AF-heap
In computer science, the AF-heap is a type of priority queue for integer data, an extension of the fusion tree using an atomic heap proposed by M. L. Fredman and D. E. Willard.M. L. Fredman and D. E. Willard. Trans-dichotomous algorithms for minimum spanning trees and shortest paths. Journal of Computer and System Sciences 48, 533-551 (1994) Using an AF-heap, it is possible to perform insert or decrease-key operations and delete-min operations on machine-integer keys in time . This allows Dijkstra's algorithm to be performed in the same time bound on graphs with edges and vertices, and leads to a linear time algorithm for minimum spanning trees, with the assumption for both problems that the edge weights of the input graph are machine integers in the transdichotomous model. See also * Fusion tree In computer science, a fusion tree is a type of tree data structure that implements an associative array on -bit integers on a finite universe, where each of the input integer ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to practical disciplines (including the design and implementation of hardware and software). Computer science is generally considered an area of academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing security vulnerabilities. Computer graphics and computational geometry address the generation of images. Programming language theory considers different ways to describe computational processes, and database theory concerns the management of repositories ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Priority Queue
In computer science, a priority queue is an abstract data-type similar to a regular queue or stack data structure in which each element additionally has a ''priority'' associated with it. In a priority queue, an element with high priority is served before an element with low priority. In some implementations, if two elements have the same priority, they are served according to the order in which they were enqueued; in other implementations ordering of elements with the same priority remains undefined. While coders often implement priority queues with heaps, they are conceptually distinct from heaps. A priority queue is a concept like a list or a map; just as a list can be implemented with a linked list or with an array, a priority queue can be implemented with a heap or with a variety of other methods such as an unordered array. Operations A priority queue must at least support the following operations: * ''is_empty'': check whether the queue has no elements. * ''insert_ ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fusion Tree
In computer science, a fusion tree is a type of tree data structure that implements an associative array on -bit integers on a finite universe, where each of the input integer has size less than 2w and is non-negative. When operating on a collection of key–value pairs, it uses space and performs searches in time, which is asymptotically faster than a traditional self-balancing binary search tree, and also better than the van Emde Boas tree for large values of . It achieves this speed by using certain constant-time operations that can be done on a machine word. Fusion trees were invented in 1990 by Michael Fredman and Dan Willard. Several advances have been made since Fredman and Willard's original 1990 paper. In 1999 it was shown how to implement fusion trees under a model of computation in which all of the underlying operations of the algorithm belong to AC0, a model of circuit complexity that allows addition and bitwise Boolean operations but does not allow the multi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Atomic Heap
Atomic may refer to: * Of or relating to the atom, the smallest particle of a chemical element that retains its chemical properties * Atomic physics, the study of the atom * Atomic Age, also known as the "Atomic Era" * Atomic scale, distances comparable to the dimensions of an atom * Atom (order theory), in mathematics * Atomic (cocktail), a champagne cocktail * ''Atomic'' (magazine), an Australian computing and technology magazine * Atomic Skis, an Austrian ski producer Music * Atomic (band), a Norwegian jazz quintet * ''Atomic'' (Lit album), 2001 * ''Atomic'' (Mogwai album), 2016 * ''Atomic'', an album by Rockets, 1982 * ''Atomic'' (EP), by , 2013 * "Atomic" (song), by Blondie, 1979 * "Atomic", a song by Tiger Army from '' Tiger Army III: Ghost Tigers Rise'' See also * * * Atom (other) * Atomicity (database systems) * Nuclear (other) * Atomism, philosophy about the basic building blocks of reality * Atomic City (other) * Atomic formula, a f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Dijkstra's Algorithm
Dijkstra's algorithm ( ) is an algorithm for finding the shortest paths between nodes in a graph, which may represent, for example, road networks. It was conceived by computer scientist Edsger W. Dijkstra in 1956 and published three years later. The algorithm exists in many variants. Dijkstra's original algorithm found the shortest path between two given nodes, but a more common variant fixes a single node as the "source" node and finds shortest paths from the source to all other nodes in the graph, producing a shortest-path tree. For a given source node in the graph, the algorithm finds the shortest path between that node and every other. It can also be used for finding the shortest paths from a single node to a single destination node by stopping the algorithm once the shortest path to the destination node has been determined. For example, if the nodes of the graph represent cities and edge path costs represent driving distances between pairs of cities connected by a d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Linear Time
In computer science, the time complexity is the computational complexity that describes the amount of computer time it takes to run an algorithm. Time complexity is commonly estimated by counting the number of elementary operations performed by the algorithm, supposing that each elementary operation takes a fixed amount of time to perform. Thus, the amount of time taken and the number of elementary operations performed by the algorithm are taken to be related by a constant factor. Since an algorithm's running time may vary among different inputs of the same size, one commonly considers the worst-case time complexity, which is the maximum amount of time required for inputs of a given size. Less common, and usually specified explicitly, is the average-case complexity, which is the average of the time taken on inputs of a given size (this makes sense because there are only a finite number of possible inputs of a given size). In both cases, the time complexity is generally expresse ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Minimum Spanning Tree
A minimum spanning tree (MST) or minimum weight spanning tree is a subset of the edges of a connected, edge-weighted undirected graph that connects all the vertices together, without any cycles and with the minimum possible total edge weight. That is, it is a spanning tree whose sum of edge weights is as small as possible. More generally, any edge-weighted undirected graph (not necessarily connected) has a minimum spanning forest, which is a union of the minimum spanning trees for its connected components. There are many use cases for minimum spanning trees. One example is a telecommunications company trying to lay cable in a new neighborhood. If it is constrained to bury the cable only along certain paths (e.g. roads), then there would be a graph containing the points (e.g. houses) connected by those paths. Some of the paths might be more expensive, because they are longer, or require the cable to be buried deeper; these paths would be represented by edges with larger weights. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Transdichotomous Model
In computational complexity theory, and more specifically in the analysis of algorithms with integer data, the transdichotomous model is a variation of the random access machine in which the machine word size is assumed to match the problem size. The model was proposed by Michael Fredman and Dan Willard, who chose its name "because the dichotomy between the machine model and the problem size is crossed in a reasonable manner." In a problem such as integer sorting in which there are integers to be sorted, the transdichotomous model assumes that each integer may be stored in a single word of computer memory, that operations on single words take constant time per operation, and that the number of bits that can be stored in a single word is at least . The goal of complexity analysis in this model is to find time bounds that depend only on and not on the actual size of the input values or the machine words.. In modeling integer computation, it is necessary to assume that machine wo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fusion Tree
In computer science, a fusion tree is a type of tree data structure that implements an associative array on -bit integers on a finite universe, where each of the input integer has size less than 2w and is non-negative. When operating on a collection of key–value pairs, it uses space and performs searches in time, which is asymptotically faster than a traditional self-balancing binary search tree, and also better than the van Emde Boas tree for large values of . It achieves this speed by using certain constant-time operations that can be done on a machine word. Fusion trees were invented in 1990 by Michael Fredman and Dan Willard. Several advances have been made since Fredman and Willard's original 1990 paper. In 1999 it was shown how to implement fusion trees under a model of computation in which all of the underlying operations of the algorithm belong to AC0, a model of circuit complexity that allows addition and bitwise Boolean operations but does not allow the multi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Heaps (data Structures)
Heap or HEAP may refer to: Computing and mathematics * Heap (data structure), a data structure commonly used to implement a priority queue * Heap (mathematics), a generalization of a group * Heap (programming) (or free store), an area of memory for dynamic memory allocation * Heapsort, a comparison-based sorting algorithm * Heap overflow, a type of buffer overflow that occurs in the heap data area * Sorites paradox, also known as the paradox of the heap Other uses * Heap (surname) * Heaps (surname) * Heap leaching, an industrial mining process * Heap (comics), a golden-age comic book character * Heap, Bury, a former district in England * "The Heap" (''Fargo''), a 2014 television episode * High Explosive, Armor-Piercing, ammunition and ordnance * Holocaust Education and Avoidance Pod, an idea in Neal Stephenson's novel ''Cryptonomicon'' See also * Skandha, Buddhist concept describing the aggregated contents of mental activity * Beap or bi-parental heap, a data structure * Treap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |