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Alexei Pajitnov
Alexey Leonidovich Pajitnov. (born 16 April 1955) is a Russian-born American computer engineer and video game designer. He is best-known for designing and developing ''Tetris'' in 1984 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). In 1996, five years after his relocation to the United States from the Soviet Union, Pajitnov founded The Tetris Company alongside Dutch video game designer Henk Rogers; Pajitnov did not receive royalties from ''Tetris'' prior to this time, despite the game's high popularity. Early life and education Pajitnov was born to parents who were both writers; his father was a critic of the arts, and his mother was a journalist who wrote for both newspapers and a film magazine. It was through his parents that Pajitnov gained exposure to the arts, eventually developing a passion for cinema. He accompanied his mother to many film screenings, including the Moscow Film Festi ...
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Tetris
''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appropriation of the rights in the late 1980s. After a significant period of publication by Nintendo, the rights reverted to Pajitnov in 1996, who co-founded the Tetris Company with Henk Rogers to manage licensing. In ''Tetris'', players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the uncleared lines reach the top of the playing field. The longer the player can delay this outcome, the higher their score will be. In multiplayer games, players must last longer than their opponents; in certain versions, players can inflict penalties on opponents by completing ...
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Game Developer (website)
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each se ...
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El-Fish
''El-Fish'' is a fish and fish-tank simulator and software toy developed by Russian game developer AnimaTek, with Maxis providing development advice. The game was published by Mindscape (v1.1) and later by Maxis (v1.1 + v1.2) in 1993 on 5 diskettes. Each fish in ''El-Fish'' has a unique Roe, similar to the genome. This allows the user to catch fish and use selective breeding and mutation to create fish to their own tastes for placing them in virtual aquariums. Around 800 possible genetic attributes (fin shape, body color, size, etc.) are available, which can be selectively shaped into virtually infinite numbers of unique fish. Once fish are created, ''El-Fish'' will algorithmically generate up to 256 animation frames so that the fish will appear to swim smoothly around the tank. The tank simulator is very customizable for this game's era. The player can select from a large number of backdrops and tank ornaments for the fish to swim between. The user can also import their own ima ...
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Jigsaw Puzzle
A jigsaw puzzle is a tiling puzzle that requires the assembly of often irregularly shaped interlocking and mosaiced pieces, each of which typically has a portion of a picture. When assembled, the puzzle pieces produce a complete picture. In the 18th century, jigsaw puzzles were created by painting a picture on a flat, rectangular piece of wood, then cutting it into small pieces. Despite the name, a jigsaw was never used. John Spilsbury, a London cartographer and engraver, is credited with commercialising jigsaw puzzles around 1760. His design took world maps, and cut out the individual nations in order for them to be reassembled by students as a geographical teaching aid. They have since come to be made primarily of interlocking cardboard pieces, incorporating a variety of images & designs. Typical images on jigsaw puzzles include scenes from nature, buildings, and repetitive designs—castles and mountains are common, as well as other traditional subjects. However, any pictu ...
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Pandora's Box (1999 Video Game)
Pandora's Box is a 1999 video game created by the designer of ''Tetris'', Alexey Pajitnov, for Microsoft. Gameplay In the game, players must travel around the world to different cities solving various kinds of puzzles to capture the seven "tricksters" - Maui, Puck, Eris, Coyote, Monkey, Anansi and Raven. Each trickster has a challenge puzzle after finding all the missing box pieces, acquired by solving the puzzle with each piece behind it in each city. The location of the pieces is randomized each game. The game offers sporadic bonuses. Hints are used to find where one piece goes if the player needs help figuring it out. Free puzzle tokens solve puzzles for the player if needed. A free puzzle token is awarded for every ten puzzles solved. Puzzle types Most puzzle types in the game are variations on the basic concept of a tiling puzzle, and often involve famous paintings, statues, photos of notable places around the world, or other artifacts: *Find and Fill is a puzzle where ...
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Yoshi's Cookie
''Yoshi's Cookie'' is a 1992 tile-matching puzzle video game developed by Tose and published by Nintendo for the NES and Game Boy platforms in 1992. A Super NES version was released the following year, developed and published by Bullet-Proof Software. Gameplay ''Yoshi's Cookie'' is a tile-matching video game in which the player is given a playing field populated with cookies of several types, arranged in a rectangular grid. The main objective of each level is to clear the playing field of all the cookies. The player mixes and matches the cookies such that entire rows or columns consist only of cookies of the same type. The player controls a cursor on the grid that is used to rotate individual lines in a manner similar to a Rubik's Cube. When a single row or column contains all matching cookies, the row is cleared from the grid. The grid grows in size from cookies entering from the top and right sides of the playing field and a game over occurs when the grid overflows. A sixth c ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Vladimir Pokhilko
Vladimir Ivanovich Pokhilko (Russian: Владимир Иванович Похилько) (7 April 1954 – 21 September 1998) was a Soviet-Russian entrepreneur. He was an academic who specialized in human–computer interaction. Early life Born in Moscow on April 7, 1954, he graduated from the Faculty of Psychology at Moscow State University in 1982. He was a junior researcher at the I.M. Sechenov First Moscow State Medical University. Psychological experiments using ''Tetris'' A friend of ''Tetris'' creator Alexey Pajitnov, he was the first clinical psychologist to conduct experiments using the game. He played an important role in the subsequent development and marketing of the game, and a 1999 article in the ''Forbes'' magazine credited him for "co-inventing the seminal videogame Tetris". Technology company AnimaTek In 1989, he and Pajitnov founded the 3D software technology company AnimaTek in Moscow. While attempting to create software for INTEC (a company that they started) ...
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ELORG
Elektronorgtechnica (also spelled ''Electronorgtechnica'', ), better known abbreviated as ELORG (Элорг), was a state-owned organization with a monopoly on the import and export of computer hardware and software in the Soviet Union. It was controlled by the Ministry of Foreign Trade of the USSR from 1971 to 1989. The company was associated with the export of Soviet design calculators, Electronika being one brand that was exported, rebranding them as ELORG products. Elorg also marketed the Agat computer, and imported IBM computers into the Soviet Union, starting with the IBM System/360 Model 50 in 1971. In 1991, as the Soviet Union was being dissolved, Elorg was turned into a private business by its director, Nikolai Belikov. Elorg was sold to The Tetris Company in January 2005 for $15 million. Robert Maxwell pressured Soviet Union leader Mikhail Gorbachev to cancel the contract between Elorg and Nintendo concerning the rights to the game ''Tetris''. Tetris ELORG was respo ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Welltris
''Welltris'' is a puzzle video game, developed by Doca and licensed to Bullet-Proof Software. It is an official game in the ''Tetris'' series. Adaptations were made by Sphere, Inc., for Spectrum HoloByte, and by Infogrames. It was released for MS-DOS compatible operating systems in 1989. Ports for Macintosh, Amiga, Amstrad CPC, and Atari ST followed 1990, then ZX Spectrum and Commodore 64 1991. Gameplay ''Welltris'' was the first ''Tetris'' sequel designed by original designer Alexey Pajitnov, with Andrei Sgenov. It retains that game's falling-block puzzle gameplay but extends the pit into three dimensions while the blocks remain two-dimensional, with the board viewed from above. As blocks descend into the well, they can be rotated or moved left or right along the walls, from one wall to another if desired. Once a block reaches the floor, it will slide as far as possible until stopped by an edge or another piece. Whenever the player completes a solid horizontal or vertical line, ...
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IBM Personal Computer
The IBM Personal Computer (model 5150, commonly known as the IBM PC) is the first microcomputer released in the IBM PC model line and the basis for the IBM PC compatible de facto standard. Released on August 12, 1981, it was created by a team of engineers and designers directed by Don Estridge in Boca Raton, Florida. The machine was based on open architecture and third-party peripherals. Over time, expansion cards and software technology increased to support it. The PC had a influence of the IBM PC on the personal computer market, substantial influence on the personal computer market. The specifications of the IBM PC became one of the most popular computer design standards in the world. The only significant competition it faced from a non-compatible platform throughout the 1980s was from the Apple Macintosh product line. The majority of modern personal computers are distant descendants of the IBM PC. History Prior to the 1980s, IBM had largely been known as a provider of ...
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