A Good Librarian Like A Good Shepherd
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A Good Librarian Like A Good Shepherd
''A Good Librarian Like a Good Shepherd'', known in Japan as , is a Japanese adult visual novel developed by August and released on January 25, 2013 for Windows as a DVD. The gameplay in ''Daitoshokan no Hitsujikai'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. A fan disc for Windows titled ''Daitoshokan no Hitsujikai: Hōkago Shippo Days'' was released in August 2013. A second, adult fan disc titled ''Daitoshokan no Hitsujikai: Dreaming Sheep'' was released in March 2014. A PlayStation Vita port of the original game and fan discs featuring additional content was released in February 2015. There have been five manga adaptations based on the game published by ASCII Media Works, Ichijinsha, Kadokawa Shoten and Media Factory. Comic anthologies and light novels were also published, as were several music albums. An anime television series a ...
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Harem (genre)
is a genre of light novels, manga, anime, hentai, and video games originating in Japan in the 1970s but exploding late 1980s and 1990s with dating simulator games and focused on polygynous or polyandrous relationships, where a protagonist is surrounded by three or more androphilic/gynephilic love interests or sexual partners. Harem works are frequently comedies that rely on self-insertion protagonists allowing the audience to project themselves unto, and on having relatable and interesting ensemble cast of characters. A story featuring a heterosexual male or homosexual female protagonist paired with an all-female/yuri harem series is informally referred to as a or , while a heterosexual female or gay male protagonist paired with an all-male/yaoi harem series is informally referred to as a , , or . Although originating in Japan, the genre later inspired variants in Western media. Structure A harem structure is ambiguous. The most distinguishable trait is the group of po ...
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PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. It is a successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS. The original model of the handheld includes a OLED multi-touch capacitive touchscreen, two analog joysticks, and front and shoulder push-button input, and supports Bluetooth, Wi-Fi, and optional 3G. The Vita features a quad-core ARM Cortex-A9 MPCore CPU and a quad-core SGX543MP GPU. The PS Vita 2000 series, a revised version of the system, was released across 2013 and 2014. It has all of the same features with a slightly smaller size, extended battery life, and an LCD screen instead of OLED. S ...
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Comics Anthology
A comics anthology collects works in the medium of comics, typically from multiple series, and compiles them into an anthology or magazine. The comics in these anthologies range from comic strips that are too short for standalone publication to comic book chapters that might later be compiled into collected comic book volumes (such as manga tankobon and comic albums). United States Asia Japan Malaysia Europe Belgium and France United Kingdom Britain has a long tradition of publishing comic anthologies, usually weekly (hence ''The Dandy'' going past 3,000 published issues). See also * British comics, the majority of which are anthologies *British small press comics British small press comics, once known as stripzines, are comic books self-published by amateur cartoonists and comic book creators, usually in short print runs, in the UK. They're comparable to similar movements internationally, such as American ..., many of which are also anthologi ...
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Media Factory
, formerly is a Japanese publisher and brand company of Kadokawa Future Publishing. History It was founded on December 1, 1986, and its headquarters are situated in Shibuya, Tokyo. It is a subsidiary of Recruit Co., Ltd. Media Factory was possibly the first anime distributor to ask for sites to not link to fansub of any anime licensed by the company. On October 12, 2011, Media Factory was purchased by Kadokawa Corporation for ¥8,000,000,000. Media Factory also has a monthly manga magazine, ''Monthly Comic Alive'', and its own light novel imprint, ''MF Bunko J''. Media Factory also holds the license for the distribution of ''The 39 Clues'' in Japan. Media Factory ceased being a kabushiki gaisha, as well as retired the ''Pokémon'' anime series on October 1, 2013, when it was merged with eight other companies to become a brand company of Kadokawa Corporation. It had a record label, Pikachu Records, that produced ''Pokémon'' CDs and ''Pokémon'' soundtracks in Japan from 1997 to ...
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Kadokawa Shoten
, formerly , is a Japanese publisher and division of Kadokawa Future Publishing based in Tokyo, Japan. It became an internal division of Kadokawa Corporation on October 1, 2013. Kadokawa publishes manga, light novels, manga anthology magazines such as ''Monthly Asuka'' and '' Monthly Shōnen Ace'', and entertainment magazines such as ''Newtype''. Since its founding, Kadokawa has expanded into the multimedia sector, namely in video games (as Kadokawa Games) and in live-action and animated films (as Kadokawa Pictures). History Kadokawa Shoten was established on November 10, 1945, by Genyoshi Kadokawa. The company's first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2, 1954. In 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawa's death. On April 1, 2003, Kadokawa Shoten was renamed to Kadokawa Holdings, transferring the existing publishing businesses to Kadokawa Shoten. On July 1, 2006, the pa ...
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Ichijinsha
is a Japanese publishing company focused on manga-related publication, including magazines and books. The company was first established in August 1992 as a limited company under the name Studio DNA whose main purpose was to edit shōnen manga. In January 1998, Studio DNA became a public company and moved from merely editing to now being a publishing company. In December 2001, a publishing company was formed named Issaisha which started the shōjo manga magazine ''Monthly Comic Zero Sum''. In March 2005, Studio DNA and Issaisha merged into the current Ichijinsha company. In October 2016, Ichijinsha was acquired by Kodansha and became its wholly owned subsidiary. Magazines published *''Febri'' (formerly ''Chara''☆''Mel'') *''Comic Rex'' *''Monthly Comic Zero Sum'' *''Comic Yuri Hime'' *''gateau'' *''THE IDOLM@STER MILLION LIVE! MAGAZINE Plus+'', renewal of ''THE IDOLM@STER MILLION LIVE! MAGAZINE'' Defunct magazines *''Comic Yuri Hime S'' *''Waai!'' *''Waai! Mahalo'' *''Comic Z ...
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ASCII Media Works
ASCII ( ), abbreviated from American Standard Code for Information Interchange, is a character encoding standard for electronic communication. ASCII codes represent text in computers, telecommunications equipment, and other devices. Because of technical limitations of computer systems at the time it was invented, ASCII has just 128 code points, of which only 95 are , which severely limited its scope. All modern computer systems instead use Unicode, which has millions of code points, but the first 128 of these are the same as the ASCII set. The Internet Assigned Numbers Authority (IANA) prefers the name US-ASCII for this character encoding. ASCII is one of the IEEE milestones. Overview ASCII was developed from telegraph code. Its first commercial use was as a seven-bit teleprinter code promoted by Bell data services. Work on the ASCII standard began in May 1961, with the first meeting of the American Standards Association's (ASA) (now the American National Standards Institu ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Fan Disc
A fan disc (sometimes called fandisk or simply abbreviated as FD) is a package of additional content, usually released by a game company after the successful launch of one of its titles. The contents of fan discs varies, but often includes new images, music, minigames and miscellaneous information related to the original game. Eroge visual novels, such as ''Popotan'', frequently receive fan discs. Since most visual novels depict standalone stories, rarely warranting sequels, this particular genre notoriously employs fan discs as a medium to explore pre-established settings and profit from the original game's popularity. Sometimes, a fan disc is made as a compilation of the two separate, but similar games, aiming to serve as a link between them (the ''Come See Me Tonight'' series being an example). ''Tsukihime''s PLUS-disc translation by mirror moon, MangaGamer's first official English translation of the ''Edelweiss'' fan disc, ''Edelweiss Eiden Fantasia'', and Jutsuki Sen & Co.' ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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Gameplay
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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