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Tékumel Games
''Tékumel'' is a fantasy world created by American linguist and writer M. A. R. Barker over the course of several decades from around 1940. In this imaginary world, huge, tradition-bound empires with medieval levels of technology vie for control using magic, large standing armies, and ancient technological devices. In time, Barker created the tabletop role-playing game ''Empire of the Petal Throne'', set in the Tékumel universe, initially self publishing it in 1974. Later, Barker wrote a series of five novels set in Tékumel, beginning with '' The Man of Gold'', first published by DAW Books in 1984. Sources The setting provided a context for Barker's constructed languages which were developed in parallel from the mid-to-late 1940s, long before the mass-market publication of his works as the roleplaying game and book forms. The most developed language created by Barker for his setting is Tsolyáni, which resembles Urdu, Pashto and Nahuatl. Tsolyáni has had grammatical guides ...
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Strategic Review
''Dragon'' was one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaced ''Dragon'' magazine, was launched in 2015. It was created by the advertising agency Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At th ...
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European Mythology
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Little Wars
''Little Wars'' is a set of rules for playing with toy soldiers, written by English novelist H. G. Wells in 1913. The book, which had a full title of ''Little Wars: a game for boys from twelve years of age to one hundred and fifty and for that more intelligent sort of girl who likes boys' games and books'', provided simple rules for miniature wargaming. It is mentioned in one of Wells' other books, '' Joan and Peter'', where, during the Great War, a sensitive young man named Bunny Cuspard tries his best to compare his life in the army as a larger version of the manual. Contents ''Little Wars'' included fairly simple rules for infantry, cavalry, and artillery in the form of a toy 4.7 inch gun that launched projectiles, usually small wooden dowels to knock down enemy soldiers. In addition to its being a war game, the book hints at several philosophical aspects of war. The book is written in a whimsical style and illustrated with drawings and photographs of a game being pla ...
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Floor Games
''Floor Games'' is a book published in 1911 by H. G. Wells. This light-hearted volume argues in a humorously dictatorial tone that "The jolliest indoor games for boys and girls demand a floor." Illustrated with photographs and drawings, it briefly describes a number of games that can be played on "well lit and airy" floors with "four main groups" of toys: soldiers about two inches high (Wells regrets the "curse of militarism" that makes civilians hard to find), largish wooden bricks, boards and planks, and electric railway rolling stock and rails. Various remarks show that the book is based on Wells's experience of playing such games with his two sons, George Philip "Gip" Wells (19011985) and Frank Richard Wells (19031982), identified here only by their initials at their family home, 17 Church Row, in the north west London district of Hampstead. Although ''Floor Games'' is often characterized as a "companion book" to Wells's '' Little Wars'' (1913), the earlier book was conceiv ...
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Lake Geneva, Wisconsin
Lake Geneva is a city in the U.S. state of Wisconsin. Located in Walworth County and situated on Geneva Lake, it was home to 8,277 people as of the 2020 census, up from 7,651 at the 2010 census. It is located southwest of Milwaukee and northwest of Chicago. Given its relative proximity to the Chicago and Milwaukee metropolitan areas, Lake Geneva has become a popular resort town that thrives on tourism. Since the late 19th century, it has been home to numerous lakefront mansions owned by wealthy Chicagoans as second homes, leading it to be nicknamed the " Newport of the West." History Originally called "Maunk-suck" (''Big Foot'')" after the man who led the local band of the Potawatomi in the first half of the 19th century, the city was later named Geneva after the town of Geneva, New York, which government surveyor John Brink thought it resembled. To avoid confusion with the nearby town of Geneva, Wisconsin, it was later renamed "Lake Geneva"''.'' After the Great Chic ...
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Twin Cities
Twin cities are a special case of two neighboring cities or urban centres that grow into a single conurbation – or narrowly separated urban areas – over time. There are no formal criteria, but twin cities are generally comparable in status and size, though not necessarily equal; a city and a substantially smaller suburb would not typically qualify, even if they were once separate. Tri-cities and quad cities are similar groups of three or four municipalities. A common – but not universal – scenario is two cities that developed concurrently on opposite sides of a river. For example, Minneapolis and Saint Paul in Minnesota – one of the most widely known pairs of "Twin Cities" – were founded several miles apart on opposite sides of the Mississippi River, and competed for prominence as they grew. In some cases, twin cities are separated by a state border, such as Albury (New South Wales) and Wodonga ( Victoria) in Australia, on opposite sides of the Murray River. ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering tabletop role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con tabletop game convention. In 1971, he co-developed ''Chainmail (game), Chainmail'', a miniatures wargame based on medieval warfare with Jeff Perren. He co-founded the company TSR (originally Tactical Studies Rules) with childhood friend Don Kaye in 1973. The next year, TSR published ''D&D'', created by Gygax and Arneson the year before. In 1976, he founded ''Dragon (magazine), The Dragon'', a magazine based around the new game. In 1977, he began developing a more comprehensive version of the game called ''Advanced Dungeons & Dragons''. He designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a ''D&D'' ...
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David Arneson
David Lance Arneson (; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), ''Dungeons & Dragons'', with Gary Gygax, in the early 1970s. Arneson's fundamental early role-playing game (RPG) genre work pioneered now-archetypical devices, such as: cooperative play to develop a storyline instead of individual competitive play to "win"; and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters. Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1971, Arneson created the game and fictional world that became '' Blackmoor'', writing his own rules and basing the setting on medieval fantasy elem ...
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War Of Wizards
''War of Wizards'' is a board game published by TSR in 1975. It was TSR's first publication for M. A. R. Barker's world of Tékumel. Development David M. Ewalt, in his book ''Of Dice and Men'', described how University of Minnesota professor M. A. R. Barker "made his game-design debut at TSR. A scholar of ancient languages, Barker had spent decades crafting a fantasy world called Tékumel, writing thousands of pages of histories, describing its culture, and even constructing its languages. He served as adviser to the university's wargaming club, and after Michael Mornard showed him Dungeons & Dragons, Barker wrote two games based in Tékumel; a tabletop role-playing game, Empire of the Petal Throne; and a combat-oriented board game, War of Wizards." History Originally published by TSR in 1975, it was reprinted by Tita's House of Games in 1999. ''War of Wizards'' predates TSR releasing ''Empire of the Petal Throne'' by a few months, making it their first ''Tékumel'' publicatio ...
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Conlang
A constructed language (shortened to conlang) is a language whose phonology, grammar, orthography, and vocabulary, instead of having developed natural language, naturally, are consciously devised for some purpose, which may include being devised for a fiction, work of fiction. A constructed language may also be referred to as an artificial, planned or invented language, or (in some cases) a fictional language. ''Planned languages'' (or engineered languages / engelangs) are languages that have been purposefully designed; they are the result of deliberate, controlling intervention and are thus of a form of ''language planning''. There are many possible reasons to create a constructed language, such as to ease human communication (see international auxiliary language and code); to give fiction or an associated constructed setting an added layer of realism; for experimentation in the fields of linguistics, cognitive science, and machine learning; for artistic language, artistic crea ...
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Faster Than Light
Faster-than-light (superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light in vacuum (). The special theory of relativity implies that only particles with zero rest mass (i.e., photons) may travel ''at'' the speed of light, and that nothing may travel faster. Particles whose speed exceeds that of light (tachyons) have been hypothesized, but their existence would violate causality and would imply time travel. The scientific consensus is that they do not exist. According to all observations and current scientific theories, matter travels at slower-than-light (subluminal) speed with respect to the locally distorted spacetime region. Speculative faster-than-light concepts include the Alcubierre drive, Krasnikov tubes, traversable wormholes, and quantum tunneling. Some of these proposals find loopholes around general relativity, such as by expanding or contracting space to make the object appea ...
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