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Tsumego
is the Japanese term for a type of go problem based on life-and-death. The term likely comes from , as means checkmating in shogi but has different meanings in go. ''Tsumego'' problems are common in newspaper columns. ''Tsumego'' problems have been found in Chinese books dating back to around the 13th century. They were presumably composed and collected from actual games much earlier. They range from situations that occur quite commonly, which every strong player ought to be familiar with, to deliberately difficult puzzles. Some books of the latter type are still used for professional training. Several conventions are used in the problems. The objective is to kill a group or prevent it from being killed. Problems do not specify how many plays are in the solution (as would be usual in a chess problem A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. Fo ...
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Igo Hatsuyōron
''Igo Hatsuyōron'' (囲碁 発陽論, literally : ''On yin and yang, yang production in the Go (game), game of go'', often abbreviated Hatsuyōron) is a collection of 183 go problems (mostly tsumego), compiled in 1713 by the Japanese go master Inoue Dōsetsu Inseki. Until the end of the 19th century, the ''Hatsuyōron'' remained a closely guarded secret of the Inoue house, where it was used to drill the best disciples in the Go strategy and tactics, tactics. It became public after the collapse of the Four go houses; several incorrect editions are published, before the discovery in 1982 of a copy that is close to the original now lost. ''Igo Hatsuyōron'' is considered the most difficult of such collections, and as such is still used for training Go professionals. It contains many problems so complex that false or incomplete solutions were given in the first editions, and in particular an exceptional problem by its theme and its depth, rediscovered in 1982, and which is not yet ...
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Go (game)
# Go is an abstract strategy game, abstract strategy board game for two players in which the aim is to fence off more territory than the opponent. The game was invented in China more than 2,500 years ago and is believed to be the oldest board game continuously played to the present day. A 2016 survey by the International Go Federation's 75 member nations found that there are over 46 million people worldwide who know how to play Go, and over 20 million current players, the majority of whom live in East Asia. The Game piece (board game), playing pieces are called ''Go equipment#Stones, stones''. One player uses the white stones and the other black stones. The players take turns placing their stones on the vacant intersections (''points'') on the #Boards, board. Once placed, stones may not be moved, but ''captured stones'' are immediately removed from the board. A single stone (or connected group of stones) is ''captured'' when surrounded by the opponent's stones on all Orthogona ...
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:Category:Japanese Words And Phrases
{{Commons Words and phrases by language Words Words Words A word is a basic element of language that carries meaning, can be used on its own, and is uninterruptible. Despite the fact that language speakers often have an intuitive grasp of what a word is, there is no consensus among linguists on its ...
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Japanese Language
is the principal language of the Japonic languages, Japonic language family spoken by the Japanese people. It has around 123 million speakers, primarily in Japan, the only country where it is the national language, and within the Japanese diaspora worldwide. The Japonic family also includes the Ryukyuan languages and the variously classified Hachijō language. There have been many Classification of the Japonic languages, attempts to group the Japonic languages with other families such as Ainu languages, Ainu, Austronesian languages, Austronesian, Koreanic languages, Koreanic, and the now discredited Altaic languages, Altaic, but none of these proposals have gained any widespread acceptance. Little is known of the language's prehistory, or when it first appeared in Japan. Chinese documents from the 3rd century AD recorded a few Japanese words, but substantial Old Japanese texts did not appear until the 8th century. From the Heian period (794–1185), extensive waves of Sino-Ja ...
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Life And Death (Go)
Life and death (死活) is a fundamental concept in the game of Go, where the status of a specific group of stones is determined as either being "alive", where they may remain on the board indefinitely, or "dead", where the group will be "captured" and removed from the board. The basic idea can be summarized by: Explanation The concept of life and death is a consequence of two basic Go rules. * A group of stones with no liberties is captured. * A stone may not be played on a position where it will be captured directly, unless it directly captures another group. Because of these rules, some groups can never be captured (and thus are ''alive''), while others cannot avoid capture (and thus are ''dead'' even if they have not yet been removed from the board). The group at a is not alive, but may become alive, so is ''unsettled''. The group at b is ''dead''. The group at c and d is ''alive''. Examples See the diagram on the right, and suppose white tries to capture the ...
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Tsumeshogi
or tsume (詰め) is the Japanese language, Japanese term for a shogi miniature problem in which the goal is to checkmate the opponent's king. Tsume problems usually present a situation that might occur in a shogi game (although unrealistic artistic tsume shogi exists), and the solver must find out how to achieve checkmate. It is similar to a mate-in-''n'' chess problem. The term tsumi (詰み) means the state of checkmate itself. The verb form is tsumu (詰む) "to checkmate". (The related term ''tsumero'' 詰めろ refers to the slightly different concept of "threatmate". See: Hisshi.) ''Tsume shogi'' problems are strictly forced mate problems with constant checks. They assume that the player is in brinkmate and that they will lose unless they can force a mate sequence with a check on every move. The situation simulates real shogi games in which the endgame is essentially a mutual mating race. Note that the concept of stalemate as in western chess does not exist in shogi as ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured. The player loses as soon as their king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal moves, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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Shogi
, also known as Japanese chess, is a Strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, chaturanga, xiangqi, Indian chess, and janggi. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Shogi was the earliest historical chess-related game to allow captured pieces to be returned to the board by the capturing player. This ''drop rule'' is speculated to have been invented in the 15th century and possibly connected to the practice of 15th-century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the 6th century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while a direct ancesto ...
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Chess Problem
A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence. A chess problem fundamentally differs from play in that the latter involves a struggle between Black and White, whereas the former involves a competition between the composer and the solver. Most positions which occur in a chess problem are unrealistic in the sense that they are very unlikely to occur in over-the-board play. There is a substantial amount of specialized jargon used in connection with chess problems. Definition The term chess problem is not sharply defined: there is no clear demarcation between chess compositions on the one hand and puzzle or tactical exercises on the other. In practice, however, the distinction is very clear. There are common c ...
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Nobuaki Maeda
Maeda Nobuaki was a Japanese professional 9 dan go player, a disciple of Honinbo Shusai, and a member of the Nihon Ki-in, the main organizational body for go in Japan. His own disciples were Norio Kudo, Yusuke Oeda, Shioiri Itsuzo, Nagahara Yoshiaki, and Morikawa Masao. Maeda reached the highest professional rank, 9 dan, in 1963, but never achieved the consistent record of tournament success that marks the truly elite player. Maeda is famous today principally for his series of tsume-go (problem) collections, which gained him the honorary nickname "god of tsume-go." It is said that he composed a problem a day for 40 years. Many of these problems are considered especially beautiful, ingenious, or instructive. Maeda is also remembered for his presumed role in one of the most sensational and controversial games of the 20th century: the 1933 challenge game between his teacher, Honinbo Shusai, and the Chinese prodigy Go Seigen Wu Chuan (), courtesy name Wu Ching-yuan ()His ...
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Yilun Yang
Yang Yilun (; born May 10, 1951), also spelled Yang Yi-lun, is a 7 dan professional Go player Player may refer to: Role or adjective * Player (game), a participant in a game or sport ** Gamer, a player in video and tabletop games ** Athlete, a player in sports ** Player character, a character in a video game or role playing game who i ..., teacher, and author, with special expertise in the formulation of "tsume-go" (life-and-death) problems. For many years he has served as the professional Go player of the Cotsen Go Tournament, the largest annual Go tournament in southern California.Documentation of his 2009 position as the professional player ihere He became a professional in 1966, at the age of 14. He began teaching in the United States in 1986, and is the chief instructor of the American Go Institute in Los Angeles, California. He has taught hundreds of students from Canada, Germany, Hong Kong, Poland, Singapore, Taiwan, and the United States. His co-author Philip S ...
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