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''Tékumel'' is a fantasy world created by American linguist and writer M. A. R. Barker over the course of several decades from around 1940. In this
imaginary world A fictional universe, also known as an imagined universe or a constructed universe, is the internally consistent fictional setting used in a narrative or a work of art. This concept is most commonly associated with works of fantasy and scienc ...
, huge, tradition-bound empires with
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the 5th to the late 15th centuries, similarly to the post-classical period of World history (field), global history. It began with the fall of the West ...
levels of technology vie for control using magic, large standing armies, and ancient technological devices. In time, Barker created the
tabletop role-playing game A tabletop role-playing game (TTRPG or TRPG), also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants d ...
''
Empire of the Petal Throne ''Empire of the Petal Throne'' is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-pla ...
'', set in the Tékumel universe, initially self publishing it in 1974. Later, Barker wrote a series of five novels set in Tékumel, beginning with '' The Man of Gold'', first published by
DAW Books DAW Books is an American science fiction and fantasy publisher, founded by Donald A. Wollheim, with his wife, Elsie B. Wollheim, following his departure from Ace Books in 1971. The company claims to be "the first publishing company ever devoted ...
in 1984.


Sources

The setting provided a context for Barker's
constructed language A constructed language (shortened to conlang) is a language whose phonology, grammar, orthography, and vocabulary, instead of having developed natural language, naturally, are consciously devised for some purpose, which may include being devise ...
s which were developed in parallel from the mid-to-late 1940s, long before the mass-market publication of his works as the roleplaying game and book forms. The most developed language created by Barker for his setting is Tsolyáni, which resembles
Urdu Urdu (; , , ) is an Indo-Aryan languages, Indo-Aryan language spoken chiefly in South Asia. It is the Languages of Pakistan, national language and ''lingua franca'' of Pakistan. In India, it is an Eighth Schedule to the Constitution of Indi ...
,
Pashto Pashto ( , ; , ) is an eastern Iranian language in the Indo-European language family, natively spoken in northwestern Pakistan and southern and eastern Afghanistan. It has official status in Afghanistan and the Pakistani province of Khyb ...
and
Nahuatl Nahuatl ( ; ), Aztec, or Mexicano is a language or, by some definitions, a group of languages of the Uto-Aztecan language family. Varieties of Nahuatl are spoken by about Nahuas, most of whom live mainly in Central Mexico and have smaller popul ...
. Tsolyáni has had grammatical guides, dictionaries, pronunciation recordings, and even a complete language course developed for it. In order for his imaginary languages to have this type of depth, Barker developed entire cultures, histories, dress fashions, architectural styles, weapons, armor, tactical styles, legal codes, demographics and more. They were inspired by Indian,
Middle Eastern The Middle East (term originally coined in English language) is a geopolitical region encompassing the Arabian Peninsula, the Levant, Turkey, Egypt, Iran, and Iraq. The term came into widespread usage by the United Kingdom and western Eur ...
,
Egyptian ''Egyptian'' describes something of, from, or related to Egypt. Egyptian or Egyptians may refer to: Nations and ethnic groups * Egyptians, a national group in North Africa ** Egyptian culture, a complex and stable culture with thousands of year ...
and
Central American Central America is a Subregion#North America, subregion of North America. Its political boundaries are defined as bordering Mexico to the north, Colombia to the southeast, the Caribbean to the east, and the Pacific Ocean to the southwest. Ce ...
mythology Myth is a genre of folklore consisting primarily of narratives that play a fundamental role in a society. For scholars, this is very different from the vernacular usage of the term "myth" that refers to a belief that is not true. Instead, the ...
in contrast to the majority of such fantasy settings, which draw primarily on European mythologies.


Setting

The world of Tékumel, a fictional planet around star
Nu Ophiuchi Nu Ophiuchi (ν Oph, ν Ophiuchi) is a star in the equatorial constellation of Ophiuchus. The apparent visual magnitude is +3.3, making it one of the brighter members of this constellation. Based upon parallax measurements made by the H ...
(a.k.a. Sinistra), was first settled by humans exploring the galaxy about 60,000 years in the future, along with several other alien species. Their extensive
terraforming Terraforming or terraformation ("Earth-shaping") is the hypothetical process of deliberately modifying the atmosphere, temperature, surface topography or ecology of a planet, moon, or other body to be similar to the environment of Earth to mak ...
of the inhospitable environment, including changing the planet's orbit and rotation rate to create a 365-day year, disrupted local ecologies and banished most of the local flora and fauna (including some intelligent species) to small reservations in the corners of their own world, resulting in a
golden age The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during wh ...
of technology and prosperity for Mankind and its allies. Tékumel became a resort world, where the wealthy from a thousand other stars could while away their time next to its warm seas.


Layout

Suddenly, in the 1120th century (according to Shawn Bond) and for reasons unknown, Tékumel and its star system (Tékumel's two moons, Gayél and Káshi, its sun, Tuléng, and four other planets, Ülétl, Riruchél, Shíchel, and Zirúna) were cast out of our reality into a "pocket dimension" (known as a ''béthorm'' in Tsolyáni), in which there were no other star systems. One hypothesis is that this isolation happened through hostile action on the part of an unknown party or group. Another is that the cosmic cataclysm was due to over-use of a
faster than light Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero ...
drive which warped the fabric of space. No one knows, but the inhabitants of Tékumel, both human, native, and representatives of the other star-faring races, were now isolated and alone. The novels contain vague clues as to what might have happened. Severed from vital interplanetary trade routes (Tékumel is a world very poor in heavy metals) and in the midst of a massive gravitic upheaval due to the lines of gravitational force between the stars being suddenly cut, civilization was thrown into chaos. The intelligent native species, the Hlǘss and the Ssú, broke free from their reservations and wars as destructive as the massive geographic changes ravaged the planet. Several other significant changes took place due to the crisis: mankind discovered it could now tap into ultraplanar energies that were seen as magical forces, the stars were gone from the sky, and dimensional nexuses were uncovered. Pacts with "demons" (inhabitants of dimensions near in n-dimensional space to Tékumel's pocket dimension) were made and a complex pantheon of "gods" (powerful extra-dimensional or multi-dimensional alien beings) discovered. Science began to stagnate until ultimately knowledge became grounded in traditions handed down from generations long ago. The belief that the universe was ultimately understandable slowly faded and a Time of Darkness descended over the planet. Much of Barker's writing concerns a time approximately 50,000 years after Tékumel has entered its pocket dimension. Five vast tradition-oriented civilizations occupy a large portion of the northern continent. These five human empires (Livyánu, Mu′ugalavyá, Salarvyá, Tsolyánu, Yán Kór), along with various non-human allies (Ahoggyá, Chíma, Hegléth, Hláka, Hlutrgú, Ninín, Páchi Léi, Pé Chói, Shén, Tinalíya) who are descended from other star faring races, vie to control resources, including other planar "magical powers" and ancient technology, as they vie for survival and supremacy among themselves as well as hostile and other non-human races (Hlǘss, Ssú, Hokún, Mihálli, Nyaggá, Urunén, Vléshga). Much of the gaming materials and other writings focus particularly on these Five Empires (Tsolyánu in particular) which control much of the world's northern continent (only about an eighth of the planet's surface has published maps).


Languages

''Tsolyáni'' is one of several languages spoken on the world of Tékumel, and was the first
conlang A constructed language (shortened to conlang) is a language whose phonology, grammar, orthography, and vocabulary, instead of having developed natural language, naturally, are consciously devised for some purpose, which may include being devise ...
published as part of a role-playing game. Barker put great effort into the languages of Tékumel. Although Tsolyáni is the only Tekumeláni language that has had a full grammar book, dictionary, pronunciation tapes (on CD) and a primer, publicly released, it is not the only language for this world that Barker developed. Also available are grammar guides for the Yán Koryáni and Livyáni languages which are spoken in two other of the "Five Empires" of the known parts of Tékumel, as well as grammar books for Engsvanyáli and Sunúz. These two languages are now extinct, dead languages. Engsvanyáli is of use as it is the root language for Tsolyáni and many of the other currently spoken languages of the known parts of Tékumel. Sunúz is of interest because, although it is obscure, it is quite useful for sorcerous purposes. For instance, Sunúz contains terms to describe movement in a six-dimensional multi-planar space, something of use to beings who visit the other planar realms where "demons" live. Barker also published extensively on scripts for other languages of Tékumel.


Published works


Board games

Barker designed '' War of Wizards'', a combat-oriented board game, based on his world of Tékumel, published by TSR in 1975.


Roleplaying

Barker was a Professor of Urdu and South Asian Studies at the University of Minnesota during the period when David Arneson,
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax creat ...
and a handful of others were developing the first tabletop role-playing games in the
Twin Cities Twin cities are a special case of two neighboring cities or urban centres that grow into a single conurbation – or narrowly separated urban areas – over time. There are no formal criteria, but twin cities are generally comparable in stat ...
and
Lake Geneva, Wisconsin Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it was home to 8,277 people as of the 2020 census, up from 7,651 at the 2010 census. It is located southwest of Milwaukee and no ...
. Barker tapped into this tradition and the setting he had developed from his childhood fantasies (much as
H. G. Wells Herbert George Wells (21 September 1866 – 13 August 1946) was an English writer, prolific in many genres. He wrote more than fifty novels and dozens of short stories. His non-fiction output included works of social commentary, politics, hist ...
had done for his ''
Floor Games ''Floor Games'' is a book published in 1911 by H. G. Wells. This light-hearted volume argues in a humorously dictatorial tone that "The jolliest indoor games for boys and girls demand a floor." Illustrated with photographs and drawings, it briefl ...
'' leading into the better-known follow-up, ''
Little Wars ''Little Wars'' is a set of rules for playing with toy soldiers, written by English novelist H. G. Wells in 1913. The book, which had a full title of ''Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that ...
'') to further explore and develop Tékumel. His "Thursday Night Groups" were amongst the first roleplaying sessions anywhere and provided what was, at the time, an unusually detailed week-by-week development of the setting. In 1975,
TSR, Inc. TSR, Inc. was an American game publishing company, best known as the original publisher of '' Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had bee ...
, the publishers of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
'', published Barker's roleplaying game and setting as a standalone game under the title of '' The Empire of the Petal Throne'' (a synonym for the Tsolyáni Empire), rather than as a "supplement" to the original D&D rules. Tékumel has spawned five professionally published roleplaying games over the course of the years: * ''
Empire of the Petal Throne ''Empire of the Petal Throne'' is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-pla ...
'', published in 1975 as a boxed set by TSR and reprinted later as a single book by
Different Worlds Publications Different Worlds Publications is an American game company that produces role-playing games and game supplements. History Tadashi Ehara used ''Different Worlds'' as the basis of a new company, Different Worlds Publications, although he only put out ...
in 1987. * ''Swords & Glory'', published in 1983/84 in two volumes by
Gamescience Gamescience is an American game company that produces role-playing games and game supplements. History Gamescience Corp. was started by Phillip E. Orbanes in 1965. In that year, the company published the wargame Vietnam which was reviewed in is ...
. These volumes were '' Swords & Glory, Volume 1: Tékumel Source Book'' and '' Swords & Glory, Volume 2: Tékumel Player's Handbook''. * ''Gardásiyal: Adventures on Tékumel'', published in 1994 by Theatre of the Mind Enterprises. * '' Tékumel: Empire of the Petal Throne'', published in 2005 by
Guardians of Order Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired '' Big Eyes, Small Mouth''. In 2006 Gu ...
. * ''Béthorm'', published in 2014 by UNIgames, was written by
Jeff Dee Jeff Dee is an American artist and game designer. He was the youngest artist in the history of pioneering role-playing game company TSR when he began his work at the age of 18. He also designed the ''Villains and Vigilantes'' superhero game. He ...
. There have been a wide variety of materials of all sorts published over the years to further detail this world. As well as the language materials, these include '' Deeds of the Ever-Glorious — a History of the Tsolyani Legions'', ''The Tékumel Bestiary'', and '' The Book of Ebon Bindings'', a guide to the demonic beings that are known to the Tsolyáni, and a six volume series of booklets that details the armies of each of the Five Empires as well as surrounding states and the vast lands of the reptilian Shén. There have also been various wargames rules as well as small scale metal miniatures to represent the various races and legions. Miniatures for the world were formerly produced in 28mm scale under license by Eureka Miniatures of Australia, but are now being made by a smaller, fan-driven company in Canada called The Tékumel Project. Other materials involving the setting include '' The Tomb Complex of Nereshánbo'', ''
A Jakállan Intrigue ''A Jakállan Intrigue'' is a 1984 fantasy role-playing game adventure published by Tékumel Games for ''Empire of the Petal Throne'' and ''Swords & Glory''. Contents ''A Jakállan Intrigue'' is an adventure in which the player characters work w ...
'', ''
The Tsolyáni Language ''The Tsolyáni Language, Part I'' and ''The Tsolyáni Language, Part II'' are a pair of 1977 fantasy tabletop role-playing game supplements. Contents ''The Tsolyáni Language, Volume One'' is a supplement that explores the basic points of the ...
'', ''
Qadardalikoi ''Qadardalikoi'' is a fantasy miniatures wargame published by Tékumel Games in 1983. Gameplay ''Qadardalikoi'' is a game which involves the Armies of the Five Empires, as well the armies of the other non-human races, and presents tactical and s ...
'', ''
The Armies of Tékumel ''The Armies of Tékumel'' is a series of miniatures wargame army supplements, written by M. A. R. Barker for the fantasy world of Tékumel, designed to be used with the ''Qadardalikoi'' miniatures rules for ''Empire of the Petal Throne'', and pu ...
'', and '' EPT Miniatures''. As interest in the game is driven to a large extent by a highly devoted, small number of enthusiasts, there have also been several non-commercially published rules as well as systems to adapt the Tékumel setting to other pre-existing, commercially available role playing rules including ''
RuneQuest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford (game designer), Gre ...
'', ''
GURPS The ''Generic Universal Role Playing System'', or ''GURPS'', is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by St ...
'', and third edition ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical ...
''. Many of these are available on the internet.


Novels

In 1984,
DAW Books DAW Books is an American science fiction and fantasy publisher, founded by Donald A. Wollheim, with his wife, Elsie B. Wollheim, following his departure from Ace Books in 1971. The company claims to be "the first publishing company ever devoted ...
published Barker's Tékumel novel '' The Man of Gold''. This was followed by ''Flamesong'' in 1985. In 2003, Zottola Publishing published three additional novels: ''Prince of Skulls'', ''Lords of Tsámra'', and ''A Death of Kings''. In 2004, Zottola Publishing produced the two-volume set ''Mitlanyál'', which deals with the Tsolyáni pantheon and provides much background regarding the Tsolyáni culture. The chronological order of the novels (as opposed to their order of publication) is as follows: # '' The Man of Gold'' (1984) # '' Flamesong'' (1985) # ''Lords of Tsámra'' (2003) # ''Prince of Skulls'' (2002) # ''A Death of Kings'' (2003)


The Tékumel Journal

The ''Journal of Tékumel Affairs'' (later known as ''The Tékumel Journal'') was a magazine published by Tékumel Games that began publication in 1977, devoted to the ''
Empire of the Petal Throne ''Empire of the Petal Throne'' is a fantasy role-playing game designed by M. A. R. Barker, based on his Tékumel fictional universe. It was self-published in 1974, then published by TSR, Inc. in 1975. It was one of the first tabletop role-pla ...
'' and ''
Swords & Glory A sword is an edged and bladed weapons, edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter ...
'' role-playing systems. Frederick Paul Kiesche III reviewed ''The Journal of Tékumel Affairs'' in ''
Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...
'' No. 71. Kiesche commented that "In sum, a useful item, especially if the company can overcome production and transition problems and start putting out an item of higher production quality. Well worth looking at."


References


Further reading

* Fine, Gary; ''Shared Fantasy: Role Playing Games As Social Worlds'', University of Chicago Press (Chicago, IL), 1983.


External links


Tékumel: The World of the Petal Throne



Omniglot: Tékumel writing systems
{{DEFAULTSORT:Tekumel Fantasy campaign settings Fantasy worlds