American Girl (video Game Series)
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American Girl (video Game Series)
''American Girl'' is a series of video games developed by various studios and distributed by American Girl. Games in the ''American Girl'' series are based upon characters and stories set within the toy line's fictional universe, from historical-era characters like Kit Kittredge, to contemporary ones such as those from the ''Girl of the Year'' line or ''WellieWishers''. Common gameplay elements within the series center upon educational activities, mostly focusing around American history and culture, though other aspects such as adventure, puzzle or even action elements are occasionally interspersed in some of the games. Titles Edutainment games The first two games in the series marked American Girl's (then known as Pleasant Company) expansion into video games. They featured American Girl's historical character roster, which of the time consisted of six characters representing various periods of American history. *'' The American Girls Premiere'' is the first entry in the serie ...
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The Learning Company
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series ''Reader Rabbit'', for preschoolers through second graders, and ''The ClueFinders'', for more advanced students. The company was also known for publishing licensed educational titles featuring characters such as Arthur Read, Arthur, Scooby-Doo (character), Scooby-Doo, Zoboomafoo, and Caillou. In 1995, the company was acquired by The Learning Company (formerly SoftKey), SoftKey in a hostile takeover bid, at which point SoftKey assumed the Learning Company name and brand. History The Learning Company was founded in 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari employee who had programmed the popular game ''Adventure (1979 video game), Adventure''. They s ...
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KnowWonder
Foundation 9 Entertainment, Inc. was an American video game company based in Irvine, California. The company was formed in March 2005 through the merger of video game developers Backbone Entertainment and The Collective. History Foundation 9 Entertainment was founded on March 29, 2005, in Los Angeles, through the merger of video game developer Backbone Entertainment and The Collective. The company's initial management board consisted of Jon Goldman (chief executive officer), Andrew Ayre and Douglas Hare (co-presidents), Gary Priest and Mark Loughridge (co-chairmen), Richard Hare (chief creative officer), Jeff Vavasour (vice-president of Canadian operations), Steven Sardegna (chief financial officer), and Larry Kelly (chief operating officer). Shortly after the merger, on April 12, Foundation 9 acquired and integrated Pipeworks Software. Subsequently, Dan Duncalf, the company's president and co-founder, joined Foundation 9's board of directors. In May, Foundation 9 acquired a ...
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Minigames
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party ga ...
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Nancy Drew
Nancy Drew is a Fictional character, fictional character appearing in several Mystery fiction, mystery book series, movies, and a TV show as a teenage amateur sleuth. The books are ghostwriter, ghostwritten by a number of authors and published under the collective pseudonym Carolyn Keene. Created by the publisher Edward Stratemeyer as the female counterpart to his Hardy Boys series, the character first appeared in 1930 in the ''Nancy Drew Mystery Stories'' series, which lasted until 2003 and consisted of 175 novels. Over the decades, the character has evolved in response to changes in American culture and tastes. Beginning in 1959, the books were extensively revised and shortened, partly to lower the printing costsRehak (2006), 243. with arguable success.Rehak (2006), 248. In the revision process, the heroine's original character was changed to be less unruly and violent.Lapin (1989). In the 1980s, an older and more professional Nancy emerged in a new series, ''The Nancy Drew Fi ...
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Figure Skating Competition
A figure skating competition is a judged sports competition in figure skating. Types of figure skating competitions International International competitions sanctioned by the International Skating Union (ISU) are governed by the union's rules. Skaters are entered by their respective national skating federations. * ISU Championships: World Figure Skating Championships, World, European Figure Skating Championships, European, Four Continents Figure Skating Championships, Four Continents, and World Junior Figure Skating Championships, World Junior Championships, as well as the ISU World Synchronized Skating Championships, World Synchronized Skating Championships. * Figure skating at the Olympic Games * Senior invitational international competitions, such as the ISU Grand Prix of Figure Skating. * ISU Challenger Series such as Nebelhorn Trophy, Ondrej Nepela Memorial, and Finlandia Trophy, started in the 2014–15 figure skating season, 2014-15 season. ISU decided to support a restr ...
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Level Of Detail (computer Graphics)
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations. The reduced visual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fast. Although most of the time LOD is applied to geometry detail only, the basic concept can be generalized. Recently, LOD techniques also included shader management to keep control of pixel complexity. A form of level of detail management has been applied to texture maps for years, under the name of mipmapping, also providing higher rendering quality. It is commonplace to say that "an object has been ''LOD-ed''" when the object is simplified by the underlying ' ...
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Skybox (video Games)
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings. A skydome employs the same concept but uses either a sphere or a hemisphere instead of a cube. Processing of 3D graphics is computationally expensive, especially in real-time games, and poses multiple limits. Levels have to be processed at tremendous speeds, making it difficult to render vast skyscapes in real-time. Additionally, real-time graphics generally have depth buffers with limited bit-depth, which puts a limit on the amount of details that can be rendered at a distance. To avoid these problems, games often employ skyboxes. Traditionally, these are simple cubes with up to six different t ...
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Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is a series of action-adventure games created by David Jones (video game developer), David Jones and Mike Dailly (game designer), Mike Dailly. Later titles were developed under the oversight of brothers Dan Houser, Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is primarily developed by British development house Rockstar North (formerly DMA Design), and published by its parent company, Rockstar Games. The name of the series references the term "grand theft auto", used in the United States for motor vehicle theft. Gameplay focuses on an open world where the player can complete missions to progress an overall story, as well as Nonlinear gameplay, engage in various side activities. Most of the gameplay revolves around driving and shooting, with occasional role-playing video game, role-playing and Stealth game, stealth elements. The series also has elements of the earlier beat 'em up games from the History of video game consoles (fourth gene ...
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Postal 2
''Postal 2'' is a 2003 first-person shooter developed by Running with Scissors. It is the sequel to the 1997 game '' Postal'' and was released for Microsoft Windows in April 2003, macOS in April 2004 and Linux in April 2005. ''Postal 2'', as well as its predecessor, have received notoriety for their high levels of violence, stereotyping, and black comedy. Unlike the first game, ''Postal 2'' is played from a first-person perspective. Set in the fictional town of Paradise, based on the real-world Bisbee, ''Postal 2'' follows the life of "The Postal Dude", who must carry out mundane tasks throughout an in-game week, with the player deciding how violently or passively he will react to various situations. The player navigates the open world to carry out his chores, with player choice having an effect on the setting. The game received a mixed reception from critics upon its release. The game has received several expansion packs, and in December 2003, a multiplayer expansion was rele ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Webfoot Technologies
Webfoot Technologies is an American developer of personal computer games and video games for various platforms. Titles developed include ''Hello Kitty: Happy Party Pals'' and various ''Dragon Ball Z'' games for the Game Boy Advance. Webfoot is best known for its series of ''Dragon Ball Z'' games for the Game Boy Advance which were published by Infogrames and Atari. This includes the best selling ''Dragon Ball Z: The Legacy of Goku'' series of RPG games. Webfoot has also developed other games based on popular licenses including ''The Legend of Korra'', American Girl, Tonka, Hello Kitty, ''Fear Factor'', and Phil Mickelson Golf. The firm was founded during the early days of the web by Dana Dominiak and Pascal Pochol. The original catalog of titles included mostly DOS-based games, but they later expanded to Microsoft Windows software and eventually Apple Macintosh, Palm Pilot, Windows Mobile (Pocket PC), and handheld platforms including the Game Boy Advance and Nintendo DS. Webfo ...
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Parents' Choice Award
The Parents' Choice Award was an award presented by the non-profit Parents' Choice Foundation to recognize "the very best products for children of different ages and backgrounds, and of varied skill and interest levels." It was considered a "prestigious" award among children's products, and had been described by the ''Cincinnati Enquirer'' as the industry equivalent of an Academy Award The Academy Awards, better known as the Oscars, are awards for artistic and technical merit for the American and international film industry. The awards are regarded by many as the most prestigious, significant awards in the entertainment ind .... The Parents' Choice Awards were established in 1978 by Diana Huss Green, who was then the president of the Parents' Choice Foundation. The award recipients were determined by a committee of educators, scientists, performing artists, librarians, parents and children. One of six award commendations were given to award winners: Classic, Gold, Silver, Re ...
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