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''Sid Meier's Pirates!'' (also known as ''Sid Meier's Pirates!: Live the Life'') is a 2004
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " a ...
,
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
and
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extr ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
developed by
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They w ...
. A
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sa ...
of
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with Bi ...
's earlier 1987 game of the same name, it was originally published by
Atari Interactive Atari Interactive is a name used by several separate groups and corporations since the mid-1990s. In 1996, it was the name of Atari Corporation's PC publishing division, bringing games like the Atari Jaguar's '' Tempest 2000'' to the PC platf ...
but in May 2005
2K Games 2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that sa ...
announced they had acquired the rights to the title from Atari's parent company
Infogrames Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive#Infogrames subsidiary, Atari Interactive and Atari, Inc. (1993–present), Atari, Inc. It ...
and later went on to publish console and handheld ports of the game. Overall, the gameplay remains similar to the original game, though it features a 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term " software engine" used in the softwar ...
(NDL's
Gamebryo Gamebryo (; ; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, supporting video game developers for numerous cross-pla ...
). Some elements such as sun sighting have been removed but other features have been added, such as a ballroom dancing
mini-game A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
and an improved
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
land combat system. The Microsoft Windows version of ''Pirates!'' was released on November 22, 2004, was also available through the online
GameTap GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2005. It provided users with classic arcade video games and game-related video content. The service was acquired by French online video game service Me ...
video game service before it was shut down. The
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by th ...
version was released on July 11, 2005, and includes some multiplayer capabilities. The Xbox version was re-released on the
Xbox Live Marketplace Xbox Games Store (formerly Xbox Live Marketplace) is a digital distribution platform used by Microsoft's Xbox Series X, S, Xbox One and Xbox 360 video game consoles. The service allows users to download or purchase video games (including both ...
for the Xbox 360 as an
Xbox Original The Xbox 360 gaming console has received updates from Microsoft from its launch in 2005 until November 2007 that enable it to play select games from its predecessor, Xbox. The Xbox 360 launched with backward compatibility with the number of sup ...
on February 11, 2008, as the Xbox version is on the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
backward compatibility Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially ...
list in North America and Europe. A version for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
was released on January 23, 2007; this new version features some modified gameplay mechanisms, and was developed by
Full Fat Full Fat is an independent British video game developer. The company was founded in 1996. The company's speciality has been developing games for hand-held devices including Nintendo's Game Boy, Game Boy Advance, Nintendo DS, Sony's PlayStation ...
in collaboration with
Firaxis Games Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They w ...
. The
Mac OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
version of the game was released in August 2008 by
Feral Interactive Feral Interactive is a British video games developer and publisher for macOS, Linux, iOS, Android, Nintendo Switch and Microsoft Windows platforms. It was founded in 1996 to bring games to Mac and specialises in porting games to different ...
. The
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
version was released on September 28, 2010. A mobile version has been released by
Oasys Mobile Oasys Mobile is a mobile game developer and publisher. Oasys develops top-ranked franchise games and applications based on brands such as Mattel, Sid Meier's '' Civilization IV'', '' Railroad Tycoon'', '' Pirates!'', Phil Hellmuth, AROD and ...
. The
iPad The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc. The iPad was conceived before the related iPhone but the iPhone was developed and released first. Speculation about the development, operati ...
version of the game was released on July 21, 2011. On April 20, 2012, a version for the Apple iPhone and
iPod Touch The iPod Touch (stylized as iPod touch) is a discontinued line of iOS-based mobile devices designed and marketed by Apple Inc. with a touchscreen-controlled user interface. As with other iPod models, the iPod Touch can be used as a music pl ...
was released, published by 2K Games. In addition, the game was ported over to the
Windows Phone Windows Phone (WP) is a discontinued family of mobile operating systems developed by Microsoft for smartphones as the replacement successor to Windows Mobile and Zune. Windows Phone featured a new user interface derived from the Metro design lan ...
platform in early April 2012.


Gameplay

''Pirates'' is separated into several mini-games requiring different skills, as well as an overall "sailing map" mode where the player navigates around the Caribbean, looking for things to do. Sailing technique, evasion (running from guards), naval gunnery, turn-based strategy, dancing with the governor's daughter, fencing, and strategic planning are all skills needed to succeed in ''Pirates''. During the game, players can acquire items and special crew members who make some mini-games less skill-dependent, but must also choose one of five different skills at the start, which the game will give them an advantage in. Most controls are relegated to the nine keys of the number pad, and the game is completely playable using only the keyboard (numpad keys and enter), excluding the start menu and control screen. This is assisted by a visual representation of the keypad in the lower right corner of the screen, which also shows the function of each key at any given time. For example, during ship-to-ship combat, the "3", "7", and "1" keys on the numpad representation are shown with images of different cannonball types - these buttons are used to select different types of cannonballs to fire. The on-screen keypad can also be clicked with a mouse, performing the same function as the keyboard key would have performed. Though the
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
can be used for various commands, the keypad is the preferred input mechanism due to the game's mechanics.


Sailing

The majority of the game is spent sailing from destination to destination around the
Caribbean islands Almost all of the Caribbean islands are in the Caribbean Sea, with only a few in inland lakes. The largest island is Cuba. Other sizable islands include Hispaniola, Jamaica, Puerto Rico and Trinidad and Tobago. Some of the smaller islands a ...
. To control their ship the player must use the number pad (or the directional arrows) on the keyboard. Mouse navigation is also possible, where clicking anywhere on the screen will send the ship sailing in that direction. During the sailing segment, the player navigates between areas of interest in the Caribbean, including colonies, cities, missions, pirate havens, and others. Wind conditions have an important effect on sailing, as winds tend to blow westwards (especially on lower difficulty levels) and as such speed up travels to the west while slowing down travel to the east. Clouds passing overhead indicate barometric depressions, and at the centers of these depressions are storms which cause powerful winds, usually assisting sailing in any direction but also posing a threat to any ship passing underneath the storm. Unlike previous versions of the game, the Caribbean is teeming with ships represented visually by their three-dimensional models. The player can spot these ships from a distance and even collect information about their mission, port of departure, destination, and nationality. This allows the player to hand-pick their targets, as well as actively pursue most ships if an attack is to be attempted. Unlike previous ''Pirates!'' games, however, enemy ships cannot force the player to fight, although they can bombard the player's ships en route to a destination and even sink some (but not all) of the player's ships if they bombard them long enough. Fortified cities which hold a particular grudge against the player (or whose controlling nation holds a substantial bounty over the player's head) may also open fire upon the player's fleet as it passes by. The player must also navigate around reefs and shoals, which cause hull damage to any ship which passes over them (but rarely sink ships, unlike in previous versions). Finally, if the player wishes, they may sail the ship onto the shoreline, allowing the crew to disembark and begin to march. This can be used when the player wishes to approach a hostile city without being fired upon, to attack a friendly city, or to travel on land seeking buried treasure, lost cities, or Montalban's hideout.


Trade and economy

During the course of the game, the player can acquire large amounts of resources from ships captured, including cannons, food, supplies, and trade goods. These goods have varying values around the Caribbean, and will shift in value over time, though most do not change much at any given time. Areas with many nearby pirate havens will pay more for cannons, isolated settlements will pay more for supplies, and may have very cheap local goods, such as spices, and so forth. This is offset by smaller villages having fewer tradeable goods and less gold than larger cities, which also will trade less under poor economic conditions and small population size (which the player can also help or hinder). Also, the player can repair or upgrade ships at particular ports. These repairs depend on the player's rank and standing in the cities' controlling government. As the player rises in rank, the repairs are cheaper, and eventually are done for free.


Naval battles

The player will encounter numerous ships while sailing, all of which can be attacked. The player must decide to start a battle, although enemy ships may open fire and begin a chase on the sailing map. The player also gets the option to switch flagships, controlling which ships will actually engage the enemy. Sailing ships in combat is handled much the same as sailing them on the main map. The player controls a single ship and must navigate it according to the prevailing winds, the ship's specific sailing strengths, and the player's goals during the battle. Several differences do apply, mostly the inability to sail directly into the wind with most ships (which is possible, albeit slowly, on the sailing map), as well as the lack of dynamic weather (no storms, although engaging while in a storm will provide storm conditions during the entire battle). Depending on the player's ship, the enemy's ship, and various other factors, a battle may have one or more desirable outcomes in addition to the sinking of the player's ship. The most common goal in ship-to-ship combat would be the capture of the enemy vessel, either by directly boarding it and carrying the deck, or by subduing the ship by cannon fire. An enemy ship will always surrender if it is dismasted (except escort ships, which never surrender) although it may also choose to surrender if faced with a powerful boarding party compared to its own crew or if very seriously damaged. Smaller ships are suited to the former strategy (quick boarding, with little cannon fire exchanged), though some are nimble enough to evade enemy fire and win by wearing down even the most powerful warships, whose large crew makes early boarding impractical. Larger ships, especially frigates, often are more suited to subduing the enemy ship through cannon fire, due to their powerful broadsides. Another possible outcome may be the sinking of the enemy ship. After the enemy's hull has been hit enough, a shot will end up in the powder magazine, destroying the ship. Much of the naval combat mini-game consists of attempting to outmaneuver the enemy, bringing the enemy vessel into cannon range while trying to stay out of the enemy's line of fire. The player may also attempt to board the enemy as quickly as possible to avoid harm to either ship. Wind direction and specific ship capabilities feature heavily into this. Some ships are adept at sailing at sharp angles to the wind direction, while others can only gain reasonable speed while sailing across or with the wind. Turning speed is also different between ship types, and so some ships can actually weave between cannonballs, while others turn very slowly and cannot make fancy maneuvers. There is great emphasis on knowing the particular strengths and weaknesses of one's ship, and the ability to gauge wind direction continuously and act accordingly. Automatic aiming is also applied to the shot, which may (especially in lower difficulties) cause the cannonballs to be fired at a narrower angle to the ship's heading. This automatic aiming attempts to take into account the heading and speed of the enemy ship, and often will cause a more accurate hit, although it can also be detrimental, especially against quick enemies. Cannon facing the enemy are fired in volleys. After firing, the crew begins to reload, a task which takes a certain amount of time depending on the number of cannon, the number of crew, and several other factors. Volleys can be fired even when not all cannon have been loaded, as opposed to a broadside. The largest broadside possible (24 guns) is fired by a fully armed Ship of the Line, which mounts 48 guns in total. Such a volley is often wide enough to hit the enemy regardless of his attempts to maneuver out of the way. The player needs to take into account the enemy's heading and speed when firing, as cannonballs take some time to travel the distance between the two ships and therefore cannot be fired directly at the enemy's position unless the enemy is motionless or at extremely close range. Another important tactical decision is the choice of shot types.
Round shot A round shot (also called solid shot or simply ball) is a solid spherical projectile without explosive charge, launched from a gun. Its diameter is slightly less than the bore of the barrel from which it is shot. A round shot fired from a la ...
is the default shot type, with upgrades providing
grape shot Grapeshot is a type of artillery round invented by a British Officer during the Napoleonic Wars. It was used mainly as an anti infantry round, but had other uses in naval combat. In artillery, a grapeshot is a type of ammunition that consists of ...
and
chain shot In artillery, chain shot is a type of cannon projectile formed of two sub-calibre balls, or half-balls, chained together. Bar shot is similar, but joined by a solid bar. They were used in the age of sailing ships and black powder cannon to sho ...
. Each type causes a different type of damage, and also has different ballistic capabilities. Round shot has the longest range of the three, and greatest speed. Upon impact, it has a great chance of damaging a ship's hull (potentially sinking the ship), and a smaller chance of destroying cannon, killing crew, or damaging the sails. Chain shot has a shorter range and flies at a slower speed in a high trajectory. Its impact is most likely to cause sail damage to the enemy ship, slowing it down or potentially dismasting it. Chain shot also has a small chance of killing enemy crew. Grape shot is very slow and has a short range, but upon impact it can kill large portions of the enemy crew, weakening the ship and slowing its reloading. Grape shot also has the potential of damaging enemy sails.


Ship capture and prizes

If a ship has surrendered, or its captain is defeated in combat, it is considered "captured." The player may now unload any gold and cargo from the ship, and may also add it to the player's fleet if there is room. If the ship's crew had a specialist, like a sailmaker or a cooper, these will be added automatically to the player's crew. Some of the captured ship's crew may also be inclined to join the player's ranks, especially if the player's crew morale is high. Captured enemy crews also may have news on various events of interest to the player. It is also possible to sink (scuttle or burn) the captured ship, desirable if it has been damaged too severely to be towed quickly to port, if no friendly ports are near, or if the player has no interest in selling ships. Also, if the player's crew is very small or is already maintaining a large fleet, adding an extra ship may cause the whole fleet to become inefficient, slowing it down considerably on the sailing map.


Sword fighting

Several events in the game will trigger a
sword fighting Swordsmanship or sword fighting refers to the skills and techniques used in combat and training with any type of sword. The term is modern, and as such was mainly used to refer to smallsword fencing, but by extension it can also be applied to an ...
mini-game in which the player fences an opponent in one-on-one combat. These segments may or may not include crews fighting in the background, being affected by the progress of the battle as well. Most often, sword fighting duels occur when two ships collide during naval combat. Sword fights can also break out during attacks on cities, particularly if the city has too few defenders to mount a battle outside the city gates, but also if the player manages to reach the town gates during such land battles without first having defeated the enemy force. During these two kinds of fights, the player's crew and the enemy crew will have an important influence on combat. Crew sizes and morale dictate which side is more likely to lose men during the conflict: as a leader loses men, the effectiveness of his combat moves is reduced. Dueling also occurs when the player challenges an enemy. This often takes place in taverns, when the player challenges the captain of the guard, or when confronting a known criminal and attempting to bring him to justice. When the player woos a governor's daughter, she will eventually request him to defeat a jealous suitor in one-on-one combat. These duels occur without crew presence and as such are not subject to the effects of crew morale. A duel is carried out with swords, although pistols can be acquired by the player to gain a starting advantage. During the duel, each combatant attempts to strike at his enemy without being struck. Each combatant can use one of three attacks: a low slash, a high chop, and a middle thrust. Each combatant can also defend against incoming blows with a dodge (against high chops), a jump (against low slashes), or a
parry PARRY was an early example of a chatbot, implemented in 1972 by psychiatrist Kenneth Colby. History PARRY was written in 1972 by psychiatrist Kenneth Colby, then at Stanford University. While ELIZA was a tongue-in-cheek simulation of a Rog ...
(against middle thrusts). When a blow "connects"—that is, the opponent fails to block with the right move—the struck duelist moves backwards. When one duelist reaches the "limit" of the fighting area, he loses the duel and either surrenders or is knocked out of the battle. A red and white bar across the bottom of the screen indicates battle advantage. Where the red and white portions of the bar meet indicates which duelist has the advantage. The closer the meeting point is to a duelist, the worse he is faring. When the player properly performs a blocking move or strikes the enemy, the bar shifts towards the opponent, indicating that he has lost advantage. The duelist with more advantage can attack faster, while the duelist with less advantage attacks slower. Also, a failed attack has the chance of disorienting the attacker, causing him to become even slower for a short time, in addition to opening him up for an attack. Another important combat move is the taunt. If this move is executed in full without the opponent striking, the opponent loses advantage. When fighting on ships, several events can provide opportunity for an unconventional attack. These include buckets and gaffs lying around on the ship's deck, as well as ropes swinging overhead. When the player or the enemy is situated adjacent to such an item, executing the correct attack will use the item (kicking the bucket, swinging from the ropes, etc.). If such an attack is successful, it knocks the enemy back and causes more disadvantage to him than a normal strike. Lastly, almost every fighting scene has a middle point that has a strong effect on combat. On a ship, this is the flight of stairs leading from the
poop deck In naval architecture, a poop deck is a deck that forms the roof of a cabin built in the rear, or "aft", part of the superstructure of a ship. The name originates from the French word for stern, ''la poupe'', from Latin ''puppis''. Thus the ...
or
forecastle The forecastle ( ; contracted as fo'c'sle or fo'c's'le) is the upper deck of a sailing ship forward of the foremast, or, historically, the forward part of a ship with the sailors' living quarters. Related to the latter meaning is the phrase " b ...
onto the main deck. In a tavern, this is the balcony and the stairs leading up to it. If a combatant has been pushed all the way to the middle point, a
cut scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
will show the two combatants moving past the obstacle. On a ship, they run down or up the stairs. In a tavern, the enemy will be knocked down the gallery, and the player will jump down as well. This has the effect of giving time for the advantage bar to swing back to the neutral position, equalizing the fight somewhat during this cut scene. Most importantly, each contestant in a duel will select his dueling sword out of three possible selections: the
rapier A rapier () or is a type of sword with a slender and sharply-pointed two-edged blade that was popular in Western Europe, both for civilian use (dueling and self-defense) and as a military side arm, throughout the 16th and 17th centuries. Impo ...
, the
cutlass A cutlass is a short, broad sabre or slashing sword, with a straight or slightly curved blade sharpened on the cutting edge, and a hilt often featuring a solid cupped or basket-shaped guard. It was a common naval weapon during the early Age ...
and the
longsword A longsword (also spelled as long sword or long-sword) is a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use (around ), a straight double-edged blade of around , and weighing approximately ...
. The rapier is swiftest in attack but slow on defense. The cutlass is strong in defense, capable of quickly blocking or dodging out of harm's way, but is slow on the attack. The longsword lies in the middle, with average attack and defense. When playing on the lowest difficulty setting, the player cannot choose a sword but is automatically given a longsword. Several items can be acquired that enhance the player's fighting capabilities. In addition, selecting the "fencing" skill at the beginning of the game will allow the player faster performance. As the character ages, his sword fighting capabilities will gradually decrease, causing him to become slower (less so if the user selected the fencing skill at the beginning of the game). This is one of the game's methods for ensuring that older characters are pressed into retirement. On higher difficulty levels, duels become impossibly fast after the character has reached a certain age.


Land warfare

''Pirates!'' also has land battles in which the player fights battles in a turn-based system on a grid map, much like in ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). C ...
''. This occurs whenever the player assaults a well-defended city (80 or more soldiers in the city's garrison) or Montalban's hideout. When beginning a land assault, the player is given several units. The exact number of units is determined by the proportion of the player's crew versus the size of the city's garrison. An overwhelming superiority for either side will give that side up to 10 units to command, while equally balanced fights will generally produce four or five units for each side. Land combat is asymmetrical; the player possesses strong units that specialize in either close or ranged combat, while the enemy's units are equally capable in both but excelling in neither. The enemy also has exclusive access to cavalry, which is a specialized close combat unit that is extremely powerful when attacking open, flat terrain, but poor on the defense and on hills and in woods. Native Americans may join a city's defense, augmenting the local garrison. Natives deploy two types of units—one for close combat and one for ranged attacks. Neither are particularly powerful, but both can move quickly through woods. Battle takes place outside the city, on a map with hills, forests, and plains. The player's force starts out in one of three selectable positions nearer the bottom of the map, while the enemy force begins closer to the top of the map, near the city gates. The goal of this minigame is either to defeat the enemy force altogether or to have one unit reach the city gates, after which a sword duel commences against the city's captain of the guard and all remaining defenders (or, in later versions, the city is captured immediately.) If the garrison initially has fewer than 80 soldiers, the battle immediately segues to the duel with the captain of the guard. Combat is turn-based. During a side's turn, each of its units can move, attack, or fire ranged weapons. Most units can move up to two squares a turn or one through forests. Native Americans can move two squares through any terrain. Cavalry move three, giving them much higher mobility. Ranged units can move one square and then shoot or shoot first and end their turn. Units can also turn about using one movement point. Many factors determine the strength of a unit when attacking or defending, such as damage received from other units, flank attacks, combat in forests, and terrain height. Units that are damaged in combat will lose morale, lowering their combat strength. When a unit drops below "panicked" morale, it is routed, fleeing from the field of battle. Some units will rout without reaching their lowest morale—this occurs when a unit is being attacked by a much stronger opponent, especially when flanked. If the number of enemy soldiers left to defend the city drops to 80 or lower during combat, it becomes possible for the city to be conquered for a different nationality.


Capturing cities

Successful land combat on the part of the player will yield a one-time ransom. The exact amount is determined by the city's wealth and population parameters. If the city's garrison drops below 100 during or before combat, successful land battles allow the player to change the city's government to that of a different nationality. This not only changes the political situation in the Caribbean, but also makes the new owning nation greatly pleased with the player, as well as any other countries who disliked the original owner, with whom the player's standing drops. The attack also has the effect of lowering the city's wealth rating.


Dancing

Upon performing tasks favorable to one of the four nations in the game and thus being promoted enough, the player may be given the chance to dance with a governor's daughter at a ball. Dancing is done by following the daughter's hand signals (left, right, back, forward, spin left, spin right) and moving appropriately. Successful dancing is rewarded with 'amour' from the governor's daughters, as well as gifts or valuable information. The player becomes more nimble with the purchase of dancing shoes from the tavern merchant. When the daughter's 'amour' is high enough, she will request items such as a diamond necklace or ruby ring (purchased from the mysterious stranger at the tavern) or notify the hero that someone seeks to fight a duel over her. In the final step, the daughter is abducted, and the hero must track down the abductor aboard his ship and defeat him. Upon returning the daughter to her home city and the hero subsequently agreeing to marry her, the game will show a cutscene of the marriage, and the hero will gain bonus fame points. The more attractive the daughter (plain, attractive, beautiful), the more difficult the sequence of moves required during a dance, the higher the player's rank must be to be invited to the dance, and the more fame points she is worth upon marriage. The difficulty level selected also affects the complexity of the steps and introduces new and more demanding musical scores.


Sneaking

The player may be refused docking privileges at an enemy town. In these cases, the player is given the option to sneak into town. This is done by avoiding the town's guards who patrol the city and moving towards the tavern, or governor's mansion, which are pointed to by signs throughout the city. The player may run, walk, or climb over fences, and has hay bales to hide behind to avoid detection. The player may also sneak up behind guards and knock them unconscious, which risks discovery if they are discovered or they come to. If caught, the character is thrown into jail, where he must remain to serve a sentence of several months, bribe a guard, or attempt escape. Certain items can increase the chance of a player's escape.


Historical pirates

In the game, there are nine computer-controlled historical pirates, though many of them could not have existed at the same time, because they are based on pirates who are born variously in the 16th and 17th Centuries. Each bears his own unique flag and is present on the "top ten pirates" list with the player as the tenth. Each is also based in a particular Pirate Haven. Each time one is defeated, his plunder and ship are acquired. Part of the player's overall score is determined by how many of these pirates have been vanquished. The nine are
Henry Morgan Sir Henry Morgan ( cy, Harri Morgan; – 25 August 1688) was a privateer, plantation owner, and, later, Lieutenant Governor of Jamaica. From his base in Port Royal, Jamaica, he raided settlements and shipping on the Spanish Main, becoming ...
,
Blackbeard Edward Teach (alternatively spelled Edward Thatch, – 22 November 1718), better known as Blackbeard, was an English pirate who operated around the West Indies and the eastern coast of Britain's North American colonies. Little is known about ...
,
Stede Bonnet Stede Bonnet (1688 – 10 December 1718) was an early 18th-century English/Barbadian pirate, also known as the Gentleman Pirate for the reason that he was a moderately wealthy landowner before turning to a life of crime. Bonnet was born in ...
,
Captain Kidd William Kidd, also known as Captain William Kidd or simply Captain Kidd ( – 23 May 1701), was a Scottish sea captain who was commissioned as a privateer and had experience as a pirate. He was tried and executed in London in 1701 for murder a ...
,
Jean Lafitte Jean Lafitte ( – ) was a French pirate and privateer who operated in the Gulf of Mexico in the early 19th century. He and his older brother Pierre spelled their last name Laffite, but English language documents of the time used "Lafitte". Thi ...
, François l'Ollonais, Roc Brasiliano, Black Bart Roberts, and Jack Rackham (also known as "Calico Jack"). Each has a buried treasure, and portions of the treasure maps sometimes may be purchased in taverns. If a player digs up a pirate's treasure before defeating him, the pirate will act like a "Pirate Hunter" when the player comes into view. However, the ships they possess are not historically correct, as Blackbeard's ship "Queen Anne's Revenge" is controlled by Henry Morgan and other pirates in the game. This issue can be corrected for the computer version with the v1.01 patch.


Reception

The critical reception for ''Sid Meier's Pirates!'' was generally positive. The PC release has an aggregate review score of 88 out of 100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. Steve Butts of
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa dist ...
highly praised the solid gameplay design that combines a large variety of activities and allows the player to choose one's own style of play. The reviewer also noted the attention to detail in both visuals and sound, and described the stylized look as adding life to the experience. However, he pointed out the repetitive nature of the gameplay over time, and some mechanics that feel inconsequential. The Xbox port also was received favorably, with an aggregate review score of 80 out of 100 on Metacritic. The PlayStation Portable release scored 82/100 on Metacritic. ''
Computer Games Magazine ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' named ''Pirates!'' the second-best computer game of 2004, behind ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
''. The editors wrote, "It's like nothing else out there, and is as good today as it was in 1987." The staff of ''
X-Play ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on '' G4 Canada'' in Canada (and briefly on ...
'' nominated ''Pirates!'' for their 2004 "Best Strategy Game" award, which ultimately went to '' Rome: Total War''. The editors of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through t ...
'' named ''Pirates!'' their 2004 "Arcade Classic of the Year", and nominated it for their overall "Game of the Year" award, which ultimately went to ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
''. They hailed ''Pirates!'' as "the year's most purely entertaining single-player game". It received a runner-up position in ''GameSpot''s 2004 "Best Strategy Game" award category across all platforms, losing to '' Rome: Total War''. The game sold more than 1.5 million units.


Notes


References


External links


Official ''Pirates!'' site

Official Firaxis site
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