360 Interactive Photography
VR photography (after virtual-reality photography) is the Interactive computing, interactive viewing of wide-angle photography, panoramic photographs, generally encompassing a 360-degree circle or a spherical view. The results is known as VR photograph (or VR photo), 360-degree photo, photo sphere, or spherical photo, as well as interactive panorama or immersive panorama. VR photography is the art of capturing or creating a complete scene as a single image, as viewed when rotating about a single central position. Normally created by stitching together a number of photographs taken in a multi-row 360-degree rotation or using an omnidirectional camera, the complete virtual reality image can also be a totally computer-generated effect, or a composite of photography and computer generated objects. The history of VR photography is human-computer interaction in which a real or imaginary environment is simulated and users interact with and manipulate that world. Capture There are seve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Interactive Computing
In computer science, interactive computing refers to software which accepts input from the user as it runs. Interactive software includes commonly used programs, such as word processors or spreadsheet applications. By comparison, non-interactive programs operate without user intervention; examples of these include compilers and batch processing applications that are pre-programmed to run independently. Interactive computing focuses on real-time interaction ("dialog") between the computer and the operator, and the technologies that enable them. If the response of the computer system is complex enough, it is said that the system is conducting social interaction; some systems try to achieve this through the implementation of social interfaces. The nature of interactive computing as well as its impact on users, are studied extensively in the field of computer interaction. History of interactive computing systems Ivan Sutherland is considered the father of interactive computin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Photos
Microsoft Photos is an image viewer, image organizer, raster graphics editor, photo sharing app, and video clip editor developed by Microsoft. It was first included in Windows 8 as a functional replacement for Windows Photo Viewer. Photos has Microsoft Sway integration and can use selected photos as a source for creating a Sway project. Users can also upload photos to OneDrive, Facebook, Twitter, Instagram and GroupMe for sharing. Photo management Microsoft Photos is a single-instance app that can organize digital photos in its gallery into albums. The default view is ''Collection'', which is sorted by date. Users can also view items by ''Album'' or ''Folder''. The album view shows both auto-generated and user-generated albums. The folder view displays files based on their location in the file system or on OneDrive. Users can choose what folders are displayed and which files are placed in albums. Photo editing Microsoft Photos provides the following basic raster graphics ed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Volumetric Video
Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR goggles. Consumer-facing formats are numerous and the required motion capture techniques lean on computer graphics, photogrammetry, and other computation-based methods. The viewer generally experiences the result in a real-time engine and has direct input in exploring the generated volume. History Recording talent without the limitation of a flat screen has been depicted in science-fiction for a long time. Holograms and 3D real-world visuals have featured prominently in ''Star Wars'', ''Blade Runner'', and many other science-fiction productions over the years. Through the growing advancements in the fields of computer graphics, optics, and data processing, this fiction has slowly evolved into a reality. Volumetric video is the logical next ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IPIX
IPIX is an imaging technology company headquartered in Cohoes, New York. It supplies hardware and software for producing, publishing, embellishing, and collaborating with spherical imagery. History IPIX Corporation, successor-in-interest to Internet Pictures Corporation, Bamboo.com Inc., Omniview Inc., and TeleRobotics International, was originally an imaging technology company headquartered in Oak Ridge, Tennessee. One of its products was visual technology allowing the stitching of panoramic images into 360°x 180° field of view video and photography. The company's stock was traded on NASDAQ (IPIXQ). Their .ipx format was for a time a widely used virtual image type for hotel and real estate websites. 'IPIX Interactive Studio', could create IPIX's proprietary format, QuickTime Cubic VR images, Equirectangular and Cylindrical Projections as JPEGs that could be viewed with Helmut Dersch's freeware Java PTViewer, Shockwave w3d files, VRML files and X3D files. Two plug-ins are av ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Image Stitching
Image stitching or photo stitching is the process of combining multiple photographic images with overlapping fields of view to produce a segmented panorama or high-resolution image. Commonly performed through the use of computer software, most approaches to image stitching require nearly exact overlaps between images and identical exposures to produce seamless results, although some stitching algorithms actually benefit from differently exposed images by doing high-dynamic-range imaging in regions of overlap. Some digital cameras can stitch their photos internally. Applications Image stitching is widely used in modern applications, such as the following: * Document mosaicing *Image stabilization feature in camcorders that use frame-rate image alignment *High-resolution photomosaics in digital maps and satellite imagery *Medical imaging *Multiple-image super-resolution imaging *Video stitching *Object insertion Process The image stitching process can be divided into three ma ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Google Street View
Google Street View is a technology featured in Google Maps and Google Earth that provides interactive panoramas from positions along many streets in the world. It was launched in 2007 in several cities in the United States, and has since expanded to include cities and rural areas worldwide. Streets with Street View imagery available are shown as blue lines on Google Maps. Google Street View displays interactively panoramas of stitched VR photographs. Most photography is done by car, but some is done by tricycle, camel, boat, snowmobile, underwater apparatus, and on foot. History and features Street View had its inception in 2001 with the Stanford CityBlock Project, a Google-sponsored Stanford University research project. The project ended in June 2006, and its technology was folded into StreetView. * 2007: Launched on May 25 in the United States using Immersive Media Company technology. * 2008: In May Google announces that it was testing face-blurring technology on it ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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360 Product Photography
360 photography (also referred to as 360 product photography, 360 spin or spin photography) refers to a photographic technique by which a series of photos give the impression of an object rotating. These photos can be displayed as an interactive animation on web pages and apps, allowing a user to control the rotation of an object. The photos can also be displayed as an infinitely looping GIF or video. 360 photography is used primarily by ecommerce websites, to give shoppers a more realistic impression of a product than static images. The use of interactive 360 spins has been linked to an increase in sales conversions and lower returns of unwanted goods. Types of 360 spin There are 3 types of 360 photography spin: single-row spins, multi-row spins and twin-axis spins. Single-row spins are the most commonly used type of 360 spin because they are the easiest to create. One row of photos is usually sufficient to give a lifelike impression of an object. These spins can be moved left ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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HTML5
HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft). HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc., without XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended to subsume not only HTML 4 but also XHTML 1 and DOM Level 2 HTML. HTML5 ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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WebGL
WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript and shader code that is written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++, and is executed on a computer's graphics processing unit (GPU). WebGL is designed and maintained by the non-profit Khronos Group. On February 9, 2022 Khronos Group announced WebGL 2.0 support for all major browsers. Design WebGL 1.0 is based on OpenGL ES 2.0 and provides an API for 3D graphics. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |