Sample-based synthesis is a form of audio synthesis that can be contrasted to either
subtractive synthesis or
additive synthesis. The principal difference with sample-based synthesis is that the seed waveforms are
sampled sounds or instruments instead of fundamental waveforms such as
sine and
saw waves used in other types of synthesis.
[''Synthesizer Basics''. United States, H. Leonard Books, 1988. 72f.]
History
Before
digital recording
In digital recording, an audio signal, audio or video signal is converted into a stream of discrete numbers representing the changes over time in air pressure for audio, or Color, chroma and luminance values for video. This number stream is s ...
became practical, instruments such as the Welte (1930s),
phonogene (1950s) and the
Mellotron
The Mellotron is an electro-mechanical musical instrument developed in Birmingham, England, in 1963. It is played by pressing its keys, each of which causes a length of magnetic tape to contact a Capstan (tape recorder), capstan, which pulls i ...
(1960s) used analog
optical disks or analog tape decks to play back sampled sounds.
When sample-based synthesis was first developed, most affordable consumer synthesizers could not record arbitrary samples, but instead formed
timbre
In music, timbre (), also known as tone color or tone quality (from psychoacoustics), is the perceived sound of a musical note, sound or tone. Timbre distinguishes sounds according to their source, such as choir voices and musical instrument ...
s by combining pre-recorded samples from
ROM before routing the result through
analog or
digital filters. These synthesizers and their more complex descendants are often referred to as
ROMplers.
Sample-based instruments have been used since the
Computer Music Melodian, the
Fairlight CMI and the NED
Synclavier
The Synclavier is an early digital synthesizer, polyphonic digital sampling system, and music workstation manufactured by New England Digital Corporation of Norwich, Vermont. It was produced in various forms from the late 1970s into the ea ...
. These instruments were way ahead of their time and were correspondingly expensive. The first recording using a sampling synthesizer was "
Stevie Wonder's Journey Through "The Secret Life of Plants"" (1979) which used the
Computer Music Melodian to create complex melodies and rhythms from sampled sounds from nature. The first tune Wonder recorded was "The First Garden" where he used a sampled bird chirp as the lead sound in the song. More affordable sample-based synthesizers available for the masses with the introduction of the
Ensoniq Mirage (1984),
Roland D-50 (1987) and the
Korg M1 (1988), which surfaced in the late eighties. The M1 also introduced the ''
music workstation
A music workstation is an electronic musical instrument providing the facilities of:
*a sound module,
*a music sequencer and
*(usually) a musical keyboard.
It enables a musician to compose electronic music using just one piece of equipment.
Or ...
'' concept.
The concept has made it into
sound cards for the
multimedia PC
The Multimedia PC (MPC) is a recommended configuration for a personal computer (PC) with a CD-ROM drive. The standard was set and named by the Multimedia PC Marketing Council (MPMC), which was a working group of the Software Publishers Association ...
, under the names such as ''wavetable card'' or ''wavetable daughterboard''. (See
Wavetable synthesis#Background)
Advantages
The principal advantage of sample-based synthesis over other methods of digital synthesis such as
physical modelling synthesis
Physical modelling synthesis refers to sound synthesis methods in which the waveform of the sound to be generated is computed using a mathematical model, a set of equations and algorithms to simulate a physical source of sound, usually a musical i ...
or additive synthesis is that processing power requirements are much lower. This is because most of the nuances of the sound models are contained in the prerecorded samples rather than calculated in realtime.
In a contrast to analog synthesizers, the circuitry does not have to be duplicated to allow more voices to be played at once. Therefore the
polyphony
Polyphony ( ) is a type of musical texture consisting of two or more simultaneous lines of independent melody, as opposed to a musical texture with just one voice ( monophony) or a texture with one dominant melodic voice accompanied by chord ...
of sample-based machines is generally a lot higher. A downside is, however, that in order to include more detail, multiple samples might need to be played back at once (a trumpet might include a breath noise, a growl, and a looping soundwave used for continuous play). This reduces the polyphony again, as sample-based synthesizers rate their polyphony based on the number of multi-samples that can be played back simultaneously.
Multisampling
A sample-based synthesizer's ability to reproduce the nuances of natural instruments is determined primarily by its library of sampled sounds. In the earlier days of sample-based synthesis,
computer memory
Computer memory stores information, such as data and programs, for immediate use in the computer. The term ''memory'' is often synonymous with the terms ''RAM,'' ''main memory,'' or ''primary storage.'' Archaic synonyms for main memory include ...
was expensive and samples had to be as short and as few as possible. This was achieved by
looping a part of the sample (often a single wave), and then using a volume
envelope curve to make the sound fade away. An amplifying stage would translate key velocity into
gain so that harder playing would translate into louder playback. In some cases key velocity also modulates the
attack time of the instrument, leading to a faster attack for loud passages.
As memory became cheaper, it became possible to use multisampling; instead of a single recording of an instrument being played back faster or slower to reproduce other pitches, the original instrument could be sampled at regular intervals to cover regions of several adjacent notes (''splits'') or for every note. This provides a more natural progression from the lower to the higher
registers; lower notes don't sound dull, and higher notes don't sound unnaturally bright. It is also possible to sample the same note at several different levels of intensity, reflecting the fact that both volume and timbre change with playing style. For instance, when sampling a piano, 3 samples per key can be made; soft, medium and with force. Every possible volume in between can be made by amplifying and blending the samples.
For sample-based models of instruments like the
Rhodes piano, this multisampling is very important. The timbre of the Rhodes changes drastically from left to right on the keyboard, and it varies greatly depending on the force with which the key is struck. The lower registers ''bark'', while the higher range has a more bell-like sound. The bark will be more distinct if the keys are struck with force. For the model to be sufficiently expressive, it is therefore necessary that multisamples be made across both pitch and force of playing.
Sampling synthesizers
A more flexible sample-based synthesis design allowing the user to record arbitrary waveforms to form a sound's basic timbre is called a
sampler. Early samplers were very expensive, and typically had low
sample rate
In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples".
A sample is a value of the signal at a point in time and/or ...
s and
bit depth, resulting in grainy and
aliased sound. Since the late-1980s, however, samplers have featured specifications at least as good as
CDs. By the late 1990s, the huge increases in computer processor speed permitted the widespread development of
software synthesizer
A software synthesizer or softsynth is a computer program that generates digital audio, usually for music. Computer software that can create sounds or music is not new, but advances in processing speed now allow softsynths to accomplish the same t ...
s and
software samplers. The vast storage capacity of modern computers was ideally suited to sample-based synthesis, and many samplers have thus migrated to software implementations or been superseded by new software samplers.
See also
*
Rompler
*
SoundFont
References
{{DEFAULTSORT:Sample-Based Synthesis
Sound synthesis types