Snapback (Go)
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# Go is an
abstract strategy Abstract may refer to: *"Abstract", a 2017 episode of the animated television series ''Adventure Time'' * ''Abstract'' (album), 1962 album by Joe Harriott * Abstract algebra, sets with specific operations acting on their elements * Abstract of ti ...
board game A board game is a type of tabletop game that involves small objects () that are placed and moved in particular ways on a specially designed patterned game board, potentially including other components, e.g. dice. The earliest known uses of the ...
for two players in which the aim is to fence off more territory than the opponent. The game was invented in
China China, officially the People's Republic of China (PRC), is a country in East Asia. With population of China, a population exceeding 1.4 billion, it is the list of countries by population (United Nations), second-most populous country after ...
more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the
International Go Federation The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations ...
's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in
East Asia East Asia is a geocultural region of Asia. It includes China, Japan, Mongolia, North Korea, South Korea, and Taiwan, plus two special administrative regions of China, Hong Kong and Macau. The economies of Economy of China, China, Economy of Ja ...
. The playing pieces are called ''
stones In geology, rock (or stone) is any naturally occurring solid mass or aggregate of minerals or mineraloid matter. It is categorized by the minerals included, its Chemical compound, chemical composition, and the way in which it is formed. Rocks ...
''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the
board Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a ...
. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all orthogonally adjacent points. The game proceeds until neither player wishes to make another move. When a game concludes, the winner is determined by counting each player's surrounded territory along with captured stones and komi (points added to the
score SCORE may refer to: *SCORE (software), a music scorewriter program * SCORE (television), a weekend sports service of the defunct Financial News Network *SCORE! Educational Centers *SCORE International, an offroad racing organization *Sarawak Corrido ...
of the player with the white stones as compensation for playing second). Games may also end by resignation. The standard Go board has a 19×19
grid Grid, The Grid, or GRID may refer to: Space partitioning * Regular grid, a tessellation of space with translational symmetry, typically formed from parallelograms or higher-dimensional analogs ** Grid graph, a graph structure with nodes connec ...
of lines, containing 361 points. Beginners often play on smaller 9×9 or 13×13 boards, and archaeological evidence shows that the game was played in earlier centuries on a board with a 17×17 grid. Boards with a 19×19 grid had become standard, however, by the time the game reached
Korea Korea is a peninsular region in East Asia consisting of the Korean Peninsula, Jeju Island, and smaller islands. Since the end of World War II in 1945, it has been politically Division of Korea, divided at or near the 38th parallel north, 3 ...
in the 5th century CE and
Japan Japan is an island country in East Asia. Located in the Pacific Ocean off the northeast coast of the Asia, Asian mainland, it is bordered on the west by the Sea of Japan and extends from the Sea of Okhotsk in the north to the East China Sea ...
in the 7th century CE. Go was considered one of the four essential arts of the cultured
aristocratic Aristocracy (; ) is a form of government that places power in the hands of a small, privileged ruling class, the aristocrats. Across Europe, the aristocracy exercised immense economic, political, and social influence. In Western Christian co ...
Chinese scholars in antiquity. The earliest written reference to the game is generally recognized as the historical annal ''
Zuo Zhuan The ''Zuo Zhuan'' ( zh, t=左傳, w=Tso Chuan; ), often translated as ''The Zuo Tradition'' or as ''The Commentary of Zuo'', is an ancient Chinese narrative history traditionally regarded as a commentary on the ancient Chinese chronicle the '' ...
'' ( BCE). Despite its relatively simple rules, Go is extremely complex. Compared to
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
, Go has both a larger board with more scope for play and longer games and, on average, many more alternatives to consider per move. The number of legal board positions in Go has been calculated to be approximately , which is far greater than the number of atoms in the observable universe, which is estimated to be on the order of 1080.


Names of the game

The name ''Go'' is a short form of the Japanese word (; ), which derives from earlier (), in turn from
Middle Chinese Middle Chinese (formerly known as Ancient Chinese) or the Qieyun system (QYS) is the historical variety of Chinese language, Chinese recorded in the ''Qieyun'', a rime dictionary first published in 601 and followed by several revised and expande ...
(,
Mandarin Mandarin or The Mandarin may refer to: Language * Mandarin Chinese, branch of Chinese originally spoken in northern parts of the country ** Standard Chinese or Modern Standard Mandarin, the official language of China ** Taiwanese Mandarin, Stand ...
: , ). In English, the name ''Go'' when used for the game is often capitalized to differentiate it from the common word ''go''. In events sponsored by the
Ing Chang-ki Ing Chang-ki (; 23 October 1916 – 27 August 1997) was a Chinese industrialist, Go player, and Go promoter. He was the founder of the Ing Cup. He is also known for promoting the Ing rules of Go. He also promoted one of the first digital ...
Foundation, it is spelled ''goe''. The Korean name () is a native derived term, most likely originally consisting of 밭 (
Yale Yale University is a private Ivy League research university in New Haven, Connecticut, United States. Founded in 1701, Yale is the third-oldest institution of higher education in the United States, and one of the nine colonial colleges ch ...
: pàth, “cultivated field”) + *돍〯 (Yale: twǒlk, “stone”, presumed dialectal variant of Seoul 돓〯 (twǒlh, “stone”). Less plausible etymologies include a derivation of , referring to the playing pieces of the game, or a derivation from Chinese (), meaning 'to arrange pieces'.


Overview

Go is an adversarial game between two players with the objective of capturing territory. That is, occupying and surrounding a larger total empty area of the board with one's stones than the opponent. As the game progresses, the players place stones on the board creating stone "formations" and enclosing spaces. Once placed, stones are never moved on the board, but when "captured" are removed from the board. Stones are linked together into a formation by being adjacent along the black lines, not on diagonals (of which there are none). Contests between opposing formations are often extremely complex and may result in the expansion, reduction, or wholesale capture and loss of formations and their enclosed empty spaces (called "eyes"). Another essential component of the game is control of the ''sente'' (that is, controlling the offense, so that one's opponent is forced into defensive moves); this usually changes several times during play. Initially the board is bare, and players alternate turns to place one stone per turn. As the game proceeds, players try to link their stones together into "living" formations (meaning that they are permanently safe from capture), as well as threaten to capture their opponent's stones and formations. Stones have both offensive and defensive characteristics, depending on the situation. An essential concept is that a formation of stones must have, or be capable of making, at least two enclosed open points known as ''eyes'' to preserve itself from being captured. A formation having at least two eyes cannot be captured, even after it is surrounded by the opponent on the outside, because each eye constitutes a ''liberty'' that must be filled by the opponent as the final step in capture. A formation having two or more eyes is said to be unconditionally ''alive'', so it can evade capture indefinitely, and a group that cannot form two eyes is said to be ''dead'' and can be captured. The general strategy is to place stones to fence-off territory, attack the opponent's weak groups (trying to kill them so they will be removed), and always stay mindful of the life status of one's own groups. The liberties of groups are countable. Situations where mutually opposing groups must capture each other or die are called capturing races, or semeai. In a capturing race, the group with more liberties will ultimately be able to capture the opponent's stones. Capturing races and the elements of life or death are the primary challenges of Go. In the end game players may pass rather than place a stone if they think there are no further opportunities for profitable play. The game ends when both players pass or when one player resigns. In general, to score the game, each player counts the number of unoccupied points surrounded by their stones and then subtracts the number of stones that were captured by the opponent. The player with the greater score (after adjusting for handicapping called komi) wins the game. In the opening stages of the game, players typically establish groups of stones (or ''bases'') near the corners and around the sides of the board, usually starting on the third or fourth line in from the board edge rather than at the very edge of the board. The edges and corners make it easier to develop groups which have better options for ''life'' (self-viability for a group of stones that prevents capture) and establish formations for potential territory. Players usually start near the corners because establishing territory is easier with the aid of two edges of the board. Established corner opening sequences are called joseki and are often studied independently. However, in the mid-game, stone groups must also reach in towards the large central area of the board to capture more territory.
Dame ''Dame'' is a traditionally British honorific title given to women who have been admitted to certain orders of chivalry. It is the female equivalent of ''Sir'', the title used by knights. Baronet, Baronetesses Suo jure, in their own right also u ...
are points that lie in between the boundary walls of black and white, and as such are considered to be of no value to either side. Seki are mutually alive pairs of white and black groups where neither has two eyes. ''Ko'' (Chinese and Japanese: ) is a potentially indefinitely repeated stone-capture position. The rules do not allow a board position to be repeated. Therefore, any move which would restore the previous board position would not be allowed, and the next player would be forced to play somewhere else. If the play requires a strategic response by the first player, further changing the board, then the second player could "retake the ko," and the first player would be in the same situation of needing to change the board before trying to take the ko back. And so on. Some of these ''ko fights'' may be important and decide the life of a large group, while others may be worth just one or two points. Some ko fights are referred to as ''picnic kos'' when only one side has a lot to lose. In Japanese, it is called a ''
hanami is the Japanese traditional custom of enjoying the transient beauty of flowers; in this case almost always mean those of the or, less frequently, trees. From the end of March to early May, cherry trees bloom all over Japan, and around the s ...
'' ko. Playing with others usually requires a knowledge of each player's strength, indicated by the player's
rank A rank is a position in a hierarchy. It can be formally recognized—for example, cardinal, chief executive officer, general, professor—or unofficial. People Formal ranks * Academic rank * Corporate title * Diplomatic rank * Hierarchy ...
(increasing from 30 kyu to 1 kyu, then 1 dan to 7 dan, then 1 dan pro to 9 dan pro). A difference in rank may be compensated by a handicap—Black is allowed to place two or more stones on the board to compensate for White's greater strength. There are different rulesets (Korean, Japanese, Chinese, AGA, etc.), which are almost entirely equivalent, except for certain special-case positions and the method of scoring at the end.


Basic concepts

Basic strategic aspects include the following: * Connection: Keeping one's own stones connected means that fewer groups need to make living shape, and one has fewer groups to defend. * Cut: Keeping opposing stones disconnected means that the opponent needs to defend and make living shape for more groups. * Stay alive: The simplest way to stay alive is to establish a foothold in the corner or along one of the sides. At a minimum, a group must have two eyes (separate open points) to be alive. An opponent cannot fill in either eye, as any such move is suicidal and prohibited in the rules. * Mutual life (seki) is better than dying: A situation in which neither player can play on a particular point without then allowing the other player to play at another point to capture. The most common example is that of adjacent groups that share their last few liberties—if either player plays in the shared liberties, they can reduce their own group to a single liberty (putting themselves in ''atari''), allowing their opponent to capture it on the next move. * Death: A group that lacks living shape is eventually removed from the board as captured. * Invasion: Set up a new living group inside an area where the opponent has greater influence, means one reduces the opponent's score in proportion to the area one occupies. * Reduction: Placing a stone far enough into the opponent's area of influence to reduce the amount of territory they eventually get, but not so far that it can be cut off from friendly stones outside. * Sente: A play that forces one's opponent to respond ( gote). A player who can regularly play ''sente'' has the initiative and can control the flow of the game. * Sacrifice: Allowing a group to die in order to carry out a play, or plan, in a more important area. The strategy involved can become very abstract and complex. High-level players spend years improving their understanding of strategy, and a novice may play many hundreds of games against opponents before being able to win regularly.


Strategy

Strategy deals with global influence, the interaction between distant stones, keeping the whole board in mind during local fights, and other issues that involve the overall game. It is therefore possible to allow a tactical loss when it confers a strategic advantage. Novices often start by randomly placing stones on the board, as if it were a game of chance. An understanding of how stones connect for greater power develops, and then a few basic common opening sequences may be understood. Learning the ways of life and death helps in a fundamental way to develop one's strategic understanding of ''weak groups''. A player who both plays aggressively and can handle adversity is said to display
kiai In Japanese martial arts a is a short shout uttered when performing an assault. Traditional Japanese dojo generally uses single syllables beginning with a vowel. The practice has become a part of Asian martial arts in popular culture, esp ...
, or fighting spirit, in the game.


Opening strategy

In the opening of the game, players usually play and gain territory in the corners of the board first, as the presence of two edges makes it easier for them to surround territory and establish the eyes they need. From a secure position in a corner, it is possible to lay claim to more territory by extending along the side of the board. The opening is the most theoretically difficult part of the game and takes a large proportion of professional players' thinking time. The first stone played at a corner of the board is generally placed on the third or fourth line from the edge. Players tend to play on or near the 4–4 star point during the opening. Playing nearer to the edge does not produce enough territory to be efficient, and playing further from the edge does not safely secure the territory. In the opening, players often play established sequences called joseki, which are locally balanced exchanges; however, the joseki chosen should also produce a satisfactory result on a global scale. It is generally advisable to keep a balance between territory and influence. Which of these gets precedence is often a matter of individual taste.


Middlegame and endgame

The middle phase of the game is the most combative, and usually lasts for more than 100 moves. During the middlegame, the players invade each other's territories, and attack formations that lack the necessary ''two eyes'' for viability. Such groups may be saved or sacrificed for something more significant on the board. It is possible that one player may succeed in capturing a large weak group of the opponent's, which often proves decisive and ends the game by a resignation. However, matters may be more complex yet, with major trade-offs, apparently dead groups reviving, and skillful play to attack in such a way as to construct territories rather than kill. The end of the middlegame and transition to the endgame is marked by a few features. Near the end of a game, play becomes divided into localized fights that do not affect each other, with the exception of ''ko'' fights, where previously, the central area of the board related to all parts of it. No large weak groups are still in serious danger. Moves can reasonably be attributed some definite value, such as 20 points or fewer, rather than simply being necessary to compete. Both players set limited objectives in their plans, in making or destroying territory, capturing or saving stones. These changing aspects of the game usually occur at much the same time, for strong players. In brief, the middlegame switches into the endgame when the concepts of strategy and influence need reassessment in terms of concrete final results on the board.


Rules

Aside from the order of play (alternating moves, Black moves first or takes a handicap) and scoring rules, there are essentially only two rules in Go: * Liberty rule states that ''every stone remaining on the board must have at least one open point (a ''liberty'') directly orthogonally adjacent (up, down, left, or right)'', or ''must be part of a connected group that has at least one such open point (liberty) next to it. Stones or groups of stones which lose their last liberty are removed from the board.'' * Repetition Rule ( the ko rule) states that ''a stone on the board must never immediately repeat a previous position of a captured stone, thus only a move elsewhere on the board is permitted that turn.'' Since without this rule such a pattern of the two players repeating their prior moves (capturing stones in same places) could continue indefinitely, this rule prevents a stalemate. Almost all other information about how the game is played is heuristic, meaning it is learned information about how the patterns of the stones on the board function, rather than a rule. Other rules are specialized, as they come about through different rulesets, but the above two rules cover almost all of any played game. Although there are some minor differences between rulesets used in different countries, most notably in Chinese and Japanese scoring rules, these differences do not greatly affect the tactics and strategy of the game. Except where noted, the basic rules presented here are valid independent of the scoring rules used. The scoring rules are explained separately.
Go terms Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms ...
for which there is no ready English equivalent are commonly called by their Japanese names.


Basic rules

The two players, Black and White, take turns placing stones of their color on the intersections of the board, one stone at a time. The usual board size is a 19×19 grid, but for beginners or for playing quick games, the smaller board sizes of 13×13 and 9×9 are also popular. The board is empty to begin with. Black plays first unless given a handicap of two or more stones, in which case White plays first. The players may choose any unoccupied intersection to play on except for those forbidden by the ko and
suicide Suicide is the act of intentionally causing one's own death. Risk factors for suicide include mental disorders, physical disorders, and substance abuse. Some suicides are impulsive acts driven by stress (such as from financial or ac ...
rules (see below). Once played, a stone can never be moved and can be taken off the board only if it is captured. A player may pass their turn, declining to place a stone, though this is usually only done at the end of the game when both players believe nothing more can be accomplished with further play. When both players pass consecutively, the game ends and is then scored.


Liberties and capture

Vertically and horizontally adjacent stones of the same color form a chain (also called a ''string'' or ''group''), forming a discrete unit that cannot then be divided. Only stones connected to one another by the lines on the board create a chain; stones that are diagonally adjacent are not connected. Chains may be expanded by placing additional stones on adjacent intersections, and they can be connected together by placing a stone on an intersection that is adjacent to two or more chains of the same color. A vacant point adjacent to a stone, along one of the grid lines of the board, is called a ''liberty'' for that stone. Stones in a chain share their liberties. A chain of stones must have at least one liberty to remain on the board. When a chain is surrounded by opposing stones so that it has no liberties, it is captured and removed from the board.


Ko rule

An example of a situation in which the ko rule applies
Players are not allowed to make a move that returns the game to the immediately prior position. This rule, called the
ko rule The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asi ...
, prevents unending repetition (a stalemate). As shown in the example pictured: White had a stone where the red circle was, and Black has just captured it by playing a stone at 1 (so the White stone has been removed). However, it is readily apparent that now Black's stone at 1 is immediately threatened by the three surrounding White stones. If White were allowed to play again on the red circle, it would return the situation to the original one, but the ''ko'' rule forbids that kind of endless repetition. Thus, White is forced to move elsewhere, or pass. If White wants to recapture Black's stone at 1, White must attack Black somewhere else on the board so forcefully that Black moves elsewhere to counter that, giving White that chance. If White's forcing move is successful, it is termed "gaining the ''sente''"; if Black responds elsewhere on the board, then White can retake Black's stone at 1, and the ''ko'' continues, but this time Black must move elsewhere. A repetition of such exchanges is called a ''ko fight''. To stop the potential for ''ko fights'', two stones of the same color would need to be added to the group, making either a group of 5 Black or 5 White stones. While the various rulesets agree on the ko rule prohibiting returning the board to an ''immediately'' previous position, they deal in different ways with the relatively uncommon situation in which a player might recreate a past position that is further removed. See for further information.


Suicide

A player may not place a stone such that it or its group immediately has no liberties unless doing so immediately deprives an enemy group of its final liberty. In the second case, the enemy group is captured, leaving the new stone with at least one liberty, so the new stone can be placed. This rule is responsible for the all-important difference between one and two eyes: if a group with only one eye is fully surrounded on the outside, it can be killed with a stone placed in its single eye. (An
eye An eye is a sensory organ that allows an organism to perceive visual information. It detects light and converts it into electro-chemical impulses in neurons (neurones). It is part of an organism's visual system. In higher organisms, the ey ...
is an empty point or group of points surrounded by a group of stones). The
Ing Ing, ING or ing may refer to: Art and media * '' ...ing'', a 2003 Korean film * i.n.g, a Taiwanese girl group * The Ing, a race of dark creatures in the 2004 video game '' Metroid Prime 2: Echoes'' * "Ing", the first song on The Roches' 199 ...
and New Zealand rules do not have this rule, and there a player might destroy one of its own groups (commit suicide). This play would only be useful in limited sets of situations involving a small interior space or planning. In the example at right, it may be useful as a
ko threat A ''ko'' (Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of Go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by t ...
.


Komi

Because Black has the advantage of playing the first move, the idea of awarding White some compensation came into being during the 20th century. This is called komi, which gives white a 5.5-point compensation under Japanese rules, 6.5-point under Korean rules, and 15/4 stones, or 7.5-point under Chinese rules (number of points varies by rule set). Under handicap play, White receives only a 0.5-point komi, to break a possible tie (''jigo'').


Scoring rules

Two general types of scoring procedures are used, and players determine which to use before play. Both procedures almost always give the same winner. * Area scoring procedure (including Chinese): counts the number of points a player's stones occupy and surround. It is associated with contemporary Chinese play and was probably established there during the
Ming dynasty The Ming dynasty, officially the Great Ming, was an Dynasties of China, imperial dynasty of China that ruled from 1368 to 1644, following the collapse of the Mongol Empire, Mongol-led Yuan dynasty. The Ming was the last imperial dynasty of ...
in the 15th or 16th century. Beginner-friendly, but takes longer to count. A player's score is the number of stones that the player has on the board, plus the number of empty intersections surrounded by that player's stones. If there is disagreement about which stones are dead, then under area scoring rules, the players simply resume play to resolve the matter. The score is computed using the position after the next time the players pass consecutively. * Territory scoring procedure (including Japanese and Korean): counts the number of empty points a player's stones surround, together with the number of stones the player captured. In the course of the game, each player retains the stones they capture, termed ''prisoners''. Any dead stones removed at the end of the game become prisoners. The score is the number of empty points enclosed by a player's stones, plus the number of prisoners captured by that player. Under territory scoring there can be an extra penalty for playing inside ones' territory, so if there is a disagreement extra play to resolve it would, in tournament settings, happen on a separate board, where the player claiming a group is dead would play first, and would demonstrate how to capture those stones. For further information, see
Rules of Go The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asi ...
. Both procedures are counted after both players have passed consecutively, the stones that are still on the board but unable to avoid capture, called ''dead'' stones, are removed. Given that the number of stones a player has on the board is directly related to the number of prisoners their opponent has taken, the resulting net score, that is, the difference between Black's and White's scores is identical under both rulesets (unless the players have passed different numbers of times during the course of the game). Thus, the net result given by the two scoring systems rarely differs by more than a point.


Life and death

While not actually mentioned in the rules of Go (at least in simpler rule sets, such as those of New Zealand and the U.S.), the concept of a ''living'' group of stones is necessary for a practical understanding of the game.
Examples of eyes (marked). The black groups at the top of the board are alive, as they have at least two eyes. The black groups at the bottom are dead as they only have one eye. The point marked ''a'' is a false eye, thus the black group with false eye ''a'' can be killed by white in two turns.
When a group of stones is mostly surrounded and has no options to connect with friendly stones elsewhere, the status of the group is either alive, dead or ''unsettled''. A group of stones is said to be alive if it cannot be captured, even if the opponent is allowed to move first. Conversely, a group of stones is said to be dead if it cannot avoid capture, even if the owner of the group is allowed the first move. Otherwise, the group is said to be unsettled: the defending player can make it alive or the opponent can ''kill'' it, depending on who gets to play first. An
eye An eye is a sensory organ that allows an organism to perceive visual information. It detects light and converts it into electro-chemical impulses in neurons (neurones). It is part of an organism's visual system. In higher organisms, the ey ...
is an empty point or group of points surrounded by a group of stones. If the eye is surrounded by Black stones, White cannot play there unless such a play would take Black's last liberty and capture the Black stones. (Such a move is forbidden according to the suicide rule in most rule sets, but even if not forbidden, such a move would be a useless suicide of a White stone.) If a Black group has two eyes, White can never capture it because White cannot remove both liberties simultaneously. If Black has only one eye, White can capture the Black group by playing in the single eye, removing Black's last liberty. Such a move is not suicide because the Black stones are removed first. In the "Examples of eyes" diagram, all the circled points are eyes. The two black groups in the upper corners are alive, as both have at least two eyes. The groups in the lower corners are dead, as both have only one eye. The group in the lower left may seem to have two eyes, but the surrounded empty point marked ''a'' is not actually an eye. White can play there and take a black stone. Such a point is often called a ''false eye''.


Seki (mutual life)

There is an exception to the requirement that a group must have two eyes to be alive, a situation called ''seki'' (or ''mutual life''). Where different colored groups are adjacent and share liberties, the situation may reach a position when neither player wants to move first because doing so would allow the opponent to capture; in such situations therefore both players' stones remain on the board (in seki). Neither player receives any points for those groups, but at least those groups themselves remain living, as opposed to being captured. Seki can occur in many ways. The simplest are: # each player has a group without eyes and they share two liberties, and # each player has a group with one eye and they share one more liberty. In the "Example of seki (mutual life)" diagram, the two circled points are liberties shared by both a black and a white group. Both of these interior groups are at risk, and neither player wants to play on a circled point, because doing so would allow the opponent to capture their group on the next move. The outer groups in this example, both black and white, are alive. Seki can result from an attempt by one player to invade and kill a nearly settled group of the other player.


Tactics

''Tactics'' deal with immediate fighting between stones, capturing and saving stones, life, death and other issues localized to a specific part of the board. Larger issues which encompass the territory of the entire board and planning stone-group connections are referred to as ''Strategy'' and are covered in the ''Strategy'' section above.


Capturing tactics

There are several tactical constructs aimed at capturing stones. These are among the first things a player learns after understanding the rules. Recognizing the possibility that stones can be captured using these techniques is an important step forward.
A ladder. Black cannot escape unless the ladder connects to black stones further down the board that will intercept with the ladder or if one of white's pieces has only one liberty.
The most basic technique is the ''ladder''. This is also sometimes called a "running attack", since it unfolds as one player trying to outrun the other's attack. To capture stones in a ladder, a player uses a constant series of capture threats (atari), giving the opponent only one place to place his stone to keep his group alive. This forces the opponent to move into a zigzag pattern (surrounding the ladder on the outside) as shown in the adjacent diagram to keep the attack coming. Unless the pattern runs into friendly stones along the way, the stones in the ladder cannot avoid capture. However, if the ladder can run into other black stones, thus saving them, then experienced players recognize the futility of continuing the attack. These stones can also be saved if a suitably strong threat can be forced elsewhere on the board, so that two Black stones can be placed here to save the group.
A net. The chain of three marked Black stones cannot escape in any direction, since each Black stone attempting to extend the chain outward (on the red circles) can be easily blocked by one White stone.
Another technique to capture stones is the so-called ''net'', also known by its Japanese name, ''geta''. This refers to a move that loosely surrounds some stones, preventing their escape in all directions. An example is given in the adjacent diagram. It is often better to capture stones in a net than in a ladder, because a net does not depend on the condition that there are no opposing stones in the way, nor does it allow the opponent to play a strategic ladder breaker. However, the ladder only requires one turn to kill all the opponent's stones, whereas a net requires more turns to do the same.
A snapback. Although Black can capture the white stone by playing at the circled point, the resulting shape for Black has only one liberty (at 1), thus White can then capture the three black stones by playing at 1 again (''snapback'').
A third technique to capture stones is the ''snapback''. In a snapback, one player allows a single stone to be captured, then immediately plays on the point formerly occupied by that stone; by so doing, the player captures a larger group of their opponent's stones, in effect ''snapping back'' at those stones. An example can be seen on the right. As with the ladder, an experienced player does not play out such a sequence, recognizing the futility of capturing only to be captured back immediately.


Reading ahead

One of the most important skills required for strong tactical play is the ability to read ahead. Reading ahead includes considering available moves to play, the possible responses to each move, and the subsequent possibilities after each of those responses. Some of the strongest players of the game can read up to 40 moves ahead even in complicated positions. As explained in the scoring rules, some stone formations can never be captured and are said to be alive, while other stones may be in a position where they cannot avoid being captured and are said to be dead. Much of the practice material available to players of the game comes in the form of life and death problems, also known as
tsumego is the Japanese term for a type of go problem based on life-and-death. The term likely comes from , as means checkmating in shogi but has different meanings in go. ''Tsumego'' problems are common in newspaper columns. ''Tsumego'' problems ...
. In such problems, players are challenged to find the vital move sequence that kills a group of the opponent or saves a group of their own. Tsumego are considered an excellent way to train a player's ability at reading ahead, and are available for all skill levels, some posing a challenge even to top players.


Ko fighting

In situations when the
Ko rule The rules of Go govern the play of the game of Go, a two-player board game. The rules have seen some variation over time and from place to place. This article discusses those sets of rules broadly similar to the ones currently in use in East Asi ...
applies, a ko fight may occur. If the player who is prohibited from capture is of the opinion that the capture is important because it prevents a large group of stones from being captured for instance, the player may play a ''ko threat''. This is a move elsewhere on the board that threatens to make a large profit if the opponent does not respond. If the opponent does respond to the ko threat, the situation on the board has changed, and the prohibition on capturing the ko no longer applies. Thus the player who made the ko threat may now recapture the ko. Their opponent is then in the same situation and can either play a ko threat as well or concede the ko by simply playing elsewhere. If a player concedes the ko, either because they do not think it important or because there are no moves left that could function as a ko threat, they have ''lost'' the ko, and their opponent may connect the ko. Instead of responding to a ko threat, a player may also choose to ''ignore'' the threat and connect the ko. They thereby win the ko, but at a cost. The choice of when to respond to a threat and when to ignore it is a subtle one, which requires a player to consider many factors, including how much is gained by connecting, how much is lost by not responding, how many possible ko threats both players have remaining, what the optimal order of playing them is, and what the ''size''—points lost or gained—of each of the remaining threats is. Frequently, the winner of the ko fight does not connect the ko but instead captures one of the chains that constituted their opponent's side of the ko. In some cases, this leads to another ko fight at a neighboring location.


History


Origin in China

The earliest written reference to the game is generally recognized as the historical annal ''
Zuo Zhuan The ''Zuo Zhuan'' ( zh, t=左傳, w=Tso Chuan; ), often translated as ''The Zuo Tradition'' or as ''The Commentary of Zuo'', is an ancient Chinese narrative history traditionally regarded as a commentary on the ancient Chinese chronicle the '' ...
'' ( BCE), referring to a historical event of 548 BCE. It is also mentioned in Book XVII of the ''
Analects of Confucius The ''Analects'', also known as the ''Sayings of Confucius'', is an ancient Chinese philosophical text composed of sayings and ideas attributed to Confucius and his contemporaries, traditionally believed to have been compiled by his followers. ...
'' and in two books written by
Mencius Mencius (孟子, ''Mèngzǐ'', ; ) was a Chinese Confucian philosopher, often described as the Second Sage () to reflect his traditional esteem relative to Confucius himself. He was part of Confucius's fourth generation of disciples, inheriting ...
( BCE). In all of these works, the game is referred to as (). Today, in China, it is known as ''weiqi'' ( zh, t=圍棋, s=围棋, p=, w=wei ch'i), . Go was originally played on a 17×17 line grid, but a 19×19 grid became standard by the time of the
Tang dynasty The Tang dynasty (, ; zh, c=唐朝), or the Tang Empire, was an Dynasties of China, imperial dynasty of China that ruled from 618 to 907, with an Wu Zhou, interregnum between 690 and 705. It was preceded by the Sui dynasty and followed ...
(618–907 CE). Legends trace the origin of the game to the mythical
Chinese emperor Throughout Chinese history, "Emperor" () was the superlative title held by the monarchs of imperial China's various dynasties. In traditional Chinese political theory, the emperor was the " Son of Heaven", an autocrat with the divine manda ...
Yao (2337–2258 BCE), who was said to have had his counselor Shun design it for his unruly son, Danzhu, to favorably influence him. Other theories suggest that the game was derived from Chinese tribal warlords and generals, who used pieces of stone to map out attacking positions. In China, Go had an important status among elites and was associated with ideas of self-cultivation, wisdom, and gentlemanly ideals. It was considered one of the four cultivated arts of the Chinese scholar gentleman, along with
calligraphy Calligraphy () is a visual art related to writing. It is the design and execution of lettering with a pen, ink brush, or other writing instruments. Contemporary calligraphic practice can be defined as "the art of giving form to signs in an e ...
,
painting Painting is a Visual arts, visual art, which is characterized by the practice of applying paint, pigment, color or other medium to a solid surface (called "matrix" or "Support (art), support"). The medium is commonly applied to the base with ...
and playing the musical instrument
guqin The ''guqin'' (; ) is a plucked seven-string Chinese musical instrument. It has been played since ancient times, and has traditionally been favoured by scholars and literati as an instrument of great subtlety and refinement, as highlighted b ...
. In ancient times the rules of Go were passed on verbally, rather than being written down. File:Sui Dynasty Go Board.jpg, Model of a 19×19 Go board, from a tomb of the
Sui dynasty The Sui dynasty ( ) was a short-lived Dynasties of China, Chinese imperial dynasty that ruled from 581 to 618. The re-unification of China proper under the Sui brought the Northern and Southern dynasties era to a close, ending a prolonged peri ...
(581–618 CE) File:A Lady Playing Chess (Weiqi) - Google Art Project.jpg, Painting of a woman playing Go, from the Astana Graves. Tang dynasty, . File:Zhou Wenju 重屏会棋图 Palace Museum, Detail of Go Players.jpg, Li Jing playing Go with his brothers. Detail from a painting by
Zhou Wenju Zhou Wenju () (fl. 942–961), also known as Chou Wen-chu, was a Chinese painter during the Five Dynasties and Ten Kingdoms period (907–960). His exact birth and death dates are not known. Zhou was born in Jurong, and specialized in figure ...
(),
Southern Tang Southern Tang ( zh, c=南唐, p=Nán Táng) was a Dynasties in Chinese history, dynastic state of China that existed during Five Dynasties and Ten Kingdoms period. Located in southern China, the Southern Tang proclaimed itself to be the successor ...
dynasty.


Spread to Korea and Japan

Go was introduced to Korea sometime between the 5th and 7th centuries CE, and was popular among the higher classes. In Korea, the game is called ''baduk'' (), and a variant of the game called
Sunjang baduk There are many variations of the simple rules of Go (board game), Go. Some are ancient digressions, while other are modern deviations. They are often side events at tournaments, for example, the U.S. Go Congress holds a "Crazy Go" event every yea ...
was developed by the 16th century. Sunjang baduk became the main variant played in Korea until the end of the 19th century, when the current version was reintroduced from Japan. The game reached Japan in the 7th century CE—where it is called or . It became popular at the Japanese imperial court in the 8th century, and among the general public by the 13th century. The game was further formalized in the 15th century. In 1603,
Tokugawa Ieyasu Tokugawa Ieyasu (born Matsudaira Takechiyo; 31 January 1543 – 1 June 1616) was the founder and first ''shōgun'' of the Tokugawa shogunate of Japan, which ruled from 1603 until the Meiji Restoration in 1868. He was the third of the three "Gr ...
re-established Japan's unified national government. In the same year, he assigned the then-best player in Japan, a
Buddhist Buddhism, also known as Buddhadharma and Dharmavinaya, is an Indian religion and List of philosophies, philosophical tradition based on Pre-sectarian Buddhism, teachings attributed to the Buddha, a wandering teacher who lived in the 6th or ...
monk named Nikkai (né Kanō Yosaburo, 1559), to the post of
Godokoro {{Nihongo, Godokoro, 碁所, ''godokoro'' is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player. Literally it i ...
(Minister of Go). Nikkai took the name Hon'inbō Sansa and founded the
Hon'inbō Honinbo (or Hon'inbō, 本因坊) is a title used by the head of the Honinbo house or the winner of the Honinbo tournament. Honinbo house The Honinbo house was a school of Go players officially founded in 1612 and discontinued in 1940. The foun ...
Go school. Several competing schools were founded soon after. These officially recognized and subsidized Go schools greatly developed the level of play and introduced the dan/kyu style system of ranking players. Players from the four schools (Hon'inbō, Yasui, Inoue and Hayashi) competed in the annual castle games, played in the presence of the
shōgun , officially , was the title of the military rulers of Japan during most of the period spanning from 1185 to 1868. Nominally appointed by the Emperor, shoguns were usually the de facto rulers of the country, except during parts of the Kamak ...
. GO Tale Genji Takekawa.JPG, Detail from a Japanese illustrated
handscroll The handscroll is a long, narrow, horizontal scroll format in East Asia used for calligraphy or paintings. A handscroll usually measures up to several meters in length and around 25–40 cm in height. Handscrolls are generally viewed startin ...
of ''
The Tale of Genji is a classic work of Japanese literature written by the noblewoman, poet, and lady-in-waiting Murasaki Shikibu around the peak of the Heian period, in the early 11th century. It is one of history's first novels, the first by a woman to have wo ...
''.
Heian period The is the last division of classical Japanese history, running from 794 to 1185. It followed the Nara period, beginning when the 50th emperor, Emperor Kammu, moved the capital of Japan to Heian-kyō (modern Kyoto). means in Japanese. It is a ...
, 12th century CE. Korean Game from the Carpenter Collection, ca. 1910-1920.jpg, A Korean couple playing Go in traditional dress. Photographed between 1910 and 1920.


Internationalization

Despite its widespread popularity in East Asia, Go has been slow to spread to the rest of the world. Although there are some mentions of the game in western literature from the 16th century forward, Go did not start to become popular in the West until the end of the 19th century, when German scientist
Oskar Korschelt Oskar Korschelt (September 18, 1853 in Berthelsdorf – July 4, 1940 in Leipzig; some sources erroneously give him the name Oscar or Otto) was a German chemist and engineer who introduced the Asian strategy board game of Go (board game), Go to Eu ...
wrote a treatise on the game. By the early 20th century, Go had spread throughout the
German German(s) may refer to: * Germany, the country of the Germans and German things **Germania (Roman era) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizenship in Germany, see also Ge ...
and
Austro-Hungarian Austria-Hungary, also referred to as the Austro-Hungarian Empire, the Dual Monarchy or the Habsburg Monarchy, was a multi-national constitutional monarchy in Central Europe between 1867 and 1918. A military and diplomatic alliance, it consist ...
empires. In 1905,
Edward Lasker Edward Lasker (born Eduard Lasker) (December 3, 1885 – March 25, 1981) was a German-American chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author ...
learned the game while in Berlin. When he moved to New York, Lasker founded the New York Go Club together with (amongst others) Arthur Smith, who had learned of the game in Japan while touring the East and had published the book ''The Game of Go'' in 1908. Lasker's book ''Go and Go-moku'' (1934) helped spread the game throughout the U.S., and in 1935, the
American Go Association The American Go Association (AGA) was founded in 1935, to promote the board game of Go in the United States. Founded by chess master Edward Lasker and some friends at Chumley's restaurant in New York City, the AGA is one of the oldest Western ...
was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. For most of the 20th century, the Japan Go Association (Nihon Ki-in) played a leading role in spreading Go outside East Asia by publishing the English-language magazine '' Go Review'' in the 1960s, establishing Go centers in the U.S., Europe and South America, and often sending professional teachers on tour to Western nations. Internationally, the game had been commonly known since the start of the twentieth century by its shortened Japanese name, and terms for common Go concepts are derived from their Japanese pronunciation. In 1996,
NASA The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the federal government of the United States, US federal government responsible for the United States ...
astronaut Daniel Barry and Japanese astronaut
Koichi Wakata is a Japanese engineer and an astronaut working for Axiom Space. Wakata retired from JAXA in 2024 after a career in spaceflight spanning nearly two decades. He logged over 500 days in space across five missions: three aboard the Space Shuttle, ...
became the first people to play Go in space. They used a special Go set, which was named Go Space, designed by Wai-Cheung Willson Chow. Both astronauts were awarded honorary
dan rank The ranking system is used by many Japanese, Okinawan, Korean, and other martial arts organizations to indicate the level of a person's ability within a given system. Used as a ranking system to quantify skill level in a specific domain, it w ...
s by the
Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ...
. , the
International Go Federation The International Go Federation (IGF) is an international organization that connects the various national Go federations around the world. Role The role of the IGF is to promote the sport of Go throughout the world, promote amicable relations ...
has 75 member countries, with 67 member countries outside East Asia. Chinese cultural centres across the world are promoting Go, and cooperating with local Go associations, for example the seminars held by the Chinese cultural centre in Tel Aviv, Israel, together with the Israeli Go association.


Competitive play


Ranks and ratings

In Go, rank indicates a player's skill in the game. Traditionally, ranks are measured using ''kyu'' and ''dan'' grades, a system also adopted by many
martial arts Martial arts are codified systems and traditions of combat practiced for a number of reasons such as self-defence; military and law enforcement applications; combat sport, competition; physical, mental, and spiritual development; entertainment; ...
. More recently, mathematical rating systems similar to the
Elo rating system The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess or esports. It is named after its creator Arpad Elo, a Hungarian-American chess master and physics professor. The Elo system wa ...
have been introduced. Such rating systems often provide a mechanism for converting a rating to a kyu or dan grade. Kyu grades (abbreviated ''k'') are considered student grades and decrease as playing level increases, meaning 1st kyu is the strongest available kyu grade. Dan grades (abbreviated ''d'') are considered master grades, and increase from 1st dan to 7th dan. First dan equals a black belt in eastern martial arts using this system. The difference among each amateur rank is one handicap stone. For example, if a 5k plays a game with a 1k, the 5k would need a handicap of four stones to even the odds. Top-level amateur players sometimes defeat professionals in tournament play. Professional players have professional dan ranks (abbreviated ''p''). These ranks are separate from amateur ranks. The rank system comprises, from the lowest to highest ranks:


Tournament and match rules

Tournament and match rules deal with factors that may influence the game but are not part of the actual rules of play. Such rules may differ between events. Rules that influence the game include: the setting of compensation points ( komi), handicap, and time control parameters. Rules that do not generally influence the game are the tournament system, pairing strategies, and placement criteria. Common tournament systems used in Go include the McMahon system, Swiss system,
league system A league system is a hierarchy of sports league, leagues in a sport. They are often called pyramids, due to their tendency to split into an increasing number of regional divisions further down the system. League systems of some sort are used in ma ...
s and the knockout system. Tournaments may combine multiple systems; many professional Go tournaments use a combination of the league and knockout systems. Tournament rules may also set the following: * compensation points, called komi, which compensate the second player for the first move advantage of their opponent; tournaments commonly use a compensation in the range of 5–8 points, generally including a half-point to prevent draws; * handicap stones placed on the board before alternate play, allowing players of different strengths to play competitively (see
Go handicap Within most systems and at most levels in the game of Go, a handicap is given to offset the strength difference between players of different ranks. Forms of handicaps In the game of Go, a handicap is given by means of stones and compensation p ...
for more information); and * ''superko'': Although the basic ko rule described above covers more than 95% of all cycles occurring in games, there are some complex situations—
triple ko A ''ko'' (Japanese: コウ, 劫, ''kō'', from the translation of the Sanskrit term kalpa) fight is a tactical and strategic phase that can arise in the game of Go. ''Ko'' threats and ''ko'' fights The existence of ''ko'' fights is implied by t ...
, ''eternal life'', etc.—that are not covered by it but would allow the game to cycle indefinitely. To prevent this, the ko rule is sometimes extended to forbid the repetition of ''any'' previous position. This extension is called superko.


Time control

A game of Go may be timed using a
game clock A chess clock is a device that comprises two adjacent clocks with buttons to stop one clock while starting the other, so that the two clocks never run simultaneously. The clocks are used in games where the time is allocated between two parties. T ...
. Formal time controls were introduced into the professional game during the 1920s and were controversial. Adjournments and
sealed move Some board games, such as chess and Go, use an adjournment mechanism to suspend the game in progress, or at least did so before the advent of computer programs that play that game better than any human. The rationale is that games often extend in ...
s began to be regulated in the 1930s. Go tournaments use a number of different time control systems. All common systems envisage a single main period of time for each player for the game, but they vary on the protocols for continuation (in ''overtime'') after a player has finished that time allowance. The most widely used time control system is the so-called
byoyomi A time control is a mechanism in the tournament play of almost all two-player board games so that each round of the match can finish in a timely way and the tournament can proceed. For turn-based games such as chess, shogi or go, time controls ...
system. The top professional Go matches have timekeepers so that the players do not have to press their own clocks. Two widely used variants of the byoyomi system are: * ''Standard byoyomi'': After the main time is depleted, a player has a certain number of time periods (typically around thirty seconds). After each move, the number of full-time periods that the player took (often zero) is subtracted. For example, if a player has three thirty-second time periods and takes thirty or more (but less than sixty) seconds to make a move, they lose one time period. With 60–89 seconds, they lose two time periods, and so on. If, however, they take less than thirty seconds, the timer simply resets without subtracting any periods. Using up the last period means that the player has lost on time. * ''Canadian byoyomi'': After using all of their main time, a player must make a certain number of moves within a certain period of time, such as twenty moves within five minutes. If the time period expires without the required number of stones having been played, then the player has lost on time.


Notation and recording games

Go games are recorded with a simple coordinate system. This is comparable to
algebraic chess notation Algebraic notation is the standard method of chess notation, used for recording and describing moves. It is based on a system of coordinates to identify each square on the board uniquely. It is now almost universally used by books, magazines, n ...
, except that Go stones do not move and thus require only one coordinate per turn. Coordinate systems include purely numerical (4–4 point), hybrid (K3), and purely alphabetical. The
Smart Game Format The Smart Game Format (SGF) is a file format used for storing records of board games. Go is the game that is most commonly represented in this format and is the default. SGF was originally created under a different name by Anders Kierulf for ...
uses alphabetical coordinates internally, but most editors represent the board with hybrid coordinates as this reduces confusion. Alternatively, the game record can also be noted by writing the successive moves on a diagram, where odd numbers mean black stones, even numbers mean white stones (or conversely when playing with a handicap), and a notation like "25=22" in the margin means that the 25th stone was played at the same location as the 22nd one, which had been captured in the meantime. The Japanese word
kifu A board game record is a game record for a board game. The term for the record of an abstract strategy board game is literally "board game record" ( or a derivative) in most of East Asia. In Japanese it is called , in Standard Chinese (), a ...
is sometimes used to refer to a game record. In Unicode, Go stones can be represented with black and white circles from the block
Geometric Shapes A shape is a graphics, graphical representation of an object's form or its external boundary, outline, or external Surface (mathematics), surface. It is distinct from other object properties, such as color, Surface texture, texture, or material ...
: * * The block
Miscellaneous Symbols Miscellaneous Symbols is a Unicode block (U+2600–U+26FF) containing glyphs representing concepts from a variety of categories: astrological, astronomical, chess, dice, musical notation, political symbols, recycling, religious symbols, trig ...
includes "Go markers" that were likely meant for mathematical research of Go: * * * *


Top players and professional Go

A Go professional is a professional player of the game of Go. There are six areas with professional go associations, these are: China ( Chinese Weiqi Association), Japan (
Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ...
,
Kansai Ki-in The Kansai Ki-in (), i.e., Kansai Go Association, is an organizational body for the game of Go in Japan, which was founded by Hashimoto Utaro in 1950. Though it is not as large as its chief rival, the Nihon Ki-in, it also issues diplomas to stro ...
), South Korea (
Korea Baduk Association The Korea Baduk Association, also known as Hanguk Kiwon (), is the organization that oversees Go (''baduk'') and Go tournaments in South Korea. It was founded in 1945 by Cho Namchul as the ''Hanseong Kiwon''. Baduk is a game which was present ...
), Taiwan (
Taiwan Chi Yuan Culture Foundation The Taiwan Chi Yuan Culture Foundation (), also known as the Taiwan Chi Yuan or Taiwan Go Association, is a professional Go association in Taiwan. The Taiwan Qiyuan was created on March 4, 2000 with initial funding provided by Mr. Weng Ming Xian ...
), the United States ( AGA Professional System) and Europe ( European Professional System). Although the game was developed in China, the establishment of the Four Go houses by
Tokugawa Ieyasu Tokugawa Ieyasu (born Matsudaira Takechiyo; 31 January 1543 – 1 June 1616) was the founder and first ''shōgun'' of the Tokugawa shogunate of Japan, which ruled from 1603 until the Meiji Restoration in 1868. He was the third of the three "Gr ...
at the start of the 17th century shifted the focus of the Go world to Japan. State sponsorship, allowing players to dedicate themselves full-time to study of the game, and fierce competition between individual houses resulted in a significant increase in the level of play. During this period, the best player of his generation was given the prestigious title
Meijin is one of the eight titles in Japanese professional shogi player, professional shogi, and is the most prestigious title, along with Ryūō. The word ( "excellent, artful", "person") refers to a highly skilled master of a certain field (the ...
(master) and the post of
Godokoro {{Nihongo, Godokoro, 碁所, ''godokoro'' is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player. Literally it i ...
(minister of Go). Of special note are the players who were dubbed Kisei (Go Sage). The only three players to receive this honor were Dōsaku, Jōwa and
Shūsaku Shūsaku, Shusaku or Shuusaku is a masculine Japanese given name. Notable people with the name include: *, Japanese swordsman *, Japanese professional Go player *, Japanese artist and architect *, Japanese author *, Japanese footballer *, Japanes ...
, all of the house
Hon'inbō Honinbo (or Hon'inbō, 本因坊) is a title used by the head of the Honinbo house or the winner of the Honinbo tournament. Honinbo house The Honinbo house was a school of Go players officially founded in 1612 and discontinued in 1940. The foun ...
. After the end of the
Tokugawa shogunate The Tokugawa shogunate, also known as the was the military government of Japan during the Edo period from 1603 to 1868. The Tokugawa shogunate was established by Tokugawa Ieyasu after victory at the Battle of Sekigahara, ending the civil wars ...
and the
Meiji Restoration The , referred to at the time as the , and also known as the Meiji Renovation, Revolution, Regeneration, Reform, or Renewal, was a political event that restored Imperial House of Japan, imperial rule to Japan in 1868 under Emperor Meiji. Althoug ...
period, the Go houses slowly disappeared, and in 1924, the
Nihon Ki-in The Nihon Ki-in (), also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's professional system and issuing diplomas for amateur dan rankings. It is based in Tokyo. The other major Go associat ...
(Japanese Go Association) was formed. Top players from this period often played newspaper-sponsored matches of 2–10 games. Of special note are the (Chinese-born) player
Go Seigen Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known ...
(Chinese: Wu Qingyuan), who scored 80% in these matches and beat down most of his opponents to inferior handicaps, and
Minoru Kitani was one of the most celebrated professional Go players and teachers of the Go (board game), game of Go in the twentieth century in Japan. Biography He earned the nickname "the Prodigy" after winning a knockout tournament. He defeated eight op ...
, who dominated matches in the early 1930s. These two players are also recognized for their groundbreaking work on new opening theory (
Shinfuseki or ''new opening strategy'' was the change of attitude to go opening theory A Go opening is the initial stage of a game of Go (game), Go. On the traditional Go (board game), 19×19 board the opening phase of the game usually lasts between 15 a ...
). For much of the 20th century, Go continued to be dominated by players trained in Japan. Notable names included
Eio Sakata was a 9- dan Japanese professional Go player. Biography Sakata became a professional Go player in 1935. His first title match was the Hon'inbō in 1951 when he challenged Hashimoto Utaro. More than usual was at stake in the match because H ...
,
Rin Kaiho Rin Kaihō or Lin Haifeng (; born May 6, 1942) is a professional Taiwanese Go player who made his name in Japan. He is, along with Cho Chikun, Kobayashi Koichi, Otake Hideo, Takemiya Masaki and Kato Masao, considered one of the 'Six Super ...
(born in Taiwan),
Masao Kato Masao Kato Honorary Go titles, Honorary Oza (加藤 正夫, ''Katō Masao'', March 15, 1947 – December 30, 2004), also known as Kato Kensei (加藤剱正 ''Katō Kensei''), was a Japanese professional go (board game), go Go players, player. A ...
, Koichi Kobayashi and
Cho Chikun Cho Chikun ''25th Honinbo'' ''Honorary Meijin'' (; born June 20, 1956) is a professional Go player and a nephew of Cho Namchul. Born in Busan, South Korea, he is affiliated to Nihon Ki-in. His total title tally of 75 titles is the most in the ...
(born Cho Ch'i-hun, from South Korea). Top Chinese and Korean talents often moved to Japan, because the level of play there was high and funding was more lavish. One of the first Korean players to do so was
Cho Namchul Cho Namchul (; November 30, 1923 – July 2, 2006, alternately Cho Namcheol) was a professional Go player (Baduk in Korean). He died of natural causes in Seoul at the age of 83. Biography Cho was born in a farming village in Buan, Zenrahoku-d ...
, who studied in the Kitani Dojo 1937–1944. After his return to Korea, the
Hanguk Kiwon The Korea Baduk Association, also known as Hanguk Kiwon (), is the organization that oversees Go (''baduk'') and Go tournaments in South Korea. It was founded in 1945 by Cho Namchul as the ''Hanseong Kiwon''. Baduk is a game which was present i ...
(Korea Baduk Association) was formed and caused the level of play in South Korea to rise significantly in the second half of the 20th century. In China, the game declined during the
Cultural Revolution The Cultural Revolution, formally known as the Great Proletarian Cultural Revolution, was a Social movement, sociopolitical movement in the China, People's Republic of China (PRC). It was launched by Mao Zedong in 1966 and lasted until his de ...
(1966–1976) but quickly recovered in the last quarter of the 20th century, bringing Chinese players, such as
Nie Weiping Nie Weiping (; born 17 August 1952) is a Chinese professional Go (board game), Go Go players, player. Biography Nie was born in Shenzhou City, Shenzhou. He was a childhood friend of future Paramount leader, Chinese leader Xi Jinping. His bro ...
and Ma Xiaochun, on par with their Japanese and South Korean counterparts. The Chinese Weiqi Association (today part of the China Qiyuan) was established in 1962, and professional dan grades started being issued in 1982. Western professional Go began in 2012 with the American Go Association's Professional System. In 2014, the European Go Federation followed suit and started their professional system. With the advent of major international titles from 1989 onward, it became possible to compare the level of players from different countries more accurately. Cho Hunhyun of South Korea won the first edition of the Quadrennial
Ing Cup The Ing Cup () is an international Go tournament with a cash prize of over US$400,000. It was created by, and is named after, Ing Chang-ki. The tournament is held once every four years and hence often nicknamed the Go Olympics. In the 7th In ...
in 1989. His disciple
Lee Chang-ho Lee Chang-ho (; born 29 July 1975) is a South Korean professional Go player of 9-dan rank. Considered to be one of the greatest Go players of all time, Lee was ranked #1 in the world in Go ELO rankings from 1991 to 2006. Biography He ...
was the dominant player in international Go competitions for more than a decade spanning much of 1990s and early 2000s; he is also credited with groundbreaking works on the endgame. Cho, Lee and other South Korean players such as Seo Bong-soo,
Yoo Changhyuk Yoo Changhyuk (born April 25, 1966) is a professional Go (board game), Go Go players, player in South Korea. Biography Yoo Changhyuk was one of Korea's best Go (board game), Go players. Growing up without a teacher, Yoo became a professional i ...
and
Lee Sedol Lee Sedol (; born 2 March 1983), or Lee Se-dol, is a South Korean former professional Go player of 9 dan rank. As of February 2016, he ranked second in international titles (18), behind only Lee Chang-ho (21). His nickname is "The Stro ...
between them won the majority of international titles in this period. Several Chinese players also rose to the top in international Go from 2000s, most notably Ma Xiaochun, Chang Hao, Gu Li and Ke Jie. , Japan lags behind in the international Go scene. Historically, more men than women have played Go. Special tournaments for women exist, but until recently, men and women did not compete together at the highest levels; however, the creation of new, open tournaments and the rise of strong female players, most notably Rui Naiwei, have in recent years highlighted the strength and competitiveness of emerging female players. The level in other countries has traditionally been much lower, except for some players who had preparatory professional training in East Asia. Knowledge of the game has been scant elsewhere up until the 20th century. A famous player of the 1920s was
Edward Lasker Edward Lasker (born Eduard Lasker) (December 3, 1885 – March 25, 1981) was a German-American chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author ...
. It was not until the 1950s that more than a few Western players took up the game as other than a passing interest. In 1978,
Manfred Wimmer Manfred Wimmer ( 1944 – 1995) was the first Western professional Go player. Manfred Wimmer was born in Austria in 1944. He won the European Go Championship in 1969 and 1974. He became a professional shodan in the Kansai Ki-In on January 26, ...
became the first Westerner to receive a professional player's certificate from an East Asian professional Go association. In 2000, American Michael Redmond became the first Western player to achieve a 9 dan rank.


Equipment

It is possible to play Go with a simple paper board and coins, plastic tokens, or white beans and coffee beans for the stones; or even by drawing the stones on the board and erasing them when captured. More popular midrange equipment includes cardstock, a
laminate Simulated flight (using image stack created by μCT scanning) through the length of a knitting needle that consists of laminated wooden layers: the layers can be differentiated by the change of direction of the wood's vessels Shattered windshi ...
d
particle board Particle board, also known as particleboard or chipboard, is an engineered wood product, belonging to the wood-based panels, manufactured from wood chips and a synthetic, mostly formaldehyde-based resin or other suitable binder, which is presse ...
, or wood boards with stones of plastic or glass. More expensive traditional materials are still used by many players. The most expensive Go sets have black stones carved from slate and white stones carved from translucent white shells (traditionally '' Meretrix lamarckii''), played on boards carved in a single piece from the trunk of a tree.


Traditional equipment


Boards

The Go board (generally referred to by its Japanese name ''goban'' ) typically measures between in length (from one player's side to the other) and in width. Chinese boards are slightly larger, as a traditional Chinese Go stone is slightly larger to match. The board is not square; there is a 15:14 ratio in length to width, because with a perfectly square board, from the player's viewing angle the perspective creates a foreshortening of the board. The added length compensates for this. There are two main types of boards: a table board similar in most respects to other gameboards like that used for chess, and a floor board, which is its own free-standing table and at which the players sit. The traditional Japanese ''goban'' is between thick and has legs; it sits on the floor (see picture). It is preferably made from the rare golden-tinged
Kaya Kaya may refer to: People *Kaya (given name) * Kaya (surname) Places *Kaya, Burkina Faso, a town in Burkina Faso, capital of the department * Kaya Airport, serving the town * Kaya Department, a department or commune of Sanmatenga Province in cen ...
tree (''Torreya nucifera''), with the very best made from Kaya trees up to 700 years old. More recently, the related California Torreya (''Torreya californica'') has been prized for its light color and pale rings as well as its reduced expense and more readily available stock. The natural resources of Japan have been unable to keep up with the enormous demand for the slow-growing Kaya trees; both ''T. nucifera'' and ''T. californica'' take many hundreds of years to grow to the necessary size, and they are now extremely rare, raising the price of such equipment tremendously. As Kaya trees are a protected species in Japan, they cannot be harvested until they have died. Thus, an old-growth, floor-standing Kaya ''goban'' can easily cost in excess of $10,000 with the highest-quality examples costing more than $60,000. Other, less expensive woods often used to make quality table boards in both Chinese and Japanese dimensions include Hiba (''Thujopsis dolabrata''), Katsura (''Cercidiphyllum japonicum''),
Kauri ''Agathis'', commonly known as kauri or dammara, is a genus of evergreen coniferous trees, native to Australasia and Southeast Asia. It is one of three extant genera in the family Araucariaceae, alongside '' Wollemia'' and ''Araucaria'' (being ...
(''Agathis''), and Shin Kaya (various varieties of
spruce A spruce is a tree of the genus ''Picea'' ( ), a genus of about 40 species of coniferous evergreen trees in the family Pinaceae, found in the northern temperate and boreal ecosystem, boreal (taiga) regions of the Northern hemisphere. ''Picea'' ...
, commonly from Alaska, Siberia and China's
Yunnan Province Yunnan; is an inland Provinces of China, province in Southwestern China. The province spans approximately and has a population of 47.2 million (as of 2020). The capital of the province is Kunming. The province borders the Chinese provinces ...
). So-called ''Shin Kaya'' is a potentially confusing merchant's term: ''shin'' means 'new', and thus ''shin kaya'' is best translated 'faux kaya', because the woods so described are biologically unrelated to Kaya.


Stones

A full set of Go stones (''goishi'') usually contains 181 black stones and 180 white ones; a 19×19 grid has 361 points, so there are enough stones to cover the board, and Black gets the extra odd stone because that player goes first. However it may happen, especially in beginners' games, that many back-and-forth captures empty the bowls before the end of the game: in that case an exchange of prisoners allows the game to continue. Traditional Japanese stones are double-convex, and made of
clam Clam is a common name for several kinds of bivalve mollusc. The word is often applied only to those that are deemed edible and live as infauna, spending most of their lives halfway buried in the sand of the sea floor or riverbeds. Clams h ...
shell (white) and
slate Slate is a fine-grained, foliated, homogeneous, metamorphic rock derived from an original shale-type sedimentary rock composed of clay or volcanic ash through low-grade, regional metamorphism. It is the finest-grained foliated metamorphic ro ...
(black). The classic slate is nachiguro stone mined in
Wakayama Prefecture is a prefecture of Japan located in the Kansai region of Honshu. Wakayama Prefecture has a population of 876,030 () and a geographic area of . Wakayama Prefecture borders Osaka Prefecture to the north, and Mie Prefecture and Nara Prefecture to ...
and the clamshell from the Hamaguri clam (''
Meretrix lusoria ''Meretrix lusoria'', the hamaguri, Asian hard clam or common Orient clam, is a species of saltwater clam, a marine bivalve mollusk in the family Veneridae, the Venus clams. This species is native to Asia, originally described around the waters ...
'') or the Korean hard clam; however, due to a scarcity in the Japanese supply of these clams, the stones are most often made of shells harvested from
Mexico Mexico, officially the United Mexican States, is a country in North America. It is the northernmost country in Latin America, and borders the United States to the north, and Guatemala and Belize to the southeast; while having maritime boundar ...
. Historically, the most prized stones were made of
jade Jade is an umbrella term for two different types of decorative rocks used for jewelry or Ornament (art), ornaments. Jade is often referred to by either of two different silicate mineral names: nephrite (a silicate of calcium and magnesium in t ...
, often given to the reigning emperor as a gift. In China, the game is traditionally played with single-convex stones made of a composite called
Yunzi ''Yunzi'' ( Traditional: 雲子; Simplified: 云子; Pinyin: Yúnzǐ; IPA n˧˥tsz̩˨˩˦ refer to special weiqi (Go) pieces (called "stones") manufactured in the Chinese province of Yunnan. At various times in history they have also been te ...
. The material comes from Yunnan Province and is made by
sintering Sintering or frittage is the process of compacting and forming a solid mass of material by pressure or heat without melting it to the point of liquefaction. Sintering happens as part of a manufacturing process used with metals, ceramics, plas ...
a proprietary and trade-secret mixture of mineral compounds derived from the local stone. This process dates to the Tang dynasty and, after the knowledge was lost in the 1920s during the
Chinese Civil War The Chinese Civil War was fought between the Kuomintang-led Nationalist government, government of the Republic of China (1912–1949), Republic of China and the forces of the Chinese Communist Party (CCP). Armed conflict continued intermitt ...
, was rediscovered in the 1960s by the now state-run Yunzi company. The material is praised for its colors, its pleasing sound as compared to glass or to synthetics such as
melamine Melamine is an organic compound with the formula C3H6N6. This white solid is a trimer (chemistry), trimer of cyanamide, with a 1,3,5-Triazine, 1,3,5-triazine skeleton. Like cyanamide, it contains 66% nitrogen by mass, and its derivatives ha ...
, and its lower cost as opposed to other materials such as slate/shell. The term ''yunzi'' can also refer to a single-convex stone made of any material; however, most English-language Go suppliers specify Yunzi as a material and single-convex as a shape to avoid confusion, as stones made of Yunzi are also available in double-convex while synthetic stones can be either shape. Traditional stones are made so that black stones are slightly larger in diameter than white; this is to compensate for the optical illusion created by contrasting colors that would make equal-sized white stones appear larger on the board than black stones.


Bowls

The bowls for the stones are shaped like a flattened sphere with a level underside. The lid is loose fitting and upturned before play to receive stones captured during the game. Chinese bowls are slightly larger, and a little more rounded, a style known generally as ''Go Seigen''; Japanese ''Kitani'' bowls tend to have a shape closer to that of the bowl of a
snifter A snifter (also called brandy balloon, brandy snifter, brandy glass, brandy bowl, or a cognac glass) is a type of stemware, a short-stemmed glass whose vessel has a wide bottom and a relatively narrow top. It is mostly used to serve aged brown ...
glass, such as for
brandy Brandy is a liquor produced by distilling wine. Brandy generally contains 35–60% alcohol by volume (70–120 US proof) and is typically consumed as an after-dinner digestif. Some brandies are aged in wooden casks. Others are coloured ...
. The bowls are usually made of turned wood.
Mulberry ''Morus'', a genus of flowering plants in the family Moraceae, consists of 19 species of deciduous trees commonly known as mulberries, growing wild and under cultivation in many temperate world regions. Generally, the genus has 64 subordinat ...
is the traditional material for Japanese bowls, but is very expensive; wood from the Chinese
jujube Jujube (UK ; US or ), sometimes jujuba, scientific name ''Ziziphus jujuba'', and also called red date, Chinese date, and Chinese jujube, is a species in the genus '' Ziziphus'' in the buckthorn family Rhamnaceae. It is often confused wit ...
date tree, which has a lighter color (it is often stained) and slightly more visible grain pattern, is a common substitute for rosewood, and traditional for Go Seigen-style bowls. Other traditional materials used for making Chinese bowls include
lacquer Lacquer is a type of hard and usually shiny coating or finish applied to materials such as wood or metal. It is most often made from resin extracted from trees and waxes and has been in use since antiquity. Asian lacquerware, which may be c ...
ed wood,
ceramic A ceramic is any of the various hard, brittle, heat-resistant, and corrosion-resistant materials made by shaping and then firing an inorganic, nonmetallic material, such as clay, at a high temperature. Common examples are earthenware, porcela ...
s, stone and woven straw or
rattan Rattan, also spelled ratan (from Malay language, Malay: ''rotan''), is the name for roughly 600 species of Old World climbing palms belonging to subfamily Calamoideae. The greatest diversity of rattan palm species and genera are in the clos ...
. The names of the bowl shapes, ''Go Seigen'' and ''Kitani'', were introduced in the last quarter of the 20th century by the professional player Janice Kim as homage to two 20th-century professional Go players by the same names, of Chinese and Japanese nationality, respectively, who are referred to as the "Fathers of modern Go".


Playing technique and etiquette

The traditional way to place a Go stone is to first take one from the bowl, gripping it between the index and middle fingers, with the middle finger on top, and then placing it directly on the desired intersection. One can also place a stone on the board and then slide it into position under appropriate circumstances (where it does not move any other stones). It is considered respectful towards White for Black to place the first stone of the game in the upper right-hand corner. (Because of symmetry, this has no effect on the game's outcome.) It is considered poor manners to run one's fingers through one's bowl of unplayed stones, as the sound, however soothing to the player doing this, can be disturbing to one's opponent. Similarly, clacking a stone against another stone, the board, or the table or floor is also discouraged. However, it is permissible to emphasize select moves by striking the board more firmly than normal, thus producing a sharp clack. Additionally, hovering one's arm over the board (usually when deciding where to play) is also considered rude as it obstructs the opponent's view of the board. Manners and etiquette are extensively discussed in 'The Classic of WeiQi in Thirteen Chapters', a
Song dynasty The Song dynasty ( ) was an Dynasties of China, imperial dynasty of China that ruled from 960 to 1279. The dynasty was founded by Emperor Taizu of Song, who usurped the throne of the Later Zhou dynasty and went on to conquer the rest of the Fiv ...
manual to the game. Apart from the points above it also points to the need to remain calm and honorable, in maintaining posture, and knowing the key specialised terms, such as titles of common formations. Generally speaking, much attention is paid to the etiquette of playing, as much as to winning or actual game technique.


Computers and Go


Software players

Go long posed a daunting challenge to
computer programmer A programmer, computer programmer or coder is an author of computer source code someone with skill in computer programming. The professional titles ''software developer'' and ''software engineer'' are used for jobs that require a progr ...
s, putting forward "difficult decision-making tasks, an intractable search space, and an optimal solution so complex it appears infeasible to directly approximate using a policy or value function". Prior to 2015, the best Go programs only managed to reach amateur dan level. On smaller 9×9 and 13x13 boards, computer programs fared better, and were able to compare to professional players. Many in the field of
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
consider Go to require more elements that mimic human thought than
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
. The reasons why computer programs had not played Go at the professional dan level prior to 2016 include: * The number of spaces on the board is much larger (over five times the number of spaces on a chess board—361 vs. 64). On most turns there are many more possible moves in Go than in chess. Throughout most of the game, the number of legal moves stays at around 150–250 per turn, and rarely falls below 100 (in chess, the average number of moves is 37). Because an exhaustive computer program for Go must calculate and compare every possible legal move in each
ply PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format. It was principally designed to store three-dimensional data from 3D scanners. The data storage format supports a relatively simple description of a s ...
(player turn), its ability to calculate the best plays is sharply reduced when there are a large number of possible moves. Most computer game algorithms, such as those for chess, compute several moves in advance. Given an average of 200 available moves through most of the game, for a computer to calculate its next move by exhaustively anticipating the next four moves of each possible play (two of its own and two of its opponent's), it would have to consider more than 320 billion (3.2) possible combinations. To exhaustively calculate the next eight moves, would require computing 512 quintillion (5.12) possible combinations. , the most powerful supercomputer in the world, NUDT's "
Tianhe-2 Tianhe-2 or TH-2 (, i.e. 'Milky Way 2') is a 33.86- petaflop supercomputer located in the National Supercomputer Center in Guangzhou, China. It was developed by a team of 1,300 scientists and engineers. It was the world's fastest supercomputer ...
", can sustain 33.86
petaflops Floating point operations per second (FLOPS, flops or flop/s) is a measure of computer performance in computing, useful in fields of scientific computations that require floating-point calculations. For such cases, it is a more accurate measu ...
. At this rate, even given an exceedingly low estimate of 10 operations required to assess the value of one play of a stone, Tianhe-2 would require four hours to assess all possible combinations of the next eight moves in order to make a single play. * The placement of a single stone in the initial phase can affect the play of the game a hundred or more moves later. A computer would have to predict this influence, and it would be unworkable to attempt to exhaustively analyze the next hundred moves. * In capture-based games (such as chess), a position can often be evaluated relatively easily, such as by calculating who has a material advantage or more active pieces. In Go, there is often no easy way to evaluate a position. However a 6-kyu human can evaluate a position at a glance, to see which player has more territory, and even beginners can estimate the score within 10 points, given time to count it. The number of stones on the board (material advantage) is only a weak indicator of the strength of a position, and a territorial advantage (more empty points surrounded) for one player might be compensated by the opponent's strong positions and influence all over the board. Normally a 3-dan can easily judge most of these positions. It was not until August 2008 that a computer won a game against a professional level player at a handicap of 9 stones, the greatest handicap normally given to a weaker opponent. It was the Mogo program, which scored this first victory in an exhibition game played during the US Go Congress. By 2013, a win at the professional level of play was accomplished with a four-stone advantage. In October 2015,
Google DeepMind DeepMind Technologies Limited, trading as Google DeepMind or simply DeepMind, is a British–American artificial intelligence research laboratory which serves as a subsidiary of Alphabet Inc. Founded in the UK in 2010, it was acquired by Goo ...
's program
AlphaGo AlphaGo is a computer program that plays the board game Go. It was developed by the London-based DeepMind Technologies, an acquired subsidiary of Google. Subsequent versions of AlphaGo became increasingly powerful, including a version that c ...
beat Fan Hui, the European Go champion and a 2 dan (out of 9 dan possible) professional, five times out of five with no handicap on a full size 19×19 board. AlphaGo used a fundamentally different paradigm than earlier Go programs; it included very little direct instruction, and mostly used
deep learning Deep learning is a subset of machine learning that focuses on utilizing multilayered neural networks to perform tasks such as classification, regression, and representation learning. The field takes inspiration from biological neuroscience a ...
where AlphaGo played itself in hundreds of millions of games such that it could measure positions more intuitively. In March 2016, Google next challenged
Lee Sedol Lee Sedol (; born 2 March 1983), or Lee Se-dol, is a South Korean former professional Go player of 9 dan rank. As of February 2016, he ranked second in international titles (18), behind only Lee Chang-ho (21). His nickname is "The Stro ...
, a 9 dan considered the top player in the world in the early 21st century, to a five-game match. Leading up to the game, Lee Sedol and other top professionals were confident that he would win; however, AlphaGo defeated Lee in four of the five games. After having already lost the series by the third game, Lee won the fourth game, describing his win as "invaluable". In May 2017, AlphaGo beat Ke Jie, who at the time continuously held the world No. 1 ranking for two years, winning each game in a three-game match during the Future of Go Summit. In October 2017,
DeepMind DeepMind Technologies Limited, trading as Google DeepMind or simply DeepMind, is a British–American artificial intelligence research laboratory which serves as a subsidiary of Alphabet Inc. Founded in the UK in 2010, it was acquired by Go ...
announced a significantly stronger version called AlphaGo Zero which beat the previous version by 100 games to 0. In February 2023, Kellin Pelrine, an amateur American Go player, won 14 out of 15 games against a top-ranked AI system in a significant victory over artificial intelligence. Pelrine took advantage of a previously unknown flaw in the Go computer program, which had been identified by another computer. He exploited this weakness by slowly encircling the opponent's stones and distracting the AI with moves in other parts of the board.


Software assistance

An abundance of software is available to support players of the game. This includes programs that can be used to view or edit game records and diagrams, programs that allow the user to search for patterns in the games of strong players, and programs that allow users to play against each other over the Internet. Some web servers provide graphical aids like maps, to aid learning during play. These graphical aids may suggest possible next moves, indicate areas of influence, highlight vital stones under attack and mark stones in atari or about to be captured. There are several file formats used to store game records, the most popular of which is SGF, short for
Smart Game Format The Smart Game Format (SGF) is a file format used for storing records of board games. Go is the game that is most commonly represented in this format and is the default. SGF was originally created under a different name by Anders Kierulf for ...
. Programs used for editing game records allow the user to record not only the moves, but also variations, commentary and further information on the game. Electronic databases can be used to study life and death situations, joseki,
fuseki ''Fuseki'' (Japanese: ; ) is the whole board Go opening theory, opening in the go (game), game of Go. Characteristics Less systematic Since each move is typically isolated and unforced (i.e., not a Go strategy and tactics#Sente and gote, sent ...
and games by a particular player. Programs are available that give players pattern searching options, which allow players to research positions by searching for high-level games in which similar situations occur. Such software generally lists common follow-up moves that have been played by professionals and gives statistics on win–loss ratio in opening situations. Internet-based
Go servers Go, GO, G.O., or Go! may refer to: Arts and entertainment Games and sport * Go (game), a board game for two players * '' Travel Go'' (formerly ''Go – The International Travel Game''), a game based on world travel * Go, the starting position ...
allow access to competition with players all over the world, for real-time and turn-based games. Such servers also allow easy access to professional teaching, with both teaching games and interactive game review being possible.


In popular culture

Apart from technical literature and study material, Go and its strategies have been the subject of several works of fiction, such as ''
The Master of Go is a novel by the Nobel Prize winning Japanese author Yasunari Kawabata. First published in serial form in 1951, Kawabata considered it his finest work. Sharply distinct from the rest of his literary output, ''The Master of Go'' is the only one ...
'' by
Nobel Prize in Literature The Nobel Prize in Literature, here meaning ''for'' Literature (), is a Swedish literature prize that is awarded annually, since 1901, to an author from any country who has, in the words of the will of Swedish industrialist Alfred Nobel, "in ...
-winning author
Yasunari Kawabata was a Japanese novelist and short story writer whose spare, lyrical, subtly-shaded prose works won him the 1968 Nobel Prize in Literature, the first Japanese author to receive the award. His works have enjoyed broad international appeal and ...
and ''
The Girl Who Played Go ''The Girl Who Played Go'', originally published as ''La Joueuse de Go'', is a 2001 French novel by Shan Sa set during the Japanese occupation of Manchuria Manchuria is a historical region in northeast Asia encompassing the entirety of pres ...
'' (2001) by Shan Sa. Other books have used Go as a
theme Theme or themes may refer to: * Theme (Byzantine district), an administrative district in the Byzantine Empire governed by a Strategos * Theme (computing), a custom graphical appearance for certain software. * Theme (linguistics), topic * Theme ( ...
or minor plot device. For example, the 1979 novel '' Shibumi'' by
Trevanian Rodney William Whitaker (June 12, 1931 – December 14, 2005) was an American film scholar and writer who wrote several novels under the pen name Trevanian. Whitaker wrote in a wide variety of genres, achieved bestseller status, and publishe ...
centers around the game and uses Go metaphors. Go features prominently in the '' Chung Kuo'' series of novels by David Wingrove, being the favourite game of the main villain. The
manga are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics ...
series ''
Hikaru no Go is a Japanese manga series based on the board game Go (game), Go, written by Yumi Hotta and illustrated by Takeshi Obata. The production of the series' Go games was supervised by Go professional Yukari Umezawa. It was serialized in Shueis ...
'' and its
anime is a Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, , in Japan and in Ja ...
adaptation, first released in Japan in 1998 and 2001 respectively, had a large impact in popularizing Go among young players, both in Japan and—as translations were released—abroad. Similarly, Go has been used as a subject or plot device in film, such as '' Pi (π)'', '' A Beautiful Mind'', '' Tron: Legacy'', ''
Knives Out ''Knives Out'' is a 2019 American mystery film written and directed by Rian Johnson. Daniel Craig leads an eleven-actor ensemble cast as Benoit Blanc, a famed private detective who is summoned to investigate the death of the bestselling autho ...
'', and ''
The Go Master () is a 2006 biopic film directed by Tian Zhuangzhuang of the twentieth century Go master Wu Qingyuan, better known as Go Seigen, the Japanese pronunciation of his name. The film, which premiered at the 44th New York Film Festival, focuses on ...
'' (a
biopic A biographical film or biopic () is a film that dramatizes the life of an actual person or group of people. Such films show the life of a historical person and the central character's real name is used. They differ from docudrama films and histo ...
of Go professional
Go Seigen Wu Chuan (), courtesy name Wu Ching-yuan ()His courtesy name was created based on his real name (''Chuan'' means "spring, fountain" and ''Ching-yuan'' means "clear and pure source of water"). (June 12, 1914 – November 30, 2014), better known ...
). 2013's ''Tôkyô ni kita bakari'' or ''Tokyo Newcomer'' portrays a Chinese foreigner Go player moving to Tokyo. In
King Hu King Hu Jinquan ( zh, t=胡金銓, 29 April 1932 – 14 January 1997) was a Chinese filmmaker and actor, based in British Hong Kong, Hong Kong and Taiwan. He is known for directing various ''wuxia'' films in the 1960s and 1970s, which brought Ci ...
's
wuxia ( , literally "martial arts and chivalry") is a genre of Chinese literature, Chinese fiction concerning the adventures of martial artists in ancient China. Although is traditionally a form of historical fantasy literature, its popularity ha ...
film ''
The Valiant Ones ''The Valiant Ones'' (, or ) is a 1975 wuxia film written and directed by King Hu. A Taiwanese-Hong Kong co-production, the film portrays a Ming-era conflict between Chinese officials and Japanese pirates mediated by a husband-and-wife martia ...
'', the characters are color-coded as Go stones (black or other dark shades for the Chinese, white for the Japanese invaders), Go boards and stones are used by the characters to keep track of soldiers prior to battle, and the battles themselves are structured like a game of Go. Go has also been featured as a plot device in a number of television series. Examples include
Starz Starz (stylized in all caps as STARZ; pronounced "stars") is an American pay television network owned by Starz Entertainment, and is the flagship property of Starz Inc. Launched in 1994 as a multiplex service of what is now Starz Encore, ...
's
science fiction Science fiction (often shortened to sci-fi or abbreviated SF) is a genre of speculative fiction that deals with imaginative and futuristic concepts. These concepts may include information technology and robotics, biological manipulations, space ...
thriller '' Counterpart'', which is rich in references (the opening itself featuring developments on a Go board), and includes Go matches, accurately played, relevant to the plot. Also, in 2024
Netflix Netflix is an American subscription video on-demand over-the-top streaming service. The service primarily distributes original and acquired films and television shows from various genres, and it is available internationally in multiple lang ...
released the historical-fictional Korean series '' Captivating the King''. The corporation and brand
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
was named after the Go term,
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French holding company Atari SA (formerly Infogrames) and its focus is on "video games, consumer hardware, licensing and bl ...
. Hedge fund manager
Mark Spitznagel Mark Spitznagel (; born March 5, 1971) is an American investor and hedge fund, hedge fund manager. He is the founder, owner, and chief investment officer of Universa Investments, a hedge fund management firm based in Miami, Florida.Fernand Gobet Fernand Gobet (born February 12, 1962, in Switzerland) is a cognitive scientist and a cognitive psychologist, currently Professorial Research Fellow at the London School of Economics and Professor of Cognitive Psychology at the University of Roe ...
, de Voogt and Jean Retschitzki showed that relatively little scientific research had been carried out on the
psychology Psychology is the scientific study of mind and behavior. Its subject matter includes the behavior of humans and nonhumans, both consciousness, conscious and Unconscious mind, unconscious phenomena, and mental processes such as thoughts, feel ...
of Go, compared with other traditional board games such as
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
. Computer Go research has shown that given the large search tree, knowledge and pattern recognition are more important in Go than in other strategy games, such as chess. A study of the effects of age on Go-playing has shown that mental decline is milder with strong players than with weaker players. According to the review of Gobet and colleagues, the pattern of brain activity observed with techniques such as
PET A pet, or companion animal, is an animal kept primarily for a person's company or entertainment rather than as a working animal, livestock, or a laboratory animal. Popular pets are often considered to have attractive/ cute appearances, inte ...
and
fMRI Functional magnetic resonance imaging or functional MRI (fMRI) measures brain activity by detecting changes associated with blood flow. This technique relies on the fact that cerebral blood flow and neuronal activation are coupled. When an area o ...
does not show large differences between Go and chess. On the other hand, a study by Xiangchuan Chen et al. showed greater activation in the right hemisphere among Go players than among chess players, but the research was inconclusive because strong players from Go were hired while very weak chess players were hired in the original study. There is some evidence to suggest a correlation between playing board games and reduced risk of
Alzheimer's disease Alzheimer's disease (AD) is a neurodegenerative disease and the cause of 60–70% of cases of dementia. The most common early symptom is difficulty in remembering recent events. As the disease advances, symptoms can include problems wit ...
and
dementia Dementia is a syndrome associated with many neurodegenerative diseases, characterized by a general decline in cognitive abilities that affects a person's ability to perform activities of daily living, everyday activities. This typically invo ...
. Arthur Mary, a French researcher in clinical
psychopathology Psychopathology is the study of mental illness. It includes the signs and symptoms of all mental disorders. The field includes Abnormal psychology, abnormal cognition, maladaptive behavior, and experiences which differ according to social norms ...
, reports on his psychotherapeutic approaches using the game of Go with patients in private practice and in a psychiatric ward. Drawing on
neuroscience Neuroscience is the scientific study of the nervous system (the brain, spinal cord, and peripheral nervous system), its functions, and its disorders. It is a multidisciplinary science that combines physiology, anatomy, molecular biology, ...
research and employing a
psychoanalytic PsychoanalysisFrom Greek: and is a set of theories and techniques of research to discover unconscious processes and their influence on conscious thought, emotion and behaviour. Based on dream interpretation, psychoanalysis is also a talk the ...
(
Lacanian Jacques Marie Émile Lacan (, ; ; 13 April 1901 – 9 September 1981) was a French psychoanalyst and psychiatrist. Described as "the most controversial psycho-analyst since Freud", Lacan gave yearly seminars in Paris, from 1953 to 1981, and ...
) and phenomenological approach, he demonstrates how drives are expressed on the goban. He offers some suggestions to therapists for defining ways of playing go that lead to therapeutic effects.


Analyses of the game

In formal
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
terms, Go is a non-chance,
combinatorial game Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Research in this field has primarily focused on two-player games in which a ''position'' ev ...
with
perfect information Perfect information is a concept in game theory and economics that describes a situation where all players in a game or all participants in a market have knowledge of all relevant information in the system. This is different than complete informat ...
. Informally that means there are no dice used (and decisions or moves create discrete outcome vectors rather than probability distributions), the underlying math is combinatorial, and all moves (via single vertex analysis) are visible to both players (unlike some card games where some information is hidden). Perfect information also implies sequence—players can theoretically know about all past moves. Other game theoretical taxonomy elements include the facts *Go is bounded by a finite number of moves and every game must end with a victor or a tie (although ties are very rare); *the strategy is associative because every strategy is a function of board position; *the format is non-cooperative (that is, it's not a team sport); *positions are extensible, and so can be represented by board position trees; *the game is
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player on ...
because player choices do not increase resources available, the rewards in the game are fixed and if one player wins, the other loses, and the utility function is restricted (in the sense of win/lose); *however, ratings, monetary rewards, national and personal pride and other factors can extend utility functions, but generally not to the extent of removing the win/lose restriction, although
affine transformation In Euclidean geometry, an affine transformation or affinity (from the Latin, '' affinis'', "connected with") is a geometric transformation that preserves lines and parallelism, but not necessarily Euclidean distances and angles. More general ...
s can theoretically add non-zero and complex utility aspects even to two player games. In the endgame, it can often happen that the state of the board consists of several subpositions that do not interact with the others. The whole board position can then be considered as a mathematical sum, or composition, of the individual subpositions. It is this property of Go endgames that led
John Horton Conway John Horton Conway (26 December 1937 – 11 April 2020) was an English mathematician. He was active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to many b ...
to the discovery of
surreal number In mathematics, the surreal number system is a total order, totally ordered proper class containing not only the real numbers but also Infinity, infinite and infinitesimal, infinitesimal numbers, respectively larger or smaller in absolute value th ...
s. In
combinatorial game theory Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Research in this field has primarily focused on two-player games in which a ''position'' ev ...
terms, Go is a
zero-sum Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player on ...
, perfect-information,
partisan Partisan(s) or The Partisan(s) may refer to: Military * Partisan (military), paramilitary forces engaged behind the front line ** Francs-tireurs et partisans, communist-led French anti-fascist resistance against Nazi Germany during WWII ** Ital ...
,
deterministic Determinism is the metaphysical view that all events within the universe (or multiverse) can occur only in one possible way. Deterministic theories throughout the history of philosophy have developed from diverse and sometimes overlapping mo ...
strategy game A strategy game or strategic game is a game in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style think ...
, putting it in the same class as chess,
draughts Checkers (American English), also known as draughts (; Commonwealth English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces. ...
(checkers), and
Reversi Reversi is a strategy board game for two players, played on an 8×8 uncheckered board. It was invented in 1883. ''Othello'', a variant with a fixed initial setup of the board, was patented in 1971. Basics Two players compete, using 64 identi ...
(Othello). The game emphasizes the importance of balance on multiple levels: to secure an area of the board, it is good to play moves close together; however, to cover the largest area, one needs to spread out, perhaps leaving weaknesses that can be exploited. Playing too ''low'' (close to the edge) secures insufficient territory and influence, yet playing too ''high'' (far from the edge) allows the opponent to invade. Decisions in one part of the board may be influenced by an apparently unrelated situation in a distant part of the board (for example, ladders can be broken by stones at an arbitrary distance away). Plays made early in the game can shape the nature of conflict a hundred moves later. The
game complexity Combinatorial game theory measures game complexity in several ways: #State-space complexity (the number of legal game positions from the initial position) #Game tree size (total number of possible games) #Decision complexity (number of leaf nod ...
of Go is such that describing even elementary strategy fills many introductory books. In fact, numerical estimates show that the number of possible games of Go far exceeds the number of atoms in the observable universe. Go also contributed to the development of
combinatorial game theory Combinatorial game theory is a branch of mathematics and theoretical computer science that typically studies sequential games with perfect information. Research in this field has primarily focused on two-player games in which a ''position'' ev ...
(with Go infinitesimals being a specific example of its use in Go).


Comparisons to other games

Go begins with an empty board. It is focused on building from the ground up (nothing to something) with multiple, simultaneous battles leading to a point-based win. Chess is tactical rather than strategic, as the predetermined strategy is to trap one individual piece (the king). This comparison has also been applied to military and political history, with Scott Boorman's book ''The Protracted Game'' (1969) and, more recently, Robert Greene's book ''
The 48 Laws of Power ''The 48 Laws of Power'' (1999) is a self-help book by American author Robert Greene. The book is a ''New York Times'' bestseller, selling over 1.2 million copies in the United States. Background Greene initially formulated some of the ideas in ...
'' (1998) exploring the strategy of the
Chinese Communist Party The Communist Party of China (CPC), also translated into English as Chinese Communist Party (CCP), is the founding and One-party state, sole ruling party of the People's Republic of China (PRC). Founded in 1921, the CCP emerged victorious in the ...
in the
Chinese Civil War The Chinese Civil War was fought between the Kuomintang-led Nationalist government, government of the Republic of China (1912–1949), Republic of China and the forces of the Chinese Communist Party (CCP). Armed conflict continued intermitt ...
through the lens of Go. A similar comparison has been drawn among Go,
chess Chess is a board game for two players. It is an abstract strategy game that involves Perfect information, no hidden information and no elements of game of chance, chance. It is played on a square chessboard, board consisting of 64 squares arran ...
and
backgammon Backgammon is a two-player board game played with counters and dice on tables boards. It is the most widespread Western member of the large family of tables games, whose ancestors date back at least 1,600 years. The earliest record of backgammo ...
, perhaps the three oldest games that enjoy worldwide popularity. Backgammon is a "man vs. fate" contest, with chance playing a strong role in determining the outcome. Chess, with rows of soldiers marching forward to capture each other, embodies the conflict of "man vs. man". Because the handicap system tells Go players where they stand relative to other players, an honestly ranked player can expect to lose about half of their games; therefore, Go can be seen as embodying the quest for self-improvement, "man vs. self".


See also

*
Games played with Go equipment Many games can be played with Go equipment: a supply of white and black ''stones'' and a board with 19×19 intersections, other than Go and many more can be played with minor modification. Games that can be played without modification on the ...
* List of books about Go *
List of top title holders in Go The lists below comprise the title holders at major international Go tournaments. Competitions Champions Statistics Performance by player Performance by association See also * List of Go players * List of professional ...
*
Sensei's Library Sensei's Library (commonly referred to as SL among Go-players) is an Internet website and wiki A wiki ( ) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a ...


Notes


References


Citations


Sources

* * * * * * * * * * * * * * * * * * * * * * * * **Vol. 1: Introduction **Vol. 2: Basic techniques * * *


Further reading


Introductory books

* Bradley, Milton N. ''Go for Kids'', Yutopian Enterprises, Santa Monica, 2001 . * * Seckiner, Sancar. ''Chinese Go Players'', 6th article of the main book ''Budaha'', Efil Yayinevi, Ankara, Feb. 2016, . * Shotwell, Peter. ''Go! More than a Game'',
Tuttle Publishing Tuttle Publishing, originally the Charles E. Tuttle Company, is a book publishing company that includes Tuttle, Periplus Editions, and Journey Editions.
, 4th ed. 2014, .


Historical interest

* * * {{Authority control Go (game) Traditional board games Abstract strategy games Chinese ancient games Japanese games Korean games Individual sports Partially solved games Board games