77 Million Paintings
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77 Million Paintings
77 Million Paintings is a digital art software/DVD combination by British musician Brian Eno, released in 2006. The release consists of two discs, one containing the software that creates the randomized music and images that emulate a single screen of one of Eno's video installation pieces. The other is a DVD containing interviews with the artist. The title is derived from the possible number of combinations of video and music which can be generated by the software, effectively ensuring that the same image/soundscape is never played twice. An accompanying booklet includes a piece by Nick Robertson describing the intention behind the software, and an article by Brian Eno ("My Light Years") describing his experiments with light and music. The software was developed by Jake Dowie for both Windows and Macintosh operating systems. First Edition Far from containing 77 million paintings, the software consists of 296 original works which are overlaid and combined up to four at a time ...
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Digital Art
Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process, or more specifically computational art that uses and engages with digital media. Since the 1960s, various names have been used to describe digital art, including computer art, multimedia art and new media art. History John Whitney, a pioneer of computer graphics, developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art. In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad. Andy Warhol created digital art using a Commodore Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color by using flood fills. After some initial resistan ...
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Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. ''Second Life'' users, also called ' residents', create virtual representations of themselves, called ''avatars'', and are able to int ...
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Long Now Foundation
The Long Now Foundation, established in 1996, is an American non-profit organization based in San Francisco that seeks to start and promote a long-term cultural institution. It aims to provide a counterpoint to what it views as today's "faster/cheaper" mindset and to promote "slower/better" thinking. The Long Now Foundation hopes to "creatively foster responsibility" in the framework of the next 10,000 years. In a manner somewhat similar to the Holocene calendar, the foundation uses 5-digit dates to address the Year 10,000 problem (e.g., by writing the current year "0" rather than ""). The organisation's logo is , a capital X with an overline, a representation of 10,000 in Roman numerals. Projects The foundation has several ongoing projects, including a 10,000-year clock known as the ''Clock of the Long Now'', the ''Rosetta Project'', the ''Long Bet Project'', the open source ''Timeline Tool'' (also known as Longviewer), the ''Long Server'' and a monthly seminar series. Clo ...
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Procedural Generation
In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay. Procedural generation is a branch of media synthesis. Overview The term ''procedural'' refers to the process that computes a particular function. Fractals are geometric patterns which can often be generated procedurally. Commonplace procedural content includes textures and meshes. Sound is often also procedurally generated, and has applications in both speech synthesis as well as music. It has been used to ...
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Generative Art
Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the Generative systems, generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically-generated media), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, Tessellation, tiling, and more. History The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DN ...
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Sydney Opera House
The Sydney Opera House is a multi-venue performing arts centre in Sydney. Located on the foreshore of Sydney Harbour, it is widely regarded as one of the world's most famous and distinctive buildings and a masterpiece of 20th-century architecture. Designed by Danish architect Jørn Utzon, but completed by an Australian architectural team headed by Peter Hall, the building was formally opened by Queen Elizabeth II on 20 October 1973 after a gestation beginning with Utzon's 1957 selection as winner of an international design competition. The Government of New South Wales, led by the premier, Joseph Cahill, authorised work to begin in 1958 with Utzon directing construction. The government's decision to build Utzon's design is often overshadowed by circumstances that followed, including cost and scheduling overruns as well as the architect's ultimate resignation. The building and its surrounds occupy the whole of Bennelong Point on Sydney Harbour, between Sydney Cove and Far ...
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Opera Lighted
Opera is a form of theatre in which music is a fundamental component and dramatic roles are taken by singers. Such a "work" (the literal translation of the Italian word "opera") is typically a collaboration between a composer and a librettist and incorporates a number of the performing arts, such as acting, scenery, costume, and sometimes dance or ballet. The performance is typically given in an opera house, accompanied by an orchestra or smaller musical ensemble, which since the early 19th century has been led by a conductor. Although musical theatre is closely related to opera, the two are considered to be distinct from one another. Opera is a key part of the Western classical music tradition. Originally understood as an entirely sung piece, in contrast to a play with songs, opera has come to include numerous genres, including some that include spoken dialogue such as ''Singspiel'' and ''Opéra comique''. In traditional number opera, singers employ two styles o ...
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