series)
The ''Kick Off'' franchise is a series of football simulation video games, In 1988 Dino Dini was hired to code a top down football game from a Steve Screech idea. in 1989 ''Kick Off was then'' published by Anil Gupta's publishing house Anco Software for the Atari ST and Commodore Amiga. The original version was programmed by Dino Dini with graphics, playtesting and tuning by Steve Screech. First released in 1989, '' Kick Off'' was well-received and won awards. After the release of Kick Off several sequels were released. ''Player Manager'' was released in 1990. The game was the first game to combine a management environment (including tactics, league play, transfers, and detailed player attributes) with a football game engine (based on that of ''Kick Off''). '' Kick Off 2'' was released in 1990 as a sequel to ''Kick Off''. The game introduced a number of new features as well as several small alterations. In 1992, Dino Dini left Anco and signed a contract for Virgin Games, which ...
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